blob: 0534b9e61512566708dcd88d91daba37351f7b07 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/tiles/gpu_image_decode_cache.h"
#include <inttypes.h>
#include "base/auto_reset.h"
#include "base/debug/alias.h"
#include "base/hash.h"
#include "base/memory/discardable_memory_allocator.h"
#include "base/memory/memory_coordinator_client_registry.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_macros.h"
#include "base/numerics/safe_math.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/memory_dump_manager.h"
#include "cc/base/devtools_instrumentation.h"
#include "cc/base/histograms.h"
#include "cc/raster/tile_task.h"
#include "cc/tiles/mipmap_util.h"
#include "components/viz/common/gpu/context_provider.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu_image_decode_cache.h"
#include "skia/ext/texture_handle.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "third_party/skia/include/gpu/GrTexture.h"
#include "ui/gfx/skia_util.h"
#include "ui/gl/trace_util.h"
namespace cc {
namespace {
// The number or entries to keep in the cache, depending on the memory state of
// the system. This limit can be breached by in-use cache items, which cannot
// be deleted.
static const int kNormalMaxItemsInCacheForGpu = 2000;
static const int kThrottledMaxItemsInCacheForGpu = 100;
static const int kSuspendedMaxItemsInCacheForGpu = 0;
// lock_count │ used │ result state
// ═══════════╪═══════╪══════════════════
// 1 │ false │ WASTED_ONCE
// 1 │ true │ USED_ONCE
// >1 │ false │ WASTED_RELOCKED
// >1 │ true │ USED_RELOCKED
// Note that it's important not to reorder the following enum, since the
// numerical values are used in the histogram code.
enum ImageUsageState : int {
IMAGE_USAGE_STATE_WASTED_ONCE,
IMAGE_USAGE_STATE_USED_ONCE,
IMAGE_USAGE_STATE_WASTED_RELOCKED,
IMAGE_USAGE_STATE_USED_RELOCKED,
IMAGE_USAGE_STATE_COUNT
};
// Returns true if an image would not be drawn and should therefore be
// skipped rather than decoded.
bool SkipImage(const DrawImage& draw_image) {
if (!SkIRect::Intersects(
draw_image.src_rect(),
SkIRect::MakeWH(draw_image.paint_image().width(),
draw_image.paint_image().height()))) {
return true;
}
if (std::abs(draw_image.scale().width()) <
std::numeric_limits<float>::epsilon() ||
std::abs(draw_image.scale().height()) <
std::numeric_limits<float>::epsilon()) {
return true;
}
return false;
}
// Returns the filter quality to use for scaling the image to upload scale as
// well as for using when passing the decoded image to skia. Due to parity with
// SW and power impliciation, limit the filter quality to medium.
SkFilterQuality CalculateDesiredFilterQuality(const DrawImage& draw_image) {
return std::min(kMedium_SkFilterQuality, draw_image.filter_quality());
}
// Calculate the mip level to upload-scale the image to before uploading. We use
// mip levels rather than exact scales to increase re-use of scaled images.
int CalculateUploadScaleMipLevel(const DrawImage& draw_image) {
// Images which are being clipped will have color-bleeding if scaled.
// TODO(ericrk): Investigate uploading clipped images to handle this case and
// provide further optimization. crbug.com/620899
if (draw_image.src_rect() !=
SkIRect::MakeWH(draw_image.paint_image().width(),
draw_image.paint_image().height())) {
return 0;
}
gfx::Size base_size(draw_image.paint_image().width(),
draw_image.paint_image().height());
// Ceil our scaled size so that the mip map generated is guaranteed to be
// larger. Take the abs of the scale, as mipmap functions don't handle
// (and aren't impacted by) negative image dimensions.
gfx::Size scaled_size =
gfx::ScaleToCeiledSize(base_size, std::abs(draw_image.scale().width()),
std::abs(draw_image.scale().height()));
return MipMapUtil::GetLevelForSize(base_size, scaled_size);
}
// Calculates the scale factor which can be used to scale an image to a given
// mip level.
SkSize CalculateScaleFactorForMipLevel(const DrawImage& draw_image,
int mip_level) {
gfx::Size base_size(draw_image.paint_image().width(),
draw_image.paint_image().height());
return MipMapUtil::GetScaleAdjustmentForLevel(base_size, mip_level);
}
// Calculates the size of a given mip level.
gfx::Size CalculateSizeForMipLevel(const DrawImage& draw_image, int mip_level) {
gfx::Size base_size(draw_image.paint_image().width(),
draw_image.paint_image().height());
return MipMapUtil::GetSizeForLevel(base_size, mip_level);
}
// Draws and scales the provided |draw_image| into the |target_pixmap|. If the
// draw/scale can be done directly, calls directly into PaintImage::Decode.
// if not, decodes to a compatible temporary pixmap and then converts that into
// the |target_pixmap|.
bool DrawAndScaleImage(const DrawImage& draw_image, SkPixmap* target_pixmap) {
// We don't want to perform any color conversion here, so create a new pixmap
// with a null colorspace that shares |target_pixmap|'s memory.
SkPixmap pixmap(target_pixmap->info().makeColorSpace(nullptr),
target_pixmap->writable_addr(), target_pixmap->rowBytes());
const PaintImage& paint_image = draw_image.paint_image();
SkISize supported_size =
paint_image.GetSupportedDecodeSize(pixmap.bounds().size());
if (supported_size == pixmap.bounds().size()) {
SkImageInfo info = pixmap.info();
return paint_image.Decode(pixmap.writable_addr(), &info, nullptr,
draw_image.frame_index());
}
// If we can't decode/scale directly, we will handle this in up to 3 steps.
// Step 1: Decode at the nearest (larger) directly supported size.
SkImageInfo decode_info = SkImageInfo::MakeN32Premul(supported_size.width(),
supported_size.height());
SkBitmap decode_bitmap;
if (!decode_bitmap.tryAllocPixels(decode_info))
return false;
SkPixmap decode_pixmap(decode_bitmap.info(), decode_bitmap.getPixels(),
decode_bitmap.rowBytes());
if (!paint_image.Decode(decode_pixmap.writable_addr(), &decode_info, nullptr,
draw_image.frame_index())) {
return false;
}
// Step 2a: Scale to |pixmap| directly if kN32_SkColorType.
if (pixmap.info().colorType() == kN32_SkColorType) {
return decode_pixmap.scalePixels(pixmap,
CalculateDesiredFilterQuality(draw_image));
}
// Step 2b: Scale to temporary pixmap of kN32_SkColorType.
SkImageInfo scaled_info = pixmap.info().makeColorType(kN32_SkColorType);
SkBitmap scaled_bitmap;
if (!scaled_bitmap.tryAllocPixels(scaled_info))
return false;
SkPixmap scaled_pixmap(scaled_bitmap.info(), scaled_bitmap.getPixels(),
scaled_bitmap.rowBytes());
if (!decode_pixmap.scalePixels(scaled_pixmap,
CalculateDesiredFilterQuality(draw_image))) {
return false;
}
// Step 3: Copy the temporary scaled pixmap to |pixmap|, performing
// color type conversion. We can't do the color conversion in step 1, as
// the scale in step 2 must happen in kN32_SkColorType.
return scaled_pixmap.readPixels(pixmap);
}
// Returns the GL texture ID backing the given SkImage.
GrGLuint GlIdFromSkImage(SkImage* image) {
DCHECK(image->isTextureBacked());
GrBackendObject handle =
image->getTextureHandle(true /* flushPendingGrContextIO */);
if (!handle)
return 0;
const GrGLTextureInfo* info = skia::GrBackendObjectToGrGLTextureInfo(handle);
if (!info)
return 0;
return info->fID;
}
// Takes ownership of the backing texture of an SkImage. This allows us to
// delete this texture under Skia (via discardable).
sk_sp<SkImage> TakeOwnershipOfSkImageBacking(GrContext* context,
sk_sp<SkImage> image) {
// If the image is not texture backed, it has no backing, just return it.
if (!image->isTextureBacked()) {
return image;
}
GrSurfaceOrigin origin;
image->getTextureHandle(false /* flushPendingGrContextIO */, &origin);
sk_sp<SkColorSpace> color_space = image->refColorSpace();
GrBackendTexture backend_texture;
SkImage::BackendTextureReleaseProc release_proc;
SkImage::MakeBackendTextureFromSkImage(context, std::move(image),
&backend_texture, &release_proc);
return SkImage::MakeFromTexture(context, backend_texture, origin,
kPremul_SkAlphaType, std::move(color_space));
}
} // namespace
// static
GpuImageDecodeCache::InUseCacheKey
GpuImageDecodeCache::InUseCacheKey::FromDrawImage(const DrawImage& draw_image) {
return InUseCacheKey(draw_image);
}
// Extract the information to uniquely identify a DrawImage for the purposes of
// the |in_use_cache_|.
GpuImageDecodeCache::InUseCacheKey::InUseCacheKey(const DrawImage& draw_image)
: frame_key(draw_image.frame_key()),
mip_level(CalculateUploadScaleMipLevel(draw_image)),
filter_quality(CalculateDesiredFilterQuality(draw_image)),
target_color_space(draw_image.target_color_space()) {}
bool GpuImageDecodeCache::InUseCacheKey::operator==(
const InUseCacheKey& other) const {
return frame_key == other.frame_key && mip_level == other.mip_level &&
filter_quality == other.filter_quality &&
target_color_space == other.target_color_space;
}
size_t GpuImageDecodeCache::InUseCacheKeyHash::operator()(
const InUseCacheKey& cache_key) const {
return base::HashInts(
cache_key.target_color_space.GetHash(),
base::HashInts(
cache_key.frame_key.hash(),
base::HashInts(cache_key.mip_level, cache_key.filter_quality)));
}
GpuImageDecodeCache::InUseCacheEntry::InUseCacheEntry(
scoped_refptr<ImageData> image_data)
: image_data(std::move(image_data)) {}
GpuImageDecodeCache::InUseCacheEntry::InUseCacheEntry(const InUseCacheEntry&) =
default;
GpuImageDecodeCache::InUseCacheEntry::InUseCacheEntry(InUseCacheEntry&&) =
default;
GpuImageDecodeCache::InUseCacheEntry::~InUseCacheEntry() = default;
// Task which decodes an image and stores the result in discardable memory.
// This task does not use GPU resources and can be run on any thread.
class GpuImageDecodeTaskImpl : public TileTask {
public:
GpuImageDecodeTaskImpl(GpuImageDecodeCache* cache,
const DrawImage& draw_image,
const ImageDecodeCache::TracingInfo& tracing_info,
GpuImageDecodeCache::DecodeTaskType task_type)
: TileTask(true),
cache_(cache),
image_(draw_image),
tracing_info_(tracing_info),
task_type_(task_type) {
DCHECK(!SkipImage(draw_image));
}
// Overridden from Task:
void RunOnWorkerThread() override {
TRACE_EVENT2("cc", "GpuImageDecodeTaskImpl::RunOnWorkerThread", "mode",
"gpu", "source_prepare_tiles_id",
tracing_info_.prepare_tiles_id);
devtools_instrumentation::ScopedImageDecodeTask image_decode_task(
&image_.paint_image(),
devtools_instrumentation::ScopedImageDecodeTask::kGpu,
ImageDecodeCache::ToScopedTaskType(tracing_info_.task_type));
cache_->DecodeImage(image_, tracing_info_.task_type);
}
// Overridden from TileTask:
void OnTaskCompleted() override {
cache_->OnImageDecodeTaskCompleted(image_, task_type_);
}
protected:
~GpuImageDecodeTaskImpl() override {}
private:
GpuImageDecodeCache* cache_;
DrawImage image_;
const ImageDecodeCache::TracingInfo tracing_info_;
const GpuImageDecodeCache::DecodeTaskType task_type_;
DISALLOW_COPY_AND_ASSIGN(GpuImageDecodeTaskImpl);
};
// Task which creates an image from decoded data. Typically this involves
// uploading data to the GPU, which requires this task be run on the non-
// concurrent thread.
class ImageUploadTaskImpl : public TileTask {
public:
ImageUploadTaskImpl(GpuImageDecodeCache* cache,
const DrawImage& draw_image,
scoped_refptr<TileTask> decode_dependency,
const ImageDecodeCache::TracingInfo& tracing_info)
: TileTask(false),
cache_(cache),
image_(draw_image),
tracing_info_(tracing_info) {
DCHECK(!SkipImage(draw_image));
// If an image is already decoded and locked, we will not generate a
// decode task.
if (decode_dependency)
dependencies_.push_back(std::move(decode_dependency));
}
// Override from Task:
void RunOnWorkerThread() override {
TRACE_EVENT2("cc", "ImageUploadTaskImpl::RunOnWorkerThread", "mode", "gpu",
"source_prepare_tiles_id", tracing_info_.prepare_tiles_id);
cache_->UploadImage(image_);
}
// Overridden from TileTask:
void OnTaskCompleted() override {
cache_->OnImageUploadTaskCompleted(image_);
}
protected:
~ImageUploadTaskImpl() override {}
private:
GpuImageDecodeCache* cache_;
DrawImage image_;
const ImageDecodeCache::TracingInfo tracing_info_;
DISALLOW_COPY_AND_ASSIGN(ImageUploadTaskImpl);
};
GpuImageDecodeCache::ImageDataBase::ImageDataBase() = default;
GpuImageDecodeCache::ImageDataBase::~ImageDataBase() = default;
void GpuImageDecodeCache::ImageDataBase::OnSetLockedData(bool out_of_raster) {
DCHECK_EQ(usage_stats_.lock_count, 1);
DCHECK(!is_locked_);
usage_stats_.first_lock_out_of_raster = out_of_raster;
is_locked_ = true;
}
void GpuImageDecodeCache::ImageDataBase::OnResetData() {
is_locked_ = false;
usage_stats_ = UsageStats();
}
void GpuImageDecodeCache::ImageDataBase::OnLock() {
DCHECK(!is_locked_);
is_locked_ = true;
++usage_stats_.lock_count;
}
void GpuImageDecodeCache::ImageDataBase::OnUnlock() {
DCHECK(is_locked_);
is_locked_ = false;
if (usage_stats_.lock_count == 1)
usage_stats_.first_lock_wasted = !usage_stats_.used;
}
int GpuImageDecodeCache::ImageDataBase::UsageState() const {
ImageUsageState state = IMAGE_USAGE_STATE_WASTED_ONCE;
if (usage_stats_.lock_count == 1) {
if (usage_stats_.used)
state = IMAGE_USAGE_STATE_USED_ONCE;
else
state = IMAGE_USAGE_STATE_WASTED_ONCE;
} else {
if (usage_stats_.used)
state = IMAGE_USAGE_STATE_USED_RELOCKED;
else
state = IMAGE_USAGE_STATE_WASTED_RELOCKED;
}
return state;
}
GpuImageDecodeCache::DecodedImageData::DecodedImageData() = default;
GpuImageDecodeCache::DecodedImageData::~DecodedImageData() {
ResetData();
}
bool GpuImageDecodeCache::DecodedImageData::Lock() {
if (data_->Lock())
OnLock();
return is_locked_;
}
void GpuImageDecodeCache::DecodedImageData::Unlock() {
data_->Unlock();
OnUnlock();
}
void GpuImageDecodeCache::DecodedImageData::SetLockedData(
std::unique_ptr<base::DiscardableMemory> data,
sk_sp<SkImage> image,
bool out_of_raster) {
DCHECK(data);
DCHECK(!data_);
DCHECK(image);
DCHECK(!image_);
data_ = std::move(data);
image_ = std::move(image);
OnSetLockedData(out_of_raster);
}
void GpuImageDecodeCache::DecodedImageData::ResetData() {
if (data_) {
DCHECK(image_);
ReportUsageStats();
}
image_ = nullptr;
data_ = nullptr;
OnResetData();
}
void GpuImageDecodeCache::DecodedImageData::ReportUsageStats() const {
UMA_HISTOGRAM_ENUMERATION("Renderer4.GpuImageDecodeState",
static_cast<ImageUsageState>(UsageState()),
IMAGE_USAGE_STATE_COUNT);
UMA_HISTOGRAM_BOOLEAN("Renderer4.GpuImageDecodeState.FirstLockWasted",
usage_stats_.first_lock_wasted);
if (usage_stats_.first_lock_out_of_raster)
UMA_HISTOGRAM_BOOLEAN(
"Renderer4.GpuImageDecodeState.FirstLockWasted.OutOfRaster",
usage_stats_.first_lock_wasted);
}
GpuImageDecodeCache::UploadedImageData::UploadedImageData() = default;
GpuImageDecodeCache::UploadedImageData::~UploadedImageData() {
DCHECK(!image());
}
void GpuImageDecodeCache::UploadedImageData::SetImage(sk_sp<SkImage> image) {
DCHECK(!image_);
DCHECK(image);
image_ = std::move(image);
if (image_->isTextureBacked())
gl_id_ = GlIdFromSkImage(image_.get());
OnSetLockedData(false /* out_of_raster */);
}
void GpuImageDecodeCache::UploadedImageData::ResetImage() {
if (image_)
ReportUsageStats();
image_ = nullptr;
gl_id_ = 0;
OnResetData();
}
void GpuImageDecodeCache::UploadedImageData::ReportUsageStats() const {
UMA_HISTOGRAM_ENUMERATION("Renderer4.GpuImageUploadState",
static_cast<ImageUsageState>(UsageState()),
IMAGE_USAGE_STATE_COUNT);
UMA_HISTOGRAM_BOOLEAN("Renderer4.GpuImageUploadState.FirstLockWasted",
usage_stats_.first_lock_wasted);
}
GpuImageDecodeCache::ImageData::ImageData(
DecodedDataMode mode,
size_t size,
const gfx::ColorSpace& target_color_space,
SkFilterQuality quality,
int mip_level)
: mode(mode),
size(size),
target_color_space(target_color_space),
quality(quality),
mip_level(mip_level) {}
GpuImageDecodeCache::ImageData::~ImageData() {
// We should never delete ImageData while it is in use or before it has been
// cleaned up.
DCHECK_EQ(0u, upload.ref_count);
DCHECK_EQ(0u, decode.ref_count);
DCHECK_EQ(false, decode.is_locked());
// This should always be cleaned up before deleting the image, as it needs to
// be freed with the GL context lock held.
DCHECK(!upload.image());
}
GpuImageDecodeCache::GpuImageDecodeCache(viz::ContextProvider* context,
SkColorType color_type,
size_t max_working_set_bytes)
: color_type_(color_type),
context_(context),
persistent_cache_(PersistentCache::NO_AUTO_EVICT),
max_working_set_bytes_(max_working_set_bytes) {
// Acquire the context_lock so that we can safely retrieve
// |max_texture_size_|.
{
viz::ContextProvider::ScopedContextLock context_lock(context_);
max_texture_size_ = context_->GrContext()->caps()->maxTextureSize();
}
// In certain cases, ThreadTaskRunnerHandle isn't set (Android Webview).
// Don't register a dump provider in these cases.
if (base::ThreadTaskRunnerHandle::IsSet()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "cc::GpuImageDecodeCache", base::ThreadTaskRunnerHandle::Get());
}
// Register this component with base::MemoryCoordinatorClientRegistry.
base::MemoryCoordinatorClientRegistry::GetInstance()->Register(this);
}
GpuImageDecodeCache::~GpuImageDecodeCache() {
// Debugging crbug.com/650234.
CHECK_EQ(0u, in_use_cache_.size());
// SetShouldAggressivelyFreeResources will zero our limits and free all
// outstanding image memory.
SetShouldAggressivelyFreeResources(true);
// It is safe to unregister, even if we didn't register in the constructor.
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
// Unregister this component with memory_coordinator::ClientRegistry.
base::MemoryCoordinatorClientRegistry::GetInstance()->Unregister(this);
// TODO(vmpstr): If we don't have a client name, it may cause problems in
// unittests, since most tests don't set the name but some do. The UMA system
// expects the name to be always the same. This assertion is violated in the
// tests that do set the name.
if (GetClientNameForMetrics()) {
UMA_HISTOGRAM_CUSTOM_COUNTS(
base::StringPrintf("Compositing.%s.CachedImagesCount.Gpu",
GetClientNameForMetrics()),
lifetime_max_items_in_cache_, 1, 1000, 20);
}
}
ImageDecodeCache::TaskResult GpuImageDecodeCache::GetTaskForImageAndRef(
const DrawImage& draw_image,
const TracingInfo& tracing_info) {
DCHECK_EQ(tracing_info.task_type, TaskType::kInRaster);
return GetTaskForImageAndRefInternal(draw_image, tracing_info,
DecodeTaskType::PART_OF_UPLOAD_TASK);
}
ImageDecodeCache::TaskResult
GpuImageDecodeCache::GetOutOfRasterDecodeTaskForImageAndRef(
const DrawImage& draw_image) {
return GetTaskForImageAndRefInternal(
draw_image, TracingInfo(0, TilePriority::NOW, TaskType::kOutOfRaster),
DecodeTaskType::STAND_ALONE_DECODE_TASK);
}
ImageDecodeCache::TaskResult GpuImageDecodeCache::GetTaskForImageAndRefInternal(
const DrawImage& draw_image,
const TracingInfo& tracing_info,
DecodeTaskType task_type) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::GetTaskForImageAndRef");
if (SkipImage(draw_image))
return TaskResult(false);
base::AutoLock lock(lock_);
const PaintImage::FrameKey frame_key = draw_image.frame_key();
ImageData* image_data = GetImageDataForDrawImage(draw_image);
scoped_refptr<ImageData> new_data;
if (!image_data) {
// We need an ImageData, create one now.
new_data = CreateImageData(draw_image);
image_data = new_data.get();
} else if (image_data->is_at_raster) {
// Image is at-raster, just return, this usage will be at-raster as well.
return TaskResult(false);
} else if (image_data->decode.decode_failure) {
// We have already tried and failed to decode this image, so just return.
return TaskResult(false);
} else if (task_type == DecodeTaskType::PART_OF_UPLOAD_TASK &&
image_data->upload.task) {
// We had an existing upload task, ref the image and return the task.
RefImage(draw_image);
return TaskResult(image_data->upload.task);
} else if (task_type == DecodeTaskType::STAND_ALONE_DECODE_TASK &&
image_data->decode.stand_alone_task) {
// We had an existing out of raster task, ref the image and return the task.
RefImage(draw_image);
return TaskResult(image_data->decode.stand_alone_task);
}
// Ensure that the image we're about to decode/upload will fit in memory.
if (!EnsureCapacity(image_data->size)) {
// Image will not fit, do an at-raster decode.
return TaskResult(false);
}
// If we had to create new image data, add it to our map now that we know it
// will fit.
if (new_data)
persistent_cache_.Put(frame_key, std::move(new_data));
// Ref the image before creating a task - this ref is owned by the caller, and
// it is their responsibility to release it by calling UnrefImage.
RefImage(draw_image);
// If we already have an image and it is locked (or lock-able), just return
// that.
if (image_data->upload.image() &&
TryLockImage(HaveContextLock::kNo, draw_image, image_data)) {
return TaskResult(true);
}
scoped_refptr<TileTask> task;
if (task_type == DecodeTaskType::PART_OF_UPLOAD_TASK) {
// Ref image and create a upload and decode tasks. We will release this ref
// in UploadTaskCompleted.
RefImage(draw_image);
task = base::MakeRefCounted<ImageUploadTaskImpl>(
this, draw_image,
GetImageDecodeTaskAndRef(draw_image, tracing_info, task_type),
tracing_info);
image_data->upload.task = task;
} else {
task = GetImageDecodeTaskAndRef(draw_image, tracing_info, task_type);
}
return TaskResult(task);
}
void GpuImageDecodeCache::UnrefImage(const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::UnrefImage");
base::AutoLock lock(lock_);
UnrefImageInternal(draw_image);
}
DecodedDrawImage GpuImageDecodeCache::GetDecodedImageForDraw(
const DrawImage& draw_image) {
TRACE_EVENT0("cc", "GpuImageDecodeCache::GetDecodedImageForDraw");
// We are being called during raster. The context lock must already be
// acquired by the caller.
context_->GetLock()->AssertAcquired();
// If we're skipping the image, then the filter quality doesn't matter.
if (SkipImage(draw_image))
return DecodedDrawImage(nullptr, kNone_SkFilterQuality);
base::AutoLock lock(lock_);
ImageData* image_data = GetImageDataForDrawImage(draw_image);
if (!image_data) {
// We didn't find the image, create a new entry.
auto data = CreateImageData(draw_image);
image_data = data.get();
persistent_cache_.Put(draw_image.frame_key(), std::move(data));
}
if (!image_data->upload.budgeted) {
// If image data is not budgeted by this point, it is at-raster.
image_data->is_at_raster = true;
}
// Ref the image and decode so that they stay alive while we are
// decoding/uploading.
RefImage(draw_image);
RefImageDecode(draw_image);
// We may or may not need to decode and upload the image we've found, the
// following functions early-out to if we already decoded.
DecodeImageIfNecessary(draw_image, image_data, TaskType::kInRaster);
UploadImageIfNecessary(draw_image, image_data);
// Unref the image decode, but not the image. The image ref will be released
// in DrawWithImageFinished.
UnrefImageDecode(draw_image);
sk_sp<SkImage> image = image_data->upload.image();
if (image)
image_data->upload.mark_used();
DCHECK(image || image_data->decode.decode_failure);
SkSize scale_factor =
CalculateScaleFactorForMipLevel(draw_image, image_data->mip_level);
DecodedDrawImage decoded_draw_image(
std::move(image), SkSize(), scale_factor,
CalculateDesiredFilterQuality(draw_image));
decoded_draw_image.set_at_raster_decode(image_data->is_at_raster);
return decoded_draw_image;
}
void GpuImageDecodeCache::DrawWithImageFinished(
const DrawImage& draw_image,
const DecodedDrawImage& decoded_draw_image) {
TRACE_EVENT0("cc", "GpuImageDecodeCache::DrawWithImageFinished");
// Release decoded_draw_image to ensure the referenced SkImage can be
// cleaned up below.
{ auto delete_decoded_draw_image = std::move(decoded_draw_image); }
// We are being called during raster. The context lock must already be
// acquired by the caller.
context_->GetLock()->AssertAcquired();
if (SkipImage(draw_image))
return;
base::AutoLock lock(lock_);
UnrefImageInternal(draw_image);
// We are mid-draw and holding the context lock, ensure we clean up any
// textures (especially at-raster), which may have just been marked for
// deletion by UnrefImage.
RunPendingContextThreadOperations();
}
void GpuImageDecodeCache::ReduceCacheUsage() {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::ReduceCacheUsage");
base::AutoLock lock(lock_);
EnsureCapacity(0);
// This is typically called when no tasks are running (between scheduling
// tasks). Try to lock and run pending operations if possible, but don't
// block on it.
if (context_->GetLock()->Try()) {
RunPendingContextThreadOperations();
context_->GetLock()->Release();
}
}
void GpuImageDecodeCache::SetShouldAggressivelyFreeResources(
bool aggressively_free_resources) {
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::SetShouldAggressivelyFreeResources",
"agressive_free_resources", aggressively_free_resources);
if (aggressively_free_resources) {
viz::ContextProvider::ScopedContextLock context_lock(context_);
base::AutoLock lock(lock_);
aggressively_freeing_resources_ = aggressively_free_resources;
EnsureCapacity(0);
// We are holding the context lock, so finish cleaning up deleted images
// now.
RunPendingContextThreadOperations();
} else {
base::AutoLock lock(lock_);
aggressively_freeing_resources_ = aggressively_free_resources;
}
}
void GpuImageDecodeCache::ClearCache() {
base::AutoLock lock(lock_);
for (auto& entry : persistent_cache_) {
if (entry.second->decode.ref_count != 0 ||
entry.second->upload.ref_count != 0) {
// Orphan the entry so it will be deleted once no longer in use.
entry.second->is_orphaned = true;
} else if (entry.second->upload.image()) {
DeleteImage(entry.second.get());
}
}
persistent_cache_.Clear();
}
size_t GpuImageDecodeCache::GetMaximumMemoryLimitBytes() const {
return max_working_set_bytes_;
}
void GpuImageDecodeCache::NotifyImageUnused(
const PaintImage::FrameKey& frame_key) {
auto it = persistent_cache_.Peek(frame_key);
if (it != persistent_cache_.end()) {
if (it->second->decode.ref_count != 0 ||
it->second->upload.ref_count != 0) {
it->second->is_orphaned = true;
} else if (it->second->upload.image()) {
DeleteImage(it->second.get());
}
persistent_cache_.Erase(it);
}
}
bool GpuImageDecodeCache::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
using base::trace_event::MemoryAllocatorDump;
using base::trace_event::MemoryAllocatorDumpGuid;
using base::trace_event::MemoryDumpLevelOfDetail;
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::OnMemoryDump");
if (args.level_of_detail == MemoryDumpLevelOfDetail::BACKGROUND) {
std::string dump_name = base::StringPrintf(
"cc/image_memory/cache_0x%" PRIXPTR, reinterpret_cast<uintptr_t>(this));
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, working_set_bytes_);
// Early out, no need for more detail in a BACKGROUND dump.
return true;
}
for (const auto& image_pair : persistent_cache_) {
const ImageData* image_data = image_pair.second.get();
int image_id = static_cast<int>(image_pair.first.hash());
// If we have discardable decoded data, dump this here.
if (image_data->decode.data()) {
std::string discardable_dump_name = base::StringPrintf(
"cc/image_memory/cache_0x%" PRIXPTR "/discardable/image_%d",
reinterpret_cast<uintptr_t>(this), image_id);
MemoryAllocatorDump* dump =
image_data->decode.data()->CreateMemoryAllocatorDump(
discardable_dump_name.c_str(), pmd);
// Dump the "locked_size" as an additional column.
// This lets us see the amount of discardable which is contributing to
// memory pressure.
size_t locked_size =
image_data->decode.is_locked() ? image_data->size : 0u;
dump->AddScalar("locked_size", MemoryAllocatorDump::kUnitsBytes,
locked_size);
}
// If we have an uploaded image (that is actually on the GPU, not just a
// CPU wrapper), upload it here.
if (image_data->upload.image() &&
image_data->mode == DecodedDataMode::GPU) {
std::string gpu_dump_name = base::StringPrintf(
"cc/image_memory/cache_0x%" PRIXPTR "/gpu/image_%d",
reinterpret_cast<uintptr_t>(this), image_id);
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(gpu_dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, image_data->size);
// Dump the "locked_size" as an additional column.
size_t locked_size =
image_data->upload.is_locked() ? image_data->size : 0u;
dump->AddScalar("locked_size", MemoryAllocatorDump::kUnitsBytes,
locked_size);
// Create a global shred GUID to associate this data with its GPU
// process counterpart.
MemoryAllocatorDumpGuid guid = gl::GetGLTextureClientGUIDForTracing(
context_->ContextSupport()->ShareGroupTracingGUID(),
image_data->upload.gl_id());
// kImportance is somewhat arbitrary - we chose 3 to be higher than the
// value used in the GPU process (1), and Skia (2), causing us to appear
// as the owner in memory traces.
const int kImportance = 3;
pmd->CreateSharedGlobalAllocatorDump(guid);
pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
}
}
return true;
}
void GpuImageDecodeCache::DecodeImage(const DrawImage& draw_image,
TaskType task_type) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::DecodeImage");
base::AutoLock lock(lock_);
ImageData* image_data = GetImageDataForDrawImage(draw_image);
DCHECK(image_data);
DCHECK(!image_data->is_at_raster);
DecodeImageIfNecessary(draw_image, image_data, task_type);
}
void GpuImageDecodeCache::UploadImage(const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::UploadImage");
viz::ContextProvider::ScopedContextLock context_lock(context_);
base::AutoLock lock(lock_);
ImageData* image_data = GetImageDataForDrawImage(draw_image);
DCHECK(image_data);
DCHECK(!image_data->is_at_raster);
UploadImageIfNecessary(draw_image, image_data);
}
void GpuImageDecodeCache::OnImageDecodeTaskCompleted(
const DrawImage& draw_image,
DecodeTaskType task_type) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::OnImageDecodeTaskCompleted");
base::AutoLock lock(lock_);
// Decode task is complete, remove our reference to it.
ImageData* image_data = GetImageDataForDrawImage(draw_image);
DCHECK(image_data);
if (task_type == DecodeTaskType::PART_OF_UPLOAD_TASK) {
DCHECK(image_data->decode.task);
image_data->decode.task = nullptr;
} else {
DCHECK(task_type == DecodeTaskType::STAND_ALONE_DECODE_TASK);
DCHECK(image_data->decode.stand_alone_task);
image_data->decode.stand_alone_task = nullptr;
}
// While the decode task is active, we keep a ref on the decoded data.
// Release that ref now.
UnrefImageDecode(draw_image);
}
void GpuImageDecodeCache::OnImageUploadTaskCompleted(
const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::OnImageUploadTaskCompleted");
base::AutoLock lock(lock_);
// Upload task is complete, remove our reference to it.
ImageData* image_data = GetImageDataForDrawImage(draw_image);
DCHECK(image_data);
DCHECK(image_data->upload.task);
image_data->upload.task = nullptr;
// While the upload task is active, we keep a ref on both the image it will be
// populating, as well as the decode it needs to populate it. Release these
// refs now.
UnrefImageDecode(draw_image);
UnrefImageInternal(draw_image);
}
// Checks if an existing image decode exists. If not, returns a task to produce
// the requested decode.
scoped_refptr<TileTask> GpuImageDecodeCache::GetImageDecodeTaskAndRef(
const DrawImage& draw_image,
const TracingInfo& tracing_info,
DecodeTaskType task_type) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::GetImageDecodeTaskAndRef");
lock_.AssertAcquired();
// This ref is kept alive while an upload task may need this decode. We
// release this ref in UploadTaskCompleted.
if (task_type == DecodeTaskType::PART_OF_UPLOAD_TASK)
RefImageDecode(draw_image);
ImageData* image_data = GetImageDataForDrawImage(draw_image);
DCHECK(image_data);
if (image_data->decode.is_locked()) {
// We should never be creating a decode task for an at raster image.
DCHECK(!image_data->is_at_raster);
// We should never be creating a decode for an already-uploaded image.
DCHECK(!image_data->upload.image());
return nullptr;
}
// We didn't have an existing locked image, create a task to lock or decode.
scoped_refptr<TileTask>& existing_task =
(task_type == DecodeTaskType::PART_OF_UPLOAD_TASK)
? image_data->decode.task
: image_data->decode.stand_alone_task;
if (!existing_task) {
// Ref image decode and create a decode task. This ref will be released in
// DecodeTaskCompleted.
RefImageDecode(draw_image);
existing_task = base::MakeRefCounted<GpuImageDecodeTaskImpl>(
this, draw_image, tracing_info, task_type);
}
return existing_task;
}
void GpuImageDecodeCache::RefImageDecode(const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::RefImageDecode");
lock_.AssertAcquired();
auto found = in_use_cache_.find(InUseCacheKey::FromDrawImage(draw_image));
DCHECK(found != in_use_cache_.end());
++found->second.ref_count;
++found->second.image_data->decode.ref_count;
OwnershipChanged(draw_image, found->second.image_data.get());
}
void GpuImageDecodeCache::UnrefImageDecode(const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::UnrefImageDecode");
lock_.AssertAcquired();
auto found = in_use_cache_.find(InUseCacheKey::FromDrawImage(draw_image));
DCHECK(found != in_use_cache_.end());
DCHECK_GT(found->second.image_data->decode.ref_count, 0u);
DCHECK_GT(found->second.ref_count, 0u);
--found->second.ref_count;
--found->second.image_data->decode.ref_count;
OwnershipChanged(draw_image, found->second.image_data.get());
if (found->second.ref_count == 0u) {
in_use_cache_.erase(found);
}
}
void GpuImageDecodeCache::RefImage(const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::RefImage");
lock_.AssertAcquired();
InUseCacheKey key = InUseCacheKey::FromDrawImage(draw_image);
auto found = in_use_cache_.find(key);
// If no secondary cache entry was found for the given |draw_image|, then
// the draw_image only exists in the |persistent_cache_|. Create an in-use
// cache entry now.
if (found == in_use_cache_.end()) {
auto found_image = persistent_cache_.Peek(draw_image.frame_key());
DCHECK(found_image != persistent_cache_.end());
DCHECK(IsCompatible(found_image->second.get(), draw_image));
found = in_use_cache_
.insert(InUseCache::value_type(
key, InUseCacheEntry(found_image->second)))
.first;
}
DCHECK(found != in_use_cache_.end());
++found->second.ref_count;
++found->second.image_data->upload.ref_count;
OwnershipChanged(draw_image, found->second.image_data.get());
}
void GpuImageDecodeCache::UnrefImageInternal(const DrawImage& draw_image) {
lock_.AssertAcquired();
auto found = in_use_cache_.find(InUseCacheKey::FromDrawImage(draw_image));
DCHECK(found != in_use_cache_.end());
DCHECK_GT(found->second.image_data->upload.ref_count, 0u);
DCHECK_GT(found->second.ref_count, 0u);
--found->second.ref_count;
--found->second.image_data->upload.ref_count;
OwnershipChanged(draw_image, found->second.image_data.get());
if (found->second.ref_count == 0u) {
in_use_cache_.erase(found);
}
}
// Called any time an image or decode ref count changes. Takes care of any
// necessary memory budget book-keeping and cleanup.
void GpuImageDecodeCache::OwnershipChanged(const DrawImage& draw_image,
ImageData* image_data) {
lock_.AssertAcquired();
bool has_any_refs =
image_data->upload.ref_count > 0 || image_data->decode.ref_count > 0;
// Don't keep around completely empty images. This can happen if an image's
// decode/upload tasks were both cancelled before completing.
if (!has_any_refs && !image_data->upload.image() &&
!image_data->decode.data() && !image_data->is_orphaned) {
auto found_persistent = persistent_cache_.Peek(draw_image.frame_key());
if (found_persistent != persistent_cache_.end())
persistent_cache_.Erase(found_persistent);
}
// If we have no refs on an uploaded image, it should be unlocked. Do this
// before any attempts to delete the image.
if (image_data->mode == DecodedDataMode::GPU &&
image_data->upload.ref_count == 0 && image_data->upload.is_locked()) {
UnlockImage(image_data);
}
// Don't keep around orphaned images.
if (image_data->is_orphaned && !has_any_refs) {
DeleteImage(image_data);
}
// Don't keep CPU images if they are unused, these images can be recreated by
// re-locking discardable (rather than requiring a full upload like GPU
// images).
if (image_data->mode == DecodedDataMode::CPU && !has_any_refs) {
DeleteImage(image_data);
}
if (image_data->is_at_raster && !has_any_refs) {
// We have an at-raster image with no refs. Convert it to not-at-raster and
// cache it unlocked.
image_data->is_at_raster = false;
DCHECK(!image_data->upload.budgeted);
}
// If we have image that should be budgeted, but isn't, budget it now.
if (image_data->upload.ref_count > 0 && !image_data->upload.budgeted &&
!image_data->is_at_raster) {
// We should only be taking non-at-raster refs on images that fit in cache.
DCHECK(CanFitInWorkingSet(image_data->size));
working_set_bytes_ += image_data->size;
image_data->upload.budgeted = true;
}
// If we have no image refs on an image, it should only be budgeted if it has
// an uploaded image. If no image exists (upload was cancelled), we should
// un-budget the image.
if (image_data->upload.ref_count == 0 && image_data->upload.budgeted) {
DCHECK_GE(working_set_bytes_, image_data->size);
working_set_bytes_ -= image_data->size;
image_data->upload.budgeted = false;
}
// We should unlock the decoded image memory for the image in two cases:
// 1) The image is no longer being used (no decode or upload refs).
// 2) This is a GPU backed image that has already been uploaded (no decode
// refs, and we actually already have an image).
bool should_unlock_decode =
!has_any_refs ||
(image_data->mode == DecodedDataMode::GPU &&
!image_data->decode.ref_count && image_data->upload.image());
if (should_unlock_decode && image_data->decode.is_locked()) {
DCHECK(image_data->decode.data());
image_data->decode.Unlock();
}
// EnsureCapacity to make sure we are under our cache limits.
EnsureCapacity(0);
#if DCHECK_IS_ON()
// Sanity check the above logic.
if (image_data->upload.image()) {
DCHECK(image_data->is_at_raster || image_data->upload.budgeted ||
!image_data->upload.is_locked());
if (image_data->mode == DecodedDataMode::CPU)
DCHECK(image_data->decode.is_locked());
} else {
DCHECK(!image_data->upload.budgeted || image_data->upload.ref_count > 0);
}
#endif
}
// Ensures that we can fit a new image of size |required_size| in our working
// set. In doing so, this function will free unreferenced image data as
// necessary to create rooom.
bool GpuImageDecodeCache::EnsureCapacity(size_t required_size) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::EnsureCapacity");
lock_.AssertAcquired();
lifetime_max_items_in_cache_ =
std::max(lifetime_max_items_in_cache_, persistent_cache_.size());
if (CanFitInWorkingSet(required_size) && !ExceedsPreferredCount())
return true;
// While we are over memory or preferred item capacity, we iterate through
// our set of cached image data in LRU order, removing unreferenced images.
for (auto it = persistent_cache_.rbegin(); it != persistent_cache_.rend();) {
if (it->second->decode.ref_count != 0 ||
it->second->upload.ref_count != 0) {
++it;
continue;
}
// Current entry has no refs. Ensure it is not locked.
DCHECK(!it->second->decode.is_locked());
// If an image without refs is budgeted, it must have an associated image
// upload.
DCHECK(!it->second->upload.budgeted || it->second->upload.image());
// Free the uploaded image if it exists.
if (it->second->upload.image())
DeleteImage(it->second.get());
it = persistent_cache_.Erase(it);
if (CanFitInWorkingSet(required_size) && !ExceedsPreferredCount())
return true;
}
return false;
}
bool GpuImageDecodeCache::CanFitInWorkingSet(size_t size) const {
lock_.AssertAcquired();
base::CheckedNumeric<uint32_t> new_size(working_set_bytes_);
new_size += size;
return new_size.IsValid() && new_size.ValueOrDie() <= max_working_set_bytes_;
}
bool GpuImageDecodeCache::ExceedsPreferredCount() const {
lock_.AssertAcquired();
size_t items_limit;
if (aggressively_freeing_resources_) {
items_limit = kSuspendedMaxItemsInCacheForGpu;
} else if (memory_state_ == base::MemoryState::NORMAL) {
items_limit = kNormalMaxItemsInCacheForGpu;
} else if (memory_state_ == base::MemoryState::THROTTLED) {
items_limit = kThrottledMaxItemsInCacheForGpu;
} else {
DCHECK_EQ(base::MemoryState::SUSPENDED, memory_state_);
items_limit = kSuspendedMaxItemsInCacheForGpu;
}
return persistent_cache_.size() > items_limit;
}
void GpuImageDecodeCache::DecodeImageIfNecessary(const DrawImage& draw_image,
ImageData* image_data,
TaskType task_type) {
lock_.AssertAcquired();
DCHECK_GT(image_data->decode.ref_count, 0u);
if (image_data->decode.decode_failure) {
// We have already tried and failed to decode this image. Don't try again.
return;
}
if (image_data->upload.image() &&
TryLockImage(HaveContextLock::kNo, draw_image, image_data)) {
// We already have an uploaded image, no reason to decode.
return;
}
if (image_data->decode.data() &&
(image_data->decode.is_locked() || image_data->decode.Lock())) {
// We already decoded this, or we just needed to lock, early out.
return;
}
TRACE_EVENT0("cc", "GpuImageDecodeCache::DecodeImage");
RecordImageMipLevelUMA(image_data->mip_level);
image_data->decode.ResetData();
std::unique_ptr<base::DiscardableMemory> backing_memory;
sk_sp<SkImage> image;
{
base::AutoUnlock unlock(lock_);
backing_memory = base::DiscardableMemoryAllocator::GetInstance()
->AllocateLockedDiscardableMemory(image_data->size);
SkImageInfo image_info =
CreateImageInfoForDrawImage(draw_image, image_data->mip_level);
SkPixmap pixmap(image_info, backing_memory->data(),
image_info.minRowBytes());
if (!DrawAndScaleImage(draw_image, &pixmap)) {
DLOG(ERROR) << "DrawAndScaleImage failed.";
backing_memory->Unlock();
backing_memory.reset();
} else {
image =
SkImage::MakeFromRaster(pixmap, [](const void*, void*) {}, nullptr);
}
}
if (image_data->decode.data()) {
DCHECK(image_data->decode.image());
// An at-raster task decoded this before us. Ingore our decode.
return;
}
if (!backing_memory) {
DCHECK(!image);
// If |backing_memory| was not populated, we had a non-decodable image.
image_data->decode.decode_failure = true;
return;
}
image_data->decode.SetLockedData(std::move(backing_memory), std::move(image),
task_type == TaskType::kOutOfRaster);
}
void GpuImageDecodeCache::UploadImageIfNecessary(const DrawImage& draw_image,
ImageData* image_data) {
context_->GetLock()->AssertAcquired();
lock_.AssertAcquired();
// We are about to upload a new image and are holding the context lock.
// Ensure that any images which have been marked for deletion are actually
// cleaned up so we don't exceed our memory limit during this upload.
RunPendingContextThreadOperations();
if (image_data->decode.decode_failure) {
// We were unnable to decode this image. Don't try to upload.
return;
}
if (image_data->upload.image() &&
TryLockImage(HaveContextLock::kYes, draw_image, image_data)) {
// Someone has uploaded this image before us (at raster).
return;
}
TRACE_EVENT0("cc", "GpuImageDecodeCache::UploadImage");
DCHECK(image_data->decode.is_locked());
DCHECK_GT(image_data->decode.ref_count, 0u);
DCHECK_GT(image_data->upload.ref_count, 0u);
sk_sp<SkImage> uploaded_image = image_data->decode.image();
if (image_data->mode == DecodedDataMode::GPU) {
base::AutoUnlock unlock(lock_);
uploaded_image =
uploaded_image->makeTextureImage(context_->GrContext(), nullptr);
}
image_data->decode.mark_used();
if (uploaded_image && draw_image.target_color_space().IsValid()) {
TRACE_EVENT0("cc", "GpuImageDecodeCache::UploadImage - color conversion");
uploaded_image = uploaded_image->makeColorSpace(
draw_image.target_color_space().ToSkColorSpace(),
SkTransferFunctionBehavior::kIgnore);
}
// At-raster may have decoded this while we were unlocked. If so, ignore our
// result.
if (!image_data->upload.image()) {
// Take ownership of any GL texture backing for the SkImage. This allows us
// to use the image with the discardable system.
if (uploaded_image) {
uploaded_image = TakeOwnershipOfSkImageBacking(context_->GrContext(),
std::move(uploaded_image));
}
// TODO(crbug.com/740737): uploaded_image is sometimes null in certain
// context-lost situations.
if (!uploaded_image)
return;
image_data->upload.SetImage(std::move(uploaded_image));
// If we have a new GPU-backed image, initialize it for use in the GPU
// discardable system.
if (image_data->mode == DecodedDataMode::GPU) {
// Notify the discardable system of this image so it will count against
// budgets.
context_->ContextGL()->InitializeDiscardableTextureCHROMIUM(
image_data->upload.gl_id());
}
}
}
scoped_refptr<GpuImageDecodeCache::ImageData>
GpuImageDecodeCache::CreateImageData(const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::CreateImageData");
lock_.AssertAcquired();
int mip_level = CalculateUploadScaleMipLevel(draw_image);
SkImageInfo image_info = CreateImageInfoForDrawImage(draw_image, mip_level);
DecodedDataMode mode;
if (image_info.width() > max_texture_size_ ||
image_info.height() > max_texture_size_) {
// Image too large to upload. Try to use SW fallback.
mode = DecodedDataMode::CPU;
} else {
mode = DecodedDataMode::GPU;
}
size_t data_size = image_info.computeMinByteSize();
return base::WrapRefCounted(
new ImageData(mode, data_size, draw_image.target_color_space(),
CalculateDesiredFilterQuality(draw_image), mip_level));
}
void GpuImageDecodeCache::DeleteImage(ImageData* image_data) {
if (image_data->mode == DecodedDataMode::GPU && image_data->upload.image()) {
DCHECK(!image_data->upload.is_locked());
images_pending_deletion_.push_back(image_data->upload.image());
}
image_data->upload.ResetImage();
}
void GpuImageDecodeCache::UnlockImage(ImageData* image_data) {
DCHECK_EQ(DecodedDataMode::GPU, image_data->mode);
images_pending_unlock_.push_back(image_data->upload.image().get());
image_data->upload.OnUnlock();
}
// We always run pending operations in the following order:
// Lock > Unlock > Delete
// This ensures that:
// a) We never fully unlock an image that's pending lock (lock before unlock)
// b) We never delete an image that has pending locks/unlocks.
// As this can be run at-raster, to unlock/delete an image that was just used,
// we need to call GlIdFromSkImage, which flushes pending IO on the image,
// rather than just using a cached GL ID.
void GpuImageDecodeCache::RunPendingContextThreadOperations() {
context_->GetLock()->AssertAcquired();
lock_.AssertAcquired();
for (auto* image : images_pending_complete_lock_) {
context_->ContextSupport()->CompleteLockDiscardableTexureOnContextThread(
GlIdFromSkImage(image));
}
images_pending_complete_lock_.clear();
for (auto* image : images_pending_unlock_) {
context_->ContextGL()->UnlockDiscardableTextureCHROMIUM(
GlIdFromSkImage(image));
}
images_pending_unlock_.clear();
for (auto& image : images_pending_deletion_) {
uint32_t texture_id = GlIdFromSkImage(image.get());
if (context_->ContextGL()->LockDiscardableTextureCHROMIUM(texture_id)) {
context_->ContextGL()->DeleteTextures(1, &texture_id);
}
}
images_pending_deletion_.clear();
}
SkImageInfo GpuImageDecodeCache::CreateImageInfoForDrawImage(
const DrawImage& draw_image,
int upload_scale_mip_level) const {
gfx::Size mip_size =
CalculateSizeForMipLevel(draw_image, upload_scale_mip_level);
return SkImageInfo::Make(mip_size.width(), mip_size.height(), color_type_,
kPremul_SkAlphaType,
sk_ref_sp(draw_image.paint_image().color_space()));
}
bool GpuImageDecodeCache::TryLockImage(HaveContextLock have_context_lock,
const DrawImage& draw_image,
ImageData* data) {
if (data->upload.is_locked())
return true;
if (have_context_lock == HaveContextLock::kYes &&
context_->ContextGL()->LockDiscardableTextureCHROMIUM(
data->upload.gl_id())) {
// If |have_context_lock|, we can immediately lock the image and send
// the lock command to the GPU process.
data->upload.OnLock();
return true;
} else if (context_->ContextSupport()
->ThreadSafeShallowLockDiscardableTexture(
data->upload.gl_id())) {
// If !|have_context_lock|, we use ThreadsafeShallowLockDiscardableTexture.
// This takes a reference to the image, ensuring that it can't be deleted
// by the service, but delays sending a lock command over the command
// buffer. This command must be sent before the image is used, but is now
// guaranteed to succeed. We will send this command via
// CompleteLockDiscardableTextureOnContextThread in UploadImageIfNecessary,
// which is guaranteed to run before the texture is used.
data->upload.OnLock();
images_pending_complete_lock_.push_back(data->upload.image().get());
return true;
}
// Couldn't lock, abandon the image.
DeleteImage(data);
return false;
}
// Tries to find an ImageData that can be used to draw the provided
// |draw_image|. First looks for an exact entry in our |in_use_cache_|. If one
// cannot be found, it looks for a compatible entry in our |persistent_cache_|.
GpuImageDecodeCache::ImageData* GpuImageDecodeCache::GetImageDataForDrawImage(
const DrawImage& draw_image) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"GpuImageDecodeCache::GetImageDataForDrawImage");
lock_.AssertAcquired();
auto found_in_use =
in_use_cache_.find(InUseCacheKey::FromDrawImage(draw_image));
if (found_in_use != in_use_cache_.end())
return found_in_use->second.image_data.get();
auto found_persistent = persistent_cache_.Get(draw_image.frame_key());
if (found_persistent != persistent_cache_.end()) {
ImageData* image_data = found_persistent->second.get();
if (IsCompatible(image_data, draw_image)) {
return image_data;
} else {
found_persistent->second->is_orphaned = true;
// Call OwnershipChanged before erasing the orphaned task from the
// persistent cache. This ensures that if the orphaned task has 0
// references, it is cleaned up safely before it is deleted.
OwnershipChanged(draw_image, image_data);
persistent_cache_.Erase(found_persistent);
}
}
return nullptr;
}
// Determines if we can draw the provided |draw_image| using the provided
// |image_data|. This is true if the |image_data| is not scaled, or if it
// is scaled at an equal or larger scale and equal or larger quality to
// the provided |draw_image|.
bool GpuImageDecodeCache::IsCompatible(const ImageData* image_data,
const DrawImage& draw_image) const {
bool is_scaled = image_data->mip_level != 0;
bool scale_is_compatible =
CalculateUploadScaleMipLevel(draw_image) >= image_data->mip_level;
bool quality_is_compatible =
CalculateDesiredFilterQuality(draw_image) <= image_data->quality;
bool color_is_compatible =
image_data->target_color_space == draw_image.target_color_space();
if (!color_is_compatible)
return false;
if (is_scaled && (!scale_is_compatible || !quality_is_compatible))
return false;
return true;
}
size_t GpuImageDecodeCache::GetDrawImageSizeForTesting(const DrawImage& image) {
base::AutoLock lock(lock_);
scoped_refptr<ImageData> data = CreateImageData(image);
return data->size;
}
void GpuImageDecodeCache::SetImageDecodingFailedForTesting(
const DrawImage& image) {
base::AutoLock lock(lock_);
auto found = persistent_cache_.Peek(image.frame_key());
DCHECK(found != persistent_cache_.end());
ImageData* image_data = found->second.get();
image_data->decode.decode_failure = true;
}
bool GpuImageDecodeCache::DiscardableIsLockedForTesting(
const DrawImage& image) {
base::AutoLock lock(lock_);
auto found = persistent_cache_.Peek(image.frame_key());
DCHECK(found != persistent_cache_.end());
ImageData* image_data = found->second.get();
return image_data->decode.is_locked();
}
bool GpuImageDecodeCache::IsInInUseCacheForTesting(
const DrawImage& image) const {
auto found = in_use_cache_.find(InUseCacheKey::FromDrawImage(image));
return found != in_use_cache_.end();
}
void GpuImageDecodeCache::OnMemoryStateChange(base::MemoryState state) {
memory_state_ = state;
}
void GpuImageDecodeCache::OnPurgeMemory() {
base::AutoLock lock(lock_);
// Temporary changes |memory_state_| to free up cache as much as possible.
base::AutoReset<base::MemoryState> reset(&memory_state_,
base::MemoryState::SUSPENDED);
EnsureCapacity(0);
}
} // namespace cc