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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_
#define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_
#include <X11/Xlib.h>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/message_loop/message_loop.h"
#include "ui/gfx/geometry/point.h"
#include "ui/views/views_export.h"
#include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
#include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
#include "ui/wm/public/window_move_client.h"
namespace aura {
class WindowTreeHost;
}
namespace views {
// When we're dragging tabs, we need to manually position our window.
class VIEWS_EXPORT X11DesktopWindowMoveClient :
public views::X11MoveLoopDelegate,
public aura::client::WindowMoveClient {
public:
X11DesktopWindowMoveClient();
~X11DesktopWindowMoveClient() override;
// Overridden from X11WholeScreenMoveLoopDelegate:
void OnMouseMovement(const gfx::Point& screen_point,
int flags,
base::TimeDelta event_time) override;
void OnMouseReleased() override;
void OnMoveLoopEnded() override;
// Overridden from aura::client::WindowMoveClient:
aura::client::WindowMoveResult RunMoveLoop(
aura::Window* window,
const gfx::Vector2d& drag_offset,
aura::client::WindowMoveSource move_source) override;
void EndMoveLoop() override;
private:
X11WholeScreenMoveLoop move_loop_;
// We need to keep track of this so we can actually move it when reacting to
// mouse events.
aura::WindowTreeHost* host_;
// Our cursor offset from the top left window origin when the drag
// started. Used to calculate the window's new bounds relative to the current
// location of the cursor.
gfx::Vector2d window_offset_;
};
} // namespace views
#endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_