blob: dc1c2f69d745bda3b9dc6bc64c75c52354686f21 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2013 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "platform/graphics/Pattern.h"
#include "platform/graphics/ImagePattern.h"
#include "platform/graphics/PaintRecordPattern.h"
#include "platform/graphics/paint/PaintFlags.h"
#include "platform/graphics/paint/PaintRecord.h"
#include "platform/graphics/skia/SkiaUtils.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkShader.h"
namespace blink {
PassRefPtr<Pattern> Pattern::CreateImagePattern(PassRefPtr<Image> tile_image,
RepeatMode repeat_mode) {
return ImagePattern::Create(std::move(tile_image), repeat_mode);
}
PassRefPtr<Pattern> Pattern::CreatePaintRecordPattern(
sk_sp<PaintRecord> record,
const FloatRect& record_bounds,
RepeatMode repeat_mode) {
return PaintRecordPattern::Create(std::move(record), record_bounds,
repeat_mode);
}
Pattern::Pattern(RepeatMode repeat_mode) : repeat_mode_(repeat_mode) {}
Pattern::~Pattern() {
}
void Pattern::ApplyToFlags(PaintFlags& flags, const SkMatrix& local_matrix) {
if (!cached_shader_ || IsLocalMatrixChanged(local_matrix))
cached_shader_ = CreateShader(local_matrix);
flags.setShader(cached_shader_);
}
bool Pattern::IsLocalMatrixChanged(const SkMatrix& local_matrix) const {
return local_matrix != cached_shader_->getLocalMatrix();
}
} // namespace blink