| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_DESTINATION_HANDLER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_DESTINATION_HANDLER_H_ |
| |
| #include <atomic> |
| |
| #include "base/notreached.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_node.h" |
| |
| namespace blink { |
| |
| // The AudioDestinationHandler (ADH) is a base class for the rendering backend |
| // for AudioDestinatioNode. It contains common information required for the |
| // rendering such as current sample frame, sample rate and maximum channel count |
| // of the context. |
| class AudioDestinationHandler : public AudioHandler { |
| public: |
| explicit AudioDestinationHandler(AudioNode&); |
| ~AudioDestinationHandler() override; |
| |
| // The method MUST NOT be invoked when rendering a graph because the |
| // destination node is a sink. Instead, this node gets pulled by the |
| // underlying renderer (audio hardware or worker thread). |
| void Process(uint32_t) final { NOTREACHED(); } |
| |
| virtual void StartRendering() = 0; |
| virtual void StopRendering() = 0; |
| virtual void Pause() = 0; |
| virtual void Resume() = 0; |
| |
| // The render thread needs to be changed after Worklet JS code is loaded by |
| // AudioWorklet. This method ensures the switching of render thread and the |
| // restart of the context. |
| virtual void RestartRendering() = 0; |
| |
| // The worklet thread change can happen when a context/destination is |
| // suspended. In that case, we prepare the worklet operation but do not start |
| // running. |
| virtual void PrepareTaskRunnerForWorklet() = 0; |
| |
| size_t CurrentSampleFrame() const { |
| return current_sample_frame_.load(std::memory_order_acquire); |
| } |
| |
| double CurrentTime() const { return CurrentSampleFrame() / SampleRate(); } |
| |
| virtual double SampleRate() const = 0; |
| virtual uint32_t MaxChannelCount() const = 0; |
| |
| void ContextDestroyed() { is_execution_context_destroyed_ = true; } |
| bool IsExecutionContextDestroyed() const { |
| return is_execution_context_destroyed_; |
| } |
| |
| protected: |
| void AdvanceCurrentSampleFrame(size_t number_of_frames) { |
| current_sample_frame_.fetch_add(number_of_frames, |
| std::memory_order_release); |
| } |
| |
| private: |
| // The number of sample frames processed by the destination so far. |
| std::atomic_size_t current_sample_frame_{0}; |
| |
| // True if the execution context is being destroyed. If this is true, the |
| // destination node must avoid checking for or accessing the execution |
| // context. |
| bool is_execution_context_destroyed_ = false; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_DESTINATION_HANDLER_H_ |