blob: a0be6efe1200f3a306830725ccca600680b9d873 [file] [log] [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webaudio/convolver_node.h"
#include <memory>
#include "base/thread_annotations.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/testing/dummy_page_holder.h"
#include "third_party/blink/renderer/modules/webaudio/audio_buffer.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_context.h"
namespace blink {
TEST(ConvolverNodeTest, ReverbLifetime) {
auto page = std::make_unique<DummyPageHolder>();
OfflineAudioContext* context = OfflineAudioContext::Create(
page->GetFrame().DomWindow(), 2, 1, 48000, ASSERT_NO_EXCEPTION);
ConvolverNode* node = context->createConvolver(ASSERT_NO_EXCEPTION);
ConvolverHandler& handler = node->GetConvolverHandler();
// TS_UNCHECKED_READ: no threads here, testing only.
EXPECT_FALSE(TS_UNCHECKED_READ(handler.reverb_));
node->setBuffer(AudioBuffer::Create(2, 1, 48000), ASSERT_NO_EXCEPTION);
EXPECT_TRUE(TS_UNCHECKED_READ(handler.reverb_));
BaseAudioContext::GraphAutoLocker locker(context);
handler.Dispose();
// m_reverb should live after dispose() because an audio thread is using it.
EXPECT_TRUE(TS_UNCHECKED_READ(handler.reverb_));
}
} // namespace blink