blob: 5095b517bf8ba7bc17ebbf0da63a7d365d69ae1d [file] [log] [blame]
/**
* (C) 1999-2003 Lars Knoll (knoll@kde.org)
* Copyright (C) 2004, 2005, 2006, 2009 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/css/CSSShadowValue.h"
#include "core/css/CSSIdentifierValue.h"
#include "core/css/CSSPrimitiveValue.h"
#include "platform/wtf/text/StringBuilder.h"
#include "platform/wtf/text/WTFString.h"
namespace blink {
// Used for text-shadow and box-shadow
CSSShadowValue::CSSShadowValue(CSSPrimitiveValue* x,
CSSPrimitiveValue* y,
CSSPrimitiveValue* blur,
CSSPrimitiveValue* spread,
CSSIdentifierValue* style,
CSSValue* color)
: CSSValue(kShadowClass),
x(x),
y(y),
blur(blur),
spread(spread),
style(style),
color(color) {}
String CSSShadowValue::CustomCSSText() const {
StringBuilder text;
if (color)
text.Append(color->CssText());
if (x) {
if (!text.IsEmpty())
text.Append(' ');
text.Append(x->CssText());
}
if (y) {
if (!text.IsEmpty())
text.Append(' ');
text.Append(y->CssText());
}
if (blur) {
if (!text.IsEmpty())
text.Append(' ');
text.Append(blur->CssText());
}
if (spread) {
if (!text.IsEmpty())
text.Append(' ');
text.Append(spread->CssText());
}
if (style) {
if (!text.IsEmpty())
text.Append(' ');
text.Append(style->CssText());
}
return text.ToString();
}
bool CSSShadowValue::Equals(const CSSShadowValue& other) const {
return DataEquivalent(color, other.color) && DataEquivalent(x, other.x) &&
DataEquivalent(y, other.y) && DataEquivalent(blur, other.blur) &&
DataEquivalent(spread, other.spread) &&
DataEquivalent(style, other.style);
}
DEFINE_TRACE_AFTER_DISPATCH(CSSShadowValue) {
visitor->Trace(x);
visitor->Trace(y);
visitor->Trace(blur);
visitor->Trace(spread);
visitor->Trace(style);
visitor->Trace(color);
CSSValue::TraceAfterDispatch(visitor);
}
} // namespace blink