|  | /* | 
|  | * Copyright (c) 2013, Google Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions are | 
|  | * met: | 
|  | * | 
|  | *     * Redistributions of source code must retain the above copyright | 
|  | * notice, this list of conditions and the following disclaimer. | 
|  | *     * Redistributions in binary form must reproduce the above | 
|  | * copyright notice, this list of conditions and the following disclaimer | 
|  | * in the documentation and/or other materials provided with the | 
|  | * distribution. | 
|  | *     * Neither the name of Google Inc. nor the names of its | 
|  | * contributors may be used to endorse or promote products derived from | 
|  | * this software without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "platform/graphics/ImageBufferSurface.h" | 
|  |  | 
|  | #include "platform/graphics/GraphicsContext.h" | 
|  | #include "platform/graphics/ImageBuffer.h" | 
|  | #include "platform/graphics/StaticBitmapImage.h" | 
|  | #include "third_party/skia/include/core/SkImage.h" | 
|  |  | 
|  | class SkPicture; | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityMode) | 
|  | : m_opacityMode(opacityMode) | 
|  | , m_size(size) | 
|  | { | 
|  | setIsHidden(false); | 
|  | } | 
|  |  | 
|  | ImageBufferSurface::~ImageBufferSurface() { } | 
|  |  | 
|  | PassRefPtr<SkPicture> ImageBufferSurface::getPicture() | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void ImageBufferSurface::clear() | 
|  | { | 
|  | // Clear the background transparent or opaque, as required. It would be nice if this wasn't | 
|  | // required, but the canvas is currently filled with the magic transparency | 
|  | // color. Can we have another way to manage this? | 
|  | if (isValid()) { | 
|  | if (m_opacityMode == Opaque) { | 
|  | canvas()->clear(SK_ColorBLACK); | 
|  | } else { | 
|  | canvas()->clear(SK_ColorTRANSPARENT); | 
|  | } | 
|  | didDraw(FloatRect(FloatPoint(0, 0), FloatSize(size()))); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImageBufferSurface::draw(GraphicsContext& context, const FloatRect& destRect, const FloatRect& srcRect, SkXfermode::Mode op) | 
|  | { | 
|  | RefPtr<SkImage> snapshot = newImageSnapshot(PreferNoAcceleration, SnapshotReasonPaint); | 
|  | if (!snapshot) | 
|  | return; | 
|  |  | 
|  | RefPtr<Image> image = StaticBitmapImage::create(snapshot.release()); | 
|  | context.drawImage(image.get(), destRect, &srcRect, op); | 
|  | } | 
|  |  | 
|  | void ImageBufferSurface::flush(FlushReason) | 
|  | { | 
|  | canvas()->flush(); | 
|  | } | 
|  |  | 
|  | bool ImageBufferSurface::writePixels(const SkImageInfo& origInfo, const void* pixels, size_t rowBytes, int x, int y) | 
|  | { | 
|  | return canvas()->writePixels(origInfo, pixels, rowBytes, x, y); | 
|  | } | 
|  |  | 
|  | } // namespace blink |