|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // This file is read by build_gles2_cmd_buffer.py to generate commands. | 
|  |  | 
|  | GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture); | 
|  | GL_APICALL void         GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader); | 
|  | GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer); | 
|  | GL_APICALL void         GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer); | 
|  | GL_APICALL void         GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsizeiptr size); | 
|  | GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenumFramebufferTarget target, GLidBindFramebuffer framebuffer); | 
|  | GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); | 
|  | GL_APICALL void         GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); | 
|  | GL_APICALL void         GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture); | 
|  | GL_APICALL void         GL_APIENTRY glBindTransformFeedback (GLenumTransformFeedbackBindTarget target, GLidBindTransformFeedback transformfeedback); | 
|  | GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
|  | GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 
|  | GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha); | 
|  | GL_APICALL void         GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor); | 
|  | GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha); | 
|  | GL_APICALL void         GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage); | 
|  | GL_APICALL void         GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 
|  | GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenumFramebufferTarget target); | 
|  | GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask); | 
|  | GL_APICALL void         GL_APIENTRY glClearBufferfi (GLenumBufferfi buffer, GLint drawbuffers, GLfloat depth, GLint stencil); | 
|  | GL_APICALL void         GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLint drawbuffers, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLint drawbuffers, const GLint* value); | 
|  | GL_APICALL void         GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GLint drawbuffers, const GLuint* value); | 
|  | GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
|  | GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth); | 
|  | GL_APICALL void         GL_APIENTRY glClearStencil (GLint s); | 
|  | GL_APICALL GLenum       GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyncFlushFlags flags, GLuint64 timeout); | 
|  | GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | GL_APICALL void         GL_APIENTRY glCompileShader (GLidShader shader); | 
|  | GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const voidOptional* data); | 
|  | GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 
|  | GL_APICALL void         GL_APIENTRY glCompressedTexImage3D (GLenumTexture3DTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLintTextureBorder border, GLsizei imageSize, const voidOptional* data); | 
|  | GL_APICALL void         GL_APIENTRY glCompressedTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,  GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 
|  | GL_APICALL void         GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget readtarget, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptrNotNegative writeoffset, GLsizeiptr size); | 
|  | GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border); | 
|  | GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void); | 
|  | GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenumShaderType type); | 
|  | GL_APICALL void         GL_APIENTRY glCullFace (GLenumFaceType mode); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteProgram (GLidProgram program); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, const GLuint* samplers); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteSync (GLidSync sync); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteShader (GLidShader shader); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegative n, const GLuint* ids); | 
|  | GL_APICALL void         GL_APIENTRY glDepthFunc (GLenumCmpFunction func); | 
|  | GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag); | 
|  | GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); | 
|  | GL_APICALL void         GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader); | 
|  | GL_APICALL void         GL_APIENTRY glDisable (GLenumCapability cap); | 
|  | GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void         GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count); | 
|  | GL_APICALL void         GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); | 
|  | GL_APICALL void         GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GLuint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices); | 
|  | GL_APICALL void         GL_APIENTRY glEnable (GLenumCapability cap); | 
|  | GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 
|  | GL_APICALL GLsync       GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags); | 
|  | GL_APICALL void         GL_APIENTRY glFinish (void); | 
|  | GL_APICALL void         GL_APIENTRY glFlush (void); | 
|  | GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); | 
|  | GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level); | 
|  | GL_APICALL void         GL_APIENTRY glFramebufferTextureLayer (GLenumFramebufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer); | 
|  | GL_APICALL void         GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 
|  | GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); | 
|  | GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target); | 
|  | GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers); | 
|  | GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers); | 
|  | GL_APICALL void         GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers); | 
|  | GL_APICALL void         GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); | 
|  | GL_APICALL void         GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids); | 
|  | GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram program, GLuint index, GLenumUniformBlockParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetActiveUniformBlockName (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 
|  | GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetBufferParameteri64v (GLenumBufferTarget target, GLenumBufferParameter64 pname, GLint64* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params); | 
|  | GL_APICALL GLenum       GL_APIENTRY glGetError (void); | 
|  | GL_APICALL void         GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params); | 
|  | GL_APICALL GLint        GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFramebufferTarget target, GLenumAttachmentQuery attachment, GLenumFramebufferParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint64* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data); | 
|  | GL_APICALL void         GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pname, GLuint index, GLint64* data); | 
|  | GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTarget target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname, GLsizeiNotNegative bufSize, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 
|  | GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler, GLenumSamplerParameter pname, GLfloat* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler, GLenumSamplerParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 
|  | GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision); | 
|  | GL_APICALL void         GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); | 
|  | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 
|  | GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenumIndexedStringType name, GLuint index); | 
|  | GL_APICALL void         GL_APIENTRY glGetSynciv (GLsync sync, GLenumSyncParameter pname, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* values); | 
|  | GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsizei* size, GLenum* type, char* name); | 
|  | GL_APICALL GLuint       GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintUniformLocation location, GLuint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetUniformIndices (GLidProgram program, GLsizeiNotNegative count, const char* const* names, GLuint* indices); | 
|  | GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVertexAttribute pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumVertexAttribute pname, GLuint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer); | 
|  | GL_APICALL void         GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode); | 
|  | GL_APICALL void         GL_APIENTRY glInvalidateFramebuffer (GLenumFramebufferTarget target, GLsizei count, const GLenum* attachments); | 
|  | GL_APICALL void         GL_APIENTRY glInvalidateSubFramebuffer (GLenumFramebufferTarget target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenumCapability cap); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLidProgram program); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsSampler (GLidSampler sampler); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLidShader shader); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsSync (GLidSync sync); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLidTexture texture); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback); | 
|  | GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width); | 
|  | GL_APICALL void         GL_APIENTRY glLinkProgram (GLidProgram program); | 
|  | GL_APICALL void         GL_APIENTRY glPauseTransformFeedback (void); | 
|  | GL_APICALL void         GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param); | 
|  | GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 
|  | GL_APICALL void         GL_APIENTRY glReadBuffer (GLenumReadBuffer src); | 
|  | GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumReadPixelType type, void* pixels); | 
|  | GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void); | 
|  | GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glResumeTransformFeedback (void); | 
|  | GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); | 
|  | GL_APICALL void         GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler, GLenumSamplerParameter pname, GLfloat param); | 
|  | GL_APICALL void         GL_APIENTRY glSamplerParameterfv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLfloat* params); | 
|  | GL_APICALL void         GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler, GLenumSamplerParameter pname, GLint param); | 
|  | GL_APICALL void         GL_APIENTRY glSamplerParameteriv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length); | 
|  | GL_APICALL void         GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length); | 
|  | GL_APICALL void         GL_APIENTRY glShallowFinishCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glShallowFlushCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glOrderingBarrierCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 
|  | GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 
|  | GL_APICALL void         GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); | 
|  | GL_APICALL void         GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); | 
|  | GL_APICALL void         GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param); | 
|  | GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params); | 
|  | GL_APICALL void         GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param); | 
|  | GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height, GLsizei depth); | 
|  | GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); | 
|  | GL_APICALL void         GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); | 
|  | GL_APICALL void         GL_APIENTRY glTransformFeedbackVaryings (GLidProgram program, GLsizeiNotNegative count, const char* const* varyings, GLenumBufferMode buffermode); | 
|  | GL_APICALL void         GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); | 
|  | GL_APICALL void         GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); | 
|  | GL_APICALL void         GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x); | 
|  | GL_APICALL void         GL_APIENTRY glUniform1uiv (GLintUniformLocation location, GLsizei count, const GLuint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); | 
|  | GL_APICALL void         GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); | 
|  | GL_APICALL void         GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform2ui (GLintUniformLocation location, GLuint x, GLuint y); | 
|  | GL_APICALL void         GL_APIENTRY glUniform2uiv (GLintUniformLocation location, GLsizei count, const GLuint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z); | 
|  | GL_APICALL void         GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z); | 
|  | GL_APICALL void         GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform3ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z); | 
|  | GL_APICALL void         GL_APIENTRY glUniform3uiv (GLintUniformLocation location, GLsizei count, const GLuint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void         GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w); | 
|  | GL_APICALL void         GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | GL_APICALL void         GL_APIENTRY glUniform4uiv (GLintUniformLocation location, GLsizei count, const GLuint* v); | 
|  | GL_APICALL void         GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void         GL_APIENTRY glUseProgram (GLidZeroProgram program); | 
|  | GL_APICALL void         GL_APIENTRY glValidateProgram (GLidProgram program); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLint y, GLint z, GLint w); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint* values); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLuint* values); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* ptr); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr); | 
|  | GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlushFlags flags, GLuint64 timeout); | 
|  | GL_APICALL void         GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); | 
|  | GL_APICALL void         GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFramebufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLint level, GLsizei samples); | 
|  | GL_APICALL void         GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void         GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries); | 
|  | GL_APICALL void         GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQueryTarget target); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsQueryEXT (GLidQuery id); | 
|  | GL_APICALL void         GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id); | 
|  | GL_APICALL void         GL_APIENTRY glBeginTransformFeedback (GLenumTransformFeedbackPrimitiveMode primitivemode); | 
|  | GL_APICALL void         GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); | 
|  | GL_APICALL void         GL_APIENTRY glEndTransformFeedback (void); | 
|  | GL_APICALL void         GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetQueryObjectivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetQueryObjecti64vEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLint64* params); | 
|  | GL_APICALL void         GL_APIENTRY glGetQueryObjectui64vEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint64* params); | 
|  | GL_APICALL void         GL_APIENTRY glSetDisjointValueSyncCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker); | 
|  | GL_APICALL void         GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker); | 
|  | GL_APICALL void         GL_APIENTRY glPopGroupMarkerEXT (void); | 
|  |  | 
|  | GL_APICALL void         GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays); | 
|  | GL_APICALL void         GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array); | 
|  | GL_APICALL void         GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray array); | 
|  |  | 
|  | // Non-GL commands. | 
|  | GL_APICALL void         GL_APIENTRY glSwapBuffers (void); | 
|  | GL_APICALL GLuint       GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature); | 
|  | GL_APICALL void*        GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target); | 
|  | GL_APICALL void*        GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access); | 
|  | GL_APICALL void         GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem); | 
|  | GL_APICALL void*        GL_APIENTRY glMapBufferRange (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, GLbitfieldMapBufferAccess access); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glUnmapBuffer (GLenumBufferTarget target); | 
|  | GL_APICALL void*        GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); | 
|  | GL_APICALL void         GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem); | 
|  | GL_APICALL void         GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height, GLfloat scale_factor, GLboolean alpha); | 
|  | GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension); | 
|  | GL_APICALL void         GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 
|  | GL_APICALL void         GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 
|  | GL_APICALL void         GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 
|  | GL_APICALL void         GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 
|  | GL_APICALL GLuint       GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); | 
|  | GL_APICALL void         GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); | 
|  | GL_APICALL GLuint       GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat, GLenum usage); | 
|  | GL_APICALL void         GL_APIENTRY glDescheduleUntilFinishedCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); | 
|  | GL_APICALL void         GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height); | 
|  | GL_APICALL void         GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLenum dest_id, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); | 
|  | GL_APICALL void         GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id, GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); | 
|  | GL_APICALL void         GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum source_id, GLenum dest_id); | 
|  | GL_APICALL void         GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount); | 
|  | GL_APICALL void         GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount); | 
|  | GL_APICALL void         GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); | 
|  | GL_APICALL void         GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); | 
|  | GL_APICALL void         GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox); | 
|  | GL_APICALL void         GL_APIENTRY glProduceTextureDirectCHROMIUM (GLidBindTexture texture, GLenumTextureBindTarget target, const GLbyte* mailbox); | 
|  | GL_APICALL void         GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox); | 
|  | GL_APICALL GLuint       GL_APIENTRY glCreateAndConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox); | 
|  | GL_APICALL void         GL_APIENTRY glCreateAndConsumeTextureINTERNAL (GLenumTextureBindTarget target, GLuint texture, const GLbyte* mailbox); | 
|  | GL_APICALL void         GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram program, GLint location, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId); | 
|  | GL_APICALL void         GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId); | 
|  | GL_APICALL void         GL_APIENTRY glTraceBeginCHROMIUM (const char* category_name, const char* trace_name); | 
|  | GL_APICALL void         GL_APIENTRY glTraceEndCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments); | 
|  | GL_APICALL void         GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus current, GLenumResetStatus other); | 
|  | GL_APICALL GLuint64     GL_APIENTRY glInsertFenceSyncCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint64 fence_sync, GLbyte* sync_token); | 
|  | GL_APICALL void         GL_APIENTRY glGenUnverifiedSyncTokenCHROMIUM (GLuint64 fence_sync, GLbyte* sync_token); | 
|  | GL_APICALL void         GL_APIENTRY glVerifySyncTokensCHROMIUM (GLbyte** sync_tokens, GLsizei count); | 
|  | GL_APICALL void         GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_token); | 
|  | GL_APICALL void         GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenum* bufs); | 
|  | GL_APICALL void         GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); | 
|  | GL_APICALL void         GL_APIENTRY glScheduleCALayerSharedStateCHROMIUM (GLfloat opacity, GLboolean is_clipped, const GLfloat* clip_rect, GLint sorting_context_id, const GLfloat* transform); | 
|  | GL_APICALL void         GL_APIENTRY glScheduleCALayerCHROMIUM (GLuint contents_texture_id, const GLfloat* contents_rect, GLuint background_color, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLuint filter); | 
|  | GL_APICALL void         GL_APIENTRY glScheduleCALayerInUseQueryCHROMIUM (GLsizei count, const GLuint* textures); | 
|  | GL_APICALL void         GL_APIENTRY glCommitOverlayPlanesCHROMIUM (void); | 
|  | GL_APICALL void         GL_APIENTRY glSwapInterval (GLint interval); | 
|  | GL_APICALL void         GL_APIENTRY glFlushDriverCachesCHROMIUM (void); | 
|  | GL_APICALL GLuint       GL_APIENTRY glGetLastFlushIdCHROMIUM (void); | 
|  |  | 
|  | // Extension CHROMIUM_path_rendering. | 
|  | GL_APICALL void         GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matrixMode, const GLfloat* m); | 
|  | GL_APICALL void         GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMode matrixMode); | 
|  | GL_APICALL GLuint       GL_APIENTRY glGenPathsCHROMIUM (GLsizei range); | 
|  | GL_APICALL void         GL_APIENTRY glDeletePathsCHROMIUM (GLidPath path, GLsizei range); | 
|  | GL_APICALL GLboolean    GL_APIENTRY glIsPathCHROMIUM (GLidPath path); | 
|  | GL_APICALL void         GL_APIENTRY glPathCommandsCHROMIUM (GLidPath path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenumPathCoordType coordType, const GLvoid* coords); | 
|  | GL_APICALL void         GL_APIENTRY glPathParameterfCHROMIUM (GLidPath path, GLenumPathParameter pname, GLfloat value); | 
|  | GL_APICALL void         GL_APIENTRY glPathParameteriCHROMIUM (GLidPath path, GLenumPathParameter pname, GLint value); | 
|  | GL_APICALL void         GL_APIENTRY glPathStencilFuncCHROMIUM (GLenumCmpFunction func, GLint ref, GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glStencilFillPathCHROMIUM (GLidPath path, GLenumPathFillMode fillMode, GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glStencilStrokePathCHROMIUM (GLidPath path, GLint reference, GLuint mask); | 
|  | GL_APICALL void         GL_APIENTRY glCoverFillPathCHROMIUM (GLidPath path, GLenumPathCoverMode coverMode); | 
|  | GL_APICALL void         GL_APIENTRY glCoverStrokePathCHROMIUM (GLidPath path, GLenumPathCoverMode coverMode); | 
|  | GL_APICALL void         GL_APIENTRY glStencilThenCoverFillPathCHROMIUM (GLidPath path, GLenumPathFillMode fillMode, GLuint mask, GLenumPathCoverMode coverMode); | 
|  | GL_APICALL void         GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPath path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); | 
|  | GL_APICALL void         GL_APIENTRY glStencilFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenumPathFillMode fillMode, GLuint mask, GLenumPathTransformType transformType, const GLfloat* transformValues); | 
|  | GL_APICALL void         GL_APIENTRY glStencilStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenumPathTransformType transformType, const GLfloat* transformValues); | 
|  | GL_APICALL void         GL_APIENTRY glCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenumPathInstancedCoverMode coverMode, GLenumPathTransformType transformType, const GLfloat* transformValues); | 
|  | GL_APICALL void         GL_APIENTRY glCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenumPathInstancedCoverMode coverMode, GLenumPathTransformType transformType, const GLfloat* transformValues); | 
|  | GL_APICALL void         GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenumPathFillMode fillMode, GLuint mask, GLenumPathInstancedCoverMode coverMode, GLenumPathTransformType transformType, const GLfloat* transformValues); | 
|  | GL_APICALL void         GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenumPathInstancedCoverMode coverMode, GLenumPathTransformType transformType, const GLfloat* transformValues); | 
|  | GL_APICALL void         GL_APIENTRY glBindFragmentInputLocationCHROMIUM (GLidProgram program, GLint location, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM (GLidProgram program, GLint location, GLenumPathFragmentInputGenMode genMode, GLint components, const GLfloat* coeffs); | 
|  |  | 
|  |  | 
|  | // Extension CHROMIUM_framebuffer_mixed_samples | 
|  | GL_APICALL void         GL_APIENTRY glCoverageModulationCHROMIUM (GLenumCoverageModulationComponents components); | 
|  |  | 
|  | // Extension KHR_robustness | 
|  | GL_APICALL GLenum	GL_APIENTRY glGetGraphicsResetStatusKHR (void); | 
|  |  | 
|  | // Extension KHR_blend_equation_advanced | 
|  | GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 
|  |  | 
|  | // Extension GL_CHROMIUM_screen_space_antialiasing | 
|  | GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 
|  |  | 
|  | // Extension EXT_blend_func_extended | 
|  | GL_APICALL void         GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgram program, GLuint colorNumber, GLuint index, const char* name); | 
|  | GL_APICALL void         GL_APIENTRY glBindFragDataLocationEXT (GLidProgram program, GLuint colorNumber, const char* name); | 
|  | GL_APICALL GLint        GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); | 
|  |  | 
|  | // Extension CHROMIUM_stream_texture_matrix | 
|  | GL_APICALL void         GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIUM (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* transform); | 
|  |  | 
|  | GL_APICALL void         GL_APIENTRY glSwapBuffersWithDamageCHROMIUM (GLint x, GLint y, GLint width, GLint height); |