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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_OVERFLOW_BUBBLE_VIEW_H_
#define ASH_SHELF_OVERFLOW_BUBBLE_VIEW_H_
#include "ash/ash_export.h"
#include "ash/shelf/shelf_bubble.h"
#include "ash/shelf/shelf_button_delegate.h"
#include "base/macros.h"
#include "ui/views/animation/ink_drop_host_view.h"
#include "ui/views/controls/button/button.h"
namespace ash {
class Shelf;
class ShelfView;
// OverflowBubbleView hosts a ShelfView to display overflown items.
// Exports to access this class from OverflowBubbleViewTestAPI.
class ASH_EXPORT OverflowBubbleView : public ShelfBubble,
public ShelfButtonDelegate {
public:
enum LayoutStrategy {
// The arrow buttons are not shown. It means that there is enough space to
// accommodate all of shelf icons.
NOT_SHOW_ARROW_BUTTONS,
// Only the left arrow button is shown.
SHOW_LEFT_ARROW_BUTTON,
// Only the right arrow button is shown.
SHOW_RIGHT_ARROW_BUTTON,
// Both buttons are shown.
SHOW_BUTTONS
};
// |anchor| is the overflow button on the main shelf. |shelf_view| is the
// ShelfView containing the overflow items.
OverflowBubbleView(ShelfView* shelf_view,
views::View* anchor,
SkColor background_color);
~OverflowBubbleView() override;
// Handles events for scrolling the bubble. Returns whether the event
// has been consumed.
bool ProcessGestureEvent(const ui::GestureEvent& event);
// These return the actual offset (sometimes reduced by the clamping).
// |animating| indicates whether animation is needed for scrolling. |x_offset|
// or |y_offset| has to be float. Otherwise the slow gesture drag is neglected
int ScrollByXOffset(float x_offset, bool animating);
int ScrollByYOffset(float y_offset, bool animating);
int GetFirstVisibleIndex() const;
int GetLastVisibleIndex() const;
// views::BubbleDialogDelegateView:
gfx::Rect GetBubbleBounds() override;
bool CanActivate() const override;
ShelfView* shelf_view() { return shelf_view_; }
View* left_arrow() { return left_arrow_; }
View* right_arrow() { return right_arrow_; }
LayoutStrategy layout_strategy() const { return layout_strategy_; }
gfx::Vector2dF scroll_offset() const { return scroll_offset_; }
// ShelfBubble:
bool ShouldCloseOnPressDown() override;
bool ShouldCloseOnMouseExit() override;
static int GetArrowButtonSize();
// Padding at the two ends of the shelf in overflow mode.
static constexpr int kEndPadding = 4;
// Minimum margin around the bubble so that it doesn't hug the screen edges.
static constexpr int kMinimumMargin = 8;
static constexpr int kFadingZone = 16;
private:
friend class OverflowBubbleViewTestAPI;
class OverflowScrollArrowView;
class OverflowShelfContainerView;
// Returns the maximum scroll distance.
int CalculateScrollUpperBound() const;
// Updates the overflow bubble view's layout strategy after scrolling by the
// distance of |scroll|. Returns the adapted scroll offset.
float CalculateLayoutStrategyAfterScroll(float scroll);
// Ensures that the width of |bubble_bounds| (if it is not horizontally
// aligned, adjust |bubble_bounds|'s height) is the multiple of the sum of
// kShelfButtonSize and kShelfButtonSpacing. It helps that all of shelf icons
// are fully visible.
void AdjustToEnsureIconsFullyVisible(gfx::Rect* bubble_bounds) const;
// Creates the animation for scrolling shelf by |scroll_distance|.
void StartShelfScrollAnimation(float scroll_distance);
// Update the layout strategy based on the available space.
void UpdateLayoutStrategy();
// Scrolls to a new page of shelf icons. |forward| indicates whether the next
// page or previous page is shown.
void ScrollToNewPage(bool forward);
void ScrollToBeginning();
void ScrollToEnd();
// views::View:
gfx::Size CalculatePreferredSize() const override;
void Layout() override;
void ChildPreferredSizeChanged(views::View* child) override;
bool OnMouseWheel(const ui::MouseWheelEvent& event) override;
const char* GetClassName() const override;
void ScrollRectToVisible(const gfx::Rect& rect) override;
// ShelfButtonDelegate:
void OnShelfButtonAboutToRequestFocusFromTabTraversal(ShelfButton* button,
bool reverse) override;
void ButtonPressed(views::Button* sender,
const ui::Event& event,
views::InkDrop* ink_drop) override;
// ui::EventHandler:
void OnScrollEvent(ui::ScrollEvent* event) override;
Shelf* GetShelf();
const Shelf* GetShelf() const;
mutable LayoutStrategy layout_strategy_;
// Child views Owned by views hierarchy.
View* left_arrow_ = nullptr;
View* right_arrow_ = nullptr;
OverflowShelfContainerView* shelf_container_view_ = nullptr;
// Not owned.
ShelfView* shelf_view_;
gfx::Vector2dF scroll_offset_;
DISALLOW_COPY_AND_ASSIGN(OverflowBubbleView);
};
} // namespace ash
#endif // ASH_SHELF_OVERFLOW_BUBBLE_VIEW_H_