| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_WINDOW_UTIL_H_ |
| #define ASH_WM_WINDOW_UTIL_H_ |
| |
| #include "ash/ash_export.h" |
| #include "base/compiler_specific.h" |
| #include "ui/base/ui_base_types.h" |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace gfx { |
| class Point; |
| class Rect; |
| class Size; |
| } |
| |
| namespace ui { |
| class Event; |
| } |
| |
| namespace ash { |
| |
| class WmWindow; |
| |
| namespace wm { |
| |
| // Utility functions for window activation. |
| ASH_EXPORT void ActivateWindow(aura::Window* window); |
| ASH_EXPORT void DeactivateWindow(aura::Window* window); |
| ASH_EXPORT bool IsActiveWindow(aura::Window* window); |
| ASH_EXPORT aura::Window* GetActiveWindow(); |
| ASH_EXPORT bool CanActivateWindow(aura::Window* window); |
| |
| // Retrieves the activatable window for |window|. If |window| is activatable, |
| // this will just return it, otherwise it will climb the parent/transient parent |
| // chain looking for a window that is activatable, per the ActivationController. |
| // If you're looking for a function to get the activatable "top level" window, |
| // this is probably what you're looking for. |
| ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); |
| |
| // Returns true if |window|'s location can be controlled by the user. |
| ASH_EXPORT bool IsWindowUserPositionable(aura::Window* window); |
| |
| // Moves the window to the center of the display. |
| ASH_EXPORT void CenterWindow(aura::Window* window); |
| |
| // Pins the window on top of other windows. |
| ASH_EXPORT void PinWindow(aura::Window* window); |
| |
| // Moves |window| to the root window where the |event| occured if it is not |
| // already in the same root window. Returns true if |window| was moved. |
| ASH_EXPORT bool MoveWindowToEventRoot(aura::Window* window, |
| const ui::Event& event); |
| |
| // Snap the window's layer to physical pixel boundary. |
| void SnapWindowToPixelBoundary(aura::Window* window); |
| |
| // Mark the container window so that InstallSnapLayoutManagerToContainers |
| // installs the SnapToPixelLayoutManager. |
| ASH_EXPORT void SetSnapsChildrenToPhysicalPixelBoundary( |
| aura::Window* container); |
| |
| // Traverse the |container| tree and installs SnapToPixelLayoutManager. |
| void InstallSnapLayoutManagerToContainers(aura::Window* container); |
| |
| } // namespace wm |
| } // namespace ash |
| |
| #endif // ASH_WM_WINDOW_UTIL_H_ |