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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "third_party/blink/renderer/modules/webaudio/delay_processor.h"
#include <memory>
#include "third_party/blink/renderer/platform/audio/audio_dsp_kernel.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/delay.h"
namespace blink {
namespace {
class DelayDSPKernel final : public AudioDSPKernel {
public:
explicit DelayDSPKernel(DelayProcessor* processor)
: AudioDSPKernel(processor),
delay_(processor->MaxDelayTime(),
processor->SampleRate(),
processor->RenderQuantumFrames()) {
DCHECK(processor);
DCHECK_GT(processor->SampleRate(), 0);
}
// Process the delay. Basically dispatches to either ProcessKRate or
// ProcessARate.
void Process(const float* source,
float* destination,
uint32_t frames_to_process) override {
if (HasSampleAccurateValues() && IsAudioRate()) {
GetDelayProcessor()->DelayTime().CalculateSampleAccurateValues(
delay_.DelayTimes(), frames_to_process);
delay_.ProcessARate(source, destination, frames_to_process);
} else {
delay_.SetDelayTime(GetDelayProcessor()->DelayTime().FinalValue());
delay_.ProcessKRate(source, destination, frames_to_process);
}
}
void ProcessOnlyAudioParams(uint32_t frames_to_process) override {
DCHECK_LE(frames_to_process, RenderQuantumFrames());
float values[RenderQuantumFrames()];
GetDelayProcessor()->DelayTime().CalculateSampleAccurateValues(
values, frames_to_process);
}
void Reset() override { delay_.Reset(); }
double TailTime() const override {
// Account for worst case delay.
// Don't try to track actual delay time which can change dynamically.
return delay_.MaxDelayTime();
}
double LatencyTime() const override { return 0; }
bool RequiresTailProcessing() const override {
// Always return true even if the tail time and latency might both
// be zero. This is for simplicity; most interesting delay nodes
// have non-zero delay times anyway. And it's ok to return true. It
// just means the node lives a little longer than strictly
// necessary.
return true;
}
private:
bool HasSampleAccurateValues() {
return GetDelayProcessor()->DelayTime().HasSampleAccurateValues();
}
bool IsAudioRate() { return GetDelayProcessor()->DelayTime().IsAudioRate(); }
DelayProcessor* GetDelayProcessor() {
return static_cast<DelayProcessor*>(Processor());
}
Delay delay_;
};
} // namespace
DelayProcessor::DelayProcessor(float sample_rate,
unsigned number_of_channels,
unsigned render_quantum_frames,
AudioParamHandler& delay_time,
double max_delay_time)
: AudioDSPKernelProcessor(sample_rate,
number_of_channels,
render_quantum_frames),
delay_time_(&delay_time),
max_delay_time_(max_delay_time) {}
DelayProcessor::~DelayProcessor() {
if (IsInitialized()) {
Uninitialize();
}
}
std::unique_ptr<AudioDSPKernel> DelayProcessor::CreateKernel() {
return std::make_unique<DelayDSPKernel>(this);
}
void DelayProcessor::ProcessOnlyAudioParams(uint32_t frames_to_process) {
DCHECK_LE(frames_to_process, RenderQuantumFrames());
float values[RenderQuantumFrames()];
delay_time_->CalculateSampleAccurateValues(values, frames_to_process);
}
} // namespace blink