| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_APP_LIST_APP_LIST_BUBBLE_BORDER_H_ |
| #define UI_APP_LIST_APP_LIST_BUBBLE_BORDER_H_ |
| |
| #include "base/basictypes.h" |
| #include "ui/gfx/shadow_value.h" |
| #include "ui/views/bubble/bubble_border.h" |
| |
| namespace app_list { |
| |
| // A class to paint bubble border and background. |
| class AppListBubbleBorder : public views::BubbleBorder { |
| public: |
| AppListBubbleBorder(views::View* app_list_view, |
| views::View* search_box_view); |
| virtual ~AppListBubbleBorder(); |
| |
| bool ArrowAtTopOrBottom() const; |
| bool ArrowOnLeftOrRight() const; |
| |
| void GetMask(const gfx::Rect& bounds, gfx::Path* mask) const; |
| |
| void set_offset(const gfx::Point& offset) { offset_ = offset; } |
| const gfx::Point& offset() const { return offset_; } |
| |
| private: |
| // Gets arrow offset based on arrow location and |offset_|. |
| int GetArrowOffset() const; |
| |
| void PaintBackground(gfx::Canvas* canvas, |
| const gfx::Rect& bounds) const; |
| |
| // views::BubbleBorder overrides: |
| virtual void GetInsets(gfx::Insets* insets) const OVERRIDE; |
| virtual gfx::Rect GetBounds(const gfx::Rect& position_relative_to, |
| const gfx::Size& contents_size) const OVERRIDE; |
| |
| // views::Border overrides: |
| virtual void Paint(const views::View& view, |
| gfx::Canvas* canvas) const OVERRIDE; |
| |
| // AppListView hosted inside this bubble. |
| const views::View* app_list_view_; // Owned by views hierarchy. |
| |
| // Children view of AppListView that needs to paint background. |
| const views::View* search_box_view_; // Owned by views hierarchy. |
| |
| // Offset in pixels relative the default middle position. |
| gfx::Point offset_; |
| |
| gfx::ShadowValues shadows_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AppListBubbleBorder); |
| }; |
| |
| } // namespace app_list |
| |
| #endif // UI_APP_LIST_APP_LIST_BUBBLE_BORDER_H_ |