| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_stencil_texturing.h" |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" |
| |
| namespace blink { |
| |
| WebGLStencilTexturing::WebGLStencilTexturing(WebGLRenderingContextBase* context, |
| ExecutionContext*) |
| : WebGLExtension(context) { |
| context->ExtensionsUtil()->EnsureExtensionEnabled( |
| "GL_ANGLE_stencil_texturing"); |
| } |
| |
| WebGLExtensionName WebGLStencilTexturing::GetName() const { |
| return kWebGLStencilTexturingName; |
| } |
| |
| bool WebGLStencilTexturing::Supported(WebGLRenderingContextBase* context) { |
| return context->ExtensionsUtil()->SupportsExtension( |
| "GL_ANGLE_stencil_texturing"); |
| } |
| |
| const char* WebGLStencilTexturing::ExtensionName() { |
| return "WEBGL_stencil_texturing"; |
| } |
| |
| } // namespace blink |