blob: c89b299d02b8b090892ef8aeeb5b5feeb8e59fd1 [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright 2014 The Chromium Authors. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef LayoutSVGResourcePattern_h
#define LayoutSVGResourcePattern_h
#include <memory>
#include "core/layout/svg/LayoutSVGResourcePaintServer.h"
#include "core/svg/PatternAttributes.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/HashMap.h"
#include "third_party/skia/include/core/SkRefCnt.h"
namespace blink {
class AffineTransform;
class SVGPatternElement;
struct PatternData;
class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer {
public:
explicit LayoutSVGResourcePattern(SVGPatternElement*);
const char* GetName() const override { return "LayoutSVGResourcePattern"; }
void RemoveAllClientsFromCache(bool mark_for_invalidation = true) override;
void RemoveClientFromCache(LayoutObject*,
bool mark_for_invalidation = true) override;
SVGPaintServer PreparePaintServer(const LayoutObject&) override;
static const LayoutSVGResourceType kResourceType = kPatternResourceType;
LayoutSVGResourceType ResourceType() const override { return kResourceType; }
private:
std::unique_ptr<PatternData> BuildPatternData(const LayoutObject&);
sk_sp<PaintRecord> AsPaintRecord(const FloatSize&,
const AffineTransform&) const;
PatternData* PatternForLayoutObject(const LayoutObject&);
const LayoutSVGResourceContainer* ResolveContentElement() const;
bool should_collect_pattern_attributes_ : 1;
Persistent<PatternAttributesWrapper> attributes_wrapper_;
PatternAttributes& MutableAttributes() {
return attributes_wrapper_->Attributes();
}
const PatternAttributes& Attributes() const {
return attributes_wrapper_->Attributes();
}
// FIXME: we can almost do away with this per-object map, but not quite: the
// tile size can be relative to the client bounding box, and it gets captured
// in the cached Pattern shader.
// Hence, we need one Pattern shader per client. The display list OTOH is the
// same => we should be able to cache a single display list per
// LayoutSVGResourcePattern + one Pattern(shader) for each client -- this
// would avoid re-recording when multiple clients share the same pattern.
HashMap<const LayoutObject*, std::unique_ptr<PatternData>> pattern_map_;
};
} // namespace blink
#endif