| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_WM_CORE_SHADOW_CONTROLLER_H_ |
| #define UI_WM_CORE_SHADOW_CONTROLLER_H_ |
| |
| #include <map> |
| #include <memory> |
| |
| #include "base/component_export.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "ui/compositor_extra/shadow.h" |
| #include "ui/wm/public/activation_change_observer.h" |
| |
| namespace aura { |
| class Env; |
| class Window; |
| } |
| |
| namespace ui { |
| class ColorProvider; |
| class Shadow; |
| } |
| |
| namespace wm { |
| |
| class ActivationClient; |
| class ShadowControllerDelegate; |
| |
| // ShadowController observes changes to windows and creates and updates drop |
| // shadows as needed. ShadowController itself is light weight and per |
| // ActivationClient. ShadowController delegates to its implementation class, |
| // which observes all window creation. |
| class COMPONENT_EXPORT(UI_WM) ShadowController |
| : public ActivationChangeObserver { |
| public: |
| // Returns the shadow for the |window|, or NULL if no shadow exists. |
| static ui::Shadow* GetShadowForWindow(aura::Window* window); |
| // Generate an elevation to shadow colors map with given color provider. |
| static ui::Shadow::ElevationToColorsMap GenerateShadowColorsMap( |
| const ui::ColorProvider* color_provider); |
| |
| ShadowController(ActivationClient* activation_client, |
| std::unique_ptr<ShadowControllerDelegate> delegate, |
| aura::Env* env = nullptr); |
| |
| ShadowController(const ShadowController&) = delete; |
| ShadowController& operator=(const ShadowController&) = delete; |
| |
| ~ShadowController() override; |
| |
| bool IsShadowVisibleForWindow(aura::Window* window); |
| |
| // Updates the shadow for |window|. Does nothing if |window| is not observed |
| // by the shadow controller impl. This function should be called if the shadow |
| // needs to be modified outside of normal window changes (eg. window |
| // activation, window property change). |
| void UpdateShadowForWindow(aura::Window* window); |
| |
| // ActivationChangeObserver overrides: |
| void OnWindowActivated(ActivationChangeObserver::ActivationReason reason, |
| aura::Window* gained_active, |
| aura::Window* lost_active) override; |
| |
| private: |
| class Impl; |
| |
| raw_ptr<ActivationClient> activation_client_; |
| |
| scoped_refptr<Impl> impl_; |
| }; |
| |
| } // namespace wm |
| |
| #endif // UI_WM_CORE_SHADOW_CONTROLLER_H_ |