blob: 171cf15345ba77ea430e59e60c26c6258a1f4aa1 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/keyboard/keyboard_ui.h"
#include <memory>
#include "ash/accessibility/accessibility_delegate.h"
#include "ash/keyboard/keyboard_ui_observer.h"
#include "ash/shell.h"
#include "ash/system/accessibility_observer.h"
#include "ash/system/tray/system_tray_notifier.h"
#include "ash/system/tray_accessibility.h"
#include "ui/keyboard/keyboard_controller.h"
namespace ash {
class KeyboardUIImpl : public KeyboardUI, public AccessibilityObserver {
public:
KeyboardUIImpl() : enabled_(false) {
Shell::Get()->system_tray_notifier()->AddAccessibilityObserver(this);
}
~KeyboardUIImpl() override {
if (Shell::HasInstance() && Shell::Get()->system_tray_notifier())
Shell::Get()->system_tray_notifier()->RemoveAccessibilityObserver(this);
}
void ShowInDisplay(const int64_t display_id) override {
keyboard::KeyboardController* controller =
keyboard::KeyboardController::GetInstance();
// Controller may not exist if keyboard has been disabled. crbug.com/749989
if (!controller)
return;
controller->ShowKeyboardInDisplay(display_id);
}
void Hide() override {
// Do nothing as this is called from ash::Shell, which also calls through
// to the appropriate keyboard functions.
}
bool IsEnabled() override {
return Shell::Get()->accessibility_delegate()->IsVirtualKeyboardEnabled();
}
// AccessibilityObserver:
void OnAccessibilityStatusChanged(
AccessibilityNotificationVisibility notify) override {
bool enabled = IsEnabled();
if (enabled_ == enabled)
return;
enabled_ = enabled;
for (auto& observer : *observers())
observer.OnKeyboardEnabledStateChanged(enabled);
}
private:
bool enabled_;
DISALLOW_COPY_AND_ASSIGN(KeyboardUIImpl);
};
KeyboardUI::~KeyboardUI() = default;
// static
std::unique_ptr<KeyboardUI> KeyboardUI::Create() {
return std::make_unique<KeyboardUIImpl>();
}
void KeyboardUI::AddObserver(KeyboardUIObserver* observer) {
observers_.AddObserver(observer);
}
void KeyboardUI::RemoveObserver(KeyboardUIObserver* observer) {
observers_.RemoveObserver(observer);
}
KeyboardUI::KeyboardUI() = default;
} // namespace ash