| /* |
| * Copyright (C) 2012 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| #include "platform/animation/AnimationTranslationUtil.h" |
| |
| #include "platform/animation/CompositorTransformOperations.h" |
| #include "platform/graphics/filters/FilterOperations.h" |
| #include "platform/graphics/filters/SkiaImageFilterBuilder.h" |
| #include "platform/transforms/InterpolatedTransformOperation.h" |
| #include "platform/transforms/Matrix3DTransformOperation.h" |
| #include "platform/transforms/MatrixTransformOperation.h" |
| #include "platform/transforms/PerspectiveTransformOperation.h" |
| #include "platform/transforms/RotateTransformOperation.h" |
| #include "platform/transforms/ScaleTransformOperation.h" |
| #include "platform/transforms/SkewTransformOperation.h" |
| #include "platform/transforms/TransformOperations.h" |
| #include "platform/transforms/TransformationMatrix.h" |
| #include "platform/transforms/TranslateTransformOperation.h" |
| |
| namespace blink { |
| |
| void toCompositorTransformOperations(const TransformOperations& transformOperations, CompositorTransformOperations* outTransformOperations) |
| { |
| // We need to do a deep copy the transformOperations may contain ref pointers to TransformOperation objects. |
| for (size_t j = 0; j < transformOperations.size(); ++j) { |
| switch (transformOperations.operations()[j]->type()) { |
| case TransformOperation::ScaleX: |
| case TransformOperation::ScaleY: |
| case TransformOperation::ScaleZ: |
| case TransformOperation::Scale3D: |
| case TransformOperation::Scale: { |
| ScaleTransformOperation* transform = static_cast<ScaleTransformOperation*>(transformOperations.operations()[j].get()); |
| outTransformOperations->appendScale(transform->x(), transform->y(), transform->z()); |
| break; |
| } |
| case TransformOperation::TranslateX: |
| case TransformOperation::TranslateY: |
| case TransformOperation::TranslateZ: |
| case TransformOperation::Translate3D: |
| case TransformOperation::Translate: { |
| TranslateTransformOperation* transform = static_cast<TranslateTransformOperation*>(transformOperations.operations()[j].get()); |
| ASSERT(transform->x().isFixed() && transform->y().isFixed()); |
| outTransformOperations->appendTranslate(transform->x().value(), transform->y().value(), transform->z()); |
| break; |
| } |
| case TransformOperation::RotateX: |
| case TransformOperation::RotateY: |
| case TransformOperation::Rotate3D: |
| case TransformOperation::Rotate: { |
| RotateTransformOperation* transform = static_cast<RotateTransformOperation*>(transformOperations.operations()[j].get()); |
| outTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle()); |
| break; |
| } |
| case TransformOperation::SkewX: |
| case TransformOperation::SkewY: |
| case TransformOperation::Skew: { |
| SkewTransformOperation* transform = static_cast<SkewTransformOperation*>(transformOperations.operations()[j].get()); |
| outTransformOperations->appendSkew(transform->angleX(), transform->angleY()); |
| break; |
| } |
| case TransformOperation::Matrix: { |
| MatrixTransformOperation* transform = static_cast<MatrixTransformOperation*>(transformOperations.operations()[j].get()); |
| TransformationMatrix m = transform->matrix(); |
| outTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); |
| break; |
| } |
| case TransformOperation::Matrix3D: { |
| Matrix3DTransformOperation* transform = static_cast<Matrix3DTransformOperation*>(transformOperations.operations()[j].get()); |
| TransformationMatrix m = transform->matrix(); |
| outTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); |
| break; |
| } |
| case TransformOperation::Perspective: { |
| PerspectiveTransformOperation* transform = static_cast<PerspectiveTransformOperation*>(transformOperations.operations()[j].get()); |
| outTransformOperations->appendPerspective(transform->perspective()); |
| break; |
| } |
| case TransformOperation::Interpolated: { |
| TransformationMatrix m; |
| transformOperations.operations()[j]->apply(m, FloatSize()); |
| outTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); |
| break; |
| } |
| case TransformOperation::Identity: |
| outTransformOperations->appendIdentity(); |
| break; |
| case TransformOperation::None: |
| // Do nothing. |
| break; |
| } // switch |
| } // for each operation |
| } |
| |
| void toCompositorFilterOperations(const FilterOperations& inOperations, CompositorFilterOperations* outOperations) |
| { |
| SkiaImageFilterBuilder::buildFilterOperations(inOperations, outOperations); |
| } |
| |
| } // namespace blink |