| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_WRITER_H_ |
| #define GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_WRITER_H_ |
| |
| #include "base/files/file.h" |
| #include "gpu/command_buffer/service/passthrough_program_cache.h" |
| #include "gpu/ipc/service/gpu_ipc_service_export.h" |
| |
| namespace base { |
| class FilePath; |
| } |
| |
| namespace gpu { |
| |
| // Used to write the shader cache to disk. Generating the shader libraries |
| // requires executing command line programs and is slow. Because of this, |
| // writing the shaders is done as part of the build process. That is, a script |
| // runs chrome with a set of command line arguments that results in this class |
| // being used. |
| // |
| // As the gpu process does not cleanly shutdown, this writes as it's going. |
| class GPU_IPC_SERVICE_EXPORT BuiltInShaderCacheWriter |
| : public gles2::PassthroughProgramCache::ValueAddedHook { |
| public: |
| // Written to beginning of file to ensure file was created by this code. |
| static const uint32_t kSignature; |
| |
| explicit BuiltInShaderCacheWriter( |
| const base::FilePath& path = base::FilePath()); |
| ~BuiltInShaderCacheWriter() override; |
| |
| void OnValueAddedToCache(const std::vector<uint8_t>& key, |
| const std::vector<uint8_t>& value) override; |
| |
| private: |
| bool WriteVectorToFile(const std::vector<uint8_t>& key); |
| |
| base::File file_; |
| |
| // Set to false if an an error is encountered when writing. |
| bool valid_file_ = false; |
| |
| // Number of entries added. |
| int add_count_ = 0; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_WRITER_H_ |