|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 
|  | #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 
|  |  | 
|  | #include <string> | 
|  |  | 
|  | #include "base/containers/hash_tables.h" | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/ref_counted.h" | 
|  | #include "base/observer_list.h" | 
|  | #include "gpu/gpu_export.h" | 
|  | #include "third_party/angle/include/GLSLANG/ShaderLang.h" | 
|  |  | 
|  | namespace gl { | 
|  | struct GLVersionInfo; | 
|  | } | 
|  |  | 
|  | namespace gpu { | 
|  | namespace gles2 { | 
|  |  | 
|  | // Mapping between variable name and info. | 
|  | typedef base::hash_map<std::string, sh::Attribute> AttributeMap; | 
|  | typedef std::vector<sh::OutputVariable> OutputVariableList; | 
|  | typedef base::hash_map<std::string, sh::Uniform> UniformMap; | 
|  | typedef base::hash_map<std::string, sh::Varying> VaryingMap; | 
|  | typedef base::hash_map<std::string, sh::InterfaceBlock> InterfaceBlockMap; | 
|  | // Mapping between hashed name and original name. | 
|  | typedef base::hash_map<std::string, std::string> NameMap; | 
|  |  | 
|  | // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just | 
|  | // validates GLSL ES 2.0 shaders on a true GLSL ES implementation. | 
|  | class ShaderTranslatorInterface | 
|  | : public base::RefCounted<ShaderTranslatorInterface> { | 
|  | public: | 
|  | ShaderTranslatorInterface() {} | 
|  |  | 
|  | // Initializes the translator. | 
|  | // Must be called once before using the translator object. | 
|  | virtual bool Init(sh::GLenum shader_type, | 
|  | ShShaderSpec shader_spec, | 
|  | const ShBuiltInResources* resources, | 
|  | ShShaderOutput shader_output_language, | 
|  | ShCompileOptions driver_bug_workarounds, | 
|  | bool gl_shader_interm_output) = 0; | 
|  |  | 
|  | // Translates the given shader source. | 
|  | // Returns true if translation is successful, false otherwise. | 
|  | // Always fill |info_log| if it's non-null. | 
|  | // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|, | 
|  | // |varying_map|, and |name_map| if they are non-null. | 
|  | virtual bool Translate(const std::string& shader_source, | 
|  | std::string* info_log, | 
|  | std::string* translated_shader, | 
|  | int* shader_version, | 
|  | AttributeMap* attrib_map, | 
|  | UniformMap* uniform_map, | 
|  | VaryingMap* varying_map, | 
|  | InterfaceBlockMap* interface_block_map, | 
|  | OutputVariableList* output_variable_list, | 
|  | NameMap* name_map) const = 0; | 
|  |  | 
|  | // Return a string that is unique for a specfic set of options that would | 
|  | // possibly affect compilation. | 
|  | virtual std::string GetStringForOptionsThatWouldAffectCompilation() const = 0; | 
|  |  | 
|  | protected: | 
|  | virtual ~ShaderTranslatorInterface() {} | 
|  |  | 
|  | private: | 
|  | friend class base::RefCounted<ShaderTranslatorInterface>; | 
|  | DISALLOW_COPY_AND_ASSIGN(ShaderTranslatorInterface); | 
|  | }; | 
|  |  | 
|  | // Implementation of ShaderTranslatorInterface | 
|  | class GPU_EXPORT ShaderTranslator | 
|  | : NON_EXPORTED_BASE(public ShaderTranslatorInterface) { | 
|  | public: | 
|  | class DestructionObserver { | 
|  | public: | 
|  | DestructionObserver(); | 
|  | virtual ~DestructionObserver(); | 
|  |  | 
|  | virtual void OnDestruct(ShaderTranslator* translator) = 0; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(DestructionObserver); | 
|  | }; | 
|  |  | 
|  | ShaderTranslator(); | 
|  |  | 
|  | // Return shader output lanaguage type based on the context version. | 
|  | static ShShaderOutput GetShaderOutputLanguageForContext( | 
|  | const gl::GLVersionInfo& context_version); | 
|  |  | 
|  | // Overridden from ShaderTranslatorInterface. | 
|  | bool Init(sh::GLenum shader_type, | 
|  | ShShaderSpec shader_spec, | 
|  | const ShBuiltInResources* resources, | 
|  | ShShaderOutput shader_output_language, | 
|  | ShCompileOptions driver_bug_workarounds, | 
|  | bool gl_shader_interm_output) override; | 
|  |  | 
|  | // Overridden from ShaderTranslatorInterface. | 
|  | bool Translate(const std::string& shader_source, | 
|  | std::string* info_log, | 
|  | std::string* translated_source, | 
|  | int* shader_version, | 
|  | AttributeMap* attrib_map, | 
|  | UniformMap* uniform_map, | 
|  | VaryingMap* varying_map, | 
|  | InterfaceBlockMap* interface_block_map, | 
|  | OutputVariableList* output_variable_list, | 
|  | NameMap* name_map) const override; | 
|  |  | 
|  | std::string GetStringForOptionsThatWouldAffectCompilation() const override; | 
|  |  | 
|  | void AddDestructionObserver(DestructionObserver* observer); | 
|  | void RemoveDestructionObserver(DestructionObserver* observer); | 
|  |  | 
|  | private: | 
|  | ~ShaderTranslator() override; | 
|  |  | 
|  | int GetCompileOptions() const; | 
|  |  | 
|  | ShHandle compiler_; | 
|  | int compile_options_; | 
|  | base::ObserverList<DestructionObserver> destruction_observers_; | 
|  | }; | 
|  |  | 
|  | }  // namespace gles2 | 
|  | }  // namespace gpu | 
|  |  | 
|  | #endif  // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 
|  |  |