blob: d0e0579918394e25c938619ba8b8703d970808fe [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/paint/paint_worklet_input.h"
namespace cc {
PaintWorkletInput::PropertyKey::PropertyKey(
const std::string& custom_property_name,
ElementId element_id)
: custom_property_name(custom_property_name), element_id(element_id) {}
PaintWorkletInput::PropertyKey::PropertyKey(
NativePropertyType native_property_type,
ElementId element_id)
: native_property_type(native_property_type), element_id(element_id) {}
PaintWorkletInput::PropertyKey::PropertyKey(const PropertyKey& other) = default;
PaintWorkletInput::PropertyKey::~PropertyKey() = default;
bool PaintWorkletInput::PropertyKey::operator==(
const PropertyKey& other) const {
return custom_property_name == other.custom_property_name &&
native_property_type == other.native_property_type &&
element_id == other.element_id;
}
bool PaintWorkletInput::PropertyKey::operator!=(
const PropertyKey& other) const {
return !(*this == other);
}
bool PaintWorkletInput::PropertyKey::operator<(const PropertyKey& other) const {
if (custom_property_name.has_value() &&
!other.custom_property_name.has_value())
return true;
if (!custom_property_name.has_value() &&
other.custom_property_name.has_value())
return false;
if (custom_property_name.has_value() &&
other.custom_property_name.has_value()) {
if (custom_property_name.value() == other.custom_property_name.value())
return element_id < other.element_id;
return custom_property_name.value() < other.custom_property_name.value();
}
if (native_property_type.value() == other.native_property_type.value())
return element_id < other.element_id;
return native_property_type.value() < other.native_property_type.value();
}
PaintWorkletInput::PropertyValue::PropertyValue() = default;
PaintWorkletInput::PropertyValue::PropertyValue(float value)
: float_value(value) {}
PaintWorkletInput::PropertyValue::PropertyValue(SkColor value)
: color_value(value) {}
PaintWorkletInput::PropertyValue::PropertyValue(const PropertyValue& other) =
default;
PaintWorkletInput::PropertyValue::~PropertyValue() = default;
bool PaintWorkletInput::PropertyValue::has_value() const {
DCHECK(float_value.has_value() != color_value.has_value() ||
(!float_value.has_value() && !color_value.has_value()));
return float_value.has_value() || color_value.has_value();
}
void PaintWorkletInput::PropertyValue::reset() {
float_value.reset();
color_value.reset();
}
} // namespace cc