blob: 85dc029782e0d43b9be9b73fd4c02af87629eec3 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/render_text.h"
#include <algorithm>
#include "base/i18n/break_iterator.h"
#include "base/logging.h"
#include "base/stl_util.h"
#include "third_party/skia/include/core/SkTypeface.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/base/text/utf16_indexing.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/skia_util.h"
namespace {
// All chars are replaced by this char when the password style is set.
// TODO(benrg): GTK uses the first of U+25CF, U+2022, U+2731, U+273A, '*'
// that's available in the font (find_invisible_char() in gtkentry.c).
const char16 kPasswordReplacementChar = '*';
// Default color used for the cursor.
const SkColor kDefaultCursorColor = SK_ColorBLACK;
// Default color used for drawing selection text.
const SkColor kDefaultSelectionColor = SK_ColorBLACK;
// Default color used for drawing selection background.
const SkColor kDefaultSelectionBackgroundColor = SK_ColorGRAY;
#ifndef NDEBUG
// Check StyleRanges invariant conditions: sorted and non-overlapping ranges.
void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) {
if (length == 0) {
DCHECK(style_ranges.empty()) << "Style ranges exist for empty text.";
return;
}
for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) {
const ui::Range& former = style_ranges[i].range;
const ui::Range& latter = style_ranges[i + 1].range;
DCHECK(!former.is_empty()) << "Empty range at " << i << ":" <<
former.ToString();
DCHECK(former.IsValid()) << "Invalid range at " << i << ":" <<
former.ToString();
DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" <<
former.ToString();
DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." <<
"former:" << former.ToString() << ", latter:" << latter.ToString();
}
const gfx::StyleRange& end_style = *style_ranges.rbegin();
DCHECK(!end_style.range.is_empty()) << "Empty range at end.";
DCHECK(end_style.range.IsValid()) << "Invalid range at end.";
DCHECK(!end_style.range.is_reversed()) << "Reversed range at end.";
DCHECK(end_style.range.end() == length) << "Style and text length mismatch.";
}
#endif
void ApplyStyleRangeImpl(gfx::StyleRanges* style_ranges,
const gfx::StyleRange& style_range) {
const ui::Range& new_range = style_range.range;
// Follow StyleRanges invariant conditions: sorted and non-overlapping ranges.
gfx::StyleRanges::iterator i;
for (i = style_ranges->begin(); i != style_ranges->end();) {
if (i->range.end() < new_range.start()) {
i++;
} else if (i->range.start() == new_range.end()) {
break;
} else if (new_range.Contains(i->range)) {
i = style_ranges->erase(i);
if (i == style_ranges->end())
break;
} else if (i->range.start() < new_range.start() &&
i->range.end() > new_range.end()) {
// Split the current style into two styles.
gfx::StyleRange split_style = gfx::StyleRange(*i);
split_style.range.set_end(new_range.start());
i = style_ranges->insert(i, split_style) + 1;
i->range.set_start(new_range.end());
break;
} else if (i->range.start() < new_range.start()) {
i->range.set_end(new_range.start());
i++;
} else if (i->range.end() > new_range.end()) {
i->range.set_start(new_range.end());
break;
} else {
NOTREACHED();
}
}
// Add the new range in its sorted location.
style_ranges->insert(i, style_range);
}
// Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags.
SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) {
int skia_style = SkTypeface::kNormal;
if (font_style & gfx::Font::BOLD)
skia_style |= SkTypeface::kBold;
if (font_style & gfx::Font::ITALIC)
skia_style |= SkTypeface::kItalic;
return static_cast<SkTypeface::Style>(skia_style);
}
// Given |font| and |display_width|, returns the width of the fade gradient.
int CalculateFadeGradientWidth(const gfx::Font& font, int display_width) {
// Fade in/out about 2.5 characters of the beginning/end of the string.
// The .5 here is helpful if one of the characters is a space.
// Use a quarter of the display width if the display width is very short.
const int average_character_width = font.GetAverageCharacterWidth();
const double gradient_width = std::min(average_character_width * 2.5,
display_width / 4.0);
DCHECK_GE(gradient_width, 0.0);
return static_cast<int>(floor(gradient_width + 0.5));
}
// Appends to |positions| and |colors| values corresponding to the fade over
// |fade_rect| from color |c0| to color |c1|.
void AddFadeEffect(const gfx::Rect& text_rect,
const gfx::Rect& fade_rect,
SkColor c0,
SkColor c1,
std::vector<SkScalar>* positions,
std::vector<SkColor>* colors) {
const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x());
const SkScalar width = static_cast<SkScalar>(fade_rect.width());
const SkScalar p0 = left / text_rect.width();
const SkScalar p1 = (left + width) / text_rect.width();
// Prepend 0.0 to |positions|, as required by Skia.
if (positions->empty() && p0 != 0.0) {
positions->push_back(0.0);
colors->push_back(c0);
}
positions->push_back(p0);
colors->push_back(c0);
positions->push_back(p1);
colors->push_back(c1);
}
// Creates a SkShader to fade the text, with |left_part| specifying the left
// fade effect, if any, and |right_part| specifying the right fade effect.
SkShader* CreateFadeShader(const gfx::Rect& text_rect,
const gfx::Rect& left_part,
const gfx::Rect& right_part,
SkColor color) {
// Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color.
const SkColor fade_color = SkColorSetA(color, 51);
std::vector<SkScalar> positions;
std::vector<SkColor> colors;
if (!left_part.IsEmpty())
AddFadeEffect(text_rect, left_part, fade_color, color,
&positions, &colors);
if (!right_part.IsEmpty())
AddFadeEffect(text_rect, right_part, color, fade_color,
&positions, &colors);
DCHECK(!positions.empty());
// Terminate |positions| with 1.0, as required by Skia.
if (positions.back() != 1.0) {
positions.push_back(1.0);
colors.push_back(colors.back());
}
SkPoint points[2];
points[0].iset(text_rect.x(), text_rect.y());
points[1].iset(text_rect.right(), text_rect.y());
return SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0],
colors.size(), SkShader::kClamp_TileMode);
}
} // namespace
namespace gfx {
namespace internal {
// Value of |underline_thickness_| that indicates that underline metrics have
// not been set explicitly.
const SkScalar kUnderlineMetricsNotSet = -1.0f;
SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas)
: canvas_skia_(canvas->sk_canvas()),
started_drawing_(false),
underline_thickness_(kUnderlineMetricsNotSet),
underline_position_(0.0f) {
DCHECK(canvas_skia_);
paint_.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
paint_.setStyle(SkPaint::kFill_Style);
paint_.setAntiAlias(true);
paint_.setSubpixelText(true);
paint_.setLCDRenderText(true);
bounds_.setEmpty();
}
SkiaTextRenderer::~SkiaTextRenderer() {
// Work-around for http://crbug.com/122743, where non-ClearType text is
// rendered with incorrect gamma when using the fade shader. Draw the text
// to a layer and restore it faded by drawing a rect in kDstIn_Mode mode.
//
// TODO(asvitkine): Remove this work-around once the Skia bug is fixed.
// http://code.google.com/p/skia/issues/detail?id=590
if (deferred_fade_shader_.get()) {
paint_.setShader(deferred_fade_shader_.get());
paint_.setXfermodeMode(SkXfermode::kDstIn_Mode);
canvas_skia_->drawRect(bounds_, paint_);
canvas_skia_->restore();
}
}
void SkiaTextRenderer::SetDrawLooper(SkDrawLooper* draw_looper) {
paint_.setLooper(draw_looper);
}
void SkiaTextRenderer::SetFontSmoothingSettings(bool enable_smoothing,
bool enable_lcd_text) {
paint_.setAntiAlias(enable_smoothing);
paint_.setSubpixelText(enable_smoothing);
paint_.setLCDRenderText(enable_lcd_text);
}
void SkiaTextRenderer::SetTypeface(SkTypeface* typeface) {
paint_.setTypeface(typeface);
}
void SkiaTextRenderer::SetTextSize(SkScalar size) {
paint_.setTextSize(size);
}
void SkiaTextRenderer::SetFontFamilyWithStyle(const std::string& family,
int style) {
DCHECK(!family.empty());
SkTypeface::Style skia_style = ConvertFontStyleToSkiaTypefaceStyle(style);
SkTypeface* typeface = SkTypeface::CreateFromName(family.c_str(), skia_style);
SkAutoUnref auto_unref(typeface);
if (typeface) {
// |paint_| adds its own ref. So don't |release()| it from the ref ptr here.
SetTypeface(typeface);
// Enable fake bold text if bold style is needed but new typeface does not
// have it.
paint_.setFakeBoldText((skia_style & SkTypeface::kBold) &&
!typeface->isBold());
}
}
void SkiaTextRenderer::SetForegroundColor(SkColor foreground) {
paint_.setColor(foreground);
}
void SkiaTextRenderer::SetShader(SkShader* shader, const Rect& bounds) {
bounds_ = RectToSkRect(bounds);
paint_.setShader(shader);
}
void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness,
SkScalar position) {
underline_thickness_ = thickness;
underline_position_ = position;
}
void SkiaTextRenderer::DrawPosText(const SkPoint* pos,
const uint16* glyphs,
size_t glyph_count) {
if (!started_drawing_) {
started_drawing_ = true;
// Work-around for http://crbug.com/122743, where non-ClearType text is
// rendered with incorrect gamma when using the fade shader. Draw the text
// to a layer and restore it faded by drawing a rect in kDstIn_Mode mode.
//
// Skip this when there is a looper which seems not working well with
// deferred paint. Currently a looper is only used for text shadows.
//
// TODO(asvitkine): Remove this work-around once the Skia bug is fixed.
// http://code.google.com/p/skia/issues/detail?id=590
if (!paint_.isLCDRenderText() &&
paint_.getShader() &&
!paint_.getLooper()) {
deferred_fade_shader_ = paint_.getShader();
paint_.setShader(NULL);
canvas_skia_->saveLayer(&bounds_, NULL);
}
}
const size_t byte_length = glyph_count * sizeof(glyphs[0]);
canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_);
}
// Draw underline and strike through text decorations.
// Based on |SkCanvas::DrawTextDecorations()| and constants from:
// third_party/skia/src/core/SkTextFormatParams.h
void SkiaTextRenderer::DrawDecorations(int x, int y, int width,
const StyleRange& style) {
if (!style.underline && !style.strike && !style.diagonal_strike)
return;
// Fraction of the text size to lower a strike through below the baseline.
const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21);
// Fraction of the text size to lower an underline below the baseline.
const SkScalar kUnderlineOffset = (SK_Scalar1 / 9);
// Fraction of the text size to use for a strike through or under-line.
const SkScalar kLineThickness = (SK_Scalar1 / 18);
// Fraction of the text size to use for a top margin of a diagonal strike.
const SkScalar kDiagonalStrikeThroughMarginOffset = (SK_Scalar1 / 4);
SkScalar text_size = paint_.getTextSize();
SkScalar height = SkScalarMul(text_size, kLineThickness);
SkRect r;
r.fLeft = x;
r.fRight = x + width;
if (style.underline) {
if (underline_thickness_ == kUnderlineMetricsNotSet) {
r.fTop = SkScalarMulAdd(text_size, kUnderlineOffset, y);
r.fBottom = r.fTop + height;
} else {
r.fTop = y + underline_position_;
r.fBottom = r.fTop + underline_thickness_;
}
canvas_skia_->drawRect(r, paint_);
}
if (style.strike) {
SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y);
r.fTop = offset;
r.fBottom = offset + height;
canvas_skia_->drawRect(r, paint_);
}
if (style.diagonal_strike) {
SkScalar offset =
SkScalarMul(text_size, kDiagonalStrikeThroughMarginOffset);
SkPaint paint(paint_);
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
paint.setStrokeWidth(height);
canvas_skia_->drawLine(
SkIntToScalar(x), SkIntToScalar(y) - text_size + offset,
SkIntToScalar(x + width), SkIntToScalar(y),
paint);
}
}
} // namespace internal
StyleRange::StyleRange()
: foreground(SK_ColorBLACK),
font_style(gfx::Font::NORMAL),
strike(false),
diagonal_strike(false),
underline(false) {
}
RenderText::~RenderText() {
}
void RenderText::SetText(const string16& text) {
DCHECK(!composition_range_.IsValid());
size_t old_text_length = text_.length();
text_ = text;
// Update the style ranges as needed.
if (text_.empty()) {
style_ranges_.clear();
} else if (style_ranges_.empty()) {
ApplyDefaultStyle();
} else if (text_.length() > old_text_length) {
style_ranges_.back().range.set_end(text_.length());
} else if (text_.length() < old_text_length) {
StyleRanges::iterator i;
for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) {
if (i->range.start() >= text_.length()) {
// Style ranges are sorted and non-overlapping, so all the subsequent
// style ranges should be out of text_.length() as well.
style_ranges_.erase(i, style_ranges_.end());
break;
}
}
// Since style ranges are sorted and non-overlapping, if there is a style
// range ends beyond text_.length, it must be the last one.
style_ranges_.back().range.set_end(text_.length());
}
#ifndef NDEBUG
CheckStyleRanges(style_ranges_, text_.length());
#endif
cached_bounds_and_offset_valid_ = false;
// Reset selection model. SetText should always followed by SetSelectionModel
// or SetCursorPosition in upper layer.
SetSelectionModel(SelectionModel());
ResetLayout();
}
void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) {
if (horizontal_alignment_ != alignment) {
horizontal_alignment_ = alignment;
display_offset_ = Point();
cached_bounds_and_offset_valid_ = false;
}
}
void RenderText::SetFontList(const FontList& font_list) {
font_list_ = font_list;
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
void RenderText::SetFontSize(int size) {
font_list_ = font_list_.DeriveFontListWithSize(size);
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
void RenderText::SetCursorEnabled(bool cursor_enabled) {
cursor_enabled_ = cursor_enabled;
cached_bounds_and_offset_valid_ = false;
}
const Font& RenderText::GetFont() const {
return font_list_.GetFonts()[0];
}
void RenderText::ToggleInsertMode() {
insert_mode_ = !insert_mode_;
cached_bounds_and_offset_valid_ = false;
}
void RenderText::SetObscured(bool obscured) {
if (obscured != obscured_) {
obscured_ = obscured;
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
}
void RenderText::SetDisplayRect(const Rect& r) {
if (r.width() != display_rect_.width())
ResetLayout();
display_rect_ = r;
cached_bounds_and_offset_valid_ = false;
}
void RenderText::SetCursorPosition(size_t position) {
MoveCursorTo(position, false);
}
void RenderText::MoveCursor(BreakType break_type,
VisualCursorDirection direction,
bool select) {
SelectionModel position(cursor_position(), selection_model_.caret_affinity());
// Cancelling a selection moves to the edge of the selection.
if (break_type != LINE_BREAK && !selection().is_empty() && !select) {
SelectionModel selection_start = GetSelectionModelForSelectionStart();
int start_x = GetCursorBounds(selection_start, true).x();
int cursor_x = GetCursorBounds(position, true).x();
// Use the selection start if it is left (when |direction| is CURSOR_LEFT)
// or right (when |direction| is CURSOR_RIGHT) of the selection end.
if (direction == CURSOR_RIGHT ? start_x > cursor_x : start_x < cursor_x)
position = selection_start;
// For word breaks, use the nearest word boundary in the appropriate
// |direction|.
if (break_type == WORD_BREAK)
position = GetAdjacentSelectionModel(position, break_type, direction);
} else {
position = GetAdjacentSelectionModel(position, break_type, direction);
}
if (select)
position.set_selection_start(selection().start());
MoveCursorTo(position);
}
bool RenderText::MoveCursorTo(const SelectionModel& model) {
// Enforce valid selection model components.
size_t text_length = text().length();
ui::Range range(std::min(model.selection().start(), text_length),
std::min(model.caret_pos(), text_length));
// The current model only supports caret positions at valid character indices.
if (!IsCursorablePosition(range.start()) ||
!IsCursorablePosition(range.end()))
return false;
SelectionModel sel(range, model.caret_affinity());
bool changed = sel != selection_model_;
SetSelectionModel(sel);
return changed;
}
bool RenderText::MoveCursorTo(const Point& point, bool select) {
SelectionModel position = FindCursorPosition(point);
if (select)
position.set_selection_start(selection().start());
return MoveCursorTo(position);
}
bool RenderText::SelectRange(const ui::Range& range) {
ui::Range sel(std::min(range.start(), text().length()),
std::min(range.end(), text().length()));
if (!IsCursorablePosition(sel.start()) || !IsCursorablePosition(sel.end()))
return false;
LogicalCursorDirection affinity =
(sel.is_reversed() || sel.is_empty()) ? CURSOR_FORWARD : CURSOR_BACKWARD;
SetSelectionModel(SelectionModel(sel, affinity));
return true;
}
bool RenderText::IsPointInSelection(const Point& point) {
if (selection().is_empty())
return false;
SelectionModel cursor = FindCursorPosition(point);
return RangeContainsCaret(
selection(), cursor.caret_pos(), cursor.caret_affinity());
}
void RenderText::ClearSelection() {
SetSelectionModel(SelectionModel(cursor_position(),
selection_model_.caret_affinity()));
}
void RenderText::SelectAll(bool reversed) {
const size_t length = text().length();
const ui::Range all = reversed ? ui::Range(length, 0) : ui::Range(0, length);
const bool success = SelectRange(all);
DCHECK(success);
}
void RenderText::SelectWord() {
if (obscured_) {
SelectAll(false);
return;
}
size_t cursor_pos = cursor_position();
base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
bool success = iter.Init();
DCHECK(success);
if (!success)
return;
size_t selection_start = cursor_pos;
for (; selection_start != 0; --selection_start) {
if (iter.IsStartOfWord(selection_start) ||
iter.IsEndOfWord(selection_start))
break;
}
if (selection_start == cursor_pos)
++cursor_pos;
for (; cursor_pos < text().length(); ++cursor_pos)
if (iter.IsEndOfWord(cursor_pos) || iter.IsStartOfWord(cursor_pos))
break;
MoveCursorTo(selection_start, false);
MoveCursorTo(cursor_pos, true);
}
const ui::Range& RenderText::GetCompositionRange() const {
return composition_range_;
}
void RenderText::SetCompositionRange(const ui::Range& composition_range) {
CHECK(!composition_range.IsValid() ||
ui::Range(0, text_.length()).Contains(composition_range));
composition_range_.set_end(composition_range.end());
composition_range_.set_start(composition_range.start());
ResetLayout();
}
void RenderText::ApplyStyleRange(const StyleRange& style_range) {
const ui::Range& new_range = style_range.range;
if (!new_range.IsValid() || new_range.is_empty())
return;
CHECK(!new_range.is_reversed());
CHECK(ui::Range(0, text_.length()).Contains(new_range));
ApplyStyleRangeImpl(&style_ranges_, style_range);
#ifndef NDEBUG
CheckStyleRanges(style_ranges_, text_.length());
#endif
// TODO(xji): only invalidate if font or underline changes.
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
void RenderText::ApplyDefaultStyle() {
style_ranges_.clear();
StyleRange style = StyleRange(default_style_);
style.range.set_end(text_.length());
style_ranges_.push_back(style);
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() {
return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ?
CURSOR_RIGHT : CURSOR_LEFT;
}
void RenderText::Draw(Canvas* canvas) {
EnsureLayout();
if (clip_to_display_rect()) {
gfx::Rect clip_rect(display_rect());
clip_rect.Inset(ShadowValue::GetMargin(text_shadows_));
canvas->Save();
canvas->ClipRect(clip_rect);
}
if (!text().empty())
DrawSelection(canvas);
DrawCursor(canvas);
if (!text().empty())
DrawVisualText(canvas);
if (clip_to_display_rect())
canvas->Restore();
}
Rect RenderText::GetCursorBounds(const SelectionModel& caret,
bool insert_mode) {
EnsureLayout();
size_t caret_pos = caret.caret_pos();
// In overtype mode, ignore the affinity and always indicate that we will
// overtype the next character.
LogicalCursorDirection caret_affinity =
insert_mode ? caret.caret_affinity() : CURSOR_FORWARD;
int x = 0, width = 0, height = 0;
if (caret_pos == (caret_affinity == CURSOR_BACKWARD ? 0 : text().length())) {
// The caret is attached to the boundary. Always return a zero-width caret,
// since there is nothing to overtype.
Size size = GetStringSize();
if ((GetTextDirection() == base::i18n::RIGHT_TO_LEFT) == (caret_pos == 0))
x = size.width();
height = size.height();
} else {
size_t grapheme_start = (caret_affinity == CURSOR_FORWARD) ?
caret_pos : IndexOfAdjacentGrapheme(caret_pos, CURSOR_BACKWARD);
ui::Range xspan;
GetGlyphBounds(grapheme_start, &xspan, &height);
if (insert_mode) {
x = (caret_affinity == CURSOR_BACKWARD) ? xspan.end() : xspan.start();
} else { // overtype mode
x = xspan.GetMin();
width = xspan.length();
}
}
height = std::min(height, display_rect().height());
int y = (display_rect().height() - height) / 2;
return Rect(ToViewPoint(Point(x, y)), Size(width, height));
}
const Rect& RenderText::GetUpdatedCursorBounds() {
UpdateCachedBoundsAndOffset();
return cursor_bounds_;
}
size_t RenderText::IndexOfAdjacentGrapheme(size_t index,
LogicalCursorDirection direction) {
if (index > text().length())
return text().length();
EnsureLayout();
if (direction == CURSOR_FORWARD) {
while (index < text().length()) {
index++;
if (IsCursorablePosition(index))
return index;
}
return text().length();
}
while (index > 0) {
index--;
if (IsCursorablePosition(index))
return index;
}
return 0;
}
SelectionModel RenderText::GetSelectionModelForSelectionStart() {
const ui::Range& sel = selection();
if (sel.is_empty())
return selection_model_;
return SelectionModel(sel.start(),
sel.is_reversed() ? CURSOR_BACKWARD : CURSOR_FORWARD);
}
void RenderText::SetTextShadows(const ShadowValues& shadows) {
text_shadows_ = shadows;
}
RenderText::RenderText()
: horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT),
cursor_enabled_(true),
cursor_visible_(false),
insert_mode_(true),
cursor_color_(kDefaultCursorColor),
selection_color_(kDefaultSelectionColor),
selection_background_focused_color_(kDefaultSelectionBackgroundColor),
selection_background_unfocused_color_(kDefaultSelectionBackgroundColor),
focused_(false),
composition_range_(ui::Range::InvalidRange()),
obscured_(false),
fade_head_(false),
fade_tail_(false),
background_is_transparent_(false),
clip_to_display_rect_(true),
cached_bounds_and_offset_valid_(false) {
}
const Point& RenderText::GetUpdatedDisplayOffset() {
UpdateCachedBoundsAndOffset();
return display_offset_;
}
SelectionModel RenderText::GetAdjacentSelectionModel(
const SelectionModel& current,
BreakType break_type,
VisualCursorDirection direction) {
EnsureLayout();
if (break_type == LINE_BREAK || text().empty())
return EdgeSelectionModel(direction);
if (break_type == CHARACTER_BREAK)
return AdjacentCharSelectionModel(current, direction);
DCHECK(break_type == WORD_BREAK);
return AdjacentWordSelectionModel(current, direction);
}
SelectionModel RenderText::EdgeSelectionModel(
VisualCursorDirection direction) {
if (direction == GetVisualDirectionOfLogicalEnd())
return SelectionModel(text().length(), CURSOR_FORWARD);
return SelectionModel(0, CURSOR_BACKWARD);
}
void RenderText::SetSelectionModel(const SelectionModel& model) {
DCHECK_LE(model.selection().GetMax(), text().length());
selection_model_ = model;
cached_bounds_and_offset_valid_ = false;
}
string16 RenderText::GetDisplayText() const {
if (!obscured_)
return text_;
size_t obscured_text_length =
static_cast<size_t>(ui::UTF16IndexToOffset(text_, 0, text_.length()));
return string16(obscured_text_length, kPasswordReplacementChar);
}
void RenderText::ApplyCompositionAndSelectionStyles(
StyleRanges* style_ranges) {
// TODO(msw): This pattern ought to be reconsidered; what about composition
// and selection overlaps, retain existing local style features?
// Apply a composition style override to a copy of the style ranges.
if (composition_range_.IsValid() && !composition_range_.is_empty()) {
StyleRange composition_style(default_style_);
composition_style.underline = true;
composition_style.range = composition_range_;
ApplyStyleRangeImpl(style_ranges, composition_style);
}
// Apply a selection style override to a copy of the style ranges.
if (!selection().is_empty()) {
StyleRange selection_style(default_style_);
selection_style.foreground = selection_color_;
selection_style.range = ui::Range(selection().GetMin(),
selection().GetMax());
ApplyStyleRangeImpl(style_ranges, selection_style);
}
// Apply replacement-mode style override to a copy of the style ranges.
//
// TODO(xji): NEED TO FIX FOR WINDOWS ASAP. Windows call this function (to
// apply styles) in ItemizeLogicalText(). In order for the cursor's underline
// character to be drawn correctly, we will need to re-layout the text. It's
// not practical to do layout on every cursor blink. We need to fix Windows
// port to apply styles during drawing phase like Linux port does.
// http://crbug.com/110109
if (!insert_mode_ && cursor_visible() && focused()) {
StyleRange replacement_mode_style(default_style_);
replacement_mode_style.foreground = selection_color_;
size_t cursor = cursor_position();
replacement_mode_style.range.set_start(cursor);
replacement_mode_style.range.set_end(
IndexOfAdjacentGrapheme(cursor, CURSOR_FORWARD));
ApplyStyleRangeImpl(style_ranges, replacement_mode_style);
}
}
Point RenderText::GetTextOrigin() {
Point origin = display_rect().origin();
origin = origin.Add(GetUpdatedDisplayOffset());
origin = origin.Add(GetAlignmentOffset());
return origin;
}
Point RenderText::ToTextPoint(const Point& point) {
return point.Subtract(GetTextOrigin());
}
Point RenderText::ToViewPoint(const Point& point) {
return point.Add(GetTextOrigin());
}
int RenderText::GetContentWidth() {
return GetStringSize().width() + (cursor_enabled_ ? 1 : 0);
}
Point RenderText::GetAlignmentOffset() {
if (horizontal_alignment() != ALIGN_LEFT) {
int x_offset = display_rect().width() - GetContentWidth();
if (horizontal_alignment() == ALIGN_CENTER)
x_offset /= 2;
return Point(x_offset, 0);
}
return Point();
}
Point RenderText::GetOriginForDrawing() {
Point origin(GetTextOrigin());
const int height = GetStringSize().height();
// Center the text vertically in the display area.
origin.Offset(0, (display_rect().height() - height) / 2);
return origin;
}
void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) {
if (!fade_head() && !fade_tail())
return;
const int text_width = GetStringSize().width();
const int display_width = display_rect().width();
// If the text fits as-is, no need to fade.
if (text_width <= display_width)
return;
int gradient_width = CalculateFadeGradientWidth(GetFont(), display_width);
if (gradient_width == 0)
return;
bool fade_left = fade_head();
bool fade_right = fade_tail();
// Under RTL, |fade_right| == |fade_head|.
// TODO(asvitkine): This is currently not based on GetTextDirection() because
// RenderTextWin does not return a direction that's based on
// the text content.
if (horizontal_alignment() == ALIGN_RIGHT)
std::swap(fade_left, fade_right);
gfx::Rect solid_part = display_rect();
gfx::Rect left_part;
gfx::Rect right_part;
if (fade_left) {
left_part = solid_part;
left_part.Inset(0, 0, solid_part.width() - gradient_width, 0);
solid_part.Inset(gradient_width, 0, 0, 0);
}
if (fade_right) {
right_part = solid_part;
right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0);
solid_part.Inset(0, 0, gradient_width, 0);
}
gfx::Rect text_rect = display_rect();
text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0);
const SkColor color = default_style().foreground;
SkShader* shader = CreateFadeShader(text_rect, left_part, right_part, color);
SkAutoUnref auto_unref(shader);
if (shader) {
// |renderer| adds its own ref. So don't |release()| it from the ref ptr.
renderer->SetShader(shader, display_rect());
}
}
void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) {
SkDrawLooper* looper = gfx::CreateShadowDrawLooper(text_shadows_);
SkAutoUnref auto_unref(looper);
renderer->SetDrawLooper(looper);
}
// static
bool RenderText::RangeContainsCaret(const ui::Range& range,
size_t caret_pos,
LogicalCursorDirection caret_affinity) {
// NB: exploits unsigned wraparound (WG14/N1124 section 6.2.5 paragraph 9).
size_t adjacent = (caret_affinity == CURSOR_BACKWARD) ?
caret_pos - 1 : caret_pos + 1;
return range.Contains(ui::Range(caret_pos, adjacent));
}
void RenderText::MoveCursorTo(size_t position, bool select) {
size_t cursor = std::min(position, text().length());
if (IsCursorablePosition(cursor))
SetSelectionModel(SelectionModel(
ui::Range(select ? selection().start() : cursor, cursor),
(cursor == 0) ? CURSOR_FORWARD : CURSOR_BACKWARD));
}
void RenderText::UpdateCachedBoundsAndOffset() {
if (cached_bounds_and_offset_valid_)
return;
// First, set the valid flag true to calculate the current cursor bounds using
// the stale |display_offset_|. Applying |delta_offset| at the end of this
// function will set |cursor_bounds_| and |display_offset_| to correct values.
cached_bounds_and_offset_valid_ = true;
cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_);
// Update |display_offset_| to ensure the current cursor is visible.
const int display_width = display_rect_.width();
const int content_width = GetContentWidth();
int delta_offset = 0;
if (content_width <= display_width || !cursor_enabled()) {
// Don't pan if the text fits in the display width or when the cursor is
// disabled.
delta_offset = -display_offset_.x();
} else if (cursor_bounds_.right() >= display_rect_.right()) {
// TODO(xji): when the character overflow is a RTL character, currently, if
// we pan cursor at the rightmost position, the entered RTL character is not
// displayed. Should pan cursor to show the last logical characters.
//
// Pan to show the cursor when it overflows to the right,
delta_offset = display_rect_.right() - cursor_bounds_.right() - 1;
} else if (cursor_bounds_.x() < display_rect_.x()) {
// TODO(xji): have similar problem as above when overflow character is a
// LTR character.
//
// Pan to show the cursor when it overflows to the left.
delta_offset = display_rect_.x() - cursor_bounds_.x();
} else if (display_offset_.x() != 0) {
// Reduce the pan offset to show additional overflow text when the display
// width increases.
const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1;
const int offset = negate_rtl * display_offset_.x();
if (display_width > (content_width + offset))
delta_offset = negate_rtl * (display_width - (content_width + offset));
}
display_offset_.Offset(delta_offset, 0);
cursor_bounds_.Offset(delta_offset, 0);
}
void RenderText::DrawSelection(Canvas* canvas) {
const SkColor color = focused() ? selection_background_focused_color_ :
selection_background_unfocused_color_;
const std::vector<Rect> sel = GetSubstringBounds(selection());
for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i)
canvas->FillRect(*i, color);
}
void RenderText::DrawCursor(Canvas* canvas) {
// Paint cursor. Replace cursor is drawn as rectangle for now.
// TODO(msw): Draw a better cursor with a better indication of association.
if (cursor_enabled() && cursor_visible() && focused()) {
const Rect& bounds = GetUpdatedCursorBounds();
if (bounds.width() != 0)
canvas->FillRect(bounds, cursor_color_);
else
canvas->DrawRect(bounds, cursor_color_);
}
}
} // namespace gfx