| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "modules/webgl/WebGLTexture.h" |
| |
| #include "modules/webgl/WebGLRenderingContextBase.h" |
| |
| namespace blink { |
| |
| WebGLTexture* WebGLTexture::create(WebGLRenderingContextBase* ctx) |
| { |
| return new WebGLTexture(ctx); |
| } |
| |
| WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx) |
| : WebGLSharedPlatform3DObject(ctx) |
| , m_target(0) |
| { |
| setObject(ctx->webContext()->createTexture()); |
| } |
| |
| WebGLTexture::~WebGLTexture() |
| { |
| // See the comment in WebGLObject::detachAndDeleteObject(). |
| detachAndDeleteObject(); |
| } |
| |
| void WebGLTexture::setTarget(GLenum target) |
| { |
| if (!object()) |
| return; |
| // Target is finalized the first time bindTexture() is called. |
| if (m_target) |
| return; |
| m_target = target; |
| } |
| |
| void WebGLTexture::deleteObjectImpl(WebGraphicsContext3D* context3d) |
| { |
| context3d->deleteTexture(m_object); |
| m_object = 0; |
| } |
| |
| int WebGLTexture::mapTargetToIndex(GLenum target) const |
| { |
| if (m_target == GL_TEXTURE_2D) { |
| if (target == GL_TEXTURE_2D) |
| return 0; |
| } else if (m_target == GL_TEXTURE_CUBE_MAP) { |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| return 0; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| return 1; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| return 2; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| return 3; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| return 4; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| return 5; |
| } |
| } else if (m_target == GL_TEXTURE_3D) { |
| if (target == GL_TEXTURE_3D) |
| return 0; |
| } else if (m_target == GL_TEXTURE_2D_ARRAY) { |
| if (target == GL_TEXTURE_2D_ARRAY) |
| return 0; |
| } |
| return -1; |
| } |
| |
| GLint WebGLTexture::computeLevelCount(GLsizei width, GLsizei height, GLsizei depth) |
| { |
| // return 1 + log2Floor(std::max(width, height)); |
| GLsizei n = std::max(std::max(width, height), depth); |
| if (n <= 0) |
| return 0; |
| GLint log = 0; |
| GLsizei value = n; |
| for (int ii = 4; ii >= 0; --ii) { |
| int shift = (1 << ii); |
| GLsizei x = (value >> shift); |
| if (x) { |
| value = x; |
| log += shift; |
| } |
| } |
| ASSERT(value == 1); |
| return log + 1; |
| } |
| |
| } // namespace blink |