| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_ |
| #define UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/macros.h" |
| #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| |
| namespace ui { |
| |
| // Mouse button map for Evdev. |
| // |
| // Chrome relies on the underlying OS to interpret mouse buttons. The Linux |
| // input subsystem does not assign any special meaning to these keys, so |
| // this work must happen at a higher layer (normally X11 or the console driver). |
| // When using evdev directly, we must do it ourselves. |
| // |
| // The mouse button map is shared between all input devices connected to the |
| // system. |
| class EVENTS_OZONE_EVDEV_EXPORT MouseButtonMapEvdev { |
| public: |
| MouseButtonMapEvdev(); |
| ~MouseButtonMapEvdev(); |
| |
| // Swaps left & right mouse buttons. |
| void SetPrimaryButtonRight(bool primary_button_right); |
| |
| // Return the mapped button. |
| int GetMappedButton(uint16_t button) const; |
| |
| private: |
| bool primary_button_right_ = false; |
| |
| DISALLOW_COPY_AND_ASSIGN(MouseButtonMapEvdev); |
| }; |
| |
| } // namspace ui |
| |
| #endif // UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_ |