blob: 0089181aa5cbb993917e0042d5713abba97a88c0 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SVGLayoutTreeAsText_h
#define SVGLayoutTreeAsText_h
#include "platform/text/TextStream.h"
namespace blink {
class LayoutObject;
class LayoutSVGImage;
class LayoutSVGInline;
class LayoutSVGInlineText;
class LayoutSVGShape;
class LayoutSVGRoot;
class LayoutSVGText;
// functions used by the main LayoutTreeAsText code
void Write(TextStream&, const LayoutSVGShape&, int indent);
void Write(TextStream&, const LayoutSVGRoot&, int indent);
void WriteSVGResourceContainer(TextStream&, const LayoutObject&, int indent);
void WriteSVGContainer(TextStream&, const LayoutObject&, int indent);
void WriteSVGImage(TextStream&, const LayoutSVGImage&, int indent);
void WriteSVGInlineText(TextStream&, const LayoutSVGInlineText&, int indent);
void WriteSVGText(TextStream&, const LayoutSVGText&, int indent);
void WriteSVGInline(TextStream&, const LayoutSVGInline&, int indent);
void WriteResources(TextStream&, const LayoutObject&, int indent);
} // namespace blink
#endif // SVGLayoutTreeAsText_h