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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_TREE_SOURCE_H_
#define UI_ACCESSIBILITY_AX_TREE_SOURCE_H_
#include <stdint.h>
#include <string>
#include <vector>
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_tree_data.h"
#include "ui/accessibility/ax_tree_source_observer.h"
namespace ui {
// An AXTreeSource is an abstract interface for a serializable
// accessibility tree. The tree may be in some other format or
// may be computed dynamically, but maintains the properties that
// it's a strict tree, it has a unique id for each node, and all
// of the accessibility information about a node can be serialized
// as an AXNodeData. This is the primary interface to use when
// an accessibility tree will be sent over an IPC before being
// consumed.
template <typename AXNodeSource>
class AXTreeSource {
public:
virtual ~AXTreeSource() = default;
// Get the tree data and returns true if there is any data to copy.
virtual bool GetTreeData(AXTreeData* data) const = 0;
// Get the root of the tree.
virtual AXNodeSource GetRoot() const = 0;
// Get a node by its id. If no node by that id exists in the tree, return a
// null node, i.e. one that will return false if you call IsValid on it.
virtual AXNodeSource GetFromId(AXNodeID id) const = 0;
// Return the id of a node. All ids must be positive integers; 0 is not a
// valid ID. IDs are unique only across the current tree source, not across
// tree sources.
virtual AXNodeID GetId(AXNodeSource node) const = 0;
// Append all children of |node| to |out_children|.
virtual void GetChildren(AXNodeSource node,
std::vector<AXNodeSource>* out_children) const = 0;
// Get the parent of |node|.
virtual AXNodeSource GetParent(AXNodeSource node) const = 0;
// Returns true if |node| is valid, and false if it's a null pointer or a
// node object representing the null pointer.
virtual bool IsValid(AXNodeSource node) const = 0;
// Returns true if |node| is an ignored node
virtual bool IsIgnored(AXNodeSource node) const = 0;
// Returns true if two nodes are equal.
virtual bool IsEqual(AXNodeSource node1,
AXNodeSource node2) const = 0;
// Return a AXNodeSource representing null.
virtual AXNodeSource GetNull() const = 0;
// Serialize one node in the tree.
virtual void SerializeNode(AXNodeSource node, AXNodeData* out_data) const = 0;
// Return a string useful for debugging a node.
virtual std::string GetDebugString(AXNodeSource node) const {
AXNodeData node_data;
SerializeNode(node, &node_data);
return node_data.ToString();
}
// This is called by AXTreeSerializer when it serializes a tree and
// discovers that a node previously in the tree is no longer part of
// the tree. It can be used to allow an AXTreeSource to keep a cache
// indexed by node ID and delete nodes when they're no longer needed.
virtual void SerializerClearedNode(AXNodeID node_id) {}
// The following methods should be overridden in order to add or remove an
// `AXTreeSourceObserver`, which is notified when nodes are added, removed or
// updated in this tree source.
virtual void AddObserver(ui::AXTreeSourceObserver<AXNodeSource>* observer) {
NOTIMPLEMENTED();
}
virtual void RemoveObserver(
ui::AXTreeSourceObserver<AXNodeSource>* observer) {
NOTIMPLEMENTED();
}
protected:
AXTreeSource() {}
};
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_TREE_SOURCE_H_