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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/surface_layer_impl.h"
#include <stdint.h>
#include "base/trace_event/trace_event_argument.h"
#include "cc/debug/debug_colors.h"
#include "cc/layers/append_quads_data.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
namespace cc {
SurfaceLayerImpl::SurfaceLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
SurfaceLayerImpl::~SurfaceLayerImpl() = default;
std::unique_ptr<LayerImpl> SurfaceLayerImpl::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return SurfaceLayerImpl::Create(tree_impl, id());
}
void SurfaceLayerImpl::SetPrimarySurfaceId(
const viz::SurfaceId& surface_id,
base::Optional<uint32_t> deadline_in_frames) {
if (primary_surface_id_ == surface_id &&
deadline_in_frames_ == deadline_in_frames) {
return;
}
primary_surface_id_ = surface_id;
deadline_in_frames_ = deadline_in_frames;
NoteLayerPropertyChanged();
}
void SurfaceLayerImpl::SetFallbackSurfaceId(const viz::SurfaceId& surface_id) {
if (fallback_surface_id_ == surface_id)
return;
fallback_surface_id_ = surface_id;
NoteLayerPropertyChanged();
}
void SurfaceLayerImpl::SetStretchContentToFillBounds(bool stretch_content) {
if (stretch_content_to_fill_bounds_ == stretch_content)
return;
stretch_content_to_fill_bounds_ = stretch_content;
NoteLayerPropertyChanged();
}
void SurfaceLayerImpl::PushPropertiesTo(LayerImpl* layer) {
LayerImpl::PushPropertiesTo(layer);
SurfaceLayerImpl* layer_impl = static_cast<SurfaceLayerImpl*>(layer);
layer_impl->SetPrimarySurfaceId(primary_surface_id_, deadline_in_frames_);
deadline_in_frames_.reset();
layer_impl->SetFallbackSurfaceId(fallback_surface_id_);
layer_impl->SetStretchContentToFillBounds(stretch_content_to_fill_bounds_);
}
void SurfaceLayerImpl::AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) {
AppendRainbowDebugBorder(render_pass);
if (!primary_surface_id_.is_valid())
return;
auto* primary = CreateSurfaceDrawQuad(
render_pass, primary_surface_id_,
fallback_surface_id_.is_valid()
? base::Optional<viz::SurfaceId>(fallback_surface_id_)
: base::nullopt);
if (primary && fallback_surface_id_ != primary_surface_id_) {
// Add the primary surface ID as a dependency.
append_quads_data->activation_dependencies.push_back(primary_surface_id_);
if (deadline_in_frames_) {
if (!append_quads_data->deadline_in_frames)
append_quads_data->deadline_in_frames = 0u;
append_quads_data->deadline_in_frames = std::max(
*append_quads_data->deadline_in_frames, *deadline_in_frames_);
deadline_in_frames_.reset();
}
}
}
viz::SurfaceDrawQuad* SurfaceLayerImpl::CreateSurfaceDrawQuad(
viz::RenderPass* render_pass,
const viz::SurfaceId& primary_surface_id,
const base::Optional<viz::SurfaceId>& fallback_surface_id) {
DCHECK(primary_surface_id.is_valid());
float device_scale_factor = layer_tree_impl()->device_scale_factor();
gfx::Rect quad_rect(gfx::ScaleToEnclosingRect(
gfx::Rect(bounds()), device_scale_factor, device_scale_factor));
gfx::Rect visible_quad_rect =
draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
gfx::Rect(bounds()));
visible_quad_rect = gfx::ScaleToEnclosingRect(
visible_quad_rect, device_scale_factor, device_scale_factor);
visible_quad_rect = gfx::IntersectRects(quad_rect, visible_quad_rect);
if (visible_quad_rect.IsEmpty())
return nullptr;
// If a |common_shared_quad_state| is provided then use that. Otherwise,
// allocate a new SharedQuadState. Assign the new SharedQuadState to
// *|common_shared_quad_state| so that it may be reused by another emitted
// viz::SurfaceDrawQuad.
viz::SharedQuadState* shared_quad_state =
shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
PopulateScaledSharedQuadState(shared_quad_state, device_scale_factor,
device_scale_factor, contents_opaque());
auto* surface_draw_quad =
render_pass->CreateAndAppendDrawQuad<viz::SurfaceDrawQuad>();
surface_draw_quad->SetNew(
shared_quad_state, quad_rect, visible_quad_rect, primary_surface_id,
fallback_surface_id, background_color(), stretch_content_to_fill_bounds_);
return surface_draw_quad;
}
void SurfaceLayerImpl::GetDebugBorderProperties(SkColor* color,
float* width) const {
*color = DebugColors::SurfaceLayerBorderColor();
*width = DebugColors::SurfaceLayerBorderWidth(
layer_tree_impl() ? layer_tree_impl()->device_scale_factor() : 1);
}
void SurfaceLayerImpl::AppendRainbowDebugBorder(viz::RenderPass* render_pass) {
if (!ShowDebugBorders(DebugBorderType::SURFACE))
return;
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state, contents_opaque());
SkColor color;
float border_width;
GetDebugBorderProperties(&color, &border_width);
SkColor colors[] = {
0x80ff0000, // Red.
0x80ffa500, // Orange.
0x80ffff00, // Yellow.
0x80008000, // Green.
0x800000ff, // Blue.
0x80ee82ee, // Violet.
};
const int kNumColors = arraysize(colors);
const int kStripeWidth = 300;
const int kStripeHeight = 300;
for (int i = 0;; ++i) {
// For horizontal lines.
int x = kStripeWidth * i;
int width = std::min(kStripeWidth, bounds().width() - x - 1);
// For vertical lines.
int y = kStripeHeight * i;
int height = std::min(kStripeHeight, bounds().height() - y - 1);
gfx::Rect top(x, 0, width, border_width);
gfx::Rect bottom(x, bounds().height() - border_width, width, border_width);
gfx::Rect left(0, y, border_width, height);
gfx::Rect right(bounds().width() - border_width, y, border_width, height);
if (top.IsEmpty() && left.IsEmpty())
break;
if (!top.IsEmpty()) {
bool force_anti_aliasing_off = false;
auto* top_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors],
force_anti_aliasing_off);
auto* bottom_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
bottom_quad->SetNew(shared_quad_state, bottom, bottom,
colors[kNumColors - 1 - (i % kNumColors)],
force_anti_aliasing_off);
if (contents_opaque()) {
// Draws a stripe filling the layer vertically with the same color and
// width as the horizontal stipes along the layer's top border.
auto* solid_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
// The inner fill is more transparent then the border.
static const float kFillOpacity = 0.1f;
SkColor fill_color = SkColorSetA(
colors[i % kNumColors],
static_cast<uint8_t>(SkColorGetA(colors[i % kNumColors]) *
kFillOpacity));
gfx::Rect fill_rect(x, 0, width, bounds().height());
solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color,
force_anti_aliasing_off);
}
}
if (!left.IsEmpty()) {
bool force_anti_aliasing_off = false;
auto* left_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
left_quad->SetNew(shared_quad_state, left, left,
colors[kNumColors - 1 - (i % kNumColors)],
force_anti_aliasing_off);
auto* right_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
right_quad->SetNew(shared_quad_state, right, right,
colors[i % kNumColors], force_anti_aliasing_off);
}
}
}
void SurfaceLayerImpl::AsValueInto(base::trace_event::TracedValue* dict) const {
LayerImpl::AsValueInto(dict);
dict->SetString("primar_surface_id", primary_surface_id_.ToString());
dict->SetString("fallback_surface_id", fallback_surface_id_.ToString());
}
const char* SurfaceLayerImpl::LayerTypeAsString() const {
return "cc::SurfaceLayerImpl";
}
} // namespace cc