| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/shell/browser/shell_javascript_dialog_manager.h" |
| |
| #include <memory> |
| |
| #include "base/command_line.h" |
| #include "base/logging.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "build/build_config.h" |
| #include "components/url_formatter/url_formatter.h" |
| #include "content/public/browser/browser_thread.h" |
| #include "content/public/browser/web_contents.h" |
| #include "content/shell/browser/shell_javascript_dialog.h" |
| #include "content/shell/common/shell_switches.h" |
| |
| namespace content { |
| |
| ShellJavaScriptDialogManager::ShellJavaScriptDialogManager() |
| : should_proceed_on_beforeunload_(true), beforeunload_success_(true) {} |
| |
| ShellJavaScriptDialogManager::~ShellJavaScriptDialogManager() = default; |
| |
| void ShellJavaScriptDialogManager::RunJavaScriptDialog( |
| WebContents* web_contents, |
| RenderFrameHost* render_frame_host, |
| JavaScriptDialogType dialog_type, |
| const std::u16string& message_text, |
| const std::u16string& default_prompt_text, |
| DialogClosedCallback callback, |
| bool* did_suppress_message) { |
| if (dialog_request_callback_) { |
| std::move(dialog_request_callback_).Run(); |
| std::move(callback).Run(true, std::u16string()); |
| return; |
| } |
| |
| #if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN) |
| *did_suppress_message = false; |
| |
| if (dialog_) { |
| // One dialog at a time, please. |
| *did_suppress_message = true; |
| return; |
| } |
| |
| std::u16string new_message_text = |
| url_formatter::FormatUrl( |
| render_frame_host->GetLastCommittedOrigin().GetURL()) + |
| u"\n\n" + message_text; |
| gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow(); |
| |
| dialog_ = std::make_unique<ShellJavaScriptDialog>( |
| this, parent_window, dialog_type, new_message_text, default_prompt_text, |
| std::move(callback)); |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| *did_suppress_message = true; |
| return; |
| #endif |
| } |
| |
| void ShellJavaScriptDialogManager::RunBeforeUnloadDialog( |
| WebContents* web_contents, |
| RenderFrameHost* render_frame_host, |
| bool is_reload, |
| DialogClosedCallback callback) { |
| // During tests, if the BeforeUnload should not proceed automatically, store |
| // the callback and return. |
| if (dialog_request_callback_) { |
| std::move(dialog_request_callback_).Run(); |
| |
| if (should_proceed_on_beforeunload_) |
| std::move(callback).Run(beforeunload_success_, std::u16string()); |
| else |
| before_unload_callback_ = std::move(callback); |
| return; |
| } |
| |
| #if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN) |
| if (dialog_) { |
| // Seriously!? |
| std::move(callback).Run(true, std::u16string()); |
| return; |
| } |
| |
| std::u16string message_text = u"Is it OK to leave/reload this page?"; |
| |
| gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow(); |
| |
| dialog_ = std::make_unique<ShellJavaScriptDialog>( |
| this, parent_window, JAVASCRIPT_DIALOG_TYPE_CONFIRM, message_text, |
| std::u16string(), // default |
| std::move(callback)); |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| std::move(callback).Run(true, std::u16string()); |
| return; |
| #endif |
| } |
| |
| void ShellJavaScriptDialogManager::CancelDialogs(WebContents* web_contents, |
| bool reset_state) { |
| #if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN) |
| if (dialog_) { |
| dialog_->Cancel(); |
| dialog_.reset(); |
| } |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| #endif |
| |
| if (before_unload_callback_.is_null()) |
| return; |
| |
| if (reset_state) |
| std::move(before_unload_callback_).Run(false, std::u16string()); |
| } |
| |
| void ShellJavaScriptDialogManager::DialogClosed(ShellJavaScriptDialog* dialog) { |
| #if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN) |
| DCHECK_EQ(dialog, dialog_.get()); |
| dialog_.reset(); |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| #endif |
| } |
| |
| } // namespace content |