| // Copyright 2015 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <GLES2/gl2.h> | |
| #include <stdint.h> | |
| #include <array> | |
| #include <memory> | |
| #include "base/containers/heap_array.h" | |
| #include "gpu/command_buffer/tests/gl_manager.h" | |
| #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| namespace gpu { | |
| namespace { | |
| constexpr auto kCubeMapTextureTargets = std::to_array<GLenum>({ | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | |
| }); | |
| } // namespace | |
| // A collection of tests that exercise the cube map texture. | |
| class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | |
| protected: | |
| void SetUp() override { | |
| // ANGLE and NVidia fails ReadPixelsFromIncompleteCubeTexture without this | |
| // workaround. | |
| GpuDriverBugWorkarounds workarounds; | |
| workarounds.force_cube_complete = true; | |
| gl_.InitializeWithWorkarounds(GLManager::Options(), workarounds); | |
| DCHECK(gl_.workarounds().force_cube_complete); | |
| for (int i = 0; i < 256; i++) { | |
| pixels_[i * 4] = 255u; | |
| pixels_[(i * 4) + 1] = 0; | |
| pixels_[(i * 4) + 2] = 0; | |
| pixels_[(i * 4) + 3] = 255u; | |
| } | |
| glGenTextures(1, &texture_); | |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glGenFramebuffers(1, &framebuffer_id_); | |
| } | |
| void TearDown() override { | |
| glDeleteTextures(1, &texture_); | |
| glDeleteFramebuffers(1, &framebuffer_id_); | |
| gl_.Destroy(); | |
| } | |
| GLManager gl_; | |
| std::array<uint8_t, 256 * 4> pixels_; | |
| const int width_ = 16; | |
| GLuint texture_; | |
| GLuint framebuffer_id_; | |
| }; | |
| INSTANTIATE_TEST_SUITE_P(GLCubeMapTextureTests, | |
| GLCubeMapTextureTest, | |
| ::testing::ValuesIn(kCubeMapTextureTargets)); | |
| TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { | |
| GLenum cube_map_target = GetParam(); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| texture_, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| // force_cube_map_positive_x_allocation workaround prevents Nexus 5 crash. | |
| // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
| glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, pixels_.data()); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| } | |
| // TODO(crbug.com/40246425): Re-enable this test | |
| TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { | |
| GLenum cube_map_target = GetParam(); | |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| // Make a cube texture complete | |
| for (unsigned i = 0; i < std::size(kCubeMapTextureTargets); i++) { | |
| glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, pixels_.data()); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| } | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| texture_, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| // Check that FB is complete. | |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_.data(), nullptr); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| } | |
| // TODO(crbug.com/40246425): Re-enable this test | |
| TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteCubeTexture) { | |
| GLenum cube_map_target = GetParam(); | |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, pixels_.data()); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| texture_, 0); | |
| // force_cube_map_positive_x_allocation workaround prevents Nexus 5 crash. | |
| // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| // Check that FB is not complete. | |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| GLsizei size = width_ * width_ * 4; | |
| auto pixels = base::HeapArray<uint8_t>::Uninit(size); | |
| glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), | |
| glGetError()); | |
| } | |
| } // namespace gpu |