| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webaudio/delay_processor.h" |
| |
| #include <memory> |
| |
| #include "third_party/blink/renderer/platform/audio/audio_dsp_kernel.h" |
| #include "third_party/blink/renderer/platform/audio/audio_utilities.h" |
| #include "third_party/blink/renderer/platform/audio/delay.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| class DelayDSPKernel final : public AudioDSPKernel { |
| public: |
| explicit DelayDSPKernel(DelayProcessor* processor) |
| : AudioDSPKernel(processor), |
| delay_(processor->MaxDelayTime(), |
| processor->SampleRate(), |
| processor->RenderQuantumFrames()) { |
| DCHECK(processor); |
| DCHECK_GT(processor->SampleRate(), 0); |
| } |
| |
| // Process the delay. Basically dispatches to either ProcessKRate or |
| // ProcessARate. |
| void Process(const float* source, |
| float* destination, |
| uint32_t frames_to_process) override { |
| if (HasSampleAccurateValues() && IsAudioRate()) { |
| GetDelayProcessor()->DelayTime().CalculateSampleAccurateValues( |
| delay_.DelayTimes(), frames_to_process); |
| delay_.ProcessARate(source, destination, frames_to_process); |
| } else { |
| delay_.SetDelayTime(GetDelayProcessor()->DelayTime().FinalValue()); |
| delay_.ProcessKRate(source, destination, frames_to_process); |
| } |
| } |
| |
| void ProcessOnlyAudioParams(uint32_t frames_to_process) override { |
| DCHECK_LE(frames_to_process, RenderQuantumFrames()); |
| |
| float values[RenderQuantumFrames()]; |
| |
| GetDelayProcessor()->DelayTime().CalculateSampleAccurateValues( |
| values, frames_to_process); |
| } |
| |
| void Reset() override { delay_.Reset(); } |
| |
| double TailTime() const override { |
| // Account for worst case delay. |
| // Don't try to track actual delay time which can change dynamically. |
| return delay_.MaxDelayTime(); |
| } |
| |
| double LatencyTime() const override { return 0; } |
| |
| bool RequiresTailProcessing() const override { |
| // Always return true even if the tail time and latency might both |
| // be zero. This is for simplicity; most interesting delay nodes |
| // have non-zero delay times anyway. And it's ok to return true. It |
| // just means the node lives a little longer than strictly |
| // necessary. |
| return true; |
| } |
| |
| private: |
| bool HasSampleAccurateValues() { |
| return GetDelayProcessor()->DelayTime().HasSampleAccurateValues(); |
| } |
| |
| bool IsAudioRate() { return GetDelayProcessor()->DelayTime().IsAudioRate(); } |
| |
| DelayProcessor* GetDelayProcessor() { |
| return static_cast<DelayProcessor*>(Processor()); |
| } |
| |
| Delay delay_; |
| }; |
| |
| } // namespace |
| |
| DelayProcessor::DelayProcessor(float sample_rate, |
| unsigned number_of_channels, |
| unsigned render_quantum_frames, |
| AudioParamHandler& delay_time, |
| double max_delay_time) |
| : AudioDSPKernelProcessor(sample_rate, |
| number_of_channels, |
| render_quantum_frames), |
| delay_time_(&delay_time), |
| max_delay_time_(max_delay_time) {} |
| |
| DelayProcessor::~DelayProcessor() { |
| if (IsInitialized()) { |
| Uninitialize(); |
| } |
| } |
| |
| std::unique_ptr<AudioDSPKernel> DelayProcessor::CreateKernel() { |
| return std::make_unique<DelayDSPKernel>(this); |
| } |
| |
| void DelayProcessor::ProcessOnlyAudioParams(uint32_t frames_to_process) { |
| DCHECK_LE(frames_to_process, RenderQuantumFrames()); |
| |
| float values[RenderQuantumFrames()]; |
| |
| delay_time_->CalculateSampleAccurateValues(values, frames_to_process); |
| } |
| |
| } // namespace blink |