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/*
* Copyright (c) 2009, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
#ifndef LayoutSVGModelObject_h
#define LayoutSVGModelObject_h
#include "core/layout/LayoutObject.h"
#include "core/svg/SVGElement.h"
namespace blink {
// Most layoutObjects in the SVG layout tree will inherit from this class
// but not all. (e.g. LayoutSVGForeignObject, LayoutSVGBlock) thus methods
// required by SVG layoutObjects need to be declared on LayoutObject, but shared
// logic can go in this class or in SVGLayoutSupport.
class LayoutSVGModelObject : public LayoutObject {
public:
explicit LayoutSVGModelObject(SVGElement*);
bool IsChildAllowed(LayoutObject*, const ComputedStyle&) const override;
LayoutRect AbsoluteVisualRect() const override;
FloatRect VisualRectInLocalSVGCoordinates() const override {
return local_visual_rect_;
}
void AbsoluteRects(Vector<IntRect>&,
const LayoutPoint& accumulated_offset) const final;
void AbsoluteQuads(Vector<FloatQuad>&,
MapCoordinatesFlags mode = 0) const override;
FloatRect LocalBoundingBoxRectForAccessibility() const final;
void MapLocalToAncestor(
const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags = kApplyContainerFlip) const final;
void MapAncestorToLocal(
const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags = kApplyContainerFlip) const final;
const LayoutObject* PushMappingToContainer(
const LayoutBoxModelObject* ancestor_to_stop_at,
LayoutGeometryMap&) const final;
void StyleDidChange(StyleDifference, const ComputedStyle* old_style) override;
void ComputeLayerHitTestRects(LayerHitTestRects&, TouchAction) const final;
SVGElement* GetElement() const {
return ToSVGElement(LayoutObject::GetNode());
}
bool IsOfType(LayoutObjectType type) const override {
return type == kLayoutObjectSVG || LayoutObject::IsOfType(type);
}
protected:
void AddLayerHitTestRects(
LayerHitTestRects&,
const PaintLayer* current_composited_layer,
const LayoutPoint& layer_offset,
TouchAction supported_fast_actions,
const LayoutRect& container_rect,
TouchAction container_whitelisted_touch_action) const final;
void WillBeDestroyed() override;
private:
// LayoutSVGModelObject subclasses should use element() instead.
void GetNode() const = delete;
// This method should never be called, SVG uses a different nodeAtPoint method
bool NodeAtPoint(HitTestResult&,
const HitTestLocation& location_in_container,
const LayoutPoint& accumulated_offset,
HitTestAction) final;
IntRect AbsoluteElementBoundingBoxRect() const final;
protected:
FloatRect local_visual_rect_;
};
} // namespace blink
#endif