| // Copyright 2020 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_unowned_texture.h" |
| |
| namespace blink { |
| |
| WebGLUnownedTexture::WebGLUnownedTexture(WebGLContextObjectSupport* ctx, |
| GLuint texture, |
| GLenum target) |
| : WebGLTexture(ctx, texture, target) {} |
| |
| void WebGLUnownedTexture::OnGLDeleteTextures() { |
| // The owner of the texture name notified us that it is no longer valid. Reset |
| // the handle so we're not going to use it somewhere. Note that this will |
| // suppress the rest of the logic found in WebGLObject::DeleteObject(), since |
| // one of the first things that the method does is a check to see if |object_| |
| // is valid. |
| ResetUnownedObject(); |
| } |
| |
| void WebGLUnownedTexture::DeleteObjectImpl(gpu::gles2::GLES2Interface*) { |
| // Normally, we would invoke gl->DeleteTextures() here, but |
| // WebGLUnownedTexture does not own its texture name. Do nothing. |
| } |
| |
| WebGLUnownedTexture::~WebGLUnownedTexture() = default; |
| |
| } // namespace blink |