blob: 67febf3e2e2762fd83fc77f51cbd8bff498c2e1c [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/synthetic_gesture_controller.h"
#include <utility>
#include "base/bind.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "content/browser/renderer_host/input/synthetic_gesture_target.h"
#include "content/common/input/synthetic_smooth_scroll_gesture_params.h"
#include "content/common/input_messages.h"
#include "content/public/browser/render_widget_host.h"
namespace content {
SyntheticGestureController::SyntheticGestureController(
Delegate* delegate,
std::unique_ptr<SyntheticGestureTarget> gesture_target)
: delegate_(delegate), gesture_target_(std::move(gesture_target)) {
DCHECK(delegate_);
}
SyntheticGestureController::~SyntheticGestureController() {
if (!pending_gesture_queue_.IsEmpty())
GestureCompleted(SyntheticGesture::GESTURE_FINISHED);
}
void SyntheticGestureController::EnsureRendererInitialized(
base::OnceClosure on_completed) {
if (renderer_known_to_be_initialized_)
return;
base::OnceClosure wrapper = base::BindOnce(
[](base::WeakPtr<SyntheticGestureController> weak_ptr,
base::OnceClosure on_completed) {
if (weak_ptr)
weak_ptr->renderer_known_to_be_initialized_ = true;
std::move(on_completed).Run();
},
weak_ptr_factory_.GetWeakPtr(), std::move(on_completed));
// TODO(bokan): This will wait for the renderer to produce a frame and the
// GPU to present it but we should really be waiting for hit testing data to
// have been updated in the browser. https://crbug.com/985374.
gesture_target_->WaitForTargetAck(
SyntheticGestureParams::WAIT_FOR_INPUT_PROCESSED,
SyntheticGestureParams::DEFAULT_INPUT, std::move(wrapper));
}
void SyntheticGestureController::UpdateSyntheticGestureTarget(
std::unique_ptr<SyntheticGestureTarget> gesture_target,
Delegate* delegate) {
gesture_target_ = std::move(gesture_target);
delegate_ = delegate;
}
void SyntheticGestureController::QueueSyntheticGesture(
std::unique_ptr<SyntheticGesture> synthetic_gesture,
OnGestureCompleteCallback completion_callback) {
QueueSyntheticGesture(std::move(synthetic_gesture),
std::move(completion_callback), false);
}
void SyntheticGestureController::QueueSyntheticGestureCompleteImmediately(
std::unique_ptr<SyntheticGesture> synthetic_gesture) {
QueueSyntheticGesture(std::move(synthetic_gesture),
base::BindOnce([](SyntheticGesture::Result result) {}),
true);
}
void SyntheticGestureController::QueueSyntheticGesture(
std::unique_ptr<SyntheticGesture> synthetic_gesture,
OnGestureCompleteCallback completion_callback,
bool complete_immediately) {
DCHECK(synthetic_gesture);
bool was_empty = pending_gesture_queue_.IsEmpty();
pending_gesture_queue_.Push(std::move(synthetic_gesture),
std::move(completion_callback),
complete_immediately);
if (was_empty)
StartGesture();
}
void SyntheticGestureController::StartTimer(bool high_frequency) {
dispatch_timer_.Start(
FROM_HERE,
base::TimeDelta::FromMicroseconds(high_frequency ? 8333 : 16666),
base::BindRepeating(
[](base::WeakPtr<SyntheticGestureController> weak_ptr) {
if (weak_ptr)
weak_ptr->DispatchNextEvent(base::TimeTicks::Now());
},
weak_ptr_factory_.GetWeakPtr()));
}
bool SyntheticGestureController::DispatchNextEvent(base::TimeTicks timestamp) {
DCHECK(dispatch_timer_.IsRunning());
TRACE_EVENT0("input", "SyntheticGestureController::Flush");
if (pending_gesture_queue_.IsEmpty())
return false;
if (!pending_gesture_queue_.is_current_gesture_complete()) {
SyntheticGesture::Result result =
pending_gesture_queue_.FrontGesture()->ForwardInputEvents(
timestamp, gesture_target_.get());
if (result == SyntheticGesture::GESTURE_RUNNING) {
return true;
}
pending_gesture_queue_.mark_current_gesture_complete(result);
}
if (!pending_gesture_queue_.CompleteCurrentGestureImmediately() &&
!delegate_->HasGestureStopped())
return true;
StopGesture(*pending_gesture_queue_.FrontGesture(),
pending_gesture_queue_.current_gesture_result(),
pending_gesture_queue_.CompleteCurrentGestureImmediately());
return !pending_gesture_queue_.IsEmpty();
}
void SyntheticGestureController::StartGesture() {
if (!renderer_known_to_be_initialized_) {
base::OnceClosure on_initialized = base::BindOnce(
[](base::WeakPtr<SyntheticGestureController> weak_ptr) {
if (!weak_ptr)
return;
// The renderer_known_to_be_initialized_ bit should be flipped before
// this callback is invoked in EnsureRendererInitialized so we don't
// call EnsureRendererInitialized again.
DCHECK(weak_ptr->renderer_known_to_be_initialized_);
weak_ptr->StartGesture();
},
weak_ptr_factory_.GetWeakPtr());
// We don't yet know whether the renderer is ready for input. Force it to
// produce a compositor frame and once it does we'll callback into this
// function to start the gesture.
EnsureRendererInitialized(std::move(on_initialized));
return;
}
if (!dispatch_timer_.IsRunning()) {
DCHECK(!pending_gesture_queue_.IsEmpty());
const SyntheticGesture& gesture = *pending_gesture_queue_.FrontGesture();
TRACE_EVENT_ASYNC_BEGIN0("input,benchmark",
"SyntheticGestureController::running", &gesture);
StartTimer(gesture.AllowHighFrequencyDispatch());
}
}
void SyntheticGestureController::StopGesture(const SyntheticGesture& gesture,
SyntheticGesture::Result result,
bool complete_immediately) {
DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING);
TRACE_EVENT_ASYNC_END0("input,benchmark",
"SyntheticGestureController::running",
&gesture);
dispatch_timer_.Stop();
if (result != SyntheticGesture::GESTURE_FINISHED || complete_immediately) {
GestureCompleted(result);
return;
}
// If the gesture finished successfully, wait until all the input has been
// propagated throughout the entire input pipeline before we resolve the
// completion callback. This ensures all the effects of this gesture are
// visible to subsequent input (e.g. OOPIF hit testing).
gesture.WaitForTargetAck(
base::BindOnce(&SyntheticGestureController::GestureCompleted,
weak_ptr_factory_.GetWeakPtr(),
SyntheticGesture::GESTURE_FINISHED),
gesture_target_.get());
}
void SyntheticGestureController::GestureCompleted(
SyntheticGesture::Result result) {
pending_gesture_queue_.FrontCallback().Run(result);
pending_gesture_queue_.Pop();
if (!pending_gesture_queue_.IsEmpty())
StartGesture();
}
SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() {
}
SyntheticGestureController::GestureAndCallbackQueue::
~GestureAndCallbackQueue() {
}
} // namespace content