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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_programmable_pass_encoder.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "v8/include/v8-fast-api-calls.h"
namespace blink {
class GPUBindGroup;
class GPUBuffer;
class DoubleSequenceOrGPUColorDict;
class GPURenderBundle;
class GPURenderPipeline;
class GPUQuerySet;
class GPURenderPassEncoder : public DawnObject<WGPURenderPassEncoder>,
public GPUProgrammablePassEncoder {
DEFINE_WRAPPERTYPEINFO();
public:
explicit GPURenderPassEncoder(GPUDevice* device,
WGPURenderPassEncoder render_pass_encoder);
~GPURenderPassEncoder() override;
// gpu_render_pass_encoder.idl
void setBindGroup(uint32_t index,
GPUBindGroup* bindGroup,
const Vector<uint32_t>& dynamicOffsets);
void setBindGroup(uint32_t index,
GPUBindGroup* bind_group,
const FlexibleUint32Array& dynamic_offsets_data,
uint64_t dynamic_offsets_data_start,
uint32_t dynamic_offsets_data_length,
ExceptionState& exception_state);
void pushDebugGroup(String groupLabel);
void popDebugGroup();
void insertDebugMarker(String markerLabel);
void setPipeline(GPURenderPipeline* pipeline);
void setBlendColor(DoubleSequenceOrGPUColorDict& color,
ExceptionState& exception_state);
void setStencilReference(uint32_t reference);
void setViewport(float x,
float y,
float width,
float height,
float minDepth,
float maxDepth);
void setScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
void setIndexBuffer(GPUBuffer* buffer,
const WTF::String& format,
uint64_t offset,
uint64_t size);
void setVertexBuffer(uint32_t slot,
const GPUBuffer* buffer,
const uint64_t offset,
const uint64_t size);
void draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
void draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance,
v8::FastApiCallbackOptions& options);
void drawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t baseVertex,
uint32_t firstInstance);
void drawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t baseVertex,
uint32_t firstInstance,
v8::FastApiCallbackOptions& options);
void drawIndirect(GPUBuffer* indirectBuffer, uint64_t indirectOffset);
void drawIndexedIndirect(GPUBuffer* indirectBuffer, uint64_t indirectOffset);
void executeBundles(const HeapVector<Member<GPURenderBundle>>& bundles);
void writeTimestamp(GPUQuerySet* querySet, uint32_t queryIndex);
void endPass();
private:
DISALLOW_COPY_AND_ASSIGN(GPURenderPassEncoder);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_