| // Copyright 2013 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef COMPONENTS_INPUT_INPUT_ROUTER_H_ | 
 | #define COMPONENTS_INPUT_INPUT_ROUTER_H_ | 
 |  | 
 | #include <optional> | 
 |  | 
 | #include "base/component_export.h" | 
 | #include "base/functional/callback_forward.h" | 
 | #include "base/task/sequenced_task_runner.h" | 
 | #include "cc/input/touch_action.h" | 
 | #include "components/input/dispatch_to_renderer_callback.h" | 
 | #include "components/input/event_with_latency_info.h" | 
 | #include "components/input/gesture_event_queue.h" | 
 | #include "components/input/native_web_keyboard_event.h" | 
 | #include "components/input/passthrough_touch_event_queue.h" | 
 | #include "mojo/public/cpp/bindings/pending_remote.h" | 
 | #include "third_party/blink/public/common/input/web_input_event.h" | 
 | #include "third_party/blink/public/mojom/input/input_event_result.mojom-shared.h" | 
 | #include "third_party/blink/public/mojom/input/input_handler.mojom.h" | 
 | #include "third_party/blink/public/mojom/input/touch_event.mojom.h" | 
 |  | 
 | namespace input { | 
 |  | 
 | // The InputRouter allows the embedder to customize how input events are | 
 | // sent to the renderer, and how responses are dispatched to the browser. | 
 | // While the router should respect the relative order in which events are | 
 | // received, it is free to customize when those events are dispatched. | 
 | class InputRouter { | 
 |  public: | 
 |   struct COMPONENT_EXPORT(INPUT) Config { | 
 |     Config(); | 
 |     GestureEventQueue::Config gesture_config; | 
 |     PassthroughTouchEventQueue::Config touch_config; | 
 |   }; | 
 |  | 
 |   virtual ~InputRouter() = default; | 
 |  | 
 |   // The input router starts in an inactive state and becomes active when the | 
 |   // browser gets the notification that the renderer has produced content.  All | 
 |   // input events are dropped during the inactive state. | 
 |   bool IsActive() const { return active_; } | 
 |   void MakeActive() { active_ = true; } | 
 |  | 
 |   // Note: if the event is processed immediately, the supplied callback is run | 
 |   // *synchronously*. If |this| is destroyed while waiting on a result from | 
 |   // the renderer, then callbacks are *not* run. | 
 |   using MouseEventCallback = | 
 |       base::OnceCallback<void(const MouseEventWithLatencyInfo& event, | 
 |                               blink::mojom::InputEventResultSource ack_source, | 
 |                               blink::mojom::InputEventResultState ack_result)>; | 
 |   virtual void SendMouseEvent( | 
 |       const MouseEventWithLatencyInfo& mouse_event, | 
 |       MouseEventCallback event_result_callback, | 
 |       DispatchToRendererCallback& dispatch_callback) = 0; | 
 |  | 
 |   virtual void SendWheelEvent( | 
 |       const MouseWheelEventWithLatencyInfo& wheel_event, | 
 |       DispatchToRendererCallback& dispatch_callback) = 0; | 
 |  | 
 |   using KeyboardEventCallback = base::OnceCallback<void( | 
 |       const NativeWebKeyboardEventWithLatencyInfo& event, | 
 |       blink::mojom::InputEventResultSource ack_source, | 
 |       blink::mojom::InputEventResultState ack_result)>; | 
 |   virtual void SendKeyboardEvent( | 
 |       const NativeWebKeyboardEventWithLatencyInfo& key_event, | 
 |       KeyboardEventCallback event_result_callback, | 
 |       DispatchToRendererCallback& dispatch_callback) = 0; | 
 |  | 
 |   virtual void SendGestureEvent( | 
 |       const GestureEventWithLatencyInfo& gesture_event, | 
 |       DispatchToRendererCallback& dispatch_callback) = 0; | 
 |  | 
 |   virtual void SendTouchEvent( | 
 |       const TouchEventWithLatencyInfo& touch_event, | 
 |       DispatchToRendererCallback& dispatch_callback) = 0; | 
 |  | 
 |   // Notify the router about whether the current page is mobile-optimized (i.e., | 
 |   // the site has a mobile-friendly viewport). | 
 |   virtual void NotifySiteIsMobileOptimized(bool is_mobile_optimized) = 0; | 
 |  | 
 |   // Whether there are any events pending dispatch to or ack from the renderer. | 
 |   virtual bool HasPendingEvents() const = 0; | 
 |  | 
 |   // A scale factor to scale the coordinate in WebInputEvent from DIP | 
 |   // to viewport. | 
 |   virtual void SetDeviceScaleFactor(float device_scale_factor) = 0; | 
 |  | 
 |   // Return the currently allowed touch-action. | 
 |   virtual std::optional<cc::TouchAction> AllowedTouchAction() = 0; | 
 |  | 
 |   // Return the currently active touch-action. | 
 |   virtual std::optional<cc::TouchAction> ActiveTouchAction() = 0; | 
 |  | 
 |   virtual void SetForceEnableZoom(bool enabled) = 0; | 
 |  | 
 |   // Create and bind a new host channel. | 
 |   virtual mojo::PendingRemote<blink::mojom::WidgetInputHandlerHost> BindNewHost( | 
 |       scoped_refptr<base::SequencedTaskRunner> task_runner) = 0; | 
 |  | 
 |   // Used to stop an active fling if such exists. | 
 |   virtual void StopFling() = 0; | 
 |  | 
 |   // In the case when a gesture event is bubbled from a child frame to the main | 
 |   // frame, we set the touch action in the main frame Auto even if there is no | 
 |   // pending touch start. | 
 |   virtual void ForceSetTouchActionAuto() = 0; | 
 |  | 
 |   // Called when the renderer notifies a change in whether or not it has touch | 
 |   // event handlers registered. | 
 |   virtual void OnHasTouchEventConsumers( | 
 |       blink::mojom::TouchEventConsumersPtr consumers) = 0; | 
 |  | 
 |   // Will resolve the given callback once all prior input has been fully | 
 |   // propagated through the system such that subsequent input will be subject | 
 |   // to its effects. e.g. Input that follows a scroll gesture that affects | 
 |   // OOPIF hit-testing will need to wait until updated CompositorFrames have | 
 |   // been submitted to the browser. | 
 |   virtual void WaitForInputProcessed(base::OnceClosure callback) = 0; | 
 |  | 
 |  private: | 
 |   bool active_ = false; | 
 | }; | 
 |  | 
 | }  // namespace input | 
 |  | 
 | #endif  // COMPONENTS_INPUT_INPUT_ROUTER_H_ |