| // Copyright 2011 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_NATIVE_LIBRARY_H_ | 
 | #define BASE_NATIVE_LIBRARY_H_ | 
 |  | 
 | // This file defines a cross-platform "NativeLibrary" type which represents | 
 | // a loadable module. | 
 |  | 
 | #include <string> | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/files/file_path.h" | 
 | #include "base/memory/raw_ptr_exclusion.h" | 
 | #include "base/strings/string_piece.h" | 
 | #include "build/build_config.h" | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 | #include <windows.h> | 
 | #elif BUILDFLAG(IS_APPLE) | 
 | #import <CoreFoundation/CoreFoundation.h> | 
 | #endif  // OS_* | 
 |  | 
 | namespace base { | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 | using NativeLibrary = HMODULE; | 
 | #elif BUILDFLAG(IS_APPLE) | 
 | enum NativeLibraryType { | 
 |   BUNDLE, | 
 |   DYNAMIC_LIB | 
 | }; | 
 | enum NativeLibraryObjCStatus { | 
 |   OBJC_UNKNOWN, | 
 |   OBJC_PRESENT, | 
 |   OBJC_NOT_PRESENT, | 
 | }; | 
 | struct NativeLibraryStruct { | 
 |   NativeLibraryType type; | 
 |   NativeLibraryObjCStatus objc_status; | 
 |   union { | 
 |     CFBundleRef bundle; | 
 |     //// This field is not a raw_ptr<> because it was filtered by the rewriter | 
 |     // for: #union | 
 |     RAW_PTR_EXCLUSION void* dylib; | 
 |   }; | 
 | }; | 
 | using NativeLibrary = NativeLibraryStruct*; | 
 | #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) | 
 | using NativeLibrary = void*; | 
 | #endif  // OS_* | 
 |  | 
 | struct BASE_EXPORT NativeLibraryLoadError { | 
 | #if BUILDFLAG(IS_WIN) | 
 |   NativeLibraryLoadError() : code(0) {} | 
 | #endif  // BUILDFLAG(IS_WIN) | 
 |  | 
 |   // Returns a string representation of the load error. | 
 |   std::string ToString() const; | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 |   DWORD code; | 
 | #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) | 
 |   std::string message; | 
 | #endif  // BUILDFLAG(IS_WIN) | 
 | }; | 
 |  | 
 | struct BASE_EXPORT NativeLibraryOptions { | 
 |   // If |true|, a loaded library is required to prefer local symbol resolution | 
 |   // before considering global symbols. Note that this is already the default | 
 |   // behavior on most systems. Setting this to |false| does not guarantee the | 
 |   // inverse, i.e., it does not force a preference for global symbols over local | 
 |   // ones. | 
 |   bool prefer_own_symbols = false; | 
 | }; | 
 |  | 
 | // Loads a native library from disk.  Release it with UnloadNativeLibrary when | 
 | // you're done.  Returns NULL on failure. | 
 | // If |error| is not NULL, it may be filled in on load error. | 
 | BASE_EXPORT NativeLibrary LoadNativeLibrary(const FilePath& library_path, | 
 |                                             NativeLibraryLoadError* error); | 
 |  | 
 | #if BUILDFLAG(IS_WIN) | 
 | // Loads a native library from the system directory using the appropriate flags. | 
 | // The function first checks to see if the library is already loaded and will | 
 | // get a handle if so. This method results in a lock that may block the calling | 
 | // thread. | 
 | BASE_EXPORT NativeLibrary | 
 | LoadSystemLibrary(FilePath::StringPieceType name, | 
 |                   NativeLibraryLoadError* error = nullptr); | 
 |  | 
 | // Gets the module handle for the specified system library and pins it to | 
 | // ensure it never gets unloaded. If the module is not loaded, it will first | 
 | // call LoadSystemLibrary to load it. If the module cannot be pinned, this | 
 | // method returns null and includes the error. This method results in a lock | 
 | // that may block the calling thread. | 
 | BASE_EXPORT NativeLibrary | 
 | PinSystemLibrary(FilePath::StringPieceType name, | 
 |                  NativeLibraryLoadError* error = nullptr); | 
 | #endif | 
 |  | 
 | // Loads a native library from disk.  Release it with UnloadNativeLibrary when | 
 | // you're done.  Returns NULL on failure. | 
 | // If |error| is not NULL, it may be filled in on load error. | 
 | BASE_EXPORT NativeLibrary LoadNativeLibraryWithOptions( | 
 |     const FilePath& library_path, | 
 |     const NativeLibraryOptions& options, | 
 |     NativeLibraryLoadError* error); | 
 |  | 
 | // Unloads a native library. | 
 | BASE_EXPORT void UnloadNativeLibrary(NativeLibrary library); | 
 |  | 
 | // Gets a function pointer from a native library. | 
 | BASE_EXPORT void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, | 
 |                                                       const char* name); | 
 |  | 
 | // Returns the full platform-specific name for a native library. |name| must be | 
 | // ASCII. This is also the default name for the output of a gn |shared_library| | 
 | // target. See tools/gn/docs/reference.md#shared_library. | 
 | // For example for "mylib", it returns: | 
 | // - "mylib.dll" on Windows | 
 | // - "libmylib.so" on Linux | 
 | // - "libmylib.dylib" on Mac | 
 | BASE_EXPORT std::string GetNativeLibraryName(StringPiece name); | 
 |  | 
 | // Returns the full platform-specific name for a gn |loadable_module| target. | 
 | // See tools/gn/docs/reference.md#loadable_module | 
 | // The returned name is the same as GetNativeLibraryName() on all platforms | 
 | // except for Mac where for "mylib" it returns "mylib.so". | 
 | BASE_EXPORT std::string GetLoadableModuleName(StringPiece name); | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_NATIVE_LIBRARY_H_ |