blob: 024b574846ce0f5c41eec663d0371c4f338c761c [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <memory>
#include <tuple>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/memory/aligned_memory.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/shared_memory_mapping.h"
#include "base/numerics/ranges.h"
#include "build/build_config.h"
#include "cc/base/math_util.h"
#include "cc/paint/paint_flags.h"
#include "cc/paint/skia_paint_canvas.h"
#include "cc/test/fake_raster_source.h"
#include "cc/test/fake_recording_source.h"
#include "cc/test/pixel_test.h"
#include "cc/test/render_pass_test_utils.h"
#include "cc/test/resource_provider_test_utils.h"
#include "cc/test/test_types.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/quads/picture_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/resources/bitmap_allocation.h"
#include "components/viz/common/resources/resource_format_utils.h"
#include "components/viz/service/display/delegated_ink_point_pixel_test_helper.h"
#include "components/viz/service/display/gl_renderer.h"
#include "components/viz/service/display/software_renderer.h"
#include "components/viz/service/display/viz_pixel_test.h"
#include "components/viz/test/buildflags.h"
#include "components/viz/test/test_in_process_context_provider.h"
#include "components/viz/test/test_shared_bitmap_manager.h"
#include "components/viz/test/test_types.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "media/base/video_frame.h"
#include "media/renderers/video_resource_updater.h"
#include "media/video/half_float_maker.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "ui/gfx/color_transform.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/test/icc_profiles.h"
using gpu::gles2::GLES2Interface;
namespace viz {
namespace {
const gfx::DisplayColorSpaces kRec601DisplayColorSpaces(
gfx::ColorSpace(gfx::ColorSpace::PrimaryID::SMPTE170M,
gfx::ColorSpace::TransferID::SMPTE170M));
#if !defined(OS_ANDROID)
template <typename T>
base::span<const uint8_t> MakePixelSpan(const std::vector<T>& vec) {
return base::make_span(reinterpret_cast<const uint8_t*>(vec.data()),
vec.size() * sizeof(T));
}
base::span<const uint8_t> MakePixelSpan(const SkBitmap& bitmap) {
return base::make_span(static_cast<const uint8_t*>(bitmap.getPixels()),
bitmap.computeByteSize());
}
base::WritableSharedMemoryMapping AllocateAndRegisterSharedBitmapMemory(
const SharedBitmapId& id,
const gfx::Size& size,
SharedBitmapManager* shared_bitmap_manager) {
base::MappedReadOnlyRegion shm =
bitmap_allocation::AllocateSharedBitmap(size, RGBA_8888);
shared_bitmap_manager->ChildAllocatedSharedBitmap(shm.region.Map(), id);
return std::move(shm.mapping);
}
void DeleteSharedImage(scoped_refptr<ContextProvider> context_provider,
gpu::Mailbox mailbox,
const gpu::SyncToken& sync_token,
bool is_lost) {
DCHECK(context_provider);
gpu::SharedImageInterface* sii = context_provider->SharedImageInterface();
DCHECK(sii);
sii->DestroySharedImage(sync_token, mailbox);
}
ResourceId CreateGpuResource(scoped_refptr<ContextProvider> context_provider,
ClientResourceProvider* resource_provider,
const gfx::Size& size,
ResourceFormat format,
gfx::ColorSpace color_space,
base::span<const uint8_t> pixels) {
DCHECK(context_provider);
gpu::SharedImageInterface* sii = context_provider->SharedImageInterface();
DCHECK(sii);
gpu::Mailbox mailbox = sii->CreateSharedImage(
format, size, color_space, kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType,
gpu::SHARED_IMAGE_USAGE_DISPLAY, pixels);
gpu::SyncToken sync_token = sii->GenUnverifiedSyncToken();
TransferableResource gl_resource = TransferableResource::MakeGL(
mailbox, GL_LINEAR, GL_TEXTURE_2D, sync_token, size,
false /* is_overlay_candidate */);
gl_resource.format = format;
gl_resource.color_space = std::move(color_space);
auto release_callback = SingleReleaseCallback::Create(
base::BindOnce(&DeleteSharedImage, std::move(context_provider), mailbox));
return resource_provider->ImportResource(gl_resource,
std::move(release_callback));
}
std::unique_ptr<AggregatedRenderPass> CreateTestRootRenderPass(
AggregatedRenderPassId id,
const gfx::Rect& rect) {
auto pass = std::make_unique<AggregatedRenderPass>();
const gfx::Rect output_rect = rect;
const gfx::Rect damage_rect = rect;
const gfx::Transform transform_to_root_target;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass;
}
std::unique_ptr<AggregatedRenderPass> CreateTestRenderPass(
AggregatedRenderPassId id,
const gfx::Rect& rect,
const gfx::Transform& transform_to_root_target) {
auto pass = std::make_unique<AggregatedRenderPass>();
const gfx::Rect output_rect = rect;
const gfx::Rect damage_rect = rect;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass;
}
SharedQuadState* CreateTestSharedQuadState(
gfx::Transform quad_to_target_transform,
const gfx::Rect& rect,
AggregatedRenderPass* render_pass,
const gfx::RRectF& rrect) {
const gfx::Rect layer_rect = rect;
const gfx::Rect visible_layer_rect = rect;
const gfx::Rect clip_rect = rect;
const bool is_clipped = false;
const bool are_contents_opaque = false;
const float opacity = 1.0f;
const gfx::MaskFilterInfo mask_filter_info(rrect);
const SkBlendMode blend_mode = SkBlendMode::kSrcOver;
int sorting_context_id = 0;
SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(quad_to_target_transform, layer_rect, visible_layer_rect,
mask_filter_info, clip_rect, is_clipped,
are_contents_opaque, opacity, blend_mode,
sorting_context_id);
return shared_state;
}
SharedQuadState* CreateTestSharedQuadStateClipped(
gfx::Transform quad_to_target_transform,
const gfx::Rect& rect,
const gfx::Rect& clip_rect,
AggregatedRenderPass* render_pass) {
const gfx::Rect layer_rect = rect;
const gfx::Rect visible_layer_rect = clip_rect;
const bool is_clipped = true;
const bool are_contents_opaque = false;
const float opacity = 1.0f;
const SkBlendMode blend_mode = SkBlendMode::kSrcOver;
int sorting_context_id = 0;
SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(quad_to_target_transform, layer_rect, visible_layer_rect,
/*mask_filter_info=*/gfx::MaskFilterInfo(), clip_rect,
is_clipped, are_contents_opaque, opacity, blend_mode,
sorting_context_id);
return shared_state;
}
void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state,
const gfx::Rect& rect,
AggregatedRenderPassId pass_id,
AggregatedRenderPass* render_pass) {
auto* quad =
render_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
quad->SetNew(shared_state, rect, rect, pass_id,
0, // mask_resource_id
gfx::RectF(), // mask_uv_rect
gfx::Size(), // mask_texture_size
gfx::Vector2dF(), // filters scale
gfx::PointF(), // filter origin
gfx::RectF(rect), // tex_coord_rect
false, // force_anti_aliasing_off
1.0f); // backdrop_filter_quality
}
// Create a TextureDrawDrawQuad with two given colors.
// flipped_texture_quad: The TextureDrawDrawQuad is y flipped.
// half_and_half: if true, the upper half part of the texture is filled with
// texel_color_one, other part of the texture is filled with texel_color_two.
// if false, a 1/2 width and height rectangle in the middle of the quad will
// be filled with texel_color_two, other part of the texture is filled with
// texel_color_one,
void CreateTestTwoColoredTextureDrawQuad(
bool gpu_resource,
const gfx::Rect& rect,
SkColor texel_color_one,
SkColor texel_color_two,
SkColor background_color,
bool premultiplied_alpha,
bool flipped_texture_quad,
bool half_and_half,
const SharedQuadState* shared_state,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
SharedBitmapManager* shared_bitmap_manager,
scoped_refptr<ContextProvider> child_context_provider,
AggregatedRenderPass* render_pass) {
SkPMColor pixel_color_one =
premultiplied_alpha
? SkPreMultiplyColor(texel_color_one)
: SkPackARGB32NoCheck(
SkColorGetA(texel_color_one), SkColorGetR(texel_color_one),
SkColorGetG(texel_color_one), SkColorGetB(texel_color_one));
SkPMColor pixel_color_two =
premultiplied_alpha
? SkPreMultiplyColor(texel_color_two)
: SkPackARGB32NoCheck(
SkColorGetA(texel_color_two), SkColorGetR(texel_color_two),
SkColorGetG(texel_color_two), SkColorGetB(texel_color_two));
// The default color is texel_color_one
std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color_one);
if (half_and_half) {
// Fill the bottom half part of the texture with texel_color_two.
for (int i = rect.height() / 2; i < rect.height(); ++i) {
for (int k = 0; k < rect.width(); ++k) {
pixels[i * rect.width() + k] = pixel_color_two;
}
}
} else {
// Fill a 1/2 width and height rectangle with pixel_color_two.
for (int i = rect.height() / 4; i < (rect.height() * 3 / 4); ++i) {
for (int k = rect.width() / 4; k < (rect.width() * 3 / 4); ++k) {
pixels[i * rect.width() + k] = pixel_color_two;
}
}
}
ResourceId resource;
if (gpu_resource) {
resource = CreateGpuResource(
child_context_provider, child_resource_provider, rect.size(), BGRA_8888,
gfx::ColorSpace(), MakePixelSpan(pixels));
} else {
SharedBitmapId shared_bitmap_id = SharedBitmap::GenerateId();
base::WritableSharedMemoryMapping mapping =
AllocateAndRegisterSharedBitmapMemory(shared_bitmap_id, rect.size(),
shared_bitmap_manager);
resource = child_resource_provider->ImportResource(
TransferableResource::MakeSoftware(shared_bitmap_id, rect.size(),
RGBA_8888),
SingleReleaseCallback::Create(base::DoNothing()));
auto span = mapping.GetMemoryAsSpan<uint32_t>(pixels.size());
std::copy(pixels.begin(), pixels.end(), span.begin());
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap({resource}, resource_provider,
child_resource_provider,
child_context_provider.get());
ResourceId mapped_resource = resource_map[resource];
bool needs_blending = true;
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const gfx::PointF uv_top_left(0.0f, 0.0f);
const gfx::PointF uv_bottom_right(1.0f, 1.0f);
const bool nearest_neighbor = false;
auto* quad = render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, rect, rect, needs_blending, mapped_resource,
premultiplied_alpha, uv_top_left, uv_bottom_right,
background_color, vertex_opacity, flipped_texture_quad,
nearest_neighbor, /*secure_output_only=*/false,
gfx::ProtectedVideoType::kClear);
}
void CreateTestTextureDrawQuad(
bool gpu_resource,
const gfx::Rect& rect,
SkColor texel_color,
float vertex_opacity[4],
SkColor background_color,
bool premultiplied_alpha,
const SharedQuadState* shared_state,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
SharedBitmapManager* shared_bitmap_manager,
scoped_refptr<ContextProvider> child_context_provider,
AggregatedRenderPass* render_pass) {
SkPMColor pixel_color = premultiplied_alpha
? SkPreMultiplyColor(texel_color)
: SkPackARGB32NoCheck(SkColorGetA(texel_color),
SkColorGetR(texel_color),
SkColorGetG(texel_color),
SkColorGetB(texel_color));
size_t num_pixels = static_cast<size_t>(rect.width()) * rect.height();
std::vector<uint32_t> pixels(num_pixels, pixel_color);
ResourceId resource;
if (gpu_resource) {
resource = CreateGpuResource(
child_context_provider, child_resource_provider, rect.size(), RGBA_8888,
gfx::ColorSpace(), MakePixelSpan(pixels));
} else {
SharedBitmapId shared_bitmap_id = SharedBitmap::GenerateId();
base::WritableSharedMemoryMapping mapping =
AllocateAndRegisterSharedBitmapMemory(shared_bitmap_id, rect.size(),
shared_bitmap_manager);
resource = child_resource_provider->ImportResource(
TransferableResource::MakeSoftware(shared_bitmap_id, rect.size(),
RGBA_8888),
SingleReleaseCallback::Create(base::DoNothing()));
auto span = mapping.GetMemoryAsSpan<uint32_t>(pixels.size());
std::copy(pixels.begin(), pixels.end(), span.begin());
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap({resource}, resource_provider,
child_resource_provider,
child_context_provider.get());
ResourceId mapped_resource = resource_map[resource];
bool needs_blending = true;
const gfx::PointF uv_top_left(0.0f, 0.0f);
const gfx::PointF uv_bottom_right(1.0f, 1.0f);
const bool flipped = false;
const bool nearest_neighbor = false;
auto* quad = render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, rect, rect, needs_blending, mapped_resource,
premultiplied_alpha, uv_top_left, uv_bottom_right,
background_color, vertex_opacity, flipped, nearest_neighbor,
/*secure_output_only=*/false, gfx::ProtectedVideoType::kClear);
}
void CreateTestTextureDrawQuad(
bool gpu_resource,
const gfx::Rect& rect,
SkColor texel_color,
SkColor background_color,
bool premultiplied_alpha,
const SharedQuadState* shared_state,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
SharedBitmapManager* shared_bitmap_manager,
scoped_refptr<ContextProvider> child_context_provider,
AggregatedRenderPass* render_pass) {
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
CreateTestTextureDrawQuad(gpu_resource, rect, texel_color, vertex_opacity,
background_color, premultiplied_alpha, shared_state,
resource_provider, child_resource_provider,
shared_bitmap_manager,
std::move(child_context_provider), render_pass);
}
void CreateTestYUVVideoDrawQuad_FromVideoFrame(
const SharedQuadState* shared_state,
scoped_refptr<media::VideoFrame> video_frame,
uint8_t alpha_value,
const gfx::RectF& tex_coord_rect,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
ContextProvider* child_context_provider) {
const bool with_alpha = (video_frame->format() == media::PIXEL_FORMAT_I420A);
gfx::ColorSpace video_color_space = video_frame->ColorSpace();
DCHECK(video_color_space.IsValid());
bool needs_blending = true;
if (with_alpha) {
memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
video_frame->stride(media::VideoFrame::kAPlane) *
video_frame->rows(media::VideoFrame::kAPlane));
}
media::VideoFrameExternalResources resources =
video_resource_updater->CreateExternalResourcesFromVideoFrame(
video_frame);
EXPECT_EQ(media::VideoFrameResourceType::YUV, resources.type);
EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
resources.resources.size());
EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
resources.release_callbacks.size());
ResourceId resource_y = child_resource_provider->ImportResource(
resources.resources[media::VideoFrame::kYPlane],
SingleReleaseCallback::Create(
std::move(resources.release_callbacks[media::VideoFrame::kYPlane])));
ResourceId resource_u = child_resource_provider->ImportResource(
resources.resources[media::VideoFrame::kUPlane],
SingleReleaseCallback::Create(
std::move(resources.release_callbacks[media::VideoFrame::kUPlane])));
ResourceId resource_v = child_resource_provider->ImportResource(
resources.resources[media::VideoFrame::kVPlane],
SingleReleaseCallback::Create(
std::move(resources.release_callbacks[media::VideoFrame::kVPlane])));
ResourceId resource_a = 0;
if (with_alpha) {
resource_a = child_resource_provider->ImportResource(
resources.resources[media::VideoFrame::kAPlane],
SingleReleaseCallback::Create(std::move(
resources.release_callbacks[media::VideoFrame::kAPlane])));
}
std::vector<ResourceId> resource_ids_to_transfer;
resource_ids_to_transfer.push_back(resource_y);
resource_ids_to_transfer.push_back(resource_u);
resource_ids_to_transfer.push_back(resource_v);
if (with_alpha)
resource_ids_to_transfer.push_back(resource_a);
// Transfer resources to the parent, and get the resource map.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
resource_ids_to_transfer, resource_provider, child_resource_provider,
child_context_provider);
ResourceId mapped_resource_y = resource_map[resource_y];
ResourceId mapped_resource_u = resource_map[resource_u];
ResourceId mapped_resource_v = resource_map[resource_v];
ResourceId mapped_resource_a = 0;
if (with_alpha)
mapped_resource_a = resource_map[resource_a];
const gfx::Size ya_tex_size = video_frame->coded_size();
const gfx::Size uv_tex_size = media::VideoFrame::PlaneSize(
video_frame->format(), media::VideoFrame::kUPlane,
video_frame->coded_size());
DCHECK(uv_tex_size == media::VideoFrame::PlaneSize(
video_frame->format(), media::VideoFrame::kVPlane,
video_frame->coded_size()));
if (with_alpha) {
DCHECK(ya_tex_size == media::VideoFrame::PlaneSize(
video_frame->format(), media::VideoFrame::kAPlane,
video_frame->coded_size()));
}
gfx::RectF ya_tex_coord_rect(tex_coord_rect.x() * ya_tex_size.width(),
tex_coord_rect.y() * ya_tex_size.height(),
tex_coord_rect.width() * ya_tex_size.width(),
tex_coord_rect.height() * ya_tex_size.height());
gfx::RectF uv_tex_coord_rect(tex_coord_rect.x() * uv_tex_size.width(),
tex_coord_rect.y() * uv_tex_size.height(),
tex_coord_rect.width() * uv_tex_size.width(),
tex_coord_rect.height() * uv_tex_size.height());
auto* yuv_quad = render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
uint32_t bits_per_channel = 8;
if (video_frame->format() == media::PIXEL_FORMAT_YUV420P10 ||
video_frame->format() == media::PIXEL_FORMAT_YUV422P10 ||
video_frame->format() == media::PIXEL_FORMAT_YUV444P10) {
bits_per_channel = 10;
}
ResourceFormat yuv_highbit_resource_format =
video_resource_updater->YuvResourceFormat(bits_per_channel);
float offset = 0.0f;
float multiplier = 1.0f;
if (yuv_highbit_resource_format == R16_EXT) {
multiplier = 65535.0f / ((1 << bits_per_channel) - 1);
} else if (yuv_highbit_resource_format == LUMINANCE_F16) {
std::unique_ptr<media::HalfFloatMaker> half_float_maker =
media::HalfFloatMaker::NewHalfFloatMaker(bits_per_channel);
offset = half_float_maker->Offset();
multiplier = half_float_maker->Multiplier();
} else {
bits_per_channel = 8;
}
yuv_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
ya_tex_coord_rect, uv_tex_coord_rect, ya_tex_size,
uv_tex_size, mapped_resource_y, mapped_resource_u,
mapped_resource_v, mapped_resource_a, video_color_space,
offset, multiplier, bits_per_channel);
}
void CreateTestY16TextureDrawQuad_FromVideoFrame(
const SharedQuadState* shared_state,
scoped_refptr<media::VideoFrame> video_frame,
const gfx::RectF& tex_coord_rect,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
ContextProvider* child_context_provider) {
media::VideoFrameExternalResources resources =
video_resource_updater->CreateExternalResourcesFromVideoFrame(
video_frame);
EXPECT_EQ(media::VideoFrameResourceType::RGBA, resources.type);
EXPECT_EQ(1u, resources.resources.size());
EXPECT_EQ(1u, resources.release_callbacks.size());
ResourceId resource_y = child_resource_provider->ImportResource(
resources.resources[0],
SingleReleaseCallback::Create(std::move(resources.release_callbacks[0])));
// Transfer resources to the parent, and get the resource map.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap({resource_y}, resource_provider,
child_resource_provider,
child_context_provider);
ResourceId mapped_resource_y = resource_map[resource_y];
auto* quad = render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
bool needs_blending = true;
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
quad->SetNew(shared_state, rect, rect, needs_blending, mapped_resource_y,
false, tex_coord_rect.origin(), tex_coord_rect.bottom_right(),
SK_ColorBLACK, vertex_opacity, false, false,
/*secure_output_only=*/false, gfx::ProtectedVideoType::kClear);
}
// Upshift video frame to 10 bit.
scoped_refptr<media::VideoFrame> CreateHighbitVideoFrame(
media::VideoFrame* video_frame) {
media::VideoPixelFormat format;
switch (video_frame->format()) {
case media::PIXEL_FORMAT_I420:
format = media::PIXEL_FORMAT_YUV420P10;
break;
case media::PIXEL_FORMAT_I422:
format = media::PIXEL_FORMAT_YUV422P10;
break;
case media::PIXEL_FORMAT_I444:
format = media::PIXEL_FORMAT_YUV444P10;
break;
default:
NOTREACHED();
return nullptr;
}
scoped_refptr<media::VideoFrame> ret = media::VideoFrame::CreateFrame(
format, video_frame->coded_size(), video_frame->visible_rect(),
video_frame->natural_size(), video_frame->timestamp());
// Copy all metadata.
ret->metadata().MergeMetadataFrom(video_frame->metadata());
for (int plane = media::VideoFrame::kYPlane;
plane <= media::VideoFrame::kVPlane; ++plane) {
int width = video_frame->row_bytes(plane);
const uint8_t* src = video_frame->data(plane);
uint16_t* dst = reinterpret_cast<uint16_t*>(ret->data(plane));
for (int row = 0; row < video_frame->rows(plane); row++) {
for (int x = 0; x < width; x++) {
// Replicate the top bits into the lower bits, this way
// 0xFF becomes 0x3FF.
dst[x] = (src[x] << 2) | (src[x] >> 6);
}
src += video_frame->stride(plane);
dst += ret->stride(plane) / 2;
}
}
return ret;
}
void CreateTestYUVVideoDrawQuad_Striped(
const SharedQuadState* shared_state,
media::VideoPixelFormat format,
gfx::ColorSpace color_space,
bool is_transparent,
bool highbit,
const gfx::RectF& tex_coord_rect,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
ContextProvider* child_context_provider) {
scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
format, rect.size(), rect, rect.size(), base::TimeDelta());
// YUV values representing a striped pattern, for validating texture
// coordinates for sampling.
uint8_t y_value = 0;
uint8_t u_value = 0;
uint8_t v_value = 0;
for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
video_frame->stride(media::VideoFrame::kYPlane) * i;
for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
++j) {
y_row[j] = (y_value += 1);
}
}
for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
video_frame->stride(media::VideoFrame::kUPlane) * i;
uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
video_frame->stride(media::VideoFrame::kVPlane) * i;
for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
++j) {
u_row[j] = (u_value += 3);
v_row[j] = (v_value += 5);
}
}
uint8_t alpha_value = is_transparent ? 0 : 128;
if (highbit)
video_frame = CreateHighbitVideoFrame(video_frame.get());
video_frame->set_color_space(color_space);
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider,
child_resource_provider, child_context_provider);
}
// Creates a video frame of size background_size filled with yuv_background,
// and then draws a foreground rectangle in a different color on top of
// that. The foreground rectangle must have coordinates that are divisible
// by 2 because YUV is a block format.
void CreateTestYUVVideoDrawQuad_TwoColor(
const SharedQuadState* shared_state,
media::VideoPixelFormat format,
gfx::ColorSpace color_space,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
const gfx::Size& background_size,
const gfx::Rect& visible_rect,
uint8_t y_background,
uint8_t u_background,
uint8_t v_background,
const gfx::Rect& foreground_rect,
uint8_t y_foreground,
uint8_t u_foreground,
uint8_t v_foreground,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
ContextProvider* child_context_provider) {
const gfx::Rect rect(background_size);
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
foreground_rect.size(), base::TimeDelta());
video_frame->set_color_space(color_space);
int planes[] = {media::VideoFrame::kYPlane, media::VideoFrame::kUPlane,
media::VideoFrame::kVPlane};
uint8_t yuv_background[] = {y_background, u_background, v_background};
uint8_t yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
int sample_size[] = {1, 2, 2};
for (int i = 0; i < 3; ++i) {
memset(video_frame->data(planes[i]), yuv_background[i],
video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
}
for (int i = 0; i < 3; ++i) {
// Since yuv encoding uses block encoding, widths have to be divisible
// by the sample size in order for this function to behave properly.
DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
foreground_rect.y() / sample_size[i],
foreground_rect.width() / sample_size[i],
foreground_rect.height() / sample_size[i]);
for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
size_t offset = y * video_frame->stride(planes[i]) + x;
video_frame->data(planes[i])[offset] = yuv_foreground[i];
}
}
}
uint8_t alpha_value = 255;
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider,
child_resource_provider, child_context_provider);
}
void CreateTestYUVVideoDrawQuad_Solid(
const SharedQuadState* shared_state,
media::VideoPixelFormat format,
const gfx::ColorSpace& color_space,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
uint8_t y,
uint8_t u,
uint8_t v,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
ContextProvider* child_context_provider) {
scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
format, rect.size(), rect, rect.size(), base::TimeDelta());
video_frame->set_color_space(color_space);
// YUV values of a solid, constant, color. Useful for testing that color
// space/color range are being handled properly.
memset(video_frame->data(media::VideoFrame::kYPlane), y,
video_frame->stride(media::VideoFrame::kYPlane) *
video_frame->rows(media::VideoFrame::kYPlane));
memset(video_frame->data(media::VideoFrame::kUPlane), u,
video_frame->stride(media::VideoFrame::kUPlane) *
video_frame->rows(media::VideoFrame::kUPlane));
memset(video_frame->data(media::VideoFrame::kVPlane), v,
video_frame->stride(media::VideoFrame::kVPlane) *
video_frame->rows(media::VideoFrame::kVPlane));
uint8_t alpha_value = is_transparent ? 0 : 128;
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider,
child_resource_provider, child_context_provider);
}
void CreateTestYUVVideoDrawQuad_NV12(
const SharedQuadState* shared_state,
const gfx::ColorSpace& color_space,
const gfx::RectF& tex_coord_rect,
uint8_t y,
uint8_t u,
uint8_t v,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
scoped_refptr<ContextProvider> child_context_provider) {
bool needs_blending = true;
const gfx::Size ya_tex_size = rect.size();
const gfx::Size uv_tex_size = media::VideoFrame::PlaneSize(
media::PIXEL_FORMAT_NV12, media::VideoFrame::kUVPlane, rect.size());
std::vector<uint8_t> y_pixels(ya_tex_size.GetArea(), y);
ResourceId resource_y = CreateGpuResource(
child_context_provider, child_resource_provider, ya_tex_size,
video_resource_updater->YuvResourceFormat(8), color_space, y_pixels);
// U goes in the R component and V goes in the G component.
uint32_t rgba_pixel = (u << 24) | (v << 16);
std::vector<uint32_t> uv_pixels(uv_tex_size.GetArea(), rgba_pixel);
ResourceId resource_u = CreateGpuResource(
child_context_provider, child_resource_provider, uv_tex_size, RGBA_8888,
color_space, MakePixelSpan(uv_pixels));
ResourceId resource_v = resource_u;
ResourceId resource_a = 0;
// Transfer resources to the parent, and get the resource map.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource_y, resource_u, resource_v}, resource_provider,
child_resource_provider, child_context_provider.get());
ResourceId mapped_resource_y = resource_map[resource_y];
ResourceId mapped_resource_u = resource_map[resource_u];
ResourceId mapped_resource_v = resource_map[resource_v];
gfx::RectF ya_tex_coord_rect(tex_coord_rect.x() * ya_tex_size.width(),
tex_coord_rect.y() * ya_tex_size.height(),
tex_coord_rect.width() * ya_tex_size.width(),
tex_coord_rect.height() * ya_tex_size.height());
gfx::RectF uv_tex_coord_rect(tex_coord_rect.x() * uv_tex_size.width(),
tex_coord_rect.y() * uv_tex_size.height(),
tex_coord_rect.width() * uv_tex_size.width(),
tex_coord_rect.height() * uv_tex_size.height());
auto* yuv_quad = render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
yuv_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
ya_tex_coord_rect, uv_tex_coord_rect, ya_tex_size,
uv_tex_size, mapped_resource_y, mapped_resource_u,
mapped_resource_v, resource_a, color_space, 0.0f, 1.0f, 8);
}
void CreateTestY16TextureDrawQuad_TwoColor(
const SharedQuadState* shared_state,
const gfx::RectF& tex_coord_rect,
uint8_t g_foreground,
uint8_t g_background,
AggregatedRenderPass* render_pass,
media::VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
const gfx::Rect& foreground_rect,
DisplayResourceProvider* resource_provider,
ClientResourceProvider* child_resource_provider,
ContextProvider* child_context_provider) {
std::unique_ptr<unsigned char, base::AlignedFreeDeleter> memory(
static_cast<unsigned char*>(
base::AlignedAlloc(rect.size().GetArea() * 2,
media::VideoFrame::kFrameAddressAlignment)));
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::WrapExternalData(
media::PIXEL_FORMAT_Y16, rect.size(), visible_rect,
visible_rect.size(), memory.get(), rect.size().GetArea() * 2,
base::TimeDelta());
DCHECK_EQ(video_frame->rows(0) % 2, 0);
DCHECK_EQ(video_frame->stride(0) % 2, 0);
for (int j = 0; j < video_frame->rows(0); ++j) {
uint8_t* row = video_frame->data(0) + j * video_frame->stride(0);
if (j < foreground_rect.y() || j >= foreground_rect.bottom()) {
for (int i = 0; i < video_frame->stride(0) / 2; ++i) {
*row++ = i & 0xFF; // Fill R with anything. It is not rendered.
*row++ = g_background;
}
} else {
for (int i = 0;
i < std::min(video_frame->stride(0) / 2, foreground_rect.x()); ++i) {
*row++ = i & 0xFF;
*row++ = g_background;
}
for (int i = foreground_rect.x();
i < std::min(video_frame->stride(0) / 2, foreground_rect.right());
++i) {
*row++ = i & 0xFF;
*row++ = g_foreground;
}
for (int i = foreground_rect.right(); i < video_frame->stride(0) / 2;
++i) {
*row++ = i & 0xFF;
*row++ = g_background;
}
}
}
CreateTestY16TextureDrawQuad_FromVideoFrame(
shared_state, video_frame, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider,
child_resource_provider, child_context_provider);
}
// Create two quads of specified colors on half-pixel boundaries.
void CreateTestAxisAlignedQuads(const gfx::Rect& rect,
SkColor front_color,
SkColor back_color,
bool needs_blending,
bool force_aa_off,
AggregatedRenderPass* pass) {
gfx::Transform front_quad_to_target_transform;
front_quad_to_target_transform.Translate(50, 50);
front_quad_to_target_transform.Scale(0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* front_shared_state = CreateTestSharedQuadState(
front_quad_to_target_transform, rect, pass, gfx::RRectF());
auto* front = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
front->SetAll(front_shared_state, rect, rect, needs_blending, front_color,
force_aa_off);
gfx::Transform back_quad_to_target_transform;
back_quad_to_target_transform.Translate(25.5f, 25.5f);
back_quad_to_target_transform.Scale(0.5f, 0.5f);
SharedQuadState* back_shared_state = CreateTestSharedQuadState(
back_quad_to_target_transform, rect, pass, gfx::RRectF());
auto* back = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
back->SetAll(back_shared_state, rect, rect, needs_blending, back_color,
force_aa_off);
}
using RendererPixelTest = VizPixelTestWithParam;
INSTANTIATE_TEST_SUITE_P(,
RendererPixelTest,
testing::ValuesIn(GetRendererTypes()),
testing::PrintToStringParamName());
// Test GLRenderer as well as SkiaRenderer.
using GPURendererPixelTest = VizPixelTestWithParam;
INSTANTIATE_TEST_SUITE_P(,
GPURendererPixelTest,
// TODO(crbug.com/1021566): Enable these tests for
// SkiaRenderer Dawn once video is supported.
testing::ValuesIn(GetGpuRendererTypesNoDawn()),
testing::PrintToStringParamName());
// Provides an exact comparator for GLRenderer and fuzzy comparator for Skia
// based (eg. SoftwareRenderer and SkiaRenderer).
class FuzzyForSkiaOnlyPixelComparator : public cc::PixelComparator {
public:
explicit FuzzyForSkiaOnlyPixelComparator(RendererType type) {
if (type == RendererType::kGL) {
comparator_ = std::make_unique<cc::ExactPixelComparator>(false);
} else {
comparator_ = std::make_unique<cc::FuzzyPixelOffByOneComparator>(false);
}
}
bool Compare(const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const override {
return comparator_->Compare(actual_bmp, expected_bmp);
}
private:
std::unique_ptr<cc::PixelComparator> comparator_;
};
TEST_P(RendererPixelTest, SimpleGreenRect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(RendererPixelTest, SimpleGreenRectNonRootRenderPass) {
gfx::Rect rect(this->device_viewport_size_);
gfx::Rect small_rect(100, 100);
AggregatedRenderPassId child_id{2};
auto child_pass =
CreateTestRenderPass(child_id, small_rect, gfx::Transform());
SharedQuadState* child_shared_state = CreateTestSharedQuadState(
gfx::Transform(), small_rect, child_pass.get(), gfx::RRectF());
auto* color_quad = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(child_shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassId root_id{1};
auto root_pass = CreateTestRenderPass(root_id, rect, gfx::Transform());
SharedQuadState* root_shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(root_shared_state, small_rect, child_id,
root_pass.get());
auto* child_pass_ptr = child_pass.get();
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list, child_pass_ptr,
base::FilePath(FILE_PATH_LITERAL("green_small.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(RendererPixelTest, PremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
true, // Premultiplied alpha.
shared_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(RendererPixelTest, PremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
texture_quad_state->opacity = 0.8f;
CreateTestTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
texture_quad_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
SharedQuadState* color_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(RendererPixelTest, TextureDrawQuadVisibleRectInsetTopLeft) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(0, 120, 255, 255), // Texel color 1.
SkColorSetARGB(204, 120, 0, 255), // Texel color 2.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
false, // flipped_texture_quad.
false, // Half and half.
texture_quad_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
pass->quad_list.front()->visible_rect.Inset(30, 50, 0, 0);
SharedQuadState* color_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("inset_top_left.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
// This tests drawing a TextureDrawQuad with a visible_rect strictly included in
// rect, custom UVs, and rect.origin() that is not in the origin.
TEST_P(RendererPixelTest,
TextureDrawQuadTranslatedAndVisibleRectInsetTopLeftAndCustomUV) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(0, 120, 255, 255), // Texel color 1.
SkColorSetARGB(204, 120, 0, 255), // Texel color 2.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
false, // flipped_texture_quad.
false, // Half and half.
texture_quad_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
auto* quad = static_cast<TextureDrawQuad*>(pass->quad_list.front());
quad->rect.Offset(10, 10);
quad->visible_rect.Offset(10, 10);
quad->visible_rect.Inset(30, 50, 12, 12);
quad->uv_top_left.SetPoint(.2, .3);
quad->uv_bottom_right.SetPoint(.4, .7);
quad->nearest_neighbor = true; // To avoid bilinear filter differences.
SharedQuadState* color_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("offset_inset_top_left.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(RendererPixelTest, TextureDrawQuadVisibleRectInsetBottomRight) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(0, 120, 255, 255), // Texel color 1.
SkColorSetARGB(204, 120, 0, 255), // Texel color 2.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
false, // flipped_texture_quad.
false, // Half and half.
texture_quad_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
pass->quad_list.front()->visible_rect.Inset(0, 0, 40, 60);
SharedQuadState* color_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("inset_bottom_right.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(GPURendererPixelTest, SolidColorBlend) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
pass->has_transparent_background = false;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
shared_state->opacity = 1 - 16.0f / 255;
shared_state->blend_mode = SkBlendMode::kDstOut;
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorRED, false);
SharedQuadState* shared_state_background = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
SkColor background_color = SkColorSetRGB(0xff, 0xff * 14 / 16, 0xff);
auto* color_quad_background =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad_background->SetNew(shared_state_background, rect, rect,
background_color, false);
// Result should be r=16, g=14, b=16.
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("dark_grey.png")),
cc::FuzzyPixelOffByOneComparator(/*discard_alpha=*/true)));
}
TEST_P(GPURendererPixelTest, SolidColorWithTemperature) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorYELLOW, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
SkMatrix44 color_matrix(SkMatrix44::kIdentity_Constructor);
color_matrix.set(0, 0, 0.7f);
color_matrix.set(1, 1, 0.4f);
color_matrix.set(2, 2, 0.5f);
this->output_surface_->set_color_matrix(color_matrix);
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("temperature_brown.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(GPURendererPixelTest, SolidColorWithTemperatureNonRootRenderPass) {
// Create a root and a child passes with two different solid color quads.
AggregatedRenderPassList render_passes_in_draw_order;
gfx::Rect viewport_rect(this->device_viewport_size_);
gfx::Rect root_rect(0, 0, viewport_rect.width(), viewport_rect.height() / 2);
gfx::Rect child_rect(0, root_rect.bottom(), viewport_rect.width(),
root_rect.height());
// Child pass.
AggregatedRenderPassId child_pass_id{2};
AggregatedRenderPass* child_pass = cc::AddRenderPass(
&render_passes_in_draw_order, child_pass_id, viewport_rect,
gfx::Transform(), cc::FilterOperations());
cc::AddQuad(child_pass, child_rect, SK_ColorGREEN);
// Root pass.
AggregatedRenderPassId root_pass_id{1};
AggregatedRenderPass* root_pass = cc::AddRenderPass(
&render_passes_in_draw_order, root_pass_id, viewport_rect,
gfx::Transform(), cc::FilterOperations());
cc::AddQuad(root_pass, root_rect, SK_ColorYELLOW);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass, gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, viewport_rect, child_pass_id,
root_pass);
// Set a non-identity output color matrix on the output surface, and expect
// that the colors will be transformed.
SkMatrix44 color_matrix(SkMatrix44::kIdentity_Constructor);
color_matrix.set(0, 0, 0.7f);
color_matrix.set(1, 1, 0.4f);
color_matrix.set(2, 2, 0.5f);
this->output_surface_->set_color_matrix(color_matrix);
EXPECT_TRUE(this->RunPixelTest(
&render_passes_in_draw_order,
base::FilePath(FILE_PATH_LITERAL("temperature_brown_non_root.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(GPURendererPixelTest,
PremultipliedTextureWithBackgroundAndVertexOpacity) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
texture_quad_state->opacity = 0.8f;
float vertex_opacity[4] = {1.f, 1.f, 0.f, 0.f};
CreateTestTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
vertex_opacity,
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
texture_quad_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
SharedQuadState* color_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha_vertex_opacity.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
class IntersectingQuadPixelTest : public VizPixelTestWithParam {
protected:
void SetupQuadStateAndRenderPass() {
// This sets up a pair of draw quads. They are both rotated
// relative to the root plane, they are also rotated relative to each other.
// The intersect in the middle at a non-perpendicular angle so that any
// errors are hopefully magnified.
// The quads should intersect correctly, as in the front quad should only
// be partially in front of the back quad, and partially behind.
viewport_rect_ = gfx::Rect(this->device_viewport_size_);
quad_rect_ = gfx::Rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2.0);
AggregatedRenderPassId id{1};
render_pass_ = CreateTestRootRenderPass(id, viewport_rect_);
// Create the front quad rotated on the Z and Y axis.
gfx::Transform trans;
trans.Translate3d(0, 0, 0.707 * this->device_viewport_size_.width() / 2.0);
trans.RotateAboutZAxis(45.0);
trans.RotateAboutYAxis(45.0);
front_quad_state_ = CreateTestSharedQuadState(
trans, viewport_rect_, render_pass_.get(), gfx::RRectF());
front_quad_state_->clip_rect = quad_rect_;
// Make sure they end up in a 3d sorting context.
front_quad_state_->sorting_context_id = 1;
// Create the back quad, and rotate on just the y axis. This will intersect
// the first quad partially.
trans = gfx::Transform();
trans.Translate3d(0, 0, -0.707 * this->device_viewport_size_.width() / 2.0);
trans.RotateAboutYAxis(-45.0);
back_quad_state_ = CreateTestSharedQuadState(
trans, viewport_rect_, render_pass_.get(), gfx::RRectF());
back_quad_state_->sorting_context_id = 1;
back_quad_state_->clip_rect = quad_rect_;
}
void AppendBackgroundAndRunTest(const cc::PixelComparator& comparator,
const base::FilePath::CharType* ref_file) {
SharedQuadState* background_quad_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect_, render_pass_.get(), gfx::RRectF());
auto* background_quad =
render_pass_->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(background_quad_state, viewport_rect_,
viewport_rect_, SK_ColorWHITE, false);
pass_list_.push_back(std::move(render_pass_));
EXPECT_TRUE(
this->RunPixelTest(&pass_list_, base::FilePath(ref_file), comparator));
}
template <typename T>
T* CreateAndAppendDrawQuad() {
return render_pass_->CreateAndAppendDrawQuad<T>();
}
std::unique_ptr<AggregatedRenderPass> render_pass_;
gfx::Rect viewport_rect_;
SharedQuadState* front_quad_state_;
SharedQuadState* back_quad_state_;
gfx::Rect quad_rect_;
AggregatedRenderPassList pass_list_;
};
INSTANTIATE_TEST_SUITE_P(,
IntersectingQuadPixelTest,
testing::ValuesIn(GetRendererTypes()),
testing::PrintToStringParamName());
class IntersectingVideoQuadPixelTest : public IntersectingQuadPixelTest {
public:
void SetUp() override {
IntersectingQuadPixelTest::SetUp();
constexpr bool kUseStreamVideoDrawQuad = false;
constexpr bool kUseGpuMemoryBufferResources = false;
constexpr bool kUseR16Texture = false;
constexpr int kMaxResourceSize = 10000;
video_resource_updater_ = std::make_unique<media::VideoResourceUpdater>(
this->child_context_provider_.get(),
/*raster_context_provider=*/nullptr, nullptr,
this->child_resource_provider_.get(), kUseStreamVideoDrawQuad,
kUseGpuMemoryBufferResources, kUseR16Texture, kMaxResourceSize);
video_resource_updater2_ = std::make_unique<media::VideoResourceUpdater>(
this->child_context_provider_.get(),
/*raster_context_provider=*/nullptr, nullptr,
this->child_resource_provider_.get(), kUseStreamVideoDrawQuad,
kUseGpuMemoryBufferResources, kUseR16Texture, kMaxResourceSize);
}
protected:
std::unique_ptr<media::VideoResourceUpdater> video_resource_updater_;
std::unique_ptr<media::VideoResourceUpdater> video_resource_updater2_;
};
INSTANTIATE_TEST_SUITE_P(,
IntersectingVideoQuadPixelTest,
// TODO(crbug.com/1021566): Enable these tests for
// SkiaRenderer Dawn once video is supported.
testing::ValuesIn(GetGpuRendererTypesNoDawn()),
testing::PrintToStringParamName());
class IntersectingQuadSoftwareTest : public IntersectingQuadPixelTest {};
INSTANTIATE_TEST_SUITE_P(,
IntersectingQuadSoftwareTest,
testing::Values(RendererType::kSoftware),
testing::PrintToStringParamName());
TEST_P(IntersectingQuadPixelTest, SolidColorQuads) {
// TODO(crbug.com/1021566): Enable this test for SkiaRenderer Dawn.
if (renderer_type() == RendererType::kSkiaDawn)
return;
this->SetupQuadStateAndRenderPass();
auto* quad = this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
auto* quad2 = this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_,
SK_ColorBLUE, false);
quad2->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_,
SK_ColorGREEN, false);
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f),
FILE_PATH_LITERAL("intersecting_blue_green.png"));
}
TEST_P(IntersectingQuadPixelTest, TexturedQuads) {
this->SetupQuadStateAndRenderPass();
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 0, 0),
SkColorSetARGB(255, 0, 0, 255), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, false /* flipped_texture_quad */,
false /* half_and_half */, this->front_quad_state_,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
this->render_pass_.get());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 255, 0),
SkColorSetARGB(255, 0, 0, 0), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, false /* flipped_texture_quad */,
false /* half_and_half */, this->back_quad_state_,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
this->render_pass_.get());
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f),
FILE_PATH_LITERAL("intersecting_blue_green_squares.png"));
}
TEST_P(IntersectingQuadPixelTest, NonFlippedTexturedQuads) {
this->SetupQuadStateAndRenderPass();
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 0, 0),
SkColorSetARGB(255, 0, 0, 255), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, false /* flipped_texture_quad */,
true /* half_and_half */, this->front_quad_state_,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
this->render_pass_.get());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 255, 0),
SkColorSetARGB(255, 0, 0, 0), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, false /* flipped_texture_quad */,
true /* half_and_half */, this->back_quad_state_,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
this->render_pass_.get());
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f),
FILE_PATH_LITERAL(
"intersecting_non_flipped_blue_green_half_size_rectangles.png"));
}
TEST_P(IntersectingQuadPixelTest, FlippedTexturedQuads) {
this->SetupQuadStateAndRenderPass();
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 0, 0),
SkColorSetARGB(255, 0, 0, 255), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, true /* flipped_texture_quad */,
true /* half_and_half */, this->front_quad_state_,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
this->render_pass_.get());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 255, 0),
SkColorSetARGB(255, 0, 0, 0), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, true /* flipped_texture_quad */,
true /* half_and_half */, this->back_quad_state_,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
this->render_pass_.get());
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f),
FILE_PATH_LITERAL(
"intersecting_flipped_blue_green_half_size_rectangles.png"));
}
TEST_P(IntersectingQuadSoftwareTest, PictureQuads) {
bool needs_blending = true;
this->SetupQuadStateAndRenderPass();
gfx::Rect outer_rect(this->quad_rect_);
gfx::Rect inner_rect(this->quad_rect_.x() + (this->quad_rect_.width() / 4),
this->quad_rect_.y() + (this->quad_rect_.height() / 4),
this->quad_rect_.width() / 2,
this->quad_rect_.height() / 2);
cc::PaintFlags black_flags;
black_flags.setColor(SK_ColorBLACK);
cc::PaintFlags blue_flags;
blue_flags.setColor(SK_ColorBLUE);
cc::PaintFlags green_flags;
green_flags.setColor(SK_ColorGREEN);
std::unique_ptr<cc::FakeRecordingSource> blue_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(
this->quad_rect_.size());
blue_recording->add_draw_rect_with_flags(outer_rect, black_flags);
blue_recording->add_draw_rect_with_flags(inner_rect, blue_flags);
blue_recording->Rerecord();
scoped_refptr<cc::RasterSource> blue_raster_source =
blue_recording->CreateRasterSource();
auto* blue_quad =
this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_,
needs_blending, gfx::RectF(this->quad_rect_),
this->quad_rect_.size(), false, RGBA_8888, this->quad_rect_,
1.f, {}, blue_raster_source->GetDisplayItemList());
std::unique_ptr<cc::FakeRecordingSource> green_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(
this->quad_rect_.size());
green_recording->add_draw_rect_with_flags(outer_rect, green_flags);
green_recording->add_draw_rect_with_flags(inner_rect, black_flags);
green_recording->Rerecord();
scoped_refptr<cc::RasterSource> green_raster_source =
green_recording->CreateRasterSource();
auto* green_quad =
this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_,
needs_blending, gfx::RectF(this->quad_rect_),
this->quad_rect_.size(), false, RGBA_8888,
this->quad_rect_, 1.f, {},
green_raster_source->GetDisplayItemList());
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f),
FILE_PATH_LITERAL("intersecting_blue_green_squares.png"));
}
TEST_P(IntersectingQuadPixelTest, RenderPassQuads) {
this->SetupQuadStateAndRenderPass();
AggregatedRenderPassId child_pass_id1{2};
AggregatedRenderPassId child_pass_id2{3};
auto child_pass1 =
CreateTestRenderPass(child_pass_id1, this->quad_rect_, gfx::Transform());
SharedQuadState* child1_quad_state = CreateTestSharedQuadState(
gfx::Transform(), this->quad_rect_, child_pass1.get(), gfx::RRectF());
auto child_pass2 =
CreateTestRenderPass(child_pass_id2, this->quad_rect_, gfx::Transform());
SharedQuadState* child2_quad_state = CreateTestSharedQuadState(
gfx::Transform(), this->quad_rect_, child_pass2.get(), gfx::RRectF());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 0, 0),
SkColorSetARGB(255, 0, 0, 255), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, false /* flipped_texture_quad */,
false /* half_and_half */, child1_quad_state,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
child_pass1.get());
CreateTestTwoColoredTextureDrawQuad(
!is_software_renderer(), this->quad_rect_, SkColorSetARGB(255, 0, 255, 0),
SkColorSetARGB(255, 0, 0, 0), SK_ColorTRANSPARENT,
true /* premultiplied_alpha */, false /* flipped_texture_quad */,
false /* half_and_half */, child2_quad_state,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->shared_bitmap_manager_.get(), this->child_context_provider_,
child_pass2.get());
CreateTestRenderPassDrawQuad(this->front_quad_state_, this->quad_rect_,
child_pass_id1, this->render_pass_.get());
CreateTestRenderPassDrawQuad(this->back_quad_state_, this->quad_rect_,
child_pass_id2, this->render_pass_.get());
this->pass_list_.push_back(std::move(child_pass1));
this->pass_list_.push_back(std::move(child_pass2));
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f),
FILE_PATH_LITERAL("intersecting_blue_green_squares.png"));
}
TEST_P(IntersectingVideoQuadPixelTest, YUVVideoQuads) {
this->SetupQuadStateAndRenderPass();
gfx::Rect inner_rect(
((this->quad_rect_.x() + (this->quad_rect_.width() / 4)) & ~0xF),
((this->quad_rect_.y() + (this->quad_rect_.height() / 4)) & ~0xF),
(this->quad_rect_.width() / 2) & ~0xF,
(this->quad_rect_.height() / 2) & ~0xF);
CreateTestYUVVideoDrawQuad_TwoColor(
this->front_quad_state_, media::PIXEL_FORMAT_I420,
gfx::ColorSpace::CreateJpeg(), false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
this->quad_rect_.size(), this->quad_rect_, 0, 128, 128, inner_rect, 29,
255, 107, this->render_pass_.get(), this->video_resource_updater_.get(),
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
CreateTestYUVVideoDrawQuad_TwoColor(
this->back_quad_state_, media::PIXEL_FORMAT_I420,
gfx::ColorSpace::CreateJpeg(), false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
this->quad_rect_.size(), this->quad_rect_, 149, 43, 21, inner_rect, 0,
128, 128, this->render_pass_.get(), this->video_resource_updater2_.get(),
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelComparator(true, 0.50f, 0.f, 1.2f, 2, 0),
FILE_PATH_LITERAL("intersecting_blue_green_squares_video.png"));
}
TEST_P(IntersectingVideoQuadPixelTest, Y16VideoQuads) {
this->SetupQuadStateAndRenderPass();
gfx::Rect inner_rect(
((this->quad_rect_.x() + (this->quad_rect_.width() / 4)) & ~0xF),
((this->quad_rect_.y() + (this->quad_rect_.height() / 4)) & ~0xF),
(this->quad_rect_.width() / 2) & ~0xF,
(this->quad_rect_.height() / 2) & ~0xF);
CreateTestY16TextureDrawQuad_TwoColor(
this->front_quad_state_, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 18, 0,
this->render_pass_.get(), this->video_resource_updater_.get(),
this->quad_rect_, this->quad_rect_, inner_rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
CreateTestY16TextureDrawQuad_TwoColor(
this->back_quad_state_, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 0, 182,
this->render_pass_.get(), this->video_resource_updater2_.get(),
this->quad_rect_, this->quad_rect_, inner_rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
this->AppendBackgroundAndRunTest(
cc::FuzzyPixelOffByOneComparator(false),
FILE_PATH_LITERAL("intersecting_light_dark_squares_video.png"));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_P(GPURendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
false, // Premultiplied alpha.
shared_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_P(GPURendererPixelTest, NonPremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
texture_quad_state->opacity = 0.8f;
CreateTestTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
false, // Premultiplied alpha.
texture_quad_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
SharedQuadState* color_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
class VideoRendererPixelTestBase : public VizPixelTest {
public:
explicit VideoRendererPixelTestBase(RendererType type) : VizPixelTest(type) {}
protected:
// Include the protected member variables from the parent class.
using cc::PixelTest::child_context_provider_;
using cc::PixelTest::child_resource_provider_;
using cc::PixelTest::resource_provider_;
void CreateEdgeBleedPass(media::VideoPixelFormat format,
const gfx::ColorSpace& color_space,
AggregatedRenderPassList* pass_list) {
gfx::Rect rect(200, 200);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Scale the video up so that bilinear filtering kicks in to sample more
// than just nearest neighbor would.
gfx::Transform scale_by_2;
scale_by_2.Scale(2.f, 2.f);
gfx::Rect half_rect(100, 100);
SharedQuadState* shared_state = CreateTestSharedQuadState(
scale_by_2, half_rect, pass.get(), gfx::RRectF());
gfx::Size background_size(200, 200);
gfx::Rect green_rect(16, 20, 100, 100);
gfx::RectF tex_coord_rect(
static_cast<float>(green_rect.x()) / background_size.width(),
static_cast<float>(green_rect.y()) / background_size.height(),
static_cast<float>(green_rect.width()) / background_size.width(),
static_cast<float>(green_rect.height()) / background_size.height());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
// Create a video frame that has a non-green background rect, with a
// green sub-rectangle that should be the only thing displayed in
// the final image. Bleeding will appear on all four sides of the video
// if the tex coords are not clamped.
CreateTestYUVVideoDrawQuad_TwoColor(
shared_state, format, color_space, false, tex_coord_rect,
background_size, gfx::Rect(background_size), 128, 128, 128, green_rect,
149, 43, 21, pass.get(), video_resource_updater_.get(),
resource_provider_.get(), child_resource_provider_.get(),
child_context_provider_.get());
pass_list->push_back(std::move(pass));
}
void SetUp() override {
VizPixelTest::SetUp();
constexpr bool kUseStreamVideoDrawQuad = false;
constexpr bool kUseGpuMemoryBufferResources = false;
constexpr bool kUseR16Texture = false;
constexpr int kMaxResourceSize = 10000;
video_resource_updater_ = std::make_unique<media::VideoResourceUpdater>(
child_context_provider_.get(), nullptr, nullptr,
child_resource_provider_.get(), kUseStreamVideoDrawQuad,
kUseGpuMemoryBufferResources, kUseR16Texture, kMaxResourceSize);
}
void TearDown() override {
video_resource_updater_ = nullptr;
VizPixelTest::TearDown();
}
std::unique_ptr<media::VideoResourceUpdater> video_resource_updater_;
};
#if BUILDFLAG(ENABLE_GL_BACKEND_TESTS)
class VideoRendererPixelHiLoTest
: public VideoRendererPixelTestBase,
public testing::WithParamInterface<std::tuple<RendererType, bool>> {
public:
VideoRendererPixelHiLoTest()
: VideoRendererPixelTestBase(std::get<0>(GetParam())) {}
bool IsHighbit() const { return std::get<1>(GetParam()); }
};
INSTANTIATE_TEST_SUITE_P(
,
VideoRendererPixelHiLoTest,
testing::Combine(testing::Values(RendererType::kGL, RendererType::kSkiaGL),
testing::Bool()),
cc::PrintTupleToStringParamName());
TEST_P(VideoRendererPixelHiLoTest, SimpleYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_I420, gfx::ColorSpace::CreateREC601(),
false, IsHighbit(), gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelHiLoTest, ClippedYUVRect) {
gfx::Rect viewport(this->device_viewport_size_);
gfx::Rect draw_rect(this->device_viewport_size_.width() * 1.5,
this->device_viewport_size_.height() * 1.5);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, viewport);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport, pass.get(), gfx::RRectF());
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_I420, gfx::ColorSpace::CreateREC601(),
false, IsHighbit(), gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
this->video_resource_updater_.get(), draw_rect, viewport,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_clipped.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
#endif // #if BUILDFLAG(ENABLE_GL_BACKEND_TESTS)
class VideoRendererPixelTest
: public VideoRendererPixelTestBase,
public testing::WithParamInterface<RendererType> {
public:
VideoRendererPixelTest() : VideoRendererPixelTestBase(GetParam()) {}
};
INSTANTIATE_TEST_SUITE_P(,
VideoRendererPixelTest,
// TODO(crbug.com/1021566): Enable these tests for
// SkiaRenderer Dawn once video is supported.
testing::ValuesIn(GetGpuRendererTypesNoDawn()),
testing::PrintToStringParamName());
TEST_P(VideoRendererPixelTest, OffsetYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
// Intentionally sets frame format to I420 for testing coverage.
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_I420, gfx::ColorSpace::CreateREC601(),
false, false, gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_offset.png")),
cc::FuzzyPixelComparator(true, 100.0f, 1.0f, 1.0f, 1, 0)));
}
TEST_P(VideoRendererPixelTest, SimpleYUVRectBlack) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
// In MPEG color range YUV values of (15,128,128) should produce black.
CreateTestYUVVideoDrawQuad_Solid(
shared_state, media::PIXEL_FORMAT_I420, gfx::ColorSpace::CreateREC601(),
false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
// If we didn't get black out of the YUV values above, then we probably have a
// color range issue.
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("black.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelTest, SimpleYUVJRect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
CreateTestYUVVideoDrawQuad_Solid(
shared_state, media::PIXEL_FORMAT_I420, gfx::ColorSpace::CreateJpeg(),
false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelTest, SimpleNV12JRect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
CreateTestYUVVideoDrawQuad_NV12(
shared_state, gfx::ColorSpace::CreateJpeg(),
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
// Test that a YUV video doesn't bleed outside of its tex coords when the
// tex coord rect is only a partial subrectangle of the coded contents.
TEST_P(VideoRendererPixelTest, YUVEdgeBleed) {
AggregatedRenderPassList pass_list;
this->CreateEdgeBleedPass(media::PIXEL_FORMAT_I420,
gfx::ColorSpace::CreateJpeg(), &pass_list);
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelTest, YUVAEdgeBleed) {
AggregatedRenderPassList pass_list;
this->CreateEdgeBleedPass(media::PIXEL_FORMAT_I420A,
gfx::ColorSpace::CreateREC601(), &pass_list);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelTest, SimpleYUVJRectGrey) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
// Dark grey in JPEG color range (in MPEG, this is black).
CreateTestYUVVideoDrawQuad_Solid(
shared_state, media::PIXEL_FORMAT_I420, gfx::ColorSpace::CreateJpeg(),
false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("dark_grey.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelTest, SimpleYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_I420A, gfx::ColorSpace::CreateREC601(),
false, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_alpha.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoRendererPixelTest, FullyTransparentYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Set the output color space to match the input primaries and transfer.
this->display_color_spaces_ = kRec601DisplayColorSpaces;
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_I420A, gfx::ColorSpace::CreateREC601(),
true, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
this->video_resource_updater_.get(), rect, rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorBLACK, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("black.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(VideoRendererPixelTest, TwoColorY16Rect) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
gfx::Rect upper_rect(rect.x(), rect.y(), rect.width(), rect.height() / 2);
CreateTestY16TextureDrawQuad_TwoColor(
shared_state, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 68, 123, pass.get(),
this->video_resource_updater_.get(), rect, rect, upper_rect,
this->resource_provider_.get(), this->child_resource_provider_.get(),
this->child_context_provider_.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_filter_chain.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(RendererPixelTest, DISABLED_FastPassColorFilterAlpha) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
float matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateReferenceFilter(
sk_make_sp<cc::ColorFilterPaintFilter>(SkColorFilters::Matrix(matrix),
nullptr)));
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
child_pass->filters = filters;
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
auto* white = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(blank_state, viewport_rect, viewport_rect, SK_ColorWHITE,
false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
auto* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect,
child_pass_id, 0, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(pass_rect), false, 1.0f);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
FuzzyForSkiaOnlyPixelComparator(renderer_type())));
}
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(RendererPixelTest, DISABLED_FastPassSaturateFilter) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateSaturateFilter(0.5f));
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
child_pass->filters = filters;
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
auto* white = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(blank_state, viewport_rect, viewport_rect, SK_ColorWHITE,
false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
auto* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect,
child_pass_id, 0, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(pass_rect), false, 1.0f);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test blends slightly differently with the software renderer vs. the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
FuzzyForSkiaOnlyPixelComparator(renderer_type())));
}
TEST_P(RendererPixelTest, FastPassFilterChain) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateGrayscaleFilter(1.f));
filters.Append(cc::FilterOperation::CreateBrightnessFilter(0.5f));
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
child_pass->filters = filters;
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
auto* white = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(blank_state, viewport_rect, viewport_rect, SK_ColorWHITE,
false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
auto* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect,
child_pass_id, 0, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(pass_rect), false, 1.0f);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test blends slightly differently with the software renderer vs. the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_filter_chain.png")),
FuzzyForSkiaOnlyPixelComparator(renderer_type())));
}
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(RendererPixelTest, DISABLED_FastPassColorFilterAlphaTranslation) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
float matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = 0;
matrix[4] = 20.f / 255;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = 0;
matrix[9] = 200.f / 255;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = 0;
matrix[14] = 1.5f / 255;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateReferenceFilter(
sk_make_sp<cc::ColorFilterPaintFilter>(SkColorFilters::Matrix(matrix),
nullptr)));
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
child_pass->filters = filters;
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
auto* white = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(blank_state, viewport_rect, viewport_rect, SK_ColorWHITE,
false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
auto* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect,
child_pass_id, 0, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(pass_rect), false, 1.0f);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha_translate.png")),
FuzzyForSkiaOnlyPixelComparator(renderer_type())));
}
TEST_P(RendererPixelTest, EnlargedRenderPassTexture) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Size(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(RendererPixelTest, EnlargedRenderPassTextureWithAntiAliasing) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
gfx::Transform aa_transform;
aa_transform.Translate(0.5, 0.0);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
aa_transform, pass_rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
SharedQuadState* root_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get(), gfx::RRectF());
auto* background = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background->SetNew(root_shared_state, gfx::Rect(this->device_viewport_size_),
gfx::Rect(this->device_viewport_size_), SK_ColorWHITE,
false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Size(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_anti_aliasing.png")),
cc::FuzzyPixelComparator(true, 100.f, 0.f, 5.f, 7, 0)));
}
// This tests the case where we have a RenderPass with a mask, but the quad
// for the masked surface does not include the full surface texture.
TEST_P(RendererPixelTest, RenderPassAndMaskWithPartialQuad) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get(), gfx::RRectF());
AggregatedRenderPassId child_pass_id{2};
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get(), gfx::RRectF());
// The child render pass is just a green box.
static const SkColor kCSSGreen = 0xff008000;
auto* green = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(child_pass_shared_state, viewport_rect, viewport_rect,
kCSSGreen, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
cc::SkiaPaintCanvas canvas(bitmap);
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::kStroke_Style);
flags.setStrokeWidth(SkIntToScalar(4));
flags.setColor(SK_ColorWHITE);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rect = mask_rect;
while (!rect.IsEmpty()) {
rect.Inset(6, 6, 4, 4);
canvas.drawRect(
SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()),
flags);
rect.Inset(6, 6, 4, 4);
}
ResourceId mask_resource_id;
if (!is_software_renderer()) {
mask_resource_id = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
mask_rect.size(), RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
mask_resource_id =
this->AllocateAndFillSoftwareResource(mask_rect.size(), bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{mask_resource_id}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_mask_resource_id = resource_map[mask_resource_id];
// This AggregatedRenderPassDrawQuad does not include the full |viewport_rect|
// which is the size of the child render pass.
gfx::Rect sub_rect = gfx::Rect(50, 50, 200, 100);
EXPECT_NE(sub_rect.x(), child_pass->output_rect.x());
EXPECT_NE(sub_rect.y(), child_pass->output_rect.y());
EXPECT_NE(sub_rect.right(), child_pass->output_rect.right());
EXPECT_NE(sub_rect.bottom(), child_pass->output_rect.bottom());
// Set up a mask on the AggregatedRenderPassDrawQuad.
auto* mask_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
mask_quad->SetNew(
root_pass_shared_state, sub_rect, sub_rect, child_pass_id,
mapped_mask_resource_id,
gfx::ScaleRect(gfx::RectF(sub_rect), 2.f / mask_rect.width(),
2.f / mask_rect.height()), // mask_uv_rect
gfx::Size(mask_rect.size()), // mask_texture_size
gfx::Vector2dF(), // filters scale
gfx::PointF(), // filter origin
gfx::RectF(sub_rect), // tex_coord_rect
false, // force_anti_aliasing_off
1.0f); // backdrop_filter_quality
// White background behind the masked render pass.
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state, viewport_rect, viewport_rect,
SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("mask_bottom_right.png")),
cc::ExactPixelComparator(true)));
}
// This tests the case where we have a RenderPass with a mask, but the quad
// for the masked surface does not include the full surface texture.
TEST_P(RendererPixelTest, RenderPassAndMaskWithPartialQuad2) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get(), gfx::RRectF());
AggregatedRenderPassId child_pass_id{2};
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get(), gfx::RRectF());
// The child render pass is just a green box.
static const SkColor kCSSGreen = 0xff008000;
auto* green = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(child_pass_shared_state, viewport_rect, viewport_rect,
kCSSGreen, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
cc::SkiaPaintCanvas canvas(bitmap);
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::kStroke_Style);
flags.setStrokeWidth(SkIntToScalar(4));
flags.setColor(SK_ColorWHITE);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rect = mask_rect;
while (!rect.IsEmpty()) {
rect.Inset(6, 6, 4, 4);
canvas.drawRect(
SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()),
flags);
rect.Inset(6, 6, 4, 4);
}
ResourceId mask_resource_id;
if (!is_software_renderer()) {
mask_resource_id = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
mask_rect.size(), RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
mask_resource_id =
this->AllocateAndFillSoftwareResource(mask_rect.size(), bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{mask_resource_id}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_mask_resource_id = resource_map[mask_resource_id];
// This AggregatedRenderPassDrawQuad does not include the full |viewport_rect|
// which is the size of the child render pass.
gfx::Rect sub_rect = gfx::Rect(50, 20, 200, 60);
EXPECT_NE(sub_rect.x(), child_pass->output_rect.x());
EXPECT_NE(sub_rect.y(), child_pass->output_rect.y());
EXPECT_NE(sub_rect.right(), child_pass->output_rect.right());
EXPECT_NE(sub_rect.bottom(), child_pass->output_rect.bottom());
// Set up a mask on the AggregatedRenderPassDrawQuad.
auto* mask_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
mask_quad->SetNew(
root_pass_shared_state, sub_rect, sub_rect, child_pass_id,
mapped_mask_resource_id,
gfx::ScaleRect(gfx::RectF(sub_rect), 2.f / mask_rect.width(),
2.f / mask_rect.height()), // mask_uv_rect
gfx::Size(mask_rect.size()), // mask_texture_size
gfx::Vector2dF(), // filters scale
gfx::PointF(), // filter origin
gfx::RectF(sub_rect), // tex_coord_rect
false, // force_anti_aliasing_off
1.0f); // backdrop_filter_quality
// White background behind the masked render pass.
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state, viewport_rect, viewport_rect,
SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("mask_middle.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(RendererPixelTest, RenderPassAndMaskForRoundedCorner) {
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr int kInset = 20;
constexpr int kCornerRadius = 20;
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get(), gfx::RRectF());
AggregatedRenderPassId child_pass_id{2};
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get(), gfx::RRectF());
// The child render pass is just a blue box.
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(child_pass_shared_state, viewport_rect, viewport_rect,
SK_ColorBLUE, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
cc::SkiaPaintCanvas canvas(bitmap);
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::kFill_Style);
flags.setColor(SK_ColorWHITE);
flags.setAntiAlias(true);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rounded_corner_rect = mask_rect;
rounded_corner_rect.Inset(kInset, kInset);
SkRRect rounded_corner = SkRRect::MakeRectXY(
gfx::RectToSkRect(rounded_corner_rect), kCornerRadius, kCornerRadius);
canvas.drawRRect(rounded_corner, flags);
ResourceId mask_resource_id;
if (!is_software_renderer()) {
mask_resource_id = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
mask_rect.size(), RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
mask_resource_id =
this->AllocateAndFillSoftwareResource(mask_rect.size(), bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{mask_resource_id}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_mask_resource_id = resource_map[mask_resource_id];
// Set up a mask on the AggregatedRenderPassDrawQuad.
auto* mask_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
mask_quad->SetNew(
root_pass_shared_state, viewport_rect, viewport_rect, child_pass_id,
mapped_mask_resource_id,
gfx::ScaleRect(gfx::RectF(viewport_rect), 1.f / mask_rect.width(),
1.f / mask_rect.height()), // mask_uv_rect
gfx::Size(mask_rect.size()), // mask_texture_size
gfx::Vector2dF(), // filters scale
gfx::PointF(), // filter origin
gfx::RectF(viewport_rect), // tex_coord_rect
false, // force_anti_aliasing_off
1.0f); // backdrop_filter_quality
// White background behind the masked render pass.
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state, viewport_rect, viewport_rect,
SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// The rounded corners generated by masks should be very close to the rounded
// corners generated by the fragment shader approach. The percentage of pixel
// mismatch is around 0.52%.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_simple.png")),
cc::FuzzyPixelComparator(true, 0.6f, 0.f, 255.f, 255, 0)));
}
TEST_P(RendererPixelTest, RenderPassAndMaskForRoundedCornerMultiRadii) {
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr int kInset = 20;
const SkVector kCornerRadii[4] = {
SkVector::Make(5.0, 5.0),
SkVector::Make(15.0, 15.0),
SkVector::Make(25.0, 25.0),
SkVector::Make(35.0, 35.0),
};
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get(), gfx::RRectF());
AggregatedRenderPassId child_pass_id{2};
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get(), gfx::RRectF());
// The child render pass is half a blue box and other half yellow box.
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(child_pass_shared_state, blue_rect, blue_rect, SK_ColorBLUE,
false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(child_pass_shared_state, yellow_rect, yellow_rect,
SK_ColorYELLOW, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
cc::SkiaPaintCanvas canvas(bitmap);
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::kFill_Style);
flags.setColor(SK_ColorWHITE);
flags.setAntiAlias(true);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rounded_corner_rect = mask_rect;
rounded_corner_rect.Inset(kInset, kInset);
SkRRect rounded_corner =
SkRRect::MakeRect(gfx::RectToSkRect(rounded_corner_rect));
rounded_corner.setRectRadii(rounded_corner.rect(), kCornerRadii);
canvas.drawRRect(rounded_corner, flags);
ResourceId mask_resource_id;
if (!is_software_renderer()) {
mask_resource_id = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
mask_rect.size(), RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
mask_resource_id =
this->AllocateAndFillSoftwareResource(mask_rect.size(), bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{mask_resource_id}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_mask_resource_id = resource_map[mask_resource_id];
// Set up a mask on the AggregatedRenderPassDrawQuad.
auto* mask_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
mask_quad->SetNew(
root_pass_shared_state, viewport_rect, viewport_rect, child_pass_id,
mapped_mask_resource_id,
gfx::ScaleRect(gfx::RectF(viewport_rect), 1.f / mask_rect.width(),
1.f / mask_rect.height()), // mask_uv_rect
gfx::Size(mask_rect.size()), // mask_texture_size
gfx::Vector2dF(), // filters scale
gfx::PointF(), // filter origin
gfx::RectF(viewport_rect), // tex_coord_rect
false, // force_anti_aliasing_off
1.0f); // backdrop_filter_quality
// White background behind the masked render pass.
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state, viewport_rect, viewport_rect,
SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_multi_radii.png")),
cc::FuzzyPixelComparator(true, 0.6f, 0.f, 255.f, 255, 0)));
}
class RendererPixelTestWithBackdropFilter : public VizPixelTestWithParam {
protected:
void SetUpRenderPassList() {
gfx::Rect device_viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_id{1};
auto root_pass = CreateTestRootRenderPass(root_id, device_viewport_rect);
root_pass->has_transparent_background = false;
gfx::Transform identity_quad_to_target_transform;
AggregatedRenderPassId filter_pass_id{2};
gfx::Transform transform_to_root;
auto filter_pass = CreateTestRenderPass(
filter_pass_id, filter_pass_layer_rect_, transform_to_root);
filter_pass->backdrop_filters = this->backdrop_filters_;
filter_pass->backdrop_filter_bounds = this->backdrop_filter_bounds_;
// A non-visible quad in the filtering render pass.
{
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, filter_pass_layer_rect_,
filter_pass.get(), gfx::RRectF());
auto* color_quad =
filter_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, filter_pass_layer_rect_,
filter_pass_layer_rect_, SK_ColorTRANSPARENT, false);
}
ResourceId mapped_mask_resource_id = 0;
gfx::RectF mask_uv_rect;
gfx::Size mask_texture_size;
if (include_backdrop_mask_) {
// Make a mask.
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr int kInset = 20;
const SkVector kCornerRadii[4] = {
SkVector::Make(5.0, 5.0),
SkVector::Make(15.0, 15.0),
SkVector::Make(25.0, 25.0),
SkVector::Make(35.0, 35.0),
};
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
cc::SkiaPaintCanvas canvas(bitmap);
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::kFill_Style);
flags.setColor(SK_ColorWHITE);
flags.setAntiAlias(true);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rounded_corner_rect = mask_rect;
rounded_corner_rect.Inset(kInset, kInset);
SkRRect rounded_corner =
SkRRect::MakeRect(gfx::RectToSkRect(rounded_corner_rect));
rounded_corner.setRectRadii(rounded_corner.rect(), kCornerRadii);
canvas.drawRRect(rounded_corner, flags);
ResourceId mask_resource_id;
if (!is_software_renderer()) {
mask_resource_id = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
mask_rect.size(), RGBA_8888, gfx::ColorSpace(),
MakePixelSpan(bitmap));
} else {
mask_resource_id =
this->AllocateAndFillSoftwareResource(mask_rect.size(), bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{mask_resource_id}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
mapped_mask_resource_id = resource_map[mask_resource_id];
mask_uv_rect =
gfx::ScaleRect(gfx::RectF(viewport_rect), 1.f / mask_rect.width(),
1.f / mask_rect.height()), // mask_uv_rect
mask_texture_size = gfx::Size(mask_rect.size());
}
{
SharedQuadState* shared_state = CreateTestSharedQuadState(
filter_pass_to_target_transform_, filter_pass_layer_rect_,
filter_pass.get(), gfx::RRectF());
auto* filter_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
filter_pass_quad->SetNew(shared_state, filter_pass_layer_rect_,
filter_pass_layer_rect_, filter_pass_id,
mapped_mask_resource_id, mask_uv_rect,
mask_texture_size,
gfx::Vector2dF(1.0f, 1.0f), // filters_scale
gfx::PointF(), // filters_origin
gfx::RectF(), // tex_coord_rect
false, // force_anti_aliasing_off
1.0f); // backdrop_filter_quality
}
const int kColumnWidth = device_viewport_rect.width() / 3;
gfx::Rect left_rect = gfx::Rect(0, 0, kColumnWidth, 20);
for (int i = 0; left_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_quad_to_target_transform,
left_rect, root_pass.get(), gfx::RRectF());
auto* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, left_rect, left_rect, SK_ColorGREEN,
false);
left_rect += gfx::Vector2d(0, left_rect.height() + 1);
}
gfx::Rect middle_rect = gfx::Rect(kColumnWidth + 1, 0, kColumnWidth, 20);
for (int i = 0; middle_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, middle_rect, root_pass.get(),
gfx::RRectF());
auto* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, middle_rect, middle_rect, SK_ColorRED,
false);
middle_rect += gfx::Vector2d(0, middle_rect.height() + 1);
}
gfx::Rect right_rect =
gfx::Rect((kColumnWidth + 1) * 2, 0, kColumnWidth, 20);
for (int i = 0; right_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_quad_to_target_transform,
right_rect, root_pass.get(), gfx::RRectF());
auto* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, right_rect, right_rect, SK_ColorBLUE,
false);
right_rect += gfx::Vector2d(0, right_rect.height() + 1);
}
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, device_viewport_rect,
root_pass.get(), gfx::RRectF());
auto* background_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(shared_state, device_viewport_rect,
device_viewport_rect, SK_ColorWHITE, false);
pass_list_.push_back(std::move(filter_pass));
pass_list_.push_back(std::move(root_pass));
}
AggregatedRenderPassList pass_list_;
cc::FilterOperations backdrop_filters_;
base::Optional<gfx::RRectF> backdrop_filter_bounds_;
bool include_backdrop_mask_ = false;
gfx::Transform filter_pass_to_target_transform_;
gfx::Rect filter_pass_layer_rect_;
};
INSTANTIATE_TEST_SUITE_P(,
RendererPixelTestWithBackdropFilter,
testing::ValuesIn(GetRendererTypes()),
testing::PrintToStringParamName());
TEST_P(RendererPixelTestWithBackdropFilter, InvertFilter) {
this->backdrop_filters_.Append(cc::FilterOperation::CreateInvertFilter(1.f));
this->filter_pass_layer_rect_ = gfx::Rect(this->device_viewport_size_);
this->filter_pass_layer_rect_.Inset(12, 14, 16, 18);
this->backdrop_filter_bounds_ =
gfx::RRectF(gfx::RectF(this->filter_pass_layer_rect_));
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("backdrop_filter.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(RendererPixelTestWithBackdropFilter, InvertFilterWithMask) {
// TODO(989312): The mask on gl_renderer and software_renderer appears to be
// offset from the correct location.
if (is_gl_renderer() || is_software_renderer())
return;
this->backdrop_filters_.Append(cc::FilterOperation::CreateInvertFilter(1.f));
this->filter_pass_layer_rect_ = gfx::Rect(this->device_viewport_size_);
this->filter_pass_layer_rect_.Inset(12, 14, 16, 18);
this->backdrop_filter_bounds_ =
gfx::RRectF(gfx::RectF(this->filter_pass_layer_rect_));
this->include_backdrop_mask_ = true;
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("backdrop_filter_masked.png")),
cc::FuzzyPixelOffByOneComparator(false)));
}
class GLRendererPixelTestWithBackdropFilter : public VizPixelTest {
public:
GLRendererPixelTestWithBackdropFilter() : VizPixelTest(RendererType::kGL) {}
protected:
void SetUpRenderPassList() {
pass_list_.clear();
gfx::Rect device_viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_id{1};
auto root_pass = CreateTestRootRenderPass(root_id, device_viewport_rect);
root_pass->has_transparent_background = false;
gfx::Transform identity_quad_to_target_transform;
AggregatedRenderPassId filter_pass_id{2};
gfx::Transform transform_to_root;
auto filter_pass = CreateTestRenderPass(
filter_pass_id, filter_pass_layer_rect_, transform_to_root);
filter_pass->backdrop_filters = this->backdrop_filters_;
filter_pass->backdrop_filter_bounds = this->backdrop_filter_bounds_;
// A non-visible quad in the filtering render pass.
{
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, filter_pass_layer_rect_,
filter_pass.get(), gfx::RRectF());
auto* color_quad =
filter_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, filter_pass_layer_rect_,
filter_pass_layer_rect_, SK_ColorTRANSPARENT, false);
}
{
SharedQuadState* shared_state = CreateTestSharedQuadState(
filter_pass_to_target_transform_, filter_pass_layer_rect_,
filter_pass.get(), gfx::RRectF());
auto* filter_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
filter_pass_quad->SetAll(
shared_state, filter_pass_layer_rect_, filter_pass_layer_rect_,
/*needs_blending=*/true, filter_pass_id, 0, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1.0f, 1.0f), // filters_scale
gfx::PointF(), // filters_origin
gfx::RectF(), // tex_coord_rect
false, // force_anti_aliasing_off
backdrop_filter_quality_, // backdrop_filter_quality
intersects_damage_under_);
}
const int kGridWidth = device_viewport_rect.width() / 3;
const int kGridHeight = device_viewport_rect.height() / 3;
gfx::Rect left_rect =
gfx::Rect(kGridWidth / 2, kGridHeight, kGridWidth, kGridHeight);
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_quad_to_target_transform, left_rect,
root_pass.get(), gfx::RRectF());
auto* color_quad = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, left_rect, left_rect, SK_ColorGREEN,
false);
gfx::Rect right_rect =
gfx::Rect(kGridWidth * 3 / 2, kGridHeight, kGridWidth, kGridHeight);
shared_state =
CreateTestSharedQuadState(identity_quad_to_target_transform, right_rect,
root_pass.get(), gfx::RRectF());
color_quad = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, right_rect, right_rect, SK_ColorRED,
false);
shared_state = CreateTestSharedQuadState(identity_quad_to_target_transform,
device_viewport_rect,
root_pass.get(), gfx::RRectF());
auto* background_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(shared_state, device_viewport_rect,
device_viewport_rect, SK_ColorWHITE, false);
pass_list_.push_back(std::move(filter_pass));
pass_list_.push_back(std::move(root_pass));
}
AggregatedRenderPassList pass_list_;
cc::FilterOperations backdrop_filters_;
base::Optional<gfx::RRectF> backdrop_filter_bounds_;
float backdrop_filter_quality_ = 1.0f;
bool intersects_damage_under_ = true;
gfx::Transform filter_pass_to_target_transform_;
gfx::Rect filter_pass_layer_rect_;
};
TEST_F(GLRendererPixelTestWithBackdropFilter, FilterQuality) {
this->backdrop_filters_.Append(cc::FilterOperation::CreateBlurFilter(2.0f));
this->filter_pass_layer_rect_ = gfx::Rect(this->device_viewport_size_);
this->backdrop_filter_bounds_ =
gfx::RRectF(gfx::RectF(this->filter_pass_layer_rect_));
this->backdrop_filter_quality_ = 1.0f;
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("gl_backdrop_filter_1.png")),
cc::FuzzyPixelOffByOneComparator(true)));
if (this->context_provider()->ContextCapabilities().major_version < 3)
return;
this->backdrop_filter_quality_ = 0.33f;
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("gl_backdrop_filter_2.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_F(GLRendererPixelTestWithBackdropFilter, CachedResultOfBackdropFilter) {
this->backdrop_filters_.Append(cc::FilterOperation::CreateBlurFilter(2.0f));
this->filter_pass_layer_rect_ = gfx::Rect(this->device_viewport_size_);
this->backdrop_filter_bounds_ =
gfx::RRectF(gfx::RectF(this->filter_pass_layer_rect_));
// Set the flag to use cached backdrop filtered texture. This makes the
// GLRenderer cache backdrop filtered result.
this->intersects_damage_under_ = false;
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("gl_backdrop_filter_1.png")),
cc::FuzzyPixelOffByOneComparator(true)));
// Same render pass list makes the GLRenderer to skip backdrop filter
// calculation and use cached texture. This should correctly produce the
// same output image.
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("gl_backdrop_filter_1.png")),
cc::FuzzyPixelOffByOneComparator(true)));
// To prove the cached texture is used, change a quad on the root pass which
// is beneath the backdrop filter. The output image should still be the same
// as before.
this->SetUpRenderPassList();
DrawQuad* background_quad = *pass_list_.back()->quad_list.rbegin();
static_cast<SolidColorDrawQuad*>(background_quad)->color = SK_ColorYELLOW;
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("gl_backdrop_filter_1.png")),
cc::FuzzyPixelOffByOneComparator(true)));
// Set |intersects_damage_under_| to true to make GLRenderer re-run the
// backdrop filter calculation
this->intersects_damage_under_ = true;
this->SetUpRenderPassList();
background_quad = *pass_list_.back()->quad_list.rbegin();
static_cast<SolidColorDrawQuad*>(background_quad)->color = SK_ColorYELLOW;
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("gl_backdrop_filter_3.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
class ExternalStencilPixelTest : public VizPixelTestWithParam {
protected:
void ClearBackgroundToGreen() {
GLES2Interface* gl = this->output_surface_->context_provider()->ContextGL();
this->output_surface_->EnsureBackbuffer();
this->output_surface_->Reshape(this->device_viewport_size_, 1,
gfx::ColorSpace(),
gfx::BufferFormat::RGBA_8888, false);
gl->ClearColor(0.f, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
}
void PopulateStencilBuffer() {
// Set two quadrants of the stencil buffer to 1.
GLES2Interface* gl = this->output_surface_->context_provider()->ContextGL();
this->output_surface_->EnsureBackbuffer();
this->output_surface_->Reshape(this->device_viewport_size_, 1,
gfx::ColorSpace(),
gfx::BufferFormat::RGBA_8888, false);
gl->ClearStencil(0);
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->Enable(GL_SCISSOR_TEST);
gl->ClearStencil(1);
gl->Scissor(0, 0, this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2);
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->Scissor(this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height());
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->StencilFunc(GL_EQUAL, 1, 1);
}
};
// TODO(crbug.com/939442): Enable these tests for SkiaRenderer.
INSTANTIATE_TEST_SUITE_P(,
ExternalStencilPixelTest,
testing::Values(RendererType::kGL),
testing::PrintToStringParamName());
TEST_P(ExternalStencilPixelTest, StencilTestEnabled) {
this->ClearBackgroundToGreen();
this->PopulateStencilBuffer();
this->EnableExternalStencilTest();
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom left and top right corners by the external stencil.
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* blue = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
pass->has_transparent_background = false;
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(ExternalStencilPixelTest, StencilTestDisabled) {
this->PopulateStencilBuffer();
// Draw a green quad that covers the entire device viewport. The stencil
// buffer should be ignored.
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* green = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(ExternalStencilPixelTest, RenderSurfacesIgnoreStencil) {
// The stencil test should apply only to the final render pass.
this->ClearBackgroundToGreen();
this->PopulateStencilBuffer();
this->EnableExternalStencilTest();
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
root_pass->has_transparent_background = false;
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height());
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::ExactPixelComparator(true)));
}
// Software renderer does not support anti-aliased edges.
TEST_P(GPURendererPixelTest, AntiAliasing) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
gfx::Transform red_quad_to_target_transform;
red_quad_to_target_transform.Rotate(10);
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
red_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false);
gfx::Transform yellow_quad_to_target_transform;
yellow_quad_to_target_transform.Rotate(5);
SharedQuadState* yellow_shared_state = CreateTestSharedQuadState(
yellow_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* yellow = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false);
gfx::Transform blue_quad_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* blue = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(
this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing_.png"))
.InsertBeforeExtensionASCII(this->renderer_str()),
cc::FuzzyPixelOffByOneComparator(true)));
}
// Software renderer does not support anti-aliased edges.
TEST_P(GPURendererPixelTest, AntiAliasingPerspective) {
gfx::Rect rect(this->device_viewport_size_);
auto pass = CreateTestRootRenderPass(AggregatedRenderPassId{1}, rect);
gfx::Rect red_rect(0, 0, 180, 500);
gfx::Transform red_quad_to_target_transform(
1.0f, 2.4520f, 10.6206f, 19.0f, 0.0f, 0.3528f, 5.9737f, 9.5f, 0.0f,
-0.2250f, -0.9744f, 0.0f, 0.0f, 0.0225f, 0.0974f, 1.0f);
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
red_quad_to_target_transform, red_rect, pass.get(), gfx::RRectF());
auto* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, red_rect, red_rect, SK_ColorRED, false);
gfx::Rect green_rect(19, 7, 180, 10);
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
gfx::Transform(), green_rect, pass.get(), gfx::RRectF());
auto* green = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, green_rect, green_rect, SK_ColorGREEN,
false);
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* blue = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing_perspective_.png"))
.InsertBeforeExtensionASCII(this->renderer_str()),
cc::FuzzyPixelOffByOneComparator(true)));
}
// This test tests that anti-aliasing works for axis aligned quads.
// Anti-aliasing is only supported in the gl and skia renderers.
TEST_P(GPURendererPixelTest, AxisAligned) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, rect, transform_to_root);
CreateTestAxisAlignedQuads(rect, SK_ColorRED, SK_ColorYELLOW, false, false,
pass.get());
gfx::Transform blue_quad_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* blue = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("axis_aligned.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
// This test tests that forcing anti-aliasing off works as expected for
// solid color draw quads.
// Anti-aliasing is only supported in the gl and skia renderers.
TEST_P(GPURendererPixelTest, SolidColorDrawQuadForceAntiAliasingOff) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, rect, transform_to_root);
pass->has_transparent_background = false;
gfx::Transform hole_quad_to_target_transform;
hole_quad_to_target_transform.Translate(50, 50);
hole_quad_to_target_transform.Scale(0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* hole_shared_state = CreateTestSharedQuadState(
hole_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* hole = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
hole->SetAll(hole_shared_state, rect, rect, false, SK_ColorTRANSPARENT, true);
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* green = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")),
cc::ExactPixelComparator(/*discard_alpha=*/true)));
}
// This test tests that forcing anti-aliasing off works as expected for
// render pass draw quads.
// Anti-aliasing is only supported in the gl and skia renderers.
TEST_P(GPURendererPixelTest, RenderPassDrawQuadForceAntiAliasingOff) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
gfx::Transform transform_to_root;
auto root_pass = CreateTestRenderPass(root_pass_id, rect, transform_to_root);
AggregatedRenderPassId child_pass_id{2};
gfx::Transform child_pass_transform;
auto child_pass =
CreateTestRenderPass(child_pass_id, rect, child_pass_transform);
gfx::Transform quad_to_target_transform;
SharedQuadState* hole_shared_state = CreateTestSharedQuadState(
quad_to_target_transform, rect, child_pass.get(), gfx::RRectF());
SolidColorDrawQuad* hole =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
hole->SetAll(hole_shared_state, rect, rect, false, SK_ColorTRANSPARENT,
false);
bool needs_blending = false;
bool force_anti_aliasing_off = true;
float backdrop_filter_quality = 1.0f;
bool intersects_damage_under = true;
gfx::Transform hole_pass_to_target_transform;
hole_pass_to_target_transform.Translate(50, 50);
hole_pass_to_target_transform.Scale(0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
hole_pass_to_target_transform, rect, root_pass.get(), gfx::RRectF());
AggregatedRenderPassDrawQuad* pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
pass_quad->SetAll(pass_shared_state, rect, rect, needs_blending,
child_pass_id, 0, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(), gfx::PointF(), gfx::RectF(rect),
force_anti_aliasing_off, backdrop_filter_quality,
intersects_damage_under);
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, rect, root_pass.get(), gfx::RRectF());
SolidColorDrawQuad* green =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")),
cc::ExactPixelComparator(/*discard_alpha=*/true)));
}
// This test tests that forcing anti-aliasing off works as expected for
// tile draw quads.
// Anti-aliasing is only supported in the gl and skia renderers.
TEST_P(GPURendererPixelTest, TileDrawQuadForceAntiAliasingOff) {
gfx::Rect rect(this->device_viewport_size_);
SkBitmap bitmap;
bitmap.allocN32Pixels(32, 32);
SkCanvas canvas(bitmap, SkSurfaceProps{});
canvas.clear(SK_ColorTRANSPARENT);
gfx::Size tile_size(32, 32);
ResourceId resource;
if (!is_software_renderer()) {
resource = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
tile_size, RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
resource = this->AllocateAndFillSoftwareResource(tile_size, bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, rect, transform_to_root);
pass->has_transparent_background = false;
bool contents_premultiplied = true;
bool needs_blending = false;
bool nearest_neighbor = true;
bool force_anti_aliasing_off = true;
gfx::Transform hole_quad_to_target_transform;
hole_quad_to_target_transform.Translate(50, 50);
hole_quad_to_target_transform.Scale(0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* hole_shared_state = CreateTestSharedQuadState(
hole_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
TileDrawQuad* hole = pass->CreateAndAppendDrawQuad<TileDrawQuad>();
hole->SetNew(hole_shared_state, rect, rect, needs_blending, mapped_resource,
gfx::RectF(gfx::Rect(tile_size)), tile_size,
contents_premultiplied, nearest_neighbor,
force_anti_aliasing_off);
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")),
cc::ExactPixelComparator(/*discard_alpha=*/true)));
}
// This test tests that forcing anti-aliasing off works as expected while
// blending is still enabled.
// Anti-aliasing is only supported in the gl and skia renderers.
TEST_P(GPURendererPixelTest, BlendingWithoutAntiAliasing) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, rect, transform_to_root);
pass->has_transparent_background = false;
CreateTestAxisAlignedQuads(rect, 0x800000FF, 0x8000FF00, true, true,
pass.get());
SharedQuadState* background_quad_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
auto* background_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(background_quad_state, rect, rect, SK_ColorBLACK,
false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("translucent_quads_no_aa.png")),
cc::ExactPixelComparator(/*discard_alpha=*/true)));
}
// Trilinear filtering is only supported in the gl renderer.
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(GPURendererPixelTest, TrilinearFiltering) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
root_pass->has_transparent_background = false;
AggregatedRenderPassId child_pass_id{2};
gfx::Transform transform_to_root;
gfx::Rect child_pass_rect(
ScaleToCeiledSize(this->device_viewport_size_, 4.0f));
bool generate_mipmap = true;
auto child_pass = std::make_unique<AggregatedRenderPass>();
child_pass->SetAll(
child_pass_id, child_pass_rect, child_pass_rect, transform_to_root,
cc::FilterOperations(), cc::FilterOperations(), gfx::RRectF(),
gfx::ContentColorUsage::kSRGB, false, false, false, generate_mipmap);
gfx::Rect red_rect(child_pass_rect);
// Small enough red rect that linear filtering will miss it but large enough
// that it makes a meaningful contribution when using trilinear filtering.
red_rect.ClampToCenteredSize(gfx::Size(2, child_pass_rect.height()));
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
gfx::Transform(), red_rect, child_pass.get(), gfx::RRectF());
auto* red = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, red_rect, red_rect, SK_ColorRED, false);
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
gfx::Transform(), child_pass_rect, child_pass.get(), gfx::RRectF());
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, child_pass_rect, child_pass_rect,
SK_ColorBLUE, false);
gfx::Transform child_to_root_transform(SkMatrix::MakeRectToRect(
RectToSkRect(child_pass_rect), RectToSkRect(viewport_rect),
SkMatrix::kFill_ScaleToFit));
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
child_to_root_transform, child_pass_rect, root_pass.get(), gfx::RRectF());
auto* child_pass_quad =
root_pass->CreateAndAppendDrawQuad<AggregatedRenderPassDrawQuad>();
child_pass_quad->SetNew(child_pass_shared_state, child_pass_rect,
child_pass_rect, child_pass_id, 0, gfx::RectF(),
gfx::Size(), gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(child_pass_rect), false, 1.0f);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("trilinear_filtering.png")),
cc::ExactPixelComparator(true)));
}
class SoftwareRendererPixelTest : public VizPixelTest {
public:
SoftwareRendererPixelTest() : VizPixelTest(RendererType::kSoftware) {}
};
TEST_F(SoftwareRendererPixelTest, PictureDrawQuadIdentityScale) {
gfx::Rect viewport(this->device_viewport_size_);
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
// One clipped blue quad in the lower right corner. Outside the clip
// is red, which should not appear.
gfx::Rect blue_rect(gfx::Size(100, 100));
gfx::Rect blue_clip_rect(gfx::Point(50, 50), gfx::Size(50, 50));
std::unique_ptr<cc::FakeRecordingSource> blue_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(blue_rect.size());
cc::PaintFlags red_flags;
red_flags.setColor(SK_ColorRED);
blue_recording->add_draw_rect_with_flags(blue_rect, red_flags);
cc::PaintFlags blue_flags;
blue_flags.setColor(SK_ColorBLUE);
blue_recording->add_draw_rect_with_flags(blue_clip_rect, blue_flags);
blue_recording->Rerecord();
scoped_refptr<cc::RasterSource> blue_raster_source =
blue_recording->CreateRasterSource();
gfx::Vector2d offset(viewport.bottom_right() - blue_rect.bottom_right());
bool needs_blending = true;
gfx::Transform blue_quad_to_target_transform;
blue_quad_to_target_transform.Translate(offset.x(), offset.y());
gfx::Rect blue_target_clip_rect = cc::MathUtil::MapEnclosingClippedRect(
blue_quad_to_target_transform, blue_clip_rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadStateClipped(blue_quad_to_target_transform, blue_rect,
blue_target_clip_rect, pass.get());
auto* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state,
viewport, // Intentionally bigger than clip.
viewport, needs_blending, gfx::RectF(viewport),
viewport.size(), nearest_neighbor, texture_format, viewport,
1.f, {}, blue_raster_source->GetDisplayItemList());
// One viewport-filling green quad.
std::unique_ptr<cc::FakeRecordingSource> green_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags green_flags;
green_flags.setColor(SK_ColorGREEN);
green_recording->add_draw_rect_with_flags(viewport, green_flags);
green_recording->Rerecord();
scoped_refptr<cc::RasterSource> green_raster_source =
green_recording->CreateRasterSource();
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
auto* green_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(green_shared_state, viewport, viewport, needs_blending,
gfx::RectF(0.f, 0.f, 1.f, 1.f), viewport.size(),
nearest_neighbor, texture_format, viewport, 1.f, {},
green_raster_source->GetDisplayItemList());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
cc::ExactPixelComparator(true)));
}
// Not WithSkiaGPUBackend since that path currently requires tiles for opacity.
TEST_F(SoftwareRendererPixelTest, PictureDrawQuadOpacity) {
gfx::Rect viewport(this->device_viewport_size_);
bool needs_blending = true;
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
// One viewport-filling 0.5-opacity green quad.
std::unique_ptr<cc::FakeRecordingSource> green_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags green_flags;
green_flags.setColor(SK_ColorGREEN);
green_recording->add_draw_rect_with_flags(viewport, green_flags);
green_recording->Rerecord();
scoped_refptr<cc::RasterSource> green_raster_source =
green_recording->CreateRasterSource();
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
green_shared_state->opacity = 0.5f;
auto* green_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(green_shared_state, viewport, viewport, needs_blending,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, {},
green_raster_source->GetDisplayItemList());
// One viewport-filling white quad.
std::unique_ptr<cc::FakeRecordingSource> white_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags white_flags;
white_flags.setColor(SK_ColorWHITE);
white_recording->add_draw_rect_with_flags(viewport, white_flags);
white_recording->Rerecord();
scoped_refptr<cc::RasterSource> white_raster_source =
white_recording->CreateRasterSource();
gfx::Transform white_quad_to_target_transform;
SharedQuadState* white_shared_state = CreateTestSharedQuadState(
white_quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
auto* white_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
white_quad->SetNew(white_shared_state, viewport, viewport, needs_blending,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, {},
white_raster_source->GetDisplayItemList());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_F(SoftwareRendererPixelTest, PictureDrawQuadOpacityWithAlpha) {
gfx::Rect viewport(this->device_viewport_size_);
bool needs_blending = true;
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
// One viewport-filling 0.5-opacity transparent quad.
std::unique_ptr<cc::FakeRecordingSource> transparent_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags transparent_flags;
transparent_flags.setColor(SK_ColorTRANSPARENT);
transparent_recording->add_draw_rect_with_flags(viewport, transparent_flags);
transparent_recording->Rerecord();
scoped_refptr<cc::RasterSource> transparent_raster_source =
transparent_recording->CreateRasterSource();
gfx::Transform transparent_quad_to_target_transform;
SharedQuadState* transparent_shared_state =
CreateTestSharedQuadState(transparent_quad_to_target_transform, viewport,
pass.get(), gfx::RRectF());
transparent_shared_state->opacity = 0.5f;
auto* transparent_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
transparent_quad->SetNew(
transparent_shared_state, viewport, viewport, needs_blending,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor, texture_format,
viewport, 1.f, {}, transparent_raster_source->GetDisplayItemList());
// One viewport-filling white quad.
std::unique_ptr<cc::FakeRecordingSource> white_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags white_flags;
white_flags.setColor(SK_ColorWHITE);
white_recording->add_draw_rect_with_flags(viewport, white_flags);
white_recording->Rerecord();
scoped_refptr<cc::RasterSource> white_raster_source =
white_recording->CreateRasterSource();
gfx::Transform white_quad_to_target_transform;
SharedQuadState* white_shared_state = CreateTestSharedQuadState(
white_quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
auto* white_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
white_quad->SetNew(white_shared_state, viewport, viewport, needs_blending,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, {},
white_raster_source->GetDisplayItemList());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("white.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
void draw_point_color(SkCanvas* canvas, SkScalar x, SkScalar y, SkColor color) {
SkPaint paint;
paint.setColor(color);
canvas->drawPoint(x, y, paint);
}
// If we disable image filtering, then a 2x2 bitmap should appear as four
// huge sharp squares.
TEST_F(SoftwareRendererPixelTest, PictureDrawQuadDisableImageFiltering) {
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool needs_blending = true;
bool nearest_neighbor = false;
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(2, 2);
ASSERT_NE(surface, nullptr);
SkCanvas* canvas = surface->getCanvas();
draw_point_color(canvas, 0, 0, SK_ColorGREEN);
draw_point_color(canvas, 0, 1, SK_ColorBLUE);
draw_point_color(canvas, 1, 0, SK_ColorBLUE);
draw_point_color(canvas, 1, 1, SK_ColorGREEN);
std::unique_ptr<cc::FakeRecordingSource> recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags flags;
flags.setFilterQuality(kLow_SkFilterQuality);
recording->add_draw_image_with_flags(surface->makeImageSnapshot(),
gfx::Point(), flags);
recording->Rerecord();
scoped_refptr<cc::RasterSource> raster_source =
recording->CreateRasterSource();
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
auto* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
quad->SetNew(shared_state, viewport, viewport, needs_blending,
gfx::RectF(0, 0, 2, 2), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, {},
raster_source->GetDisplayItemList());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
this->disable_picture_quad_image_filtering_ = true;
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| on the
// PictureDrawQuad.
TEST_F(SoftwareRendererPixelTest, PictureDrawQuadNearestNeighbor) {
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool needs_blending = true;
bool nearest_neighbor = true;
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(2, 2);
ASSERT_NE(surface, nullptr);
SkCanvas* canvas = surface->getCanvas();
draw_point_color(canvas, 0, 0, SK_ColorGREEN);
draw_point_color(canvas, 0, 1, SK_ColorBLUE);
draw_point_color(canvas, 1, 0, SK_ColorBLUE);
draw_point_color(canvas, 1, 1, SK_ColorGREEN);
std::unique_ptr<cc::FakeRecordingSource> recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags flags;
flags.setFilterQuality(kLow_SkFilterQuality);
recording->add_draw_image_with_flags(surface->makeImageSnapshot(),
gfx::Point(), flags);
recording->Rerecord();
scoped_refptr<cc::RasterSource> raster_source =
recording->CreateRasterSource();
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
auto* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
quad->SetNew(shared_state, viewport, viewport, needs_blending,
gfx::RectF(0, 0, 2, 2), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, {},
raster_source->GetDisplayItemList());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| on the
// TileDrawQuad.
TEST_P(RendererPixelTest, TileDrawQuadNearestNeighbor) {
constexpr bool contents_premultiplied = true;
constexpr bool needs_blending = true;
constexpr bool nearest_neighbor = true;
constexpr bool force_anti_aliasing_off = false;
constexpr ResourceFormat resource_format = RGBA_8888;
gfx::Rect viewport(this->device_viewport_size_);
SkColorType ct = ResourceFormatToClosestSkColorType(!is_software_renderer(),
resource_format);
SkImageInfo info = SkImageInfo::Make(2, 2, ct, kPremul_SkAlphaType);
SkBitmap bitmap;
bitmap.allocPixels(info);
SkCanvas canvas(bitmap, SkSurfaceProps{});
draw_point_color(&canvas, 0, 0, SK_ColorGREEN);
draw_point_color(&canvas, 0, 1, SK_ColorBLUE);
draw_point_color(&canvas, 1, 0, SK_ColorBLUE);
draw_point_color(&canvas, 1, 1, SK_ColorGREEN);
gfx::Size tile_size(2, 2);
ResourceId resource;
if (!is_software_renderer()) {
resource = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
tile_size, RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
resource = this->AllocateAndFillSoftwareResource(tile_size, bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
auto* quad = pass->CreateAndAppendDrawQuad<TileDrawQuad>();
quad->SetNew(shared_state, viewport, viewport, needs_blending,
mapped_resource, gfx::RectF(gfx::Rect(tile_size)), tile_size,
contents_premultiplied, nearest_neighbor,
force_anti_aliasing_off);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| to true on the
// TextureDrawQuad.
TEST_F(SoftwareRendererPixelTest, TextureDrawQuadNearestNeighbor) {
gfx::Rect viewport(this->device_viewport_size_);
bool needs_blending = true;
bool nearest_neighbor = true;
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
SkCanvas canvas(bitmap, SkSurfaceProps{});
draw_point_color(&canvas, 0, 0, SK_ColorGREEN);
draw_point_color(&canvas, 0, 1, SK_ColorBLUE);
draw_point_color(&canvas, 1, 0, SK_ColorBLUE);
draw_point_color(&canvas, 1, 1, SK_ColorGREEN);
gfx::Size tile_size(2, 2);
ResourceId resource =
this->AllocateAndFillSoftwareResource(tile_size, bitmap);
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
auto* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, viewport, viewport, needs_blending,
mapped_resource, false, gfx::PointF(0, 0), gfx::PointF(1, 1),
SK_ColorBLACK, vertex_opacity, false, nearest_neighbor,
/*secure_output_only=*/false, gfx::ProtectedVideoType::kClear);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)));
}
// This ensures filtering is enabled by setting |nearest_neighbor| to false on
// the TextureDrawQuad.
TEST_F(SoftwareRendererPixelTest, TextureDrawQuadLinear) {
gfx::Rect viewport(this->device_viewport_size_);
bool needs_blending = true;
bool nearest_neighbor = false;
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkCanvas canvas(bitmap, SkSurfaceProps{});
draw_point_color(&canvas, 0, 0, SK_ColorGREEN);
draw_point_color(&canvas, 0, 1, SK_ColorBLUE);
draw_point_color(&canvas, 1, 0, SK_ColorBLUE);
draw_point_color(&canvas, 1, 1, SK_ColorGREEN);
}
gfx::Size tile_size(2, 2);
ResourceId resource =
this->AllocateAndFillSoftwareResource(tile_size, bitmap);
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport, pass.get(), gfx::RRectF());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
auto* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, viewport, viewport, needs_blending,
mapped_resource, false, gfx::PointF(0, 0), gfx::PointF(1, 1),
SK_ColorBLACK, vertex_opacity, false, nearest_neighbor,
/*secure_output_only=*/false, gfx::ProtectedVideoType::kClear);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
// Allow for a small amount of error as the blending alogrithm used by Skia is
// affected by the offset in the expanded rect.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers_linear.png")),
cc::FuzzyPixelComparator(false, 100.f, 0.f, 16.f, 16.f, 0.f)));
}
TEST_F(SoftwareRendererPixelTest, PictureDrawQuadNonIdentityScale) {
gfx::Rect viewport(this->device_viewport_size_);
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
bool needs_blending = true;
bool nearest_neighbor = false;
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
// As scaling up the blue checkerboards will cause sampling on the GPU,
// a few extra "cleanup rects" need to be added to clobber the blending
// to make the output image more clean. This will also test subrects
// of the layer.
gfx::Transform green_quad_to_target_transform;
gfx::Rect green_rect1(gfx::Point(80, 0), gfx::Size(20, 100));
gfx::Rect green_rect2(gfx::Point(0, 80), gfx::Size(100, 20));
std::unique_ptr<cc::FakeRecordingSource> green_recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
cc::PaintFlags red_flags;
red_flags.setColor(SK_ColorRED);
green_recording->add_draw_rect_with_flags(viewport, red_flags);
cc::PaintFlags green_flags;
green_flags.setColor(SK_ColorGREEN);
green_recording->add_draw_rect_with_flags(green_rect1, green_flags);
green_recording->add_draw_rect_with_flags(green_rect2, green_flags);
green_recording->Rerecord();
scoped_refptr<cc::RasterSource> green_raster_source =
green_recording->CreateRasterSource();
SharedQuadState* top_right_green_shared_quad_state =
CreateTestSharedQuadState(green_quad_to_target_transform, viewport,
pass.get(), gfx::RRectF());
auto* green_quad1 = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad1->SetNew(
top_right_green_shared_quad_state, green_rect1, green_rect1,
needs_blending, gfx::RectF(gfx::SizeF(green_rect1.size())),
green_rect1.size(), nearest_neighbor, texture_format, green_rect1, 1.f,
{}, green_raster_source->GetDisplayItemList());
auto* green_quad2 = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad2->SetNew(
top_right_green_shared_quad_state, green_rect2, green_rect2,
needs_blending, gfx::RectF(gfx::SizeF(green_rect2.size())),
green_rect2.size(), nearest_neighbor, texture_format, green_rect2, 1.f,
{}, green_raster_source->GetDisplayItemList());
// Add a green clipped checkerboard in the bottom right to help test
// interleaving picture quad content and solid color content.
gfx::Rect bottom_right_rect(
gfx::Point(viewport.width() / 2, viewport.height() / 2),
gfx::Size(viewport.width() / 2, viewport.height() / 2));
SharedQuadState* bottom_right_green_shared_state =
CreateTestSharedQuadStateClipped(green_quad_to_target_transform, viewport,
bottom_right_rect, pass.get());
auto* bottom_right_color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
bottom_right_color_quad->SetNew(bottom_right_green_shared_state, viewport,
viewport, SK_ColorGREEN, false);
// Add two blue checkerboards taking up the bottom left and top right,
// but use content scales as content rects to make this happen.
// The content is at a 4x content scale.
gfx::Rect layer_rect(gfx::Size(20, 30));
float contents_scale = 4.f;
// Two rects that touch at their corners, arbitrarily placed in the layer.
gfx::RectF blue_layer_rect1(gfx::PointF(5.5f, 9.0f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF blue_layer_rect2(gfx::PointF(8.0f, 6.5f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF union_layer_rect = blue_layer_rect1;
union_layer_rect.Union(blue_layer_rect2);
// Because scaling up will cause sampling outside the rects, add one extra
// pixel of buffer at the final content scale.
float inset = -1.f / contents_scale;
blue_layer_rect1.Inset(inset, inset, inset, inset);
blue_layer_rect2.Inset(inset, inset, inset, inset);
std::unique_ptr<cc::FakeRecordingSource> recording =
cc::FakeRecordingSource::CreateFilledRecordingSource(layer_rect.size());
cc::Region outside(layer_rect);
outside.Subtract(gfx::ToEnclosingRect(union_layer_rect));
for (gfx::Rect rect : outside) {
recording->add_draw_rect_with_flags(rect, red_flags);
}
cc::PaintFlags blue_flags;
blue_flags.setColor(SK_ColorBLUE);
recording->add_draw_rectf_with_flags(blue_layer_rect1, blue_flags);
recording->add_draw_rectf_with_flags(blue_layer_rect2, blue_flags);
recording->Rerecord();
scoped_refptr<cc::RasterSource> raster_source =
recording->CreateRasterSource();
gfx::Rect content_union_rect(
gfx::ToEnclosingRect(gfx::ScaleRect(union_layer_rect, contents_scale)));
// At a scale of 4x the rectangles with a width of 2.5 will take up 10 pixels,
// so scale an additional 10x to make them 100x100.
gfx::Transform quad_to_target_transform;
quad_to_target_transform.Scale(10.0, 10.0);
gfx::Rect quad_content_rect(gfx::Size(20, 20));
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
quad_to_target_transform, quad_content_rect, pass.get(), gfx::RRectF());
auto* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state, quad_content_rect, quad_content_rect,
needs_blending, gfx::RectF(quad_content_rect),
content_union_rect.size(), nearest_neighbor, texture_format,
content_union_rect, contents_scale, {},
raster_source->GetDisplayItemList());
// Fill left half of viewport with green.
gfx::Transform half_green_quad_to_target_transform;
gfx::Rect half_green_rect(gfx::Size(viewport.width() / 2, viewport.height()));
SharedQuadState* half_green_shared_state =
CreateTestSharedQuadState(half_green_quad_to_target_transform,
half_green_rect, pass.get(), gfx::RRectF());
auto* half_color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
half_color_quad->SetNew(half_green_shared_state, half_green_rect,
half_green_rect, SK_ColorGREEN, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
cc::ExactPixelComparator(true)));
}
class RendererPixelTestWithFlippedOutputSurface : public VizPixelTestWithParam {
protected:
gfx::SurfaceOrigin GetSurfaceOrigin() const override {
return gfx::SurfaceOrigin::kTopLeft;
}
};
INSTANTIATE_TEST_SUITE_P(,
RendererPixelTestWithFlippedOutputSurface,
testing::ValuesIn(GetGpuRendererTypes()),
testing::PrintToStringParamName());
TEST_P(RendererPixelTestWithFlippedOutputSurface, ExplicitFlipTest) {
// This draws a blue rect above a yellow rect with an inverted output surface.
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// Note: RunPixelTest() will issue a CopyOutputRequest on the root pass. The
// implementation should realize the output surface is flipped, and return a
// right-side up result regardless (i.e., NOT blue_yellow_flipped.png).
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(RendererPixelTestWithFlippedOutputSurface, CheckChildPassUnflipped) {
// This draws a blue rect above a yellow rect with an inverted output surface.
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// Check that the child pass remains unflipped.
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list, pass_list.front().get(),
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(GPURendererPixelTest, CheckReadbackSubset) {
gfx::Rect viewport_rect(this->device_viewport_size_);
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
auto child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get(), gfx::RRectF());
// Draw a green quad full-size with a blue quad in the lower-right corner.
gfx::Rect blue_rect(this->device_viewport_size_.width() * 3 / 4,
this->device_viewport_size_.height() * 3 / 4,
this->device_viewport_size_.width() * 3 / 4,
this->device_viewport_size_.height() * 3 / 4);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect green_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height());
auto* green = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(shared_state, green_rect, green_rect, SK_ColorGREEN, false);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// Check that the child pass remains unflipped.
gfx::Rect capture_rect(this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2);
EXPECT_TRUE(this->RunPixelTestWithReadbackTargetAndArea(
&pass_list, pass_list.front().get(),
base::FilePath(FILE_PATH_LITERAL("green_small_with_blue_corner.png")),
cc::ExactPixelComparator(true), &capture_rect));
}
TEST_P(GPURendererPixelTest, TextureQuadBatching) {
// This test verifies that multiple texture quads using the same resource
// get drawn correctly. It implicitly is trying to test that the
// GLRenderer does the right thing with its draw quad cache.
gfx::Rect rect(this->device_viewport_size_);
bool needs_blending = false;
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
// Make a mask.
gfx::Rect mask_rect = rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
SkCanvas canvas(bitmap, SkSurfaceProps{});
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setColor(SK_ColorGREEN);
canvas.clear(SK_ColorWHITE);
gfx::Rect inset_rect = rect;
while (!inset_rect.IsEmpty()) {
inset_rect.Inset(6, 6, 4, 4);
canvas.drawRect(SkRect::MakeXYWH(inset_rect.x(), inset_rect.y(),
inset_rect.width(), inset_rect.height()),
paint);
inset_rect.Inset(6, 6, 4, 4);
}
ResourceId resource = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
mask_rect.size(), RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
// Arbitrary dividing lengths to divide up the resource into 16 quads.
int widths[] = {
0, 60, 50, 40,
};
int heights[] = {
0, 10, 80, 50,
};
size_t num_quads = 4;
for (size_t i = 0; i < num_quads; ++i) {
int x_start = widths[i];
int x_end = i == num_quads - 1 ? rect.width() : widths[i + 1];
DCHECK_LE(x_end, rect.width());
for (size_t j = 0; j < num_quads; ++j) {
int y_start = heights[j];
int y_end = j == num_quads - 1 ? rect.height() : heights[j + 1];
DCHECK_LE(y_end, rect.height());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
gfx::Rect layer_rect(x_start, y_start, x_end - x_start, y_end - y_start);
gfx::RectF uv_rect = gfx::ScaleRect(
gfx::RectF(layer_rect), 1.f / rect.width(), 1.f / rect.height());
auto* texture_quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
texture_quad->SetNew(
shared_state, layer_rect, layer_rect, needs_blending, mapped_resource,
true, uv_rect.origin(), uv_rect.bottom_right(), SK_ColorWHITE,
vertex_opacity, false, false, /*secure_output_only=*/false,
gfx::ProtectedVideoType::kClear);
}
}
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("spiral.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
TEST_P(GPURendererPixelTest, TileQuadClamping) {
gfx::Rect viewport(this->device_viewport_size_);
bool contents_premultiplied = true;
bool needs_blending = true;
bool nearest_neighbor = false;
bool use_aa = false;
gfx::Size layer_size(4, 4);
gfx::Size tile_size(20, 20);
gfx::Rect quad_rect(layer_size);
gfx::RectF tex_coord_rect(quad_rect);
// tile sized bitmap, with valid contents green and contents outside the
// layer rect red.
SkBitmap bitmap;
bitmap.allocN32Pixels(tile_size.width(), tile_size.height());
SkCanvas canvas(bitmap, SkSurfaceProps{});
SkPaint red;
red.setColor(SK_ColorRED);
canvas.drawRect(SkRect::MakeWH(tile_size.width(), tile_size.height()), red);
SkPaint green;
green.setColor(SK_ColorGREEN);
canvas.drawRect(SkRect::MakeWH(layer_size.width(), layer_size.height()),
green);
ResourceId resource;
if (!is_software_renderer()) {
resource = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
tile_size, RGBA_8888, gfx::ColorSpace(), MakePixelSpan(bitmap));
} else {
resource = this->AllocateAndFillSoftwareResource(tile_size, bitmap);
}
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, viewport, transform_to_root);
// Green quad that should not show any red pixels from outside the
// tex coord rect.
gfx::Transform transform;
transform.Scale(40, 40);
SharedQuadState* quad_shared = CreateTestSharedQuadState(
transform, gfx::Rect(layer_size), pass.get(), gfx::RRectF());
auto* quad = pass->CreateAndAppendDrawQuad<TileDrawQuad>();
quad->SetNew(quad_shared, gfx::Rect(layer_size), gfx::Rect(layer_size),
needs_blending, mapped_resource, tex_coord_rect, tile_size,
contents_premultiplied, nearest_neighbor, use_aa);
// Green background.
SharedQuadState* background_shared = CreateTestSharedQuadState(
gfx::Transform(), viewport, pass.get(), gfx::RRectF());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(background_shared, viewport, viewport, SK_ColorGREEN,
false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::ExactPixelComparator(true)));
}
TEST_P(RendererPixelTest, RoundedCornerSimpleSolidDrawQuad) {
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr int kInset = 20;
constexpr int kCornerRadius = 20;
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
gfx::Transform quad_to_target_transform;
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height());
gfx::Rect red_rect = blue_rect;
blue_rect.Inset(kInset, kInset);
gfx::RRectF rounded_corner_rrect(gfx::RectF(blue_rect), kCornerRadius);
SharedQuadState* shared_state_rounded =
CreateTestSharedQuadState(quad_to_target_transform, viewport_rect,
root_pass.get(), rounded_corner_rrect);
auto* blue = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state_rounded, blue_rect, blue_rect, SK_ColorBLUE, false);
SharedQuadState* shared_state_normal = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, root_pass.get(), gfx::RRectF());
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(shared_state_normal, red_rect, red_rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(root_pass));
if (is_gl_renderer()) {
// GL Renderer should have an exact match as that is the reference point.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_simple.png")),
cc::ExactPixelComparator(true)));
} else {
// Software/skia renderer uses skia rrect to create rounded corner clip.
// This results in a different corner path due to a different anti aliasing
// approach than the fragment shader in gl renderer.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_simple.png")),
cc::FuzzyPixelComparator(true, 0.55f, 0.f, 255.f, 255, 0)));
}
}
TEST_P(GPURendererPixelTest, RoundedCornerSimpleTextureDrawQuad) {
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr int kInset = 20;
constexpr int kCornerRadius = 20;
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
gfx::Transform quad_to_target_transform;
gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height());
gfx::Rect red_rect = blue_rect;
blue_rect.Inset(kInset, kInset);
gfx::RRectF rounded_corner_rrect(gfx::RectF(blue_rect), kCornerRadius);
SharedQuadState* shared_state_rounded =
CreateTestSharedQuadState(quad_to_target_transform, viewport_rect,
root_pass.get(), rounded_corner_rrect);
const uint8_t colors[] = {0, 0, 255, 255, 0, 0, 255, 255,
0, 0, 255, 255, 0, 0, 255, 255};
ResourceId resource = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
gfx::Size(2, 2), RGBA_8888, gfx::ColorSpace(), colors);
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
bool needs_blending = true;
const gfx::PointF uv_top_left(0.0f, 0.0f);
const gfx::PointF uv_bottom_right(1.0f, 1.0f);
const bool flipped = false;
const bool nearest_neighbor = false;
auto* blue = root_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
blue->SetNew(shared_state_rounded, blue_rect, blue_rect, needs_blending,
mapped_resource, true, uv_top_left, uv_bottom_right,
SK_ColorBLACK, vertex_opacity, flipped, nearest_neighbor,
/*secure_output_only=*/false, gfx::ProtectedVideoType::kClear);
SharedQuadState* shared_state_normal = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, root_pass.get(), gfx::RRectF());
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(shared_state_normal, red_rect, red_rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(root_pass));
if (is_gl_renderer()) {
// GL Renderer should have an exact match as that is the reference point.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_simple.png")),
cc::ExactPixelComparator(true)));
} else {
// SkiaRenderer uses skia rrect to create rounded corner clip. This results
// in a different corner path due to a different anti aliasing approach than
// the fragment shader in gl renderer.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_simple.png")),
cc::FuzzyPixelComparator(true, 0.6f, 0.f, 255.f, 255, 0)));
}
}
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(RendererPixelTest, DISABLED_RoundedCornerOnRenderPass) {
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr int kInset = 20;
constexpr int kCornerRadius = 20;
constexpr int kBlueCornerRadius = 10;
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
AggregatedRenderPassId child_pass_id{2};
gfx::Rect pass_rect(this->device_viewport_size_);
pass_rect.Inset(kInset, kInset);
gfx::Rect child_pass_local_rect = gfx::Rect(pass_rect.size());
gfx::Transform transform_to_root;
transform_to_root.Translate(pass_rect.OffsetFromOrigin());
auto child_pass = CreateTestRenderPass(child_pass_id, child_pass_local_rect,
transform_to_root);
gfx::Rect blue_rect = child_pass_local_rect;
gfx::Vector2dF blue_offset_from_target(-30, 40);
gfx::RRectF blue_rrect(gfx::RectF(blue_rect), kBlueCornerRadius);
blue_rrect.Offset(blue_offset_from_target);
gfx::Transform quad_to_target_transform;
quad_to_target_transform.Translate(blue_offset_from_target);
SharedQuadState* shared_state_with_rrect =
CreateTestSharedQuadState(quad_to_target_transform, child_pass_local_rect,
child_pass.get(), blue_rrect);
auto* blue = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state_with_rrect, blue_rect, blue_rect, SK_ColorBLUE,
false);
SharedQuadState* shared_state_without_rrect = CreateTestSharedQuadState(
gfx::Transform(), child_pass_local_rect, child_pass.get(), gfx::RRectF());
gfx::Rect yellow_rect = child_pass_local_rect;
yellow_rect.Offset(30, -60);
auto* yellow = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state_without_rrect, yellow_rect, yellow_rect,
SK_ColorYELLOW, false);
gfx::Rect white_rect = child_pass_local_rect;
auto* white = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(shared_state_without_rrect, white_rect, white_rect,
SK_ColorWHITE, false);
gfx::RRectF rounded_corner_bounds(gfx::RectF(pass_rect), kCornerRadius);
SharedQuadState* pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), rounded_corner_bounds);
CreateTestRenderPassDrawQuad(pass_shared_state, pass_rect, child_pass_id,
root_pass.get());
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
base::FilePath path(FILE_PATH_LITERAL("rounded_corner_render_pass_.png"));
path = path.InsertBeforeExtensionASCII(this->renderer_str());
EXPECT_TRUE(this->RunPixelTest(&pass_list, path,
cc::FuzzyPixelOffByOneComparator(true)));
}
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(RendererPixelTest, DISABLED_RoundedCornerMultiRadii) {
gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr gfx::RoundedCornersF kCornerRadii(5, 15, 25, 35);
constexpr int kInset = 20;
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
gfx::Rect pass_rect(this->device_viewport_size_);
pass_rect.Inset(kInset, kInset);
gfx::RRectF rounded_corner_bounds(gfx::RectF(pass_rect), kCornerRadii);
gfx::Rect blue_rect = pass_rect;
blue_rect.set_height(blue_rect.height() / 2);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state_normal =
CreateTestSharedQuadState(quad_to_target_transform, pass_rect,
root_pass.get(), rounded_corner_bounds);
auto* blue = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state_normal, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect = blue_rect;
yellow_rect.Offset(0, blue_rect.height());
auto* yellow = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state_normal, yellow_rect, yellow_rect, SK_ColorYELLOW,
false);
SharedQuadState* sqs_white = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, root_pass.get(), gfx::RRectF());
gfx::Rect white_rect = gfx::Rect(this->device_viewport_size_);
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(sqs_white, white_rect, white_rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(root_pass));
if (is_gl_renderer()) {
// GL Renderer should have an exact match as that is the reference point.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_multi_radii.png")),
cc::ExactPixelComparator(true)));
} else {
// Software/skia renderer uses skia rrect to create rounded corner clip.
// This results in a different corner path due to a different anti aliasing
// approach than the fragment shader in gl renderer.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_multi_radii.png")),
cc::FuzzyPixelComparator(true, 0.55f, 0.f, 255.f, 255, 0)));
}
}
// TODO(https://crbug.com/1044841): Flaky, especially on Linux/TSAN and Fuchsia.
TEST_P(RendererPixelTest, DISABLED_RoundedCornerMultipleQads) {
const gfx::Rect viewport_rect(this->device_viewport_size_);
constexpr gfx::RoundedCornersF kCornerRadiiUL(5, 0, 0, 0);
constexpr gfx::RoundedCornersF kCornerRadiiUR(0, 15, 0, 0);
constexpr gfx::RoundedCornersF kCornerRadiiLR(0, 0, 25, 0);
constexpr gfx::RoundedCornersF kCornerRadiiLL(0, 0, 0, 35);
constexpr int kInset = 20;
AggregatedRenderPassId root_pass_id{1};
auto root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect);
gfx::Rect pass_rect(this->device_viewport_size_);
pass_rect.Inset(kInset, kInset);
gfx::RRectF rounded_corner_bounds_ul(gfx::RectF(pass_rect), kCornerRadiiUL);
gfx::RRectF rounded_corner_bounds_ur(gfx::RectF(pass_rect), kCornerRadiiUR);
gfx::RRectF rounded_corner_bounds_lr(gfx::RectF(pass_rect), kCornerRadiiLR);
gfx::RRectF rounded_corner_bounds_ll(gfx::RectF(pass_rect), kCornerRadiiLL);
gfx::Rect ul_rect = pass_rect;
ul_rect.set_height(ul_rect.height() / 2);
ul_rect.set_width(ul_rect.width() / 2);
gfx::Rect ur_rect = pass_rect;
ur_rect.set_x(ul_rect.right());
ur_rect.set_width(pass_rect.right() - ur_rect.x());
ur_rect.set_height(ul_rect.height());
gfx::Rect lr_rect = pass_rect;
lr_rect.set_y(ur_rect.bottom());
lr_rect.set_x(ur_rect.x());
lr_rect.set_width(ur_rect.width());
lr_rect.set_height(pass_rect.bottom() - lr_rect.y());
gfx::Rect ll_rect = pass_rect;
ll_rect.set_y(lr_rect.y());
ll_rect.set_width(ul_rect.width());
ll_rect.set_height(lr_rect.height());
SharedQuadState* shared_state_normal_ul = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), rounded_corner_bounds_ul);
SharedQuadState* shared_state_normal_ur = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), rounded_corner_bounds_ur);
SharedQuadState* shared_state_normal_lr = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), rounded_corner_bounds_lr);
SharedQuadState* shared_state_normal_ll = CreateTestSharedQuadState(
gfx::Transform(), pass_rect, root_pass.get(), rounded_corner_bounds_ll);
auto* ul = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
auto* ur = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
auto* lr = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
auto* ll = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
ul->SetNew(shared_state_normal_ul, ul_rect, ul_rect, SK_ColorRED, false);
ur->SetNew(shared_state_normal_ur, ur_rect, ur_rect, SK_ColorGREEN, false);
lr->SetNew(shared_state_normal_lr, lr_rect, lr_rect, SK_ColorBLUE, false);
ll->SetNew(shared_state_normal_ll, ll_rect, ll_rect, SK_ColorYELLOW, false);
SharedQuadState* sqs_white = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get(), gfx::RRectF());
gfx::Rect white_rect = gfx::Rect(this->device_viewport_size_);
auto* white = root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(sqs_white, white_rect, white_rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(root_pass));
// GL Renderer should have an exact match as that is the reference point.
// Software/skia renderer use skia rrect to create rounded corner clip.
// This results in a different corner path due to a different anti aliasing
// approach than the fragment shader in gl renderer.
std::unique_ptr<cc::PixelComparator> comparator;
comparator.reset(
is_gl_renderer()
? static_cast<cc::PixelComparator*>(
new cc::ExactPixelComparator(true))
: static_cast<cc::PixelComparator*>(
new cc::FuzzyPixelComparator(true, 0.55f, 0.f, 255.f, 255, 0)));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("rounded_corner_multi_quad.png")),
*comparator));
}
class RendererPixelTestWithOverdrawFeedback : public VizPixelTestWithParam {
protected:
void SetUp() override {
this->debug_settings_.show_overdraw_feedback = true;
VizPixelTestWithParam::SetUp();
}
};
TEST_P(RendererPixelTestWithOverdrawFeedback, TranslucentRectangles) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
gfx::Transform transform_to_root;
auto pass = CreateTestRenderPass(id, rect, transform_to_root);
CreateTestAxisAlignedQuads(rect, 0x10444444, 0x10CCCCCC, true, false,
pass.get());
gfx::Transform bg_quad_to_target_transform;
SharedQuadState* bg_shared_state = CreateTestSharedQuadState(
bg_quad_to_target_transform, rect, pass.get(), gfx::RRectF());
auto* bg = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
bg->SetNew(bg_shared_state, rect, rect, SK_ColorBLACK, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
if (is_gl_renderer()) {
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("translucent_rectangles.png")),
cc::ExactPixelComparator(true)));
} else {
// TODO(xing.xu): investigate why overdraw feedback has small difference
// (http://crbug.com/909971)
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("skia_translucent_rectangles.png")),
cc::FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)));
}
}
INSTANTIATE_TEST_SUITE_P(,
RendererPixelTestWithOverdrawFeedback,
testing::ValuesIn(GetGpuRendererTypes()),
testing::PrintToStringParamName());
using PrimaryID = gfx::ColorSpace::PrimaryID;
using TransferID = gfx::ColorSpace::TransferID;
class ColorTransformPixelTest
: public VizPixelTest,
public testing::WithParamInterface<
std::tuple<RendererType, gfx::ColorSpace, gfx::ColorSpace, bool>> {
public:
ColorTransformPixelTest() : VizPixelTest(std::get<0>(GetParam())) {
// Note that this size of 17 is not random -- it is chosen to match the
// size of LUTs that are created. If we did not match the LUT size exactly,
// then the error for LUT based transforms is much larger.
this->device_viewport_size_ = gfx::Size(17, 5);
this->src_color_space_ = std::get<1>(GetParam());
this->dst_color_space_ = std::get<2>(GetParam());
if (!this->src_color_space_.IsValid()) {
this->src_color_space_ =
gfx::ICCProfileForTestingNoAnalyticTrFn().GetColorSpace();
}
if (!this->dst_color_space_.IsValid()) {
this->dst_color_space_ =
gfx::ICCProfileForTestingNoAnalyticTrFn().GetColorSpace();
}
this->display_color_spaces_ =
gfx::DisplayColorSpaces(this->dst_color_space_);
this->premultiplied_alpha_ = std::get<3>(GetParam());
}
void Basic() {
// Skip piecewise transfer functions because SkColorSpace (needed for
// CopyOutputResult::AsSkBitmap) doesn't support them..
if ((src_color_space_.GetTransferID() == TransferID::PIECEWISE_HDR ||
dst_color_space_.GetTransferID() == TransferID::PIECEWISE_HDR)) {
LOG(ERROR) << "Skipping piecewise HDR function";
return;
}
gfx::Rect rect(this->device_viewport_size_);
std::vector<uint8_t> input_colors(4 * rect.width() * rect.height(), 0);
std::vector<SkColor> expected_output_colors(rect.width() * rect.height());
// Set the input data to be:
// Row 0: Gradient of red from 0 to 255
// Row 1: Gradient of green from 0 to 255
// Row 2: Gradient of blue from 0 to 255
// Row 3: Gradient of grey from 0 to 255
// Row 4: Gradient of alpha from 0 to 255 with mixed colors.
for (int x = 0; x < rect.width(); ++x) {
int gradient_value = (x * 255) / (rect.width() - 1);
for (int y = 0; y < rect.height(); ++y) {
uint8_t* pixel = &input_colors[4 * (x + rect.width() * y)];
pixel[3] = 255;
if (y < 3) {
pixel[y] = gradient_value;
} else if (y == 3) {
pixel[0] = pixel[1] = pixel[2] = gradient_value;
} else {
if (this->premultiplied_alpha_) {
pixel[x % 3] = gradient_value;
pixel[3] = gradient_value;
} else {
pixel[x % 3] = 0xFF;
pixel[3] = gradient_value;
}
}
}
}
std::unique_ptr<gfx::ColorTransform> transform =
gfx::ColorTransform::NewColorTransform(
this->src_color_space_, this->dst_color_space_,
gfx::ColorTransform::Intent::INTENT_PERCEPTUAL);
for (size_t i = 0; i < expected_output_colors.size(); ++i) {
gfx::ColorTransform::TriStim color;
color.set_x(input_colors[4 * i + 0] / 255.f);
color.set_y(input_colors[4 * i + 1] / 255.f);
color.set_z(input_colors[4 * i + 2] / 255.f);
float alpha = input_colors[4 * i + 3] / 255.f;
if (this->premultiplied_alpha_ && alpha > 0.0) {
color.Scale(1.0f / alpha);
}
transform->Transform(&color, 1);
color.Scale(alpha);
color.set_x(base::ClampToRange(color.x(), 0.0f, 1.0f));
color.set_y(base::ClampToRange(color.y(), 0.0f, 1.0f));
color.set_z(base::ClampToRange(color.z(), 0.0f, 1.0f));
expected_output_colors[i] =
SkColorSetARGB(255, static_cast<size_t>(255.f * color.x() + 0.5f),
static_cast<size_t>(255.f * color.y() + 0.5f),
static_cast<size_t>(255.f * color.z() + 0.5f));
}
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect);
// Append a quad to execute the transform.
{
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
ResourceId resource = CreateGpuResource(
this->child_context_provider_, this->child_resource_provider_.get(),
rect.size(), RGBA_8888, this->src_color_space_, input_colors);
// Return the mapped resource id.
std::unordered_map<ResourceId, ResourceId> resource_map =
cc::SendResourceAndGetChildToParentMap(
{resource}, this->resource_provider_.get(),
this->child_resource_provider_.get(),
this->child_context_provider_.get());
ResourceId mapped_resource = resource_map[resource];
bool needs_blending = true;
const gfx::PointF uv_top_left(0.0f, 0.0f);
const gfx::PointF uv_bottom_right(1.0f, 1.0f);
const bool flipped = false;
const bool nearest_neighbor = false;
auto* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
quad->SetNew(shared_state, rect, rect, needs_blending, mapped_resource,
this->premultiplied_alpha_, uv_top_left, uv_bottom_right,
SK_ColorBLACK, vertex_opacity, flipped, nearest_neighbor,
/*secure_output_only=*/false,
gfx::ProtectedVideoType::kClear);
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorBLACK, false);
}
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
// Allow a difference of 2 bytes in comparison for shader-based transforms,
// and 4 bytes for LUT-based transforms (determined empirically).
cc::FuzzyPixelComparator comparator(false, 100.f, 0.f, 2.f, 2, 0);
EXPECT_TRUE(
this->RunPixelTest(&pass_list, &expected_output_colors, comparator))
<< " src:" << src_color_space_ << ", dst:" << dst_color_space_;
}
gfx::ColorSpace src_color_space_;
gfx::ColorSpace dst_color_space_;
bool premultiplied_alpha_ = false;
};
TEST_P(ColorTransformPixelTest, Basic) {
Basic();
}
gfx::ColorSpace src_color_spaces[] = {
// This will be replaced by an ICC-based space (which can't be initialized
// here).
gfx::ColorSpace(),
gfx::ColorSpace(PrimaryID::BT709, TransferID::BT709),
gfx::ColorSpace(PrimaryID::BT709, TransferID::GAMMA28),
gfx::ColorSpace(PrimaryID::BT709, TransferID::SMPTE240M),
gfx::ColorSpace(PrimaryID::BT709, TransferID::LINEAR),
gfx::ColorSpace(PrimaryID::BT709, TransferID::IEC61966_2_1),
gfx::ColorSpace(PrimaryID::BT709, TransferID::SMPTEST428_1),
gfx::ColorSpace(PrimaryID::BT709, TransferID::IEC61966_2_1_HDR),
gfx::ColorSpace(PrimaryID::BT709, TransferID::LINEAR_HDR),
// Piecewise HDR transfer functions skipped with SkiaRenderer.
gfx::ColorSpace::CreatePiecewiseHDR(PrimaryID::BT709, 0.5, 1.5),
gfx::ColorSpace::CreateHDR10(50.f),
gfx::ColorSpace::CreateHDR10(250.f),
};
gfx::ColorSpace dst_color_spaces[] = {
// This will be replaced by an ICC-based space (which can't be initialized
// here).
gfx::ColorSpace(),
gfx::ColorSpace(PrimaryID::BT709, TransferID::BT709),
gfx::ColorSpace(PrimaryID::BT709, TransferID::GAMMA28),
gfx::ColorSpace(PrimaryID::BT709, TransferID::SMPTE240M),
gfx::ColorSpace(PrimaryID::BT709, TransferID::LINEAR),
gfx::ColorSpace(PrimaryID::BT709, TransferID::IEC61966_2_1),
gfx::ColorSpace(PrimaryID::BT709, TransferID::IEC61966_2_1_HDR),
gfx::ColorSpace(PrimaryID::BT709, TransferID::LINEAR_HDR),
// Piecewise HDR transfer functions are skipped with SkiaRenderer.
gfx::ColorSpace::CreatePiecewiseHDR(PrimaryID::BT709, 0.25, 2.5),
};
gfx::ColorSpace intermediate_color_spaces[] = {
gfx::ColorSpace(PrimaryID::XYZ_D50, TransferID::LINEAR),
gfx::ColorSpace(PrimaryID::XYZ_D50, TransferID::IEC61966_2_1_HDR),
};
INSTANTIATE_TEST_SUITE_P(
FromColorSpace,
ColorTransformPixelTest,
testing::Combine(testing::ValuesIn(GetGpuRendererTypesNoDawn()),
testing::ValuesIn(src_color_spaces),
testing::ValuesIn(intermediate_color_spaces),
testing::Bool()));
INSTANTIATE_TEST_SUITE_P(
ToColorSpace,
ColorTransformPixelTest,
testing::Combine(testing::ValuesIn(GetGpuRendererTypesNoDawn()),
testing::ValuesIn(intermediate_color_spaces),
testing::ValuesIn(dst_color_spaces),
testing::Bool()));
class DelegatedInkTest : public VizPixelTestWithParam,
public DelegatedInkPointPixelTestHelper {
public:
void SetUp() override {
// Partial swap must be enabled or else the test will pass even if the
// delegated ink trail damage rect is wrong, because the whole frame is
// always redrawn otherwise.
renderer_settings_.partial_swap_enabled = true;
VizPixelTestWithParam::SetUp();
EXPECT_TRUE(VizPixelTestWithParam::renderer_->use_partial_swap());
SetRendererAndCreateInkRenderer(VizPixelTestWithParam::renderer_.get());
}
std::unique_ptr<AggregatedRenderPass> CreateTestRootRenderPass(
AggregatedRenderPassId id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect) {
auto pass = std::make_unique<AggregatedRenderPass>();
const gfx::Transform transform_to_root_target;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass;
}
bool DrawAndTestTrail(base::FilePath::StringPieceType file) {
gfx::Rect rect(this->device_viewport_size_);
// Minimize the root render pass damage rect so that it has to be expanded
// by the delegated ink trail damage rect to confirm that it is the right
// size to remove old trails and add new ones.
gfx::Rect damage_rect(0, 0, 1, 1);
AggregatedRenderPassId id{1};
std::unique_ptr<AggregatedRenderPass> pass =
CreateTestRootRenderPass(id, rect, damage_rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
return this->RunPixelTest(&pass_list, base::FilePath(file),
cc::FuzzyPixelOffByOneComparator(true));
}
};
INSTANTIATE_TEST_SUITE_P(,
DelegatedInkTest,
testing::ValuesIn(GetRendererTypesSkiaOnly()),
testing::PrintToStringParamName());
// Draw a single trail and erase it, making sure that no bits of trail are left
// behind.
TEST_P(DelegatedInkTest, DrawOneTrailAndErase) {
// First provide the metadata required to draw the trail, numbers arbitrary.
CreateAndSendMetadata(gfx::PointF(10, 10), 3.5f, SK_ColorBLACK,
gfx::RectF(0, 0, 175, 172));
// Then provide some points for the trail to draw. Numbers chosen arbitrarily
// after the first point, which must match the metadata. This will predict no
// points, so a trail made of 3 points will be drawn.
CreateAndSendPointFromMetadata();
CreateAndSendPointFromLastPoint(gfx::PointF(75, 62));
CreateAndSendPointFromLastPoint(gfx::PointF(124, 45));
// Confirm that the trail was drawn.
EXPECT_TRUE(
DrawAndTestTrail(FILE_PATH_LITERAL("delegated_ink_one_trail.png")));
// The metadata should have been cleared after drawing, so confirm that there
// is no trail after another draw.
EXPECT_TRUE(DrawAndTestTrail(FILE_PATH_LITERAL("white.png")));
}
// Confirm that drawing a second trail completely removes the first trail.
TEST_P(DelegatedInkTest, DrawTwoTrailsAndErase) {
// TODO(crbug.com/1021566): Enable this test for SkiaRenderer Dawn.
if (renderer_type() == RendererType::kSkiaDawn)
return;
// First provide the metadata required to draw the trail, numbers arbitrary.
CreateAndSendMetadata(gfx::PointF(140, 48), 8.2f, SK_ColorMAGENTA,
gfx::RectF(0, 0, 200, 200));
// Then provide some points for the trail to draw. Numbers chosen arbitrarily
// after the first point, which must match the metadata. No points will be
// predicted, so a trail made of 2 points will be drawn.
CreateAndSendPointFromMetadata();
CreateAndSendPointFromLastPoint(gfx::PointF(115, 85));
// Confirm that the trail was drawn correctly.
EXPECT_TRUE(DrawAndTestTrail(
FILE_PATH_LITERAL("delegated_ink_two_trails_first.png")));
// Now provide new metadata and points to draw a new trail. Just use the last
// point draw above as the starting point for the new trail. One point will
// be predicted, so a trail consisting of 4 points will be drawn.
CreateAndSendMetadataFromLastPoint();
CreateAndSendPointFromLastPoint(gfx::PointF(134, 100));
CreateAndSendPointFromLastPoint(gfx::PointF(150, 81.44f));
// Confirm the first trail is gone and only the second remains.
EXPECT_TRUE(DrawAndTestTrail(
FILE_PATH_LITERAL("delegated_ink_two_trails_second.png")));
// Confirm all trails are gone.
EXPECT_TRUE(DrawAndTestTrail(FILE_PATH_LITERAL("white.png")));
}
// Confirm that the trail can't be drawn beyond the presentation area.
TEST_P(DelegatedInkTest, TrailExtendsBeyondPresentationArea) {
// TODO(crbug.com/1021566): Enable this test for SkiaRenderer Dawn.
if (renderer_type() == RendererType::kSkiaDawn)
return;
const gfx::RectF kPresentationArea(30, 30, 100, 100);
CreateAndSendMetadata(gfx::PointF(50.2f, 89.999f), 15.22f, SK_ColorCYAN,
kPresentationArea);
// Send points such that some extend beyond the presentation area to confirm
// that the trail is clipped correctly. One point will be predicted, so the
// trail will be made of 9 points.
CreateAndSendPointFromMetadata();
CreateAndSendPointFromLastPoint(gfx::PointF(80.7f, 149.6f));
CreateAndSendPointFromLastPoint(gfx::PointF(128.999f, 110.01f));
CreateAndSendPointFromLastPoint(gfx::PointF(50, 50));
CreateAndSendPointFromLastPoint(gfx::PointF(10.1f, 30.3f));
CreateAndSendPointFromLastPoint(gfx::PointF(29.98f, 66));
CreateAndSendPointFromLastPoint(gfx::PointF(52.3456f, 2.31f));
CreateAndSendPointFromLastPoint(gfx::PointF(97, 36.9f));
EXPECT_TRUE(DrawAndTestTrail(FILE_PATH_LITERAL(
"delegated_ink_trail_clipped_by_presentation_area.png")));
}
// Confirm that the trail appears on top of everything, including batched quads
// that are drawn as part of the call to FinishDrawingQuadList.
TEST_P(DelegatedInkTest, DelegatedInkTrailAfterBatchedQuads) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId id{1};
auto pass = CreateTestRootRenderPass(id, rect, rect);
SharedQuadState* shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, pass.get(), gfx::RRectF());
CreateTestTextureDrawQuad(
!is_software_renderer(), gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
true, // Premultiplied alpha.
shared_state, this->resource_provider_.get(),
this->child_resource_provider_.get(), this->shared_bitmap_manager_.get(),
this->child_context_provider_, pass.get());
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(pass));
const gfx::RectF kPresentationArea(0, 0, 200, 200);
CreateAndSendMetadata(gfx::PointF(34.f, 72.f), 7.77f, SK_ColorDKGRAY,
kPresentationArea);
CreateAndSendPointFromMetadata();
CreateAndSendPointFromLastPoint(gfx::PointF(79, 101));
CreateAndSendPointFromLastPoint(gfx::PointF(134, 114));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(
FILE_PATH_LITERAL("delegated_ink_trail_on_batched_quads.png")),
cc::FuzzyPixelOffByOneComparator(true)));
}
// Confirm that delegated ink trails are not drawn on non-root render passes.
TEST_P(DelegatedInkTest, SimpleTrailNonRootRenderPass) {
gfx::Rect rect(this->device_viewport_size_);
AggregatedRenderPassId child_id{2};
auto child_pass = CreateTestRenderPass(child_id, rect, gfx::Transform());
SharedQuadState* child_shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, child_pass.get(), gfx::RRectF());
auto* color_quad = child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(child_shared_state, rect, rect, SK_ColorGREEN, false);
AggregatedRenderPassId root_id{1};
auto root_pass = CreateTestRootRenderPass(root_id, rect, rect);
SharedQuadState* root_shared_state = CreateTestSharedQuadState(
gfx::Transform(), rect, root_pass.get(), gfx::RRectF());
CreateTestRenderPassDrawQuad(root_shared_state, rect, child_id,
root_pass.get());
auto* child_pass_ptr = child_pass.get();
AggregatedRenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// Values for a simple delegated ink trail, numbers chosen arbitrarily.
const gfx::RectF kPresentationArea(0, 0, 200, 200);
CreateAndSendMetadata(gfx::PointF(156.f, 111.f), 19.177f, SK_ColorRED,
kPresentationArea);
CreateAndSendPointFromMetadata();
CreateAndSendPointFromLastPoint(gfx::PointF(119, 87.23f));
CreateAndSendPointFromLastPoint(gfx::PointF(74.222f, 95.4f));
// This will only check what was drawn in the child pass, which should never
// contain a delegated ink trail, so it should be solid green.
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list, child_pass_ptr,
base::FilePath(FILE_PATH_LITERAL("green.png")),
cc::ExactPixelComparator(true)));
}
#endif // !defined(OS_ANDROID)
} // namespace
} // namespace viz