blob: 23c2d0db07cc45d06410ee7650159c347c653fca [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
#include <utility>
#include "base/android/orderfile/orderfile_buildflags.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/post_task.h"
#include "base/threading/thread_restrictions.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/timer/timer.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/viz/common/features.h"
#include "components/viz/host/gpu_host_impl.h"
#include "content/browser/gpu/gpu_data_manager_impl.h"
#include "content/browser/gpu/gpu_memory_buffer_manager_singleton.h"
#include "content/browser/gpu/gpu_process_host.h"
#include "content/browser/gpu/shader_cache_factory.h"
#include "content/common/child_process_host_impl.h"
#include "content/public/browser/browser_task_traits.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/content_browser_client.h"
#include "content/public/browser/gpu_data_manager.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "services/resource_coordinator/public/mojom/memory_instrumentation/constants.mojom.h"
#if defined(OS_MACOSX)
#include "ui/accelerated_widget_mac/window_resize_helper_mac.h"
#endif
namespace content {
#if defined(OS_ANDROID)
namespace {
void TimedOut() {
LOG(FATAL) << "Timed out waiting for GPU channel.";
}
} // namespace
#endif // OS_ANDROID
BrowserGpuChannelHostFactory* BrowserGpuChannelHostFactory::instance_ = nullptr;
class BrowserGpuChannelHostFactory::EstablishRequest
: public base::RefCountedThreadSafe<EstablishRequest> {
public:
static scoped_refptr<EstablishRequest> Create(int gpu_client_id,
uint64_t gpu_client_tracing_id);
void Wait();
void Cancel();
void AddCallback(gpu::GpuChannelEstablishedCallback callback) {
established_callbacks_.push_back(std::move(callback));
}
const scoped_refptr<gpu::GpuChannelHost>& gpu_channel() {
return gpu_channel_;
}
private:
friend class base::RefCountedThreadSafe<EstablishRequest>;
EstablishRequest(int gpu_client_id, uint64_t gpu_client_tracing_id);
~EstablishRequest() {}
void RestartTimeout();
void EstablishOnIO();
void OnEstablishedOnIO(mojo::ScopedMessagePipeHandle channel_handle,
const gpu::GPUInfo& gpu_info,
const gpu::GpuFeatureInfo& gpu_feature_info,
viz::GpuHostImpl::EstablishChannelStatus status);
void FinishOnIO();
void FinishAndRunCallbacksOnMain();
void FinishOnMain();
void RunCallbacksOnMain();
std::vector<gpu::GpuChannelEstablishedCallback> established_callbacks_;
base::WaitableEvent event_;
const int gpu_client_id_;
const uint64_t gpu_client_tracing_id_;
scoped_refptr<gpu::GpuChannelHost> gpu_channel_;
bool finished_;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
};
scoped_refptr<BrowserGpuChannelHostFactory::EstablishRequest>
BrowserGpuChannelHostFactory::EstablishRequest::Create(
int gpu_client_id,
uint64_t gpu_client_tracing_id) {
scoped_refptr<EstablishRequest> establish_request =
new EstablishRequest(gpu_client_id, gpu_client_tracing_id);
// PostTask outside the constructor to ensure at least one reference exists.
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(
&BrowserGpuChannelHostFactory::EstablishRequest::EstablishOnIO,
establish_request));
return establish_request;
}
BrowserGpuChannelHostFactory::EstablishRequest::EstablishRequest(
int gpu_client_id,
uint64_t gpu_client_tracing_id)
: event_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED),
gpu_client_id_(gpu_client_id),
gpu_client_tracing_id_(gpu_client_tracing_id),
finished_(false),
#if defined(OS_MACOSX)
main_task_runner_(ui::WindowResizeHelperMac::Get()->task_runner())
#else
main_task_runner_(base::ThreadTaskRunnerHandle::Get())
#endif
{
}
void BrowserGpuChannelHostFactory::EstablishRequest::RestartTimeout() {
BrowserGpuChannelHostFactory* factory =
BrowserGpuChannelHostFactory::instance();
if (factory)
factory->RestartTimeout();
}
void BrowserGpuChannelHostFactory::EstablishRequest::EstablishOnIO() {
GpuProcessHost* host = GpuProcessHost::Get();
if (!host) {
LOG(ERROR) << "Failed to launch GPU process.";
FinishOnIO();
return;
}
bool is_gpu_host = true;
host->gpu_host()->EstablishGpuChannel(
gpu_client_id_, gpu_client_tracing_id_, is_gpu_host,
base::BindOnce(
&BrowserGpuChannelHostFactory::EstablishRequest::OnEstablishedOnIO,
this));
}
void BrowserGpuChannelHostFactory::EstablishRequest::OnEstablishedOnIO(
mojo::ScopedMessagePipeHandle channel_handle,
const gpu::GPUInfo& gpu_info,
const gpu::GpuFeatureInfo& gpu_feature_info,
viz::GpuHostImpl::EstablishChannelStatus status) {
if (!channel_handle.is_valid() &&
status == viz::GpuHostImpl::EstablishChannelStatus::kGpuHostInvalid &&
// Ask client every time instead of passing this down from UI thread to
// avoid having the value be stale.
GetContentClient()->browser()->AllowGpuLaunchRetryOnIOThread()) {
DVLOG(1) << "Failed to create channel on existing GPU process. Trying to "
"restart GPU process.";
main_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&BrowserGpuChannelHostFactory::EstablishRequest::RestartTimeout,
this));
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(
&BrowserGpuChannelHostFactory::EstablishRequest::EstablishOnIO,
this));
return;
}
if (channel_handle.is_valid()) {
gpu_channel_ = base::MakeRefCounted<gpu::GpuChannelHost>(
gpu_client_id_, gpu_info, gpu_feature_info, std::move(channel_handle));
}
FinishOnIO();
}
void BrowserGpuChannelHostFactory::EstablishRequest::FinishOnIO() {
event_.Signal();
main_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&BrowserGpuChannelHostFactory::EstablishRequest::
FinishAndRunCallbacksOnMain,
this));
}
void BrowserGpuChannelHostFactory::EstablishRequest::
FinishAndRunCallbacksOnMain() {
FinishOnMain();
RunCallbacksOnMain();
}
void BrowserGpuChannelHostFactory::EstablishRequest::FinishOnMain() {
if (!finished_) {
BrowserGpuChannelHostFactory* factory =
BrowserGpuChannelHostFactory::instance();
factory->GpuChannelEstablished();
finished_ = true;
}
}
void BrowserGpuChannelHostFactory::EstablishRequest::RunCallbacksOnMain() {
std::vector<gpu::GpuChannelEstablishedCallback> established_callbacks;
established_callbacks_.swap(established_callbacks);
for (auto&& callback : std::move(established_callbacks))
std::move(callback).Run(gpu_channel_);
}
void BrowserGpuChannelHostFactory::EstablishRequest::Wait() {
DCHECK(main_task_runner_->BelongsToCurrentThread());
{
// We're blocking the UI thread, which is generally undesirable.
// In this case we need to wait for this before we can show any UI
// /anyway/, so it won't cause additional jank.
// TODO(piman): Make this asynchronous (http://crbug.com/125248).
TRACE_EVENT0("browser",
"BrowserGpuChannelHostFactory::EstablishGpuChannelSync");
base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow_wait;
event_.Wait();
}
FinishOnMain();
}
void BrowserGpuChannelHostFactory::EstablishRequest::Cancel() {
DCHECK(main_task_runner_->BelongsToCurrentThread());
finished_ = true;
established_callbacks_.clear();
}
void BrowserGpuChannelHostFactory::Initialize(bool establish_gpu_channel) {
DCHECK(!instance_);
instance_ = new BrowserGpuChannelHostFactory();
if (establish_gpu_channel) {
instance_->EstablishGpuChannel(gpu::GpuChannelEstablishedCallback());
}
}
void BrowserGpuChannelHostFactory::Terminate() {
DCHECK(instance_);
delete instance_;
instance_ = nullptr;
}
void BrowserGpuChannelHostFactory::CloseChannel() {
if (gpu_channel_) {
gpu_channel_->DestroyChannel();
gpu_channel_ = nullptr;
}
gpu_memory_buffer_manager_ = nullptr;
}
BrowserGpuChannelHostFactory::BrowserGpuChannelHostFactory()
: gpu_client_id_(ChildProcessHostImpl::GenerateChildProcessUniqueId()),
gpu_client_tracing_id_(
memory_instrumentation::mojom::kServiceTracingProcessId),
gpu_memory_buffer_manager_(
new GpuMemoryBufferManagerSingleton(gpu_client_id_)) {
if (!base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuShaderDiskCache)) {
DCHECK(GetContentClient());
base::FilePath cache_dir =
GetContentClient()->browser()->GetShaderDiskCacheDirectory();
if (!cache_dir.empty()) {
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(
&BrowserGpuChannelHostFactory::InitializeShaderDiskCacheOnIO,
gpu_client_id_, cache_dir));
}
bool use_gr_shader_cache =
base::FeatureList::IsEnabled(
features::kDefaultEnableOopRasterization) ||
base::FeatureList::IsEnabled(features::kUseSkiaRenderer);
if (use_gr_shader_cache) {
base::FilePath gr_cache_dir =
GetContentClient()->browser()->GetGrShaderDiskCacheDirectory();
if (!gr_cache_dir.empty()) {
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(
&BrowserGpuChannelHostFactory::InitializeGrShaderDiskCacheOnIO,
gr_cache_dir));
}
}
}
}
BrowserGpuChannelHostFactory::~BrowserGpuChannelHostFactory() {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
if (pending_request_.get())
pending_request_->Cancel();
if (gpu_channel_) {
gpu_channel_->DestroyChannel();
gpu_channel_ = nullptr;
}
}
void BrowserGpuChannelHostFactory::EstablishGpuChannel(
gpu::GpuChannelEstablishedCallback callback) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
if (gpu_channel_.get() && gpu_channel_->IsLost()) {
DCHECK(!pending_request_.get());
// Recreate the channel if it has been lost.
gpu_channel_->DestroyChannel();
gpu_channel_ = nullptr;
}
if (!gpu_channel_.get() && !pending_request_.get()) {
// We should only get here if the context was lost.
pending_request_ =
EstablishRequest::Create(gpu_client_id_, gpu_client_tracing_id_);
RestartTimeout();
}
if (!callback.is_null()) {
if (gpu_channel_.get()) {
std::move(callback).Run(gpu_channel_);
} else {
DCHECK(pending_request_);
pending_request_->AddCallback(std::move(callback));
}
}
}
// Blocking the UI thread to open a GPU channel is not supported on Android.
// (Opening the initial channel to a child process involves handling a reply
// task on the UI thread first, so we cannot block here.)
scoped_refptr<gpu::GpuChannelHost>
BrowserGpuChannelHostFactory::EstablishGpuChannelSync() {
#if defined(OS_ANDROID)
NOTREACHED();
return nullptr;
#endif
EstablishGpuChannel(gpu::GpuChannelEstablishedCallback());
if (pending_request_.get())
pending_request_->Wait();
return gpu_channel_;
}
gpu::GpuMemoryBufferManager*
BrowserGpuChannelHostFactory::GetGpuMemoryBufferManager() {
return gpu_memory_buffer_manager_.get();
}
// Ensures that any pending timeout is cancelled when we are backgrounded.
// Restarts the timeout when we return to the foreground.
void BrowserGpuChannelHostFactory::SetApplicationVisible(bool is_visible) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
if (is_visible_ == is_visible)
return;
is_visible_ = is_visible;
if (is_visible_) {
RestartTimeout();
} else {
timeout_.Stop();
}
}
gpu::GpuChannelHost* BrowserGpuChannelHostFactory::GetGpuChannel() {
if (gpu_channel_.get() && !gpu_channel_->IsLost())
return gpu_channel_.get();
return nullptr;
}
void BrowserGpuChannelHostFactory::GpuChannelEstablished() {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
DCHECK(pending_request_.get());
gpu_channel_ = pending_request_->gpu_channel();
pending_request_ = nullptr;
timeout_.Stop();
if (gpu_channel_)
GetContentClient()->SetGpuInfo(gpu_channel_->gpu_info());
}
void BrowserGpuChannelHostFactory::RestartTimeout() {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
// Only implement timeout on Android, which does not have a software fallback.
#if defined(OS_ANDROID)
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableTimeoutsForProfiling)) {
return;
}
// Don't restart the timeout if we aren't visible. This function will be
// re-called when we become visible again.
if (!pending_request_ || !is_visible_)
return;
#if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
BUILDFLAG(ORDERFILE_INSTRUMENTATION)
constexpr int64_t kGpuChannelTimeoutInSeconds = 40;
#else
// The GPU watchdog timeout is 15 seconds (1.5x the kGpuTimeout value due to
// logic in GpuWatchdogThread). Make this slightly longer to give the GPU a
// chance to crash itself before crashing the browser.
constexpr int64_t kGpuChannelTimeoutInSeconds = 20;
#endif
timeout_.Start(FROM_HERE,
base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
base::BindOnce(&TimedOut));
#endif // OS_ANDROID
}
// static
void BrowserGpuChannelHostFactory::InitializeShaderDiskCacheOnIO(
int gpu_client_id,
const base::FilePath& cache_dir) {
GetShaderCacheFactorySingleton()->SetCacheInfo(gpu_client_id, cache_dir);
if (features::IsVizDisplayCompositorEnabled()) {
GetShaderCacheFactorySingleton()->SetCacheInfo(
gpu::kInProcessCommandBufferClientId, cache_dir);
}
}
// static
void BrowserGpuChannelHostFactory::InitializeGrShaderDiskCacheOnIO(
const base::FilePath& cache_dir) {
GetShaderCacheFactorySingleton()->SetCacheInfo(gpu::kGrShaderCacheClientId,
cache_dir);
}
} // namespace content