| // Copyright 2020 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_IMAGE_BACKING_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_IMAGE_BACKING_H_ |
| |
| #include "base/memory/raw_ptr.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/service/shared_image/gl_texture_image_backing_helper.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_backing.h" |
| #include "gpu/gpu_gles2_export.h" |
| #include "ui/gl/gl_fence.h" |
| #include "ui/gl/gl_image_memory.h" |
| |
| namespace gpu { |
| |
| // Interface through which a representation that has a GL texture calls into its |
| // GLImage backing. |
| class GLTextureImageRepresentationClient { |
| public: |
| virtual bool GLTextureImageRepresentationBeginAccess(bool readonly) = 0; |
| virtual void GLTextureImageRepresentationEndAccess(bool readonly) = 0; |
| virtual void GLTextureImageRepresentationRelease(bool have_context) = 0; |
| }; |
| |
| // Representation of a GLTextureImageBacking or GLImageBacking |
| // as a GL Texture. |
| class GLTextureGLCommonRepresentation : public GLTextureImageRepresentation { |
| public: |
| GLTextureGLCommonRepresentation(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| GLTextureImageRepresentationClient* client, |
| MemoryTypeTracker* tracker, |
| gles2::Texture* texture); |
| ~GLTextureGLCommonRepresentation() override; |
| |
| private: |
| // GLTextureImageRepresentation: |
| gles2::Texture* GetTexture(int plane_index) override; |
| bool BeginAccess(GLenum mode) override; |
| void EndAccess() override; |
| |
| const raw_ptr<GLTextureImageRepresentationClient> client_ = nullptr; |
| raw_ptr<gles2::Texture> texture_; |
| GLenum mode_ = 0; |
| }; |
| |
| // Representation of a GLTextureImageBacking or |
| // GLTextureImageBackingPassthrough as a GL TexturePassthrough. |
| class GLTexturePassthroughGLCommonRepresentation |
| : public GLTexturePassthroughImageRepresentation { |
| public: |
| class Client { |
| public: |
| virtual bool OnGLTexturePassthroughBeginAccess(GLenum mode) = 0; |
| }; |
| GLTexturePassthroughGLCommonRepresentation( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| GLTextureImageRepresentationClient* client, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gles2::TexturePassthrough> texture_passthrough); |
| ~GLTexturePassthroughGLCommonRepresentation() override; |
| |
| private: |
| // GLTexturePassthroughImageRepresentation: |
| const scoped_refptr<gles2::TexturePassthrough>& GetTexturePassthrough( |
| int plane_index) override; |
| bool BeginAccess(GLenum mode) override; |
| void EndAccess() override; |
| |
| const raw_ptr<GLTextureImageRepresentationClient> client_ = nullptr; |
| scoped_refptr<gles2::TexturePassthrough> texture_passthrough_; |
| GLenum mode_ = 0; |
| }; |
| |
| // Skia representation for both GLTextureImageBackingHelper. |
| class SkiaGLCommonRepresentation : public SkiaImageRepresentation { |
| public: |
| class Client { |
| public: |
| virtual bool OnSkiaBeginReadAccess() = 0; |
| virtual bool OnSkiaBeginWriteAccess() = 0; |
| }; |
| SkiaGLCommonRepresentation(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| GLTextureImageRepresentationClient* client, |
| scoped_refptr<SharedContextState> context_state, |
| sk_sp<SkPromiseImageTexture> promise_texture, |
| MemoryTypeTracker* tracker); |
| ~SkiaGLCommonRepresentation() override; |
| |
| void SetBeginReadAccessCallback( |
| base::RepeatingClosure begin_read_access_callback); |
| |
| private: |
| // SkiaImageRepresentation: |
| std::vector<sk_sp<SkSurface>> BeginWriteAccess( |
| int final_msaa_count, |
| const SkSurfaceProps& surface_props, |
| const gfx::Rect& update_rect, |
| std::vector<GrBackendSemaphore>* begin_semaphores, |
| std::vector<GrBackendSemaphore>* end_semaphores, |
| std::unique_ptr<GrBackendSurfaceMutableState>* end_state) override; |
| std::vector<sk_sp<SkPromiseImageTexture>> BeginWriteAccess( |
| std::vector<GrBackendSemaphore>* begin_semaphores, |
| std::vector<GrBackendSemaphore>* end_semaphore, |
| std::unique_ptr<GrBackendSurfaceMutableState>* end_state) override; |
| void EndWriteAccess() override; |
| std::vector<sk_sp<SkPromiseImageTexture>> BeginReadAccess( |
| std::vector<GrBackendSemaphore>* begin_semaphores, |
| std::vector<GrBackendSemaphore>* end_semaphores, |
| std::unique_ptr<GrBackendSurfaceMutableState>* end_state) override; |
| void EndReadAccess() override; |
| bool SupportsMultipleConcurrentReadAccess() override; |
| |
| void CheckContext(); |
| |
| const raw_ptr<GLTextureImageRepresentationClient> client_ = nullptr; |
| scoped_refptr<SharedContextState> context_state_; |
| sk_sp<SkPromiseImageTexture> promise_texture_; |
| sk_sp<SkSurface> write_surface_; |
| #if DCHECK_IS_ON() |
| raw_ptr<gl::GLContext> context_ = nullptr; |
| #endif |
| }; |
| |
| // Overlay representation for a GLImageBacking. |
| class OverlayGLImageRepresentation : public OverlayImageRepresentation { |
| public: |
| OverlayGLImageRepresentation(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gl::GLImage> gl_image); |
| ~OverlayGLImageRepresentation() override; |
| |
| private: |
| bool BeginReadAccess(gfx::GpuFenceHandle& acquire_fence) override; |
| void EndReadAccess(gfx::GpuFenceHandle release_fence) override; |
| |
| #if BUILDFLAG(IS_WIN) |
| gl::GLImage* GetGLImage() override; |
| #endif |
| |
| scoped_refptr<gl::GLImage> gl_image_; |
| }; |
| |
| class MemoryGLImageRepresentation : public MemoryImageRepresentation { |
| public: |
| MemoryGLImageRepresentation(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gl::GLImageMemory> image_memory); |
| ~MemoryGLImageRepresentation() override; |
| |
| protected: |
| SkPixmap BeginReadAccess() override; |
| |
| private: |
| scoped_refptr<gl::GLImageMemory> image_memory_; |
| }; |
| |
| // Implementation of SharedImageBacking that creates a GL Texture that is backed |
| // by a GLImage and stores it as a gles2::Texture. Can be used with the legacy |
| // mailbox implementation. |
| class GPU_GLES2_EXPORT GLImageBacking |
| : public SharedImageBacking, |
| public GLTextureImageRepresentationClient { |
| public: |
| // Used when GLImageBacking is serving as a temporary SharedImage |
| // wrapper to an already-allocated texture. The returned backing will not |
| // create any new textures. |
| static std::unique_ptr<GLImageBacking> CreateFromGLTexture( |
| scoped_refptr<gl::GLImage> image, |
| const Mailbox& mailbox, |
| viz::ResourceFormat format, |
| const gfx::Size& size, |
| const gfx::ColorSpace& color_space, |
| GrSurfaceOrigin surface_origin, |
| SkAlphaType alpha_type, |
| uint32_t usage, |
| GLenum texture_target, |
| scoped_refptr<gles2::TexturePassthrough> wrapped_gl_texture); |
| |
| GLImageBacking( |
| scoped_refptr<gl::GLImage> image, |
| const Mailbox& mailbox, |
| viz::SharedImageFormat format, |
| const gfx::Size& size, |
| const gfx::ColorSpace& color_space, |
| GrSurfaceOrigin surface_origin, |
| SkAlphaType alpha_type, |
| uint32_t usage, |
| const GLTextureImageBackingHelper::InitializeGLTextureParams& params, |
| bool is_passthrough); |
| GLImageBacking(const GLImageBacking& other) = delete; |
| GLImageBacking& operator=(const GLImageBacking& other) = delete; |
| ~GLImageBacking() override; |
| |
| GLenum GetGLTarget() const; |
| GLuint GetGLServiceId() const; |
| std::unique_ptr<gfx::GpuFence> GetLastWriteGpuFence(); |
| void SetReleaseFence(gfx::GpuFenceHandle release_fence); |
| |
| private: |
| // SharedImageBacking: |
| scoped_refptr<gfx::NativePixmap> GetNativePixmap() override; |
| void OnMemoryDump(const std::string& dump_name, |
| base::trace_event::MemoryAllocatorDumpGuid client_guid, |
| base::trace_event::ProcessMemoryDump* pmd, |
| uint64_t client_tracing_id) override; |
| SharedImageBackingType GetType() const override; |
| gfx::Rect ClearedRect() const final; |
| void SetClearedRect(const gfx::Rect& cleared_rect) final; |
| std::unique_ptr<GLTextureImageRepresentation> ProduceGLTexture( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker) final; |
| std::unique_ptr<GLTexturePassthroughImageRepresentation> |
| ProduceGLTexturePassthrough(SharedImageManager* manager, |
| MemoryTypeTracker* tracker) final; |
| std::unique_ptr<OverlayImageRepresentation> ProduceOverlay( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker) final; |
| std::unique_ptr<DawnImageRepresentation> ProduceDawn( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker, |
| WGPUDevice device, |
| WGPUBackendType backend_type) final; |
| std::unique_ptr<SkiaImageRepresentation> ProduceSkia( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<SharedContextState> context_state) override; |
| std::unique_ptr<MemoryImageRepresentation> ProduceMemory( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker) override; |
| void Update(std::unique_ptr<gfx::GpuFence> in_fence) override; |
| |
| // GLTextureImageRepresentationClient: |
| bool GLTextureImageRepresentationBeginAccess(bool readonly) override; |
| void GLTextureImageRepresentationEndAccess(bool readonly) override; |
| void GLTextureImageRepresentationRelease(bool have_context) override; |
| |
| bool IsPassthrough() const { return is_passthrough_; } |
| |
| scoped_refptr<gl::GLImage> image_; |
| |
| // If |image_bind_or_copy_needed_| is true, then either bind or copy |image_| |
| // to the GL texture, and un-set |image_bind_or_copy_needed_|. |
| bool BindOrCopyImageIfNeeded(); |
| bool image_bind_or_copy_needed_ = true; |
| |
| void RetainGLTexture(); |
| void ReleaseGLTexture(bool have_context); |
| size_t gl_texture_retain_count_ = 0; |
| bool gl_texture_retained_for_legacy_mailbox_ = false; |
| |
| const GLTextureImageBackingHelper::InitializeGLTextureParams gl_params_; |
| const bool is_passthrough_; |
| |
| // This is the cleared rect used by ClearedRect and SetClearedRect when |
| // |texture_| is nullptr. |
| gfx::Rect cleared_rect_; |
| |
| gles2::Texture* texture_ = nullptr; |
| scoped_refptr<gles2::TexturePassthrough> passthrough_texture_; |
| |
| sk_sp<SkPromiseImageTexture> cached_promise_texture_; |
| std::unique_ptr<gl::GLFence> last_write_gl_fence_; |
| |
| // If this backing was displayed as an overlay, this fence may be set. |
| // Wait on this fence before allowing another access. |
| gfx::GpuFenceHandle release_fence_; |
| |
| base::WeakPtrFactory<GLImageBacking> weak_factory_; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_IMAGE_BACKING_H_ |