| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // To compile these two shaders: |
| // fxc /E pixelMain /T ps_2_0 accelerated_surface_win.hlsl |
| // fxc /E vertexMain /T vs_2_0 accelerated_surface_win.hlsl |
| // |
| // fxc is in the DirectX SDK. |
| |
| struct Vertex { |
| float4 position : POSITION; |
| float2 texCoord : TEXCOORD0; |
| }; |
| |
| texture t; |
| sampler s; |
| |
| // Passes a position and texture coordinate to the pixel shader. |
| Vertex vertexMain(Vertex input) { |
| return input; |
| }; |
| |
| // Samples a texture at the given texture coordinate and returns the result. |
| float4 pixelMain(float2 texCoord : TEXCOORD0) : COLOR0 { |
| return tex2D(s, texCoord); |
| }; |