| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_CONVOLVER_HANDLER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_CONVOLVER_HANDLER_H_ |
| |
| #include <memory> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/synchronization/lock.h" |
| #include "base/thread_annotations.h" |
| #include "third_party/blink/renderer/modules/modules_export.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_node.h" |
| #include "third_party/blink/renderer/platform/heap/persistent.h" |
| |
| namespace blink { |
| |
| class AudioBuffer; |
| class ConvolverOptions; |
| class ExceptionState; |
| class Reverb; |
| class SharedAudioBuffer; |
| |
| class MODULES_EXPORT ConvolverHandler final : public AudioHandler { |
| public: |
| static scoped_refptr<ConvolverHandler> Create(AudioNode&, float sample_rate); |
| ~ConvolverHandler() override; |
| |
| // AudioHandler |
| void Process(uint32_t frames_to_process) override; |
| // Called in the main thread when the number of channels for the input may |
| // have changed. |
| void CheckNumberOfChannelsForInput(AudioNodeInput*) override; |
| |
| // Impulse responses |
| void SetBuffer(AudioBuffer*, ExceptionState&); |
| |
| bool Normalize() const { return normalize_; } |
| void SetNormalize(bool normalize) { normalize_ = normalize; } |
| void SetChannelCount(unsigned, ExceptionState&) final; |
| void SetChannelCountMode(const String&, ExceptionState&) final; |
| |
| private: |
| ConvolverHandler(AudioNode&, float sample_rate); |
| |
| double TailTime() const override; |
| double LatencyTime() const override; |
| bool RequiresTailProcessing() const final; |
| |
| // Determine how many output channels to use from the number of |
| // input channels and the number of channels in the impulse response |
| // buffer. |
| unsigned ComputeNumberOfOutputChannels(unsigned input_channels, |
| unsigned response_channels) const; |
| |
| std::unique_ptr<Reverb> reverb_ GUARDED_BY(process_lock_); |
| std::unique_ptr<SharedAudioBuffer> shared_buffer_ GUARDED_BY(process_lock_); |
| |
| // This synchronizes dynamic changes to the convolution impulse response with |
| // process(). |
| mutable base::Lock process_lock_; |
| |
| // Normalize the impulse response or not. Must default to true. |
| bool normalize_ = true; |
| |
| FRIEND_TEST_ALL_PREFIXES(ConvolverNodeTest, ReverbLifetime); |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_CONVOLVER_HANDLER_H_ |