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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file has the unit tests for the IdAllocator class.
#include "gpu/command_buffer/common/id_allocator.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
class IdAllocatorTest : public testing::Test {
protected:
virtual void SetUp() {}
virtual void TearDown() {}
IdAllocator* id_allocator() { return &id_allocator_; }
private:
IdAllocator id_allocator_;
};
// Checks basic functionality: AllocateID, FreeID, InUse.
TEST_F(IdAllocatorTest, TestBasic) {
IdAllocator *allocator = id_allocator();
// Check that resource 1 is not in use
EXPECT_FALSE(allocator->InUse(1));
// Allocate an ID, check that it's in use.
ResourceId id1 = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(id1));
// Allocate another ID, check that it's in use, and different from the first
// one.
ResourceId id2 = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(id2));
EXPECT_NE(id1, id2);
// Free one of the IDs, check that it's not in use any more.
allocator->FreeID(id1);
EXPECT_FALSE(allocator->InUse(id1));
// Frees the other ID, check that it's not in use any more.
allocator->FreeID(id2);
EXPECT_FALSE(allocator->InUse(id2));
}
// Checks that the resource IDs are re-used after being freed.
TEST_F(IdAllocatorTest, TestAdvanced) {
IdAllocator *allocator = id_allocator();
// Allocate a significant number of resources.
const unsigned int kNumResources = 100;
ResourceId ids[kNumResources];
for (unsigned int i = 0; i < kNumResources; ++i) {
ids[i] = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(ids[i]));
}
// Check that a new allocation re-uses the resource we just freed.
ResourceId id1 = ids[kNumResources / 2];
allocator->FreeID(id1);
EXPECT_FALSE(allocator->InUse(id1));
ResourceId id2 = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(id2));
EXPECT_EQ(id1, id2);
}
// Checks that we can choose our own ids and they won't be reused.
TEST_F(IdAllocatorTest, MarkAsUsed) {
IdAllocator* allocator = id_allocator();
ResourceId id = allocator->AllocateID();
allocator->FreeID(id);
EXPECT_FALSE(allocator->InUse(id));
EXPECT_TRUE(allocator->MarkAsUsed(id));
EXPECT_TRUE(allocator->InUse(id));
ResourceId id2 = allocator->AllocateID();
EXPECT_NE(id, id2);
EXPECT_TRUE(allocator->MarkAsUsed(id2 + 1));
ResourceId id3 = allocator->AllocateID();
// Checks our algorithm. If the algorithm changes this check should be
// changed.
EXPECT_EQ(id3, id2 + 2);
}
// Checks AllocateIdAtOrAbove.
TEST_F(IdAllocatorTest, AllocateIdAtOrAbove) {
const ResourceId kOffset = 123456;
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDAtOrAbove(kOffset);
EXPECT_EQ(kOffset, id1);
ResourceId id2 = allocator->AllocateIDAtOrAbove(kOffset);
EXPECT_GT(id2, kOffset);
ResourceId id3 = allocator->AllocateIDAtOrAbove(kOffset);
EXPECT_GT(id3, kOffset);
}
} // namespace gpu