blob: 5bdf8fe14125f0070e5d3e629a288edd28ab36ba [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/paint/paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/clip_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/scroll_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
namespace blink {
namespace {
// Returns -1 if |maybe_ancestor| is found in the ancestor chain, or returns
// the depth of the node from the root.
template <typename NodeType>
int NodeDepthOrFoundAncestor(const NodeType& node,
const NodeType& maybe_ancestor) {
int depth = 0;
for (const NodeType* n = &node; n; n = n->Parent()) {
if (n == &maybe_ancestor)
return -1;
depth++;
}
return depth;
}
template <typename NodeType>
const NodeType& LowestCommonAncestorTemplate(const NodeType& a,
const NodeType& b) {
// Measure both depths.
auto depth_a = NodeDepthOrFoundAncestor(a, b);
if (depth_a == -1)
return b;
auto depth_b = NodeDepthOrFoundAncestor(b, a);
if (depth_b == -1)
return a;
const auto* a_ptr = &a;
const auto* b_ptr = &b;
// Make it so depthA >= depthB.
if (depth_a < depth_b) {
std::swap(a_ptr, b_ptr);
std::swap(depth_a, depth_b);
}
// Make it so depthA == depthB.
while (depth_a > depth_b) {
a_ptr = a_ptr->Parent();
depth_a--;
}
// Walk up until we find the ancestor.
while (a_ptr != b_ptr) {
a_ptr = a_ptr->Parent();
b_ptr = b_ptr->Parent();
}
DCHECK(a_ptr) << "Malformed property tree. All nodes must be descendant of "
"the same root.";
return *a_ptr;
}
} // namespace
const TransformPaintPropertyNode& LowestCommonAncestorInternal(
const TransformPaintPropertyNode& a,
const TransformPaintPropertyNode& b) {
return LowestCommonAncestorTemplate(a, b);
}
const ClipPaintPropertyNode& LowestCommonAncestorInternal(
const ClipPaintPropertyNode& a,
const ClipPaintPropertyNode& b) {
return LowestCommonAncestorTemplate(a, b);
}
const EffectPaintPropertyNode& LowestCommonAncestorInternal(
const EffectPaintPropertyNode& a,
const EffectPaintPropertyNode& b) {
return LowestCommonAncestorTemplate(a, b);
}
const ScrollPaintPropertyNode& LowestCommonAncestorInternal(
const ScrollPaintPropertyNode& a,
const ScrollPaintPropertyNode& b) {
return LowestCommonAncestorTemplate(a, b);
}
} // namespace blink