blob: 5cc2b3899d85523bf8bb218bc0599e9432cea9ea [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/core/window_util.h"
#include <memory>
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/compositor/paint_context.h"
namespace wm {
namespace {
// Used to check if the delegate for recreated layer is created for
// the correct delegate.
class TestLayerDelegate : public ui::LayerDelegate {
public:
explicit TestLayerDelegate(ui::Layer* original_layer)
: original_layer_(original_layer) {}
~TestLayerDelegate() override = default;
// ui::LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
ui::Layer* original_layer() { return original_layer_; }
private:
ui::Layer* original_layer_;
DISALLOW_COPY_AND_ASSIGN(TestLayerDelegate);
};
// Used to create a TestLayerDelegate for recreated layers.
class TestLayerDelegateFactory : public ::wm::LayerDelegateFactory {
public:
TestLayerDelegateFactory() = default;
~TestLayerDelegateFactory() override = default;
// ::wm::LayerDelegateFactory:
ui::LayerDelegate* CreateDelegate(ui::Layer* new_layer,
ui::Layer* original_layer) override {
delegates_.push_back(base::MakeUnique<TestLayerDelegate>(original_layer));
return delegates_.back().get();
}
size_t delegate_count() const { return delegates_.size(); }
TestLayerDelegate* GetDelegateAt(int index) {
return delegates_[index].get();
}
private:
std::vector<std::unique_ptr<TestLayerDelegate>> delegates_;
DISALLOW_COPY_AND_ASSIGN(TestLayerDelegateFactory);
};
} // namespace
typedef aura::test::AuraTestBase WindowUtilTest;
// Test if the recreate layers does not recreate layers that have
// already been acquired.
TEST_F(WindowUtilTest, RecreateLayers) {
std::unique_ptr<aura::Window> window1(
aura::test::CreateTestWindowWithId(0, NULL));
std::unique_ptr<aura::Window> window11(
aura::test::CreateTestWindowWithId(1, window1.get()));
std::unique_ptr<aura::Window> window12(
aura::test::CreateTestWindowWithId(2, window1.get()));
ASSERT_EQ(2u, window1->layer()->children().size());
std::unique_ptr<ui::Layer> acquired(window11->AcquireLayer());
EXPECT_TRUE(acquired.get());
EXPECT_EQ(acquired.get(), window11->layer());
std::unique_ptr<ui::LayerTreeOwner> tree =
wm::RecreateLayers(window1.get(), nullptr);
// The detached layer should not have the layer that has
// already been detached.
ASSERT_EQ(1u, tree->root()->children().size());
// Child layer is new instance.
EXPECT_NE(window11->layer(), tree->root()->children()[0]);
EXPECT_NE(window12->layer(), tree->root()->children()[0]);
// The original window should have both.
ASSERT_EQ(2u, window1->layer()->children().size());
EXPECT_EQ(window11->layer(), window1->layer()->children()[0]);
EXPECT_EQ(window12->layer(), window1->layer()->children()[1]);
// Delete the window before the acquired layer is deleted.
window11.reset();
}
// Test if the LayerDelegateFactory creates new delegates for
// recreated layers correctly.
TEST_F(WindowUtilTest, RecreateLayersWithDelegate) {
TestLayerDelegateFactory factory;
std::unique_ptr<aura::Window> window1(
aura::test::CreateTestWindowWithId(0, NULL));
std::unique_ptr<aura::Window> window11(
aura::test::CreateTestWindowWithId(1, window1.get()));
std::unique_ptr<aura::Window> window12(
aura::test::CreateTestWindowWithId(2, window1.get()));
std::unique_ptr<ui::LayerTreeOwner> tree =
wm::RecreateLayers(window1.get(), &factory);
ASSERT_EQ(3u, factory.delegate_count());
TestLayerDelegate* new_delegate_1 = factory.GetDelegateAt(0);
TestLayerDelegate* new_delegate_11 = factory.GetDelegateAt(1);
TestLayerDelegate* new_delegate_12 = factory.GetDelegateAt(2);
EXPECT_EQ(window1->layer(), new_delegate_1->original_layer());
EXPECT_EQ(window11->layer(),
new_delegate_11->original_layer());
EXPECT_EQ(window12->layer(),
new_delegate_12->original_layer());
EXPECT_EQ(tree->root()->delegate(), new_delegate_1);
EXPECT_EQ(tree->root()->children()[0]->delegate(), new_delegate_11);
EXPECT_EQ(tree->root()->children()[1]->delegate(), new_delegate_12);
}
} // namespace wm