blob: b9209929d5f0d9feb3d572362b3e14d5aa6e82ec [file] [log] [blame]
// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/allocator/partition_allocator/partition_bucket.h"
#include "base/allocator/buildflags.h"
#include "base/allocator/partition_allocator/address_pool_manager.h"
#include "base/allocator/partition_allocator/oom.h"
#include "base/allocator/partition_allocator/page_allocator.h"
#include "base/allocator/partition_allocator/page_allocator_constants.h"
#include "base/allocator/partition_allocator/partition_address_space.h"
#include "base/allocator/partition_allocator/partition_alloc.h"
#include "base/allocator/partition_allocator/partition_alloc_check.h"
#include "base/allocator/partition_allocator/partition_alloc_constants.h"
#include "base/allocator/partition_allocator/partition_alloc_features.h"
#include "base/allocator/partition_allocator/partition_direct_map_extent.h"
#include "base/allocator/partition_allocator/partition_oom.h"
#include "base/allocator/partition_allocator/partition_page.h"
#include "base/allocator/partition_allocator/reservation_offset_table.h"
#include "base/allocator/partition_allocator/starscan/state_bitmap.h"
#include "base/bits.h"
#include "base/check.h"
#include "base/debug/alias.h"
#include "build/build_config.h"
namespace base {
namespace internal {
namespace {
template <bool thread_safe>
[[noreturn]] NOINLINE void PartitionOutOfMemoryMappingFailure(
PartitionRoot<thread_safe>* root,
size_t size) LOCKS_EXCLUDED(root->lock_) {
NO_CODE_FOLDING();
root->OutOfMemory(size);
IMMEDIATE_CRASH(); // Not required, kept as documentation.
}
template <bool thread_safe>
[[noreturn]] NOINLINE void PartitionOutOfMemoryCommitFailure(
PartitionRoot<thread_safe>* root,
size_t size) LOCKS_EXCLUDED(root->lock_) {
NO_CODE_FOLDING();
root->OutOfMemory(size);
IMMEDIATE_CRASH(); // Not required, kept as documentation.
}
#if !defined(PA_HAS_64_BITS_POINTERS) && BUILDFLAG(USE_BACKUP_REF_PTR)
// |start| has to be aligned to kSuperPageSize, but |end| doesn't. This means
// that a partial super page is allowed at the end. Since the block list uses
// kSuperPageSize granularity, a partial super page is considered blocked if
// there is a raw_ptr<T> pointing anywhere in that super page, even if doesn't
// point to that partially allocated region.
bool AreAllowedSuperPagesForBRPPool(const char* start, const char* end) {
PA_DCHECK(!(reinterpret_cast<uintptr_t>(start) % kSuperPageSize));
for (const char* super_page = start; super_page < end;
super_page += kSuperPageSize) {
// If any blocked superpage is found inside the given memory region,
// the memory region is blocked.
if (!AddressPoolManagerBitmap::IsAllowedSuperPageForBRPPool(super_page))
return false;
}
return true;
}
#endif // !defined(PA_HAS_64_BITS_POINTERS) && BUILDFLAG(USE_BACKUP_REF_PTR)
// Reserves |requested_size| worth of super pages from the specified pool of the
// GigaCage. If BRP pool is requested this function will honor BRP block list.
//
// The returned pointer will be aligned to kSuperPageSize, and so
// |requested_address| should be. |requested_size| doesn't have to be, however.
//
// |requested_address| is merely a hint, which will be attempted, but easily
// given up on if doesn't work the first time.
//
// The function doesn't need to hold root->lock_ or any other locks, because:
// - It (1) reserves memory, (2) then consults AreAllowedSuperPagesForBRPPool
// for that memory, and (3) returns the memory if
// allowed, or unreserves and decommits if not allowed. So no other
// overlapping region can be allocated while executing
// AreAllowedSuperPagesForBRPPool.
// - IsAllowedSuperPageForBRPPool (used by AreAllowedSuperPagesForBRPPool) is
// designed to not need locking.
char* ReserveMemoryFromGigaCage(pool_handle pool,
void* requested_address,
size_t requested_size) {
PA_DCHECK(!(reinterpret_cast<uintptr_t>(requested_address) % kSuperPageSize));
char* ptr = AddressPoolManager::GetInstance()->Reserve(
pool, requested_address, requested_size);
// In 32-bit mode, when allocating from BRP pool, verify that the requested
// allocation honors the block list. Find a better address otherwise.
#if !defined(PA_HAS_64_BITS_POINTERS) && BUILDFLAG(USE_BACKUP_REF_PTR)
if (pool == GetBRPPool()) {
constexpr int kMaxRandomAddressTries = 10;
for (int i = 0; i < kMaxRandomAddressTries; ++i) {
if (!ptr || AreAllowedSuperPagesForBRPPool(ptr, ptr + requested_size))
break;
AddressPoolManager::GetInstance()->UnreserveAndDecommit(pool, ptr,
requested_size);
// No longer try to honor |requested_address|, because it didn't work for
// us last time.
ptr = AddressPoolManager::GetInstance()->Reserve(pool, nullptr,
requested_size);
}
// If the allocation attempt succeeds, we will break out of the following
// loop immediately.
//
// Last resort: sequentially scan the whole 32-bit address space. The number
// of blocked super-pages should be very small, so we expect to practically
// never need to run the following code. Note that it may fail to find an
// available page, e.g., when it becomes available after the scan passes
// through it, but we accept the risk.
for (uintptr_t ptr_to_try = kSuperPageSize; ptr_to_try != 0;
ptr_to_try += kSuperPageSize) {
if (!ptr || AreAllowedSuperPagesForBRPPool(ptr, ptr + requested_size))
break;
AddressPoolManager::GetInstance()->UnreserveAndDecommit(pool, ptr,
requested_size);
// Reserve() can return a different pointer than attempted.
ptr = AddressPoolManager::GetInstance()->Reserve(
pool, reinterpret_cast<void*>(ptr_to_try), requested_size);
}
// If the loop ends naturally, the last allocated region hasn't been
// verified. Do it now.
if (ptr && !AreAllowedSuperPagesForBRPPool(ptr, ptr + requested_size)) {
AddressPoolManager::GetInstance()->UnreserveAndDecommit(pool, ptr,
requested_size);
ptr = nullptr;
}
}
#endif // !defined(PA_HAS_64_BITS_POINTERS) && BUILDFLAG(USE_BACKUP_REF_PTR)
#if !defined(PA_HAS_64_BITS_POINTERS)
// Only mark the region as belonging to the pool after it has passed the
// blocklist check in order to avoid a potential race with destructing a
// raw_ptr<T> object that points to non-PA memory in another thread.
// If `MarkUsed` was called earlier, the other thread could incorrectly
// determine that the allocation had come form PartitionAlloc.
if (ptr)
AddressPoolManager::GetInstance()->MarkUsed(pool, ptr, requested_size);
#endif
PA_DCHECK(!(reinterpret_cast<uintptr_t>(ptr) % kSuperPageSize));
return ptr;
}
template <bool thread_safe>
SlotSpanMetadata<thread_safe>* PartitionDirectMap(
PartitionRoot<thread_safe>* root,
int flags,
size_t raw_size,
size_t slot_span_alignment) {
PA_DCHECK((slot_span_alignment >= PartitionPageSize()) &&
bits::IsPowerOfTwo(slot_span_alignment));
// No static EXCLUSIVE_LOCKS_REQUIRED(), as the checker doesn't understand
// scoped unlocking.
root->lock_.AssertAcquired();
const bool return_null = flags & PartitionAllocReturnNull;
if (UNLIKELY(raw_size > MaxDirectMapped())) {
if (return_null)
return nullptr;
// The lock is here to protect PA from:
// 1. Concurrent calls
// 2. Reentrant calls
//
// This is fine here however, as:
// 1. Concurrency: |PartitionRoot::OutOfMemory()| never returns, so the lock
// will not be re-acquired, which would lead to acting on inconsistent
// data that could have been modified in-between releasing and acquiring
// it.
// 2. Reentrancy: This is why we release the lock. On some platforms,
// terminating the process may free() memory, or even possibly try to
// allocate some. Calling free() is fine, but will deadlock since
// |PartitionRoot::lock_| is not recursive.
//
// Supporting reentrant calls properly is hard, and not a requirement for
// PA. However up to that point, we've only *read* data, not *written* to
// any state. Reentrant calls are then fine, especially as we don't continue
// on this path. The only downside is possibly endless recursion if the OOM
// handler allocates and fails to use UncheckedMalloc() or equivalent, but
// that's violating the contract of base::TerminateBecauseOutOfMemory().
ScopedUnlockGuard<thread_safe> unlock{root->lock_};
PartitionExcessiveAllocationSize(raw_size);
}
PartitionDirectMapExtent<thread_safe>* map_extent = nullptr;
PartitionPage<thread_safe>* page = nullptr;
{
// Getting memory for direct-mapped allocations doesn't interact with the
// rest of the allocator, but takes a long time, as it involves several
// system calls. With GigaCage, no mmap() (or equivalent) call is made on 64
// bit systems, but page permissions are changed with mprotect(), which is a
// syscall.
//
// These calls are almost always slow (at least a couple us per syscall on a
// desktop Linux machine), and they also have a very long latency tail,
// possibly from getting descheduled. As a consequence, we should not hold
// the lock when performing a syscall. This is not the only problematic
// location, but since this one doesn't interact with the rest of the
// allocator, we can safely drop and then re-acquire the lock.
//
// Note that this only affects allocations that are not served out of the
// thread cache, but as a simple example the buffer partition in blink is
// frequently used for large allocations (e.g. ArrayBuffer), and frequent,
// small ones (e.g. WTF::String), and does not have a thread cache.
ScopedUnlockGuard<thread_safe> scoped_unlock{root->lock_};
const size_t slot_size =
PartitionRoot<thread_safe>::GetDirectMapSlotSize(raw_size);
// The super page starts with a partition page worth of metadata and guard
// pages, hence alignment requests ==PartitionPageSize() will be
// automatically satisfied. Padding is needed for higher-order alignment
// requests. Note, |slot_span_alignment| is at least 1 partition page.
const size_t padding_for_alignment =
slot_span_alignment - PartitionPageSize();
const size_t reservation_size =
PartitionRoot<thread_safe>::GetDirectMapReservationSize(
raw_size + padding_for_alignment, root->brp_enabled());
#if DCHECK_IS_ON()
const size_t available_reservation_size =
reservation_size - padding_for_alignment -
PartitionRoot<thread_safe>::GetDirectMapMetadataAndGuardPagesSize(
root->brp_enabled());
PA_DCHECK(slot_size <= available_reservation_size);
#endif
// Allocate from GigaCage. Route to the appropriate GigaCage pool based on
// BackupRefPtr support.
pool_handle pool = root->ChoosePool();
char* reservation_start;
{
// Reserving memory from the GigaCage is actually not a syscall on 64 bit
// platforms.
#if !defined(PA_HAS_64_BITS_POINTERS)
ScopedSyscallTimer<thread_safe> timer{root};
#endif
reservation_start =
ReserveMemoryFromGigaCage(pool, nullptr, reservation_size);
}
if (UNLIKELY(!reservation_start)) {
if (return_null)
return nullptr;
PartitionOutOfMemoryMappingFailure(root, reservation_size);
}
root->total_size_of_direct_mapped_pages.fetch_add(
reservation_size, std::memory_order_relaxed);
// Shift by 1 partition page (metadata + guard pages) and alignment padding.
char* const slot_start =
reservation_start + PartitionPageSize() + padding_for_alignment;
{
ScopedSyscallTimer<thread_safe> timer{root};
RecommitSystemPages(
reservation_start + SystemPageSize(),
#if BUILDFLAG(PUT_REF_COUNT_IN_PREVIOUS_SLOT)
// If PUT_REF_COUNT_IN_PREVIOUS_SLOT is on, and if the BRP pool is
// used, allocate 2 SystemPages, one for SuperPage metadata and the
// other for RefCount "bitmap" (only one of its elements will be
// used).
(pool == GetBRPPool()) ? SystemPageSize() * 2 : SystemPageSize(),
#else
SystemPageSize(),
#endif
PageReadWrite, PageUpdatePermissions);
}
// No need to hold root->lock_. Now that memory is reserved, no other
// overlapping region can be allocated (because of how GigaCage works),
// so no other thread can update the same offset table entries at the
// same time. Furthermore, nobody will be ready these offsets until this
// function returns.
uintptr_t ptr_start = reinterpret_cast<uintptr_t>(reservation_start);
uintptr_t ptr_end = ptr_start + reservation_size;
auto* offset_ptr = ReservationOffsetPointer(ptr_start);
int offset = 0;
while (ptr_start < ptr_end) {
PA_DCHECK(offset_ptr < GetReservationOffsetTableEnd(ptr_start));
PA_DCHECK(offset < kOffsetTagNormalBuckets);
*offset_ptr++ = offset++;
ptr_start += kSuperPageSize;
}
auto* super_page_extent =
reinterpret_cast<PartitionSuperPageExtentEntry<thread_safe>*>(
PartitionSuperPageToMetadataArea(reservation_start));
super_page_extent->root = root;
// The new structures are all located inside a fresh system page so they
// will all be zeroed out. These DCHECKs are for documentation and to assert
// our expectations of the kernel.
PA_DCHECK(!super_page_extent->number_of_consecutive_super_pages);
PA_DCHECK(!super_page_extent->next);
PartitionPage<thread_safe>* first_page =
reinterpret_cast<PartitionPage<thread_safe>*>(super_page_extent) + 1;
page = PartitionPage<thread_safe>::FromPtr(slot_start);
// |first_page| and |page| may be equal, if there is no alignment padding.
if (page != first_page) {
PA_DCHECK(page > first_page);
PA_DCHECK(page - first_page <=
PartitionPage<thread_safe>::kMaxSlotSpanMetadataOffset);
PA_CHECK(!first_page->is_valid);
first_page->has_valid_span_after_this = true;
first_page->slot_span_metadata_offset = page - first_page;
}
auto* metadata =
reinterpret_cast<PartitionDirectMapMetadata<thread_safe>*>(page);
// Since direct map metadata is larger than PartitionPage, make sure the
// first and the last bytes are on the same system page, i.e. within the
// super page metadata region.
PA_DCHECK(
bits::AlignDown(reinterpret_cast<char*>(metadata), SystemPageSize()) ==
bits::AlignDown(reinterpret_cast<char*>(metadata) +
sizeof(PartitionDirectMapMetadata<thread_safe>) - 1,
SystemPageSize()));
PA_DCHECK(page == &metadata->page);
page->is_valid = true;
PA_DCHECK(!page->has_valid_span_after_this);
PA_DCHECK(!page->slot_span_metadata_offset);
PA_DCHECK(!page->slot_span_metadata.next_slot_span);
PA_DCHECK(!page->slot_span_metadata.num_allocated_slots);
PA_DCHECK(!page->slot_span_metadata.num_unprovisioned_slots);
PA_DCHECK(!page->slot_span_metadata.empty_cache_index);
PA_DCHECK(!metadata->subsequent_page.subsequent_page_metadata.raw_size);
// Raw size is set later, by the caller.
metadata->subsequent_page.slot_span_metadata_offset = 1;
PA_DCHECK(!metadata->bucket.active_slot_spans_head);
PA_DCHECK(!metadata->bucket.empty_slot_spans_head);
PA_DCHECK(!metadata->bucket.decommitted_slot_spans_head);
PA_DCHECK(!metadata->bucket.num_system_pages_per_slot_span);
PA_DCHECK(!metadata->bucket.num_full_slot_spans);
metadata->bucket.slot_size = slot_size;
new (&page->slot_span_metadata)
SlotSpanMetadata<thread_safe>(&metadata->bucket);
// It is typically possible to map a large range of inaccessible pages, and
// this is leveraged in multiple places, including the GigaCage. However,
// this doesn't mean that we can commit all this memory. For the vast
// majority of allocations, this just means that we crash in a slightly
// different place, but for callers ready to handle failures, we have to
// return nullptr. See crbug.com/1187404.
//
// Note that we didn't check above, because if we cannot even commit a
// single page, then this is likely hopeless anyway, and we will crash very
// soon.
const bool ok = root->TryRecommitSystemPagesForData(slot_start, slot_size,
PageUpdatePermissions);
if (!ok) {
if (!return_null) {
PartitionOutOfMemoryCommitFailure(root, slot_size);
}
{
ScopedSyscallTimer<thread_safe> timer{root};
#if !defined(PA_HAS_64_BITS_POINTERS)
AddressPoolManager::GetInstance()->MarkUnused(pool, reservation_start,
reservation_size);
#endif
AddressPoolManager::GetInstance()->UnreserveAndDecommit(
pool, reservation_start, reservation_size);
}
root->total_size_of_direct_mapped_pages.fetch_sub(
reservation_size, std::memory_order_relaxed);
return nullptr;
}
auto* next_entry = new (slot_start) PartitionFreelistEntry();
page->slot_span_metadata.SetFreelistHead(next_entry);
map_extent = &metadata->direct_map_extent;
map_extent->reservation_size = reservation_size;
map_extent->padding_for_alignment = padding_for_alignment;
map_extent->bucket = &metadata->bucket;
}
root->lock_.AssertAcquired();
// Maintain the doubly-linked list of all direct mappings.
map_extent->next_extent = root->direct_map_list;
if (map_extent->next_extent)
map_extent->next_extent->prev_extent = map_extent;
map_extent->prev_extent = nullptr;
root->direct_map_list = map_extent;
return &page->slot_span_metadata;
}
} // namespace
// TODO(ajwong): This seems to interact badly with
// get_pages_per_slot_span() which rounds the value from this up to a
// multiple of NumSystemPagesPerPartitionPage() (aka 4) anyways.
// http://crbug.com/776537
//
// TODO(ajwong): The waste calculation seems wrong. The PTE usage should cover
// both used and unsed pages.
// http://crbug.com/776537
template <bool thread_safe>
uint8_t PartitionBucket<thread_safe>::get_system_pages_per_slot_span() {
// This works out reasonably for the current bucket sizes of the generic
// allocator, and the current values of partition page size and constants.
// Specifically, we have enough room to always pack the slots perfectly into
// some number of system pages. The only waste is the waste associated with
// unfaulted pages (i.e. wasted address space).
// TODO: we end up using a lot of system pages for very small sizes. For
// example, we'll use 12 system pages for slot size 24. The slot size is
// so small that the waste would be tiny with just 4, or 1, system pages.
// Later, we can investigate whether there are anti-fragmentation benefits
// to using fewer system pages.
double best_waste_ratio = 1.0f;
uint16_t best_pages = 0;
if (slot_size > MaxRegularSlotSpanSize()) {
// TODO(ajwong): Why is there a DCHECK here for this?
// http://crbug.com/776537
PA_DCHECK(!(slot_size % SystemPageSize()));
best_pages = static_cast<uint16_t>(slot_size >> SystemPageShift());
PA_CHECK(best_pages <= std::numeric_limits<uint8_t>::max());
return static_cast<uint8_t>(best_pages);
}
PA_DCHECK(slot_size <= MaxRegularSlotSpanSize());
for (uint16_t i = NumSystemPagesPerPartitionPage() - 1;
i <= MaxSystemPagesPerRegularSlotSpan(); ++i) {
size_t page_size = i << SystemPageShift();
size_t num_slots = page_size / slot_size;
size_t waste = page_size - (num_slots * slot_size);
// Leaving a page unfaulted is not free; the page will occupy an empty page
// table entry. Make a simple attempt to account for that.
//
// TODO(ajwong): This looks wrong. PTEs are allocated for all pages
// regardless of whether or not they are wasted. Should it just
// be waste += i * sizeof(void*)?
// http://crbug.com/776537
size_t num_remainder_pages = i & (NumSystemPagesPerPartitionPage() - 1);
size_t num_unfaulted_pages =
num_remainder_pages
? (NumSystemPagesPerPartitionPage() - num_remainder_pages)
: 0;
waste += sizeof(void*) * num_unfaulted_pages;
double waste_ratio =
static_cast<double>(waste) / static_cast<double>(page_size);
if (waste_ratio < best_waste_ratio) {
best_waste_ratio = waste_ratio;
best_pages = i;
}
}
PA_DCHECK(best_pages > 0);
PA_CHECK(best_pages <= MaxSystemPagesPerRegularSlotSpan());
return static_cast<uint8_t>(best_pages);
}
template <bool thread_safe>
void PartitionBucket<thread_safe>::Init(uint32_t new_slot_size) {
slot_size = new_slot_size;
slot_size_reciprocal = kReciprocalMask / new_slot_size + 1;
active_slot_spans_head =
SlotSpanMetadata<thread_safe>::get_sentinel_slot_span();
empty_slot_spans_head = nullptr;
decommitted_slot_spans_head = nullptr;
num_full_slot_spans = 0;
num_system_pages_per_slot_span = get_system_pages_per_slot_span();
}
template <bool thread_safe>
NOINLINE void PartitionBucket<thread_safe>::OnFull() {
OOM_CRASH(0);
}
template <bool thread_safe>
ALWAYS_INLINE SlotSpanMetadata<thread_safe>*
PartitionBucket<thread_safe>::AllocNewSlotSpan(PartitionRoot<thread_safe>* root,
int flags,
size_t slot_span_alignment) {
PA_DCHECK(!(reinterpret_cast<uintptr_t>(root->next_partition_page) %
PartitionPageSize()));
PA_DCHECK(!(reinterpret_cast<uintptr_t>(root->next_partition_page_end) %
PartitionPageSize()));
size_t num_partition_pages = get_pages_per_slot_span();
size_t slot_span_reservation_size = num_partition_pages
<< PartitionPageShift();
size_t slot_span_committed_size = get_bytes_per_span();
PA_DCHECK(num_partition_pages <= NumPartitionPagesPerSuperPage());
PA_DCHECK(slot_span_committed_size % SystemPageSize() == 0);
PA_DCHECK(slot_span_committed_size <= slot_span_reservation_size);
auto adjusted_next_partition_page =
bits::AlignUp(root->next_partition_page, slot_span_alignment);
if (UNLIKELY(adjusted_next_partition_page + slot_span_reservation_size >
root->next_partition_page_end)) {
// In this case, we can no longer hand out pages from the current super page
// allocation. Get a new super page.
if (!AllocNewSuperPage(root, flags)) {
return nullptr;
}
// AllocNewSuperPage() updates root->next_partition_page, re-query.
adjusted_next_partition_page =
bits::AlignUp(root->next_partition_page, slot_span_alignment);
PA_CHECK(adjusted_next_partition_page + slot_span_reservation_size <=
root->next_partition_page_end);
}
auto* gap_start_page =
PartitionPage<thread_safe>::FromPtr(root->next_partition_page);
auto* gap_end_page =
PartitionPage<thread_safe>::FromPtr(adjusted_next_partition_page);
for (auto* page = gap_start_page; page < gap_end_page; ++page) {
PA_DCHECK(!page->is_valid);
page->has_valid_span_after_this = 1;
}
root->next_partition_page =
adjusted_next_partition_page + slot_span_reservation_size;
void* slot_span_start = adjusted_next_partition_page;
auto* slot_span = &gap_end_page->slot_span_metadata;
InitializeSlotSpan(slot_span);
// Now that slot span is initialized, it's safe to call FromSlotStartPtr.
PA_DCHECK(slot_span ==
SlotSpanMetadata<thread_safe>::FromSlotStartPtr(slot_span_start));
// System pages in the super page come in a decommited state. Commit them
// before vending them back.
// If lazy commit is enabled, pages will be committed when provisioning slots,
// in ProvisionMoreSlotsAndAllocOne(), not here.
if (!root->use_lazy_commit) {
root->RecommitSystemPagesForData(slot_span_start, slot_span_committed_size,
PageUpdatePermissions);
}
// Double check that we had enough space in the super page for the new slot
// span.
PA_DCHECK(root->next_partition_page <= root->next_partition_page_end);
return slot_span;
}
template <bool thread_safe>
ALWAYS_INLINE void* PartitionBucket<thread_safe>::AllocNewSuperPage(
PartitionRoot<thread_safe>* root,
int flags) {
// Need a new super page. We want to allocate super pages in a contiguous
// address region as much as possible. This is important for not causing
// page table bloat and not fragmenting address spaces in 32 bit
// architectures.
char* requested_address = root->next_super_page;
// Allocate from GigaCage. Route to the appropriate GigaCage pool based on
// BackupRefPtr support.
pool_handle pool = root->ChoosePool();
char* super_page =
ReserveMemoryFromGigaCage(pool, requested_address, kSuperPageSize);
if (UNLIKELY(!super_page)) {
if (flags & PartitionAllocReturnNull)
return nullptr;
// Didn't manage to get a new uncommitted super page -> address space issue.
ScopedUnlockGuard<thread_safe> unlock{root->lock_};
PartitionOutOfMemoryMappingFailure(root, kSuperPageSize);
}
*ReservationOffsetPointer(reinterpret_cast<uintptr_t>(super_page)) =
kOffsetTagNormalBuckets;
root->total_size_of_super_pages.fetch_add(kSuperPageSize,
std::memory_order_relaxed);
root->next_super_page = super_page + kSuperPageSize;
char* state_bitmap = super_page + PartitionPageSize();
PA_DCHECK(reinterpret_cast<char*>(SuperPageStateBitmap(super_page)) ==
state_bitmap);
const size_t state_bitmap_reservation_size =
root->IsQuarantineAllowed() ? ReservedStateBitmapSize() : 0;
const size_t state_bitmap_size_to_commit =
root->IsQuarantineAllowed() ? CommittedStateBitmapSize() : 0;
PA_DCHECK(state_bitmap_reservation_size % PartitionPageSize() == 0);
PA_DCHECK(state_bitmap_size_to_commit % SystemPageSize() == 0);
PA_DCHECK(state_bitmap_size_to_commit <= state_bitmap_reservation_size);
char* ret = state_bitmap + state_bitmap_reservation_size;
root->next_partition_page = ret;
root->next_partition_page_end = root->next_super_page - PartitionPageSize();
PA_DCHECK(ret ==
SuperPagePayloadBegin(super_page, root->IsQuarantineAllowed()));
PA_DCHECK(root->next_partition_page_end == SuperPagePayloadEnd(super_page));
// Keep the first partition page in the super page inaccessible to serve as a
// guard page, except an "island" in the middle where we put page metadata and
// also a tiny amount of extent metadata.
{
ScopedSyscallTimer<thread_safe> timer{root};
RecommitSystemPages(
super_page + SystemPageSize(),
#if BUILDFLAG(PUT_REF_COUNT_IN_PREVIOUS_SLOT)
// If PUT_REF_COUNT_IN_PREVIOUS_SLOT is on, and if the BRP pool is used,
// allocate 2 SystemPages, one for SuperPage metadata and the other for
// RefCount bitmap.
(pool == GetBRPPool()) ? SystemPageSize() * 2 : SystemPageSize(),
#else
SystemPageSize(),
#endif
PageReadWrite, PageUpdatePermissions);
}
// If PCScan is used, commit the quarantine bitmap. Otherwise, leave it
// uncommitted and let PartitionRoot::EnablePCScan commit it when needed.
if (root->IsQuarantineEnabled()) {
ScopedSyscallTimer<thread_safe> timer{root};
RecommitSystemPages(state_bitmap, state_bitmap_size_to_commit,
PageReadWrite, PageUpdatePermissions);
PCScan::RegisterNewSuperPage(root, reinterpret_cast<uintptr_t>(super_page));
}
// If we were after a specific address, but didn't get it, assume that
// the system chose a lousy address. Here most OS'es have a default
// algorithm that isn't randomized. For example, most Linux
// distributions will allocate the mapping directly before the last
// successful mapping, which is far from random. So we just get fresh
// randomness for the next mapping attempt.
if (requested_address && requested_address != super_page)
root->next_super_page = nullptr;
// We allocated a new super page so update super page metadata.
// First check if this is a new extent or not.
auto* latest_extent =
reinterpret_cast<PartitionSuperPageExtentEntry<thread_safe>*>(
PartitionSuperPageToMetadataArea(super_page));
// By storing the root in every extent metadata object, we have a fast way
// to go from a pointer within the partition to the root object.
latest_extent->root = root;
// Most new extents will be part of a larger extent, and these two fields
// are unused, but we initialize them to 0 so that we get a clear signal
// in case they are accidentally used.
latest_extent->number_of_consecutive_super_pages = 0;
latest_extent->next = nullptr;
latest_extent->number_of_nonempty_slot_spans = 0;
PartitionSuperPageExtentEntry<thread_safe>* current_extent =
root->current_extent;
const bool is_new_extent = super_page != requested_address;
if (UNLIKELY(is_new_extent)) {
if (UNLIKELY(!current_extent)) {
PA_DCHECK(!root->first_extent);
root->first_extent = latest_extent;
} else {
PA_DCHECK(current_extent->number_of_consecutive_super_pages);
current_extent->next = latest_extent;
}
root->current_extent = latest_extent;
latest_extent->number_of_consecutive_super_pages = 1;
} else {
// We allocated next to an existing extent so just nudge the size up a
// little.
PA_DCHECK(current_extent->number_of_consecutive_super_pages);
++current_extent->number_of_consecutive_super_pages;
PA_DCHECK(ret > SuperPagesBeginFromExtent(current_extent) &&
ret < SuperPagesEndFromExtent(current_extent));
}
return ret;
}
template <bool thread_safe>
ALWAYS_INLINE void PartitionBucket<thread_safe>::InitializeSlotSpan(
SlotSpanMetadata<thread_safe>* slot_span) {
new (slot_span) SlotSpanMetadata<thread_safe>(this);
slot_span->empty_cache_index = -1;
slot_span->Reset();
uint16_t num_partition_pages = get_pages_per_slot_span();
auto* page = reinterpret_cast<PartitionPage<thread_safe>*>(slot_span);
for (uint16_t i = 0; i < num_partition_pages; ++i, ++page) {
PA_DCHECK(i <= PartitionPage<thread_safe>::kMaxSlotSpanMetadataOffset);
page->slot_span_metadata_offset = i;
page->is_valid = true;
}
}
template <bool thread_safe>
ALWAYS_INLINE char* PartitionBucket<thread_safe>::ProvisionMoreSlotsAndAllocOne(
PartitionRoot<thread_safe>* root,
SlotSpanMetadata<thread_safe>* slot_span) {
PA_DCHECK(slot_span !=
SlotSpanMetadata<thread_safe>::get_sentinel_slot_span());
uint16_t num_slots = slot_span->num_unprovisioned_slots;
PA_DCHECK(num_slots);
// We should only get here when _every_ slot is either used or unprovisioned.
// (The third state is "on the freelist". If we have a non-empty freelist, we
// should not get here.)
PA_DCHECK(num_slots + slot_span->num_allocated_slots == get_slots_per_span());
// Similarly, make explicitly sure that the freelist is empty.
PA_DCHECK(!slot_span->freelist_head);
PA_DCHECK(slot_span->num_allocated_slots >= 0);
size_t size = slot_size;
char* base = reinterpret_cast<char*>(
SlotSpanMetadata<thread_safe>::ToSlotSpanStartPtr(slot_span));
// If we got here, the first unallocated slot is either partially or fully on
// an uncommitted page. If the latter, it must be at the start of that page.
char* return_slot = base + (size * slot_span->num_allocated_slots);
char* next_slot = return_slot + size;
char* commit_start = bits::AlignUp(return_slot, SystemPageSize());
PA_DCHECK(next_slot > commit_start);
char* commit_end = bits::AlignUp(next_slot, SystemPageSize());
// If the slot was partially committed, |return_slot| and |next_slot| fall
// in different pages. If the slot was fully uncommitted, |return_slot| points
// to the page start and |next_slot| doesn't, thus only the latter gets
// rounded up.
PA_DCHECK(commit_end > commit_start);
// The slot being returned is considered allocated.
slot_span->num_allocated_slots++;
// Round down, because a slot that doesn't fully fit in the new page(s) isn't
// provisioned.
uint16_t slots_to_provision = (commit_end - return_slot) / size;
slot_span->num_unprovisioned_slots -= slots_to_provision;
PA_DCHECK(slot_span->num_allocated_slots +
slot_span->num_unprovisioned_slots <=
get_slots_per_span());
// If lazy commit is enabled, meaning system pages in the slot span come
// in an initially decommitted state, commit them here.
// Note, we can't use PageKeepPermissionsIfPossible, because we have no
// knowledge which pages have been committed before (it doesn't matter on
// Windows anyway).
if (root->use_lazy_commit) {
// TODO(lizeb): Handle commit failure.
root->RecommitSystemPagesForData(commit_start, commit_end - commit_start,
PageUpdatePermissions);
}
// Add all slots that fit within so far committed pages to the free list.
PartitionFreelistEntry* prev_entry = nullptr;
char* next_slot_end = next_slot + size;
size_t free_list_entries_added = 0;
while (next_slot_end <= commit_end) {
auto* entry = new (next_slot) PartitionFreelistEntry();
if (!slot_span->freelist_head) {
PA_DCHECK(!prev_entry);
PA_DCHECK(!free_list_entries_added);
slot_span->SetFreelistHead(entry);
} else {
PA_DCHECK(free_list_entries_added);
prev_entry->SetNext(entry);
}
next_slot = next_slot_end;
next_slot_end = next_slot + size;
prev_entry = entry;
#if DCHECK_IS_ON()
free_list_entries_added++;
#endif
}
#if DCHECK_IS_ON()
// The only provisioned slot not added to the free list is the one being
// returned.
PA_DCHECK(slots_to_provision == free_list_entries_added + 1);
// We didn't necessarily provision more than one slot (e.g. if |slot_size|
// is large), meaning that |slot_span->freelist_head| can be nullptr.
if (slot_span->freelist_head) {
PA_DCHECK(free_list_entries_added);
slot_span->freelist_head->CheckFreeList(slot_size);
}
#endif
return return_slot;
}
template <bool thread_safe>
bool PartitionBucket<thread_safe>::SetNewActiveSlotSpan() {
SlotSpanMetadata<thread_safe>* slot_span = active_slot_spans_head;
if (slot_span == SlotSpanMetadata<thread_safe>::get_sentinel_slot_span())
return false;
SlotSpanMetadata<thread_safe>* next_slot_span;
for (; slot_span; slot_span = next_slot_span) {
next_slot_span = slot_span->next_slot_span;
PA_DCHECK(slot_span->bucket == this);
PA_DCHECK(slot_span != empty_slot_spans_head);
PA_DCHECK(slot_span != decommitted_slot_spans_head);
if (LIKELY(slot_span->is_active())) {
// This slot span is usable because it has freelist entries, or has
// unprovisioned slots we can create freelist entries from.
active_slot_spans_head = slot_span;
return true;
}
// Deal with empty and decommitted slot spans.
if (LIKELY(slot_span->is_empty())) {
slot_span->next_slot_span = empty_slot_spans_head;
empty_slot_spans_head = slot_span;
} else if (LIKELY(slot_span->is_decommitted())) {
slot_span->next_slot_span = decommitted_slot_spans_head;
decommitted_slot_spans_head = slot_span;
} else {
PA_DCHECK(slot_span->is_full());
// If we get here, we found a full slot span. Skip over it too, and also
// mark it as full (via a negative value). We need it marked so that
// free'ing can tell, and move it back into the active list.
slot_span->num_allocated_slots = -slot_span->num_allocated_slots;
++num_full_slot_spans;
// num_full_slot_spans is a uint16_t for efficient packing so guard
// against overflow to be safe.
if (UNLIKELY(!num_full_slot_spans))
OnFull();
// Not necessary but might help stop accidents.
slot_span->next_slot_span = nullptr;
}
}
active_slot_spans_head =
SlotSpanMetadata<thread_safe>::get_sentinel_slot_span();
return false;
}
template <bool thread_safe>
void* PartitionBucket<thread_safe>::SlowPathAlloc(
PartitionRoot<thread_safe>* root,
int flags,
size_t raw_size,
size_t slot_span_alignment,
bool* is_already_zeroed) {
PA_DCHECK((slot_span_alignment >= PartitionPageSize()) &&
bits::IsPowerOfTwo(slot_span_alignment));
// The slow path is called when the freelist is empty. The only exception is
// when a higher-order alignment is requested, in which case the freelist
// logic is bypassed and we go directly for slot span allocation.
bool allocate_aligned_slot_span = slot_span_alignment > PartitionPageSize();
PA_DCHECK(!active_slot_spans_head->freelist_head ||
allocate_aligned_slot_span);
SlotSpanMetadata<thread_safe>* new_slot_span = nullptr;
// |new_slot_span->bucket| will always be |this|, except when |this| is the
// sentinel bucket, which is used to signal a direct mapped allocation. In
// this case |new_bucket| will be set properly later. This avoids a read for
// most allocations.
PartitionBucket* new_bucket = this;
*is_already_zeroed = false;
// For the PartitionRoot::Alloc() API, we have a bunch of buckets
// marked as special cases. We bounce them through to the slow path so that
// we can still have a blazing fast hot path due to lack of corner-case
// branches.
//
// Note: The ordering of the conditionals matter! In particular,
// SetNewActiveSlotSpan() has a side-effect even when returning
// false where it sweeps the active list and may move things into the empty or
// decommitted lists which affects the subsequent conditional.
if (UNLIKELY(is_direct_mapped())) {
PA_DCHECK(raw_size > kMaxBucketed);
PA_DCHECK(this == &root->sentinel_bucket);
PA_DCHECK(active_slot_spans_head ==
SlotSpanMetadata<thread_safe>::get_sentinel_slot_span());
// No fast path for direct-mapped allocations.
if (flags & PartitionAllocFastPathOrReturnNull)
return nullptr;
new_slot_span =
PartitionDirectMap(root, flags, raw_size, slot_span_alignment);
if (new_slot_span)
new_bucket = new_slot_span->bucket;
// Memory from PageAllocator is always zeroed.
*is_already_zeroed = true;
} else if (LIKELY(!allocate_aligned_slot_span && SetNewActiveSlotSpan())) {
// First, did we find an active slot span in the active list?
new_slot_span = active_slot_spans_head;
PA_DCHECK(new_slot_span->is_active());
} else if (LIKELY(!allocate_aligned_slot_span &&
(empty_slot_spans_head != nullptr ||
decommitted_slot_spans_head != nullptr))) {
// Second, look in our lists of empty and decommitted slot spans.
// Check empty slot spans first, which are preferred, but beware that an
// empty slot span might have been decommitted.
while (LIKELY((new_slot_span = empty_slot_spans_head) != nullptr)) {
PA_DCHECK(new_slot_span->bucket == this);
PA_DCHECK(new_slot_span->is_empty() || new_slot_span->is_decommitted());
empty_slot_spans_head = new_slot_span->next_slot_span;
// Accept the empty slot span unless it got decommitted.
if (new_slot_span->freelist_head) {
new_slot_span->next_slot_span = nullptr;
new_slot_span->ToSuperPageExtent()
->IncrementNumberOfNonemptySlotSpans();
break;
}
PA_DCHECK(new_slot_span->is_decommitted());
new_slot_span->next_slot_span = decommitted_slot_spans_head;
decommitted_slot_spans_head = new_slot_span;
}
if (UNLIKELY(!new_slot_span) &&
LIKELY(decommitted_slot_spans_head != nullptr)) {
// Commit can be expensive, don't do it.
if (flags & PartitionAllocFastPathOrReturnNull)
return nullptr;
new_slot_span = decommitted_slot_spans_head;
PA_DCHECK(new_slot_span->bucket == this);
PA_DCHECK(new_slot_span->is_decommitted());
decommitted_slot_spans_head = new_slot_span->next_slot_span;
// If lazy commit is enabled, pages will be recommitted when provisioning
// slots, in ProvisionMoreSlotsAndAllocOne(), not here.
if (!root->use_lazy_commit) {
void* addr =
SlotSpanMetadata<thread_safe>::ToSlotSpanStartPtr(new_slot_span);
// If lazy commit was never used, we have a guarantee that all slot span
// pages have been previously committed, and then decommitted using
// PageKeepPermissionsIfPossible, so use the same option as an
// optimization. Otherwise fall back to PageUpdatePermissions (slower).
// (Insider knowledge: as of writing this comment, lazy commit is only
// used on Windows and this flag is ignored there, thus no perf impact.)
// TODO(lizeb): Handle commit failure.
root->RecommitSystemPagesForData(
addr, new_slot_span->bucket->get_bytes_per_span(),
root->never_used_lazy_commit ? PageKeepPermissionsIfPossible
: PageUpdatePermissions);
}
new_slot_span->Reset();
*is_already_zeroed = DecommittedMemoryIsAlwaysZeroed();
}
PA_DCHECK(new_slot_span);
} else {
// Getting a new slot span is expensive, don't do it.
if (flags & PartitionAllocFastPathOrReturnNull)
return nullptr;
// Third. If we get here, we need a brand new slot span.
// TODO(bartekn): For single-slot slot spans, we can use rounded raw_size
// as slot_span_committed_size.
new_slot_span = AllocNewSlotSpan(root, flags, slot_span_alignment);
// New memory from PageAllocator is always zeroed.
*is_already_zeroed = true;
}
// Bail if we had a memory allocation failure.
if (UNLIKELY(!new_slot_span)) {
PA_DCHECK(active_slot_spans_head ==
SlotSpanMetadata<thread_safe>::get_sentinel_slot_span());
if (flags & PartitionAllocReturnNull)
return nullptr;
// See comment in PartitionDirectMap() for unlocking.
ScopedUnlockGuard<thread_safe> unlock{root->lock_};
root->OutOfMemory(raw_size);
IMMEDIATE_CRASH(); // Not required, kept as documentation.
}
PA_DCHECK(new_bucket != &root->sentinel_bucket);
new_bucket->active_slot_spans_head = new_slot_span;
if (new_slot_span->CanStoreRawSize())
new_slot_span->SetRawSize(raw_size);
// If we found an active slot span with free slots, or an empty slot span, we
// have a usable freelist head.
if (LIKELY(new_slot_span->freelist_head != nullptr)) {
PartitionFreelistEntry* entry = new_slot_span->freelist_head;
PartitionFreelistEntry* new_head = entry->GetNext(slot_size);
new_slot_span->SetFreelistHead(new_head);
new_slot_span->num_allocated_slots++;
// We likely set *is_already_zeroed to true above, make sure that the
// freelist entry doesn't contain data.
return entry->ClearForAllocation();
}
// Otherwise, we need to provision more slots by committing more pages. Build
// the free list for the newly provisioned slots.
PA_DCHECK(new_slot_span->num_unprovisioned_slots);
return ProvisionMoreSlotsAndAllocOne(root, new_slot_span);
}
template struct PartitionBucket<ThreadSafe>;
template struct PartitionBucket<NotThreadSafe>;
} // namespace internal
} // namespace base