| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_SCREEN_DIMMER_H_ |
| #define ASH_WM_SCREEN_DIMMER_H_ |
| |
| #include "ash/ash_export.h" |
| #include "ash/common/shell_observer.h" |
| #include "base/compiler_specific.h" |
| #include "base/macros.h" |
| #include "ui/aura/window_observer.h" |
| |
| namespace ui { |
| class Layer; |
| } |
| |
| namespace ash { |
| class DimWindow; |
| |
| // ScreenDimmer displays a partially-opaque layer above everything |
| // else in the given container window to darken the display. It shouldn't be |
| // used for long-term brightness adjustments due to performance |
| // considerations -- it's only intended for cases where we want to |
| // briefly dim the screen (e.g. to indicate to the user that we're |
| // about to suspend a machine that lacks an internal backlight that |
| // can be adjusted). |
| class ASH_EXPORT ScreenDimmer : ShellObserver { |
| public: |
| // Creates a screen dimmer for the containers given by |container_id|. |
| // It's owned by the container in the primary root window and will be |
| // destroyed when the container is destroyed. |
| static ScreenDimmer* GetForContainer(int container_id); |
| |
| // Creates a dimmer a root window level. This is used for suspend animation. |
| static ScreenDimmer* GetForRoot(); |
| |
| ~ScreenDimmer() override; |
| |
| // Dim or undim the layers. |
| void SetDimming(bool should_dim); |
| |
| void set_at_bottom(bool at_bottom) { at_bottom_ = at_bottom; } |
| |
| bool is_dimming() const { return is_dimming_; } |
| |
| // Find a ScreenDimmer in the container, or nullptr if it does not exist. |
| static ScreenDimmer* FindForTest(int container_id); |
| |
| private: |
| static aura::Window* FindContainer(int container_id); |
| |
| explicit ScreenDimmer(int container_id); |
| |
| // ShellObserver: |
| void OnRootWindowAdded(WmWindow* root_window) override; |
| |
| // Update the dimming state. This will also create a new DimWindow |
| // if necessary. (Used when a new display is connected) |
| void Update(bool should_dim); |
| |
| int container_id_; |
| float target_opacity_; |
| |
| // Are we currently dimming the screen? |
| bool is_dimming_; |
| bool at_bottom_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ScreenDimmer); |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_WM_SCREEN_DIMMER_H_ |