blob: d2fc9fb77401e664f69ed6cdd7f6d3e660ea606d [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
#include "base/logging.h"
#include "base/memory/raw_ptr.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
using gpu::gles2::GLES2Interface;
using gpu::ContextSupport;
namespace {
class ScopedCallingGLFromSkia {
public:
ScopedCallingGLFromSkia(ContextSupport* context_support)
: context_support_(context_support) {
context_support_->WillCallGLFromSkia();
}
~ScopedCallingGLFromSkia() { context_support_->DidCallGLFromSkia(); }
private:
raw_ptr<ContextSupport> context_support_;
};
template <typename R, typename... Args>
GrGLFunction<R GR_GL_FUNCTION_TYPE(Args...)> gles_bind(
R (GLES2Interface::*func)(Args...),
GLES2Interface* gles2_interface,
ContextSupport* context_support) {
if (context_support->HasGrContextSupport()) {
return [func, context_support, gles2_interface](Args... args) {
ScopedCallingGLFromSkia guard(context_support);
return (gles2_interface->*func)(args...);
};
}
// This fallback binding should only be used by unit tests which do not care
// about GrContext::resetContext() getting called automatically.
return [func, gles2_interface](Args... args) {
return (gles2_interface->*func)(args...);
};
}
} // namespace
namespace skia_bindings {
sk_sp<GrGLInterface> CreateGLES2InterfaceBindings(
GLES2Interface* impl,
ContextSupport* context_support) {
sk_sp<GrGLInterface> interface(new GrGLInterface);
interface->fStandard = kGLES_GrGLStandard;
// Allowing Skia to use GL ES 3.0 caused a perf test regression (see Issue
// 719572). Until that can be understood we are limiting to ES 2.0 (with
// extensions).
auto get_string = [impl](GLenum name) {
if (name == GL_VERSION)
return reinterpret_cast<const GLubyte*>("OpenGL ES 2.0 Chromium");
return impl->GetString(name);
};
auto get_stringi =
gles_bind(&GLES2Interface::GetStringi, impl, context_support);
auto get_integerv =
gles_bind(&GLES2Interface::GetIntegerv, impl, context_support);
interface->fExtensions.init(kGLES_GrGLStandard, get_string, get_stringi,
get_integerv);
GrGLInterface::Functions* functions = &interface->fFunctions;
functions->fActiveTexture =
gles_bind(&GLES2Interface::ActiveTexture, impl, context_support);
functions->fAttachShader =
gles_bind(&GLES2Interface::AttachShader, impl, context_support);
functions->fBindAttribLocation =
gles_bind(&GLES2Interface::BindAttribLocation, impl, context_support);
functions->fBindBuffer =
gles_bind(&GLES2Interface::BindBuffer, impl, context_support);
functions->fBindTexture =
gles_bind(&GLES2Interface::BindTexture, impl, context_support);
functions->fBindSampler =
gles_bind(&GLES2Interface::BindSampler, impl, context_support);
functions->fBindVertexArray =
gles_bind(&GLES2Interface::BindVertexArrayOES, impl, context_support);
functions->fBlendBarrier =
gles_bind(&GLES2Interface::BlendBarrierKHR, impl, context_support);
functions->fBlendColor =
gles_bind(&GLES2Interface::BlendColor, impl, context_support);
functions->fBlendEquation =
gles_bind(&GLES2Interface::BlendEquation, impl, context_support);
functions->fBlendFunc =
gles_bind(&GLES2Interface::BlendFunc, impl, context_support);
functions->fBufferData =
gles_bind(&GLES2Interface::BufferData, impl, context_support);
functions->fBufferSubData =
gles_bind(&GLES2Interface::BufferSubData, impl, context_support);
functions->fClear = gles_bind(&GLES2Interface::Clear, impl, context_support);
functions->fClearColor =
gles_bind(&GLES2Interface::ClearColor, impl, context_support);
functions->fClearStencil =
gles_bind(&GLES2Interface::ClearStencil, impl, context_support);
functions->fClientWaitSync =
gles_bind(&GLES2Interface::ClientWaitSync, impl, context_support);
functions->fColorMask =
gles_bind(&GLES2Interface::ColorMask, impl, context_support);
functions->fCompileShader =
gles_bind(&GLES2Interface::CompileShader, impl, context_support);
functions->fCompressedTexImage2D =
gles_bind(&GLES2Interface::CompressedTexImage2D, impl, context_support);
functions->fCompressedTexSubImage2D = gles_bind(
&GLES2Interface::CompressedTexSubImage2D, impl, context_support);
functions->fCopyTexSubImage2D =
gles_bind(&GLES2Interface::CopyTexSubImage2D, impl, context_support);
functions->fCreateProgram =
gles_bind(&GLES2Interface::CreateProgram, impl, context_support);
functions->fCreateShader =
gles_bind(&GLES2Interface::CreateShader, impl, context_support);
functions->fCullFace =
gles_bind(&GLES2Interface::CullFace, impl, context_support);
functions->fDeleteBuffers =
gles_bind(&GLES2Interface::DeleteBuffers, impl, context_support);
functions->fDeleteProgram =
gles_bind(&GLES2Interface::DeleteProgram, impl, context_support);
functions->fDeleteSamplers =
gles_bind(&GLES2Interface::DeleteSamplers, impl, context_support);
functions->fDeleteShader =
gles_bind(&GLES2Interface::DeleteShader, impl, context_support);
functions->fDeleteSync =
gles_bind(&GLES2Interface::DeleteSync, impl, context_support);
functions->fDeleteTextures =
gles_bind(&GLES2Interface::DeleteTextures, impl, context_support);
functions->fDeleteVertexArrays =
gles_bind(&GLES2Interface::DeleteVertexArraysOES, impl, context_support);
functions->fDepthMask =
gles_bind(&GLES2Interface::DepthMask, impl, context_support);
functions->fDisable =
gles_bind(&GLES2Interface::Disable, impl, context_support);
functions->fDisableVertexAttribArray = gles_bind(
&GLES2Interface::DisableVertexAttribArray, impl, context_support);
functions->fDiscardFramebuffer =
gles_bind(&GLES2Interface::DiscardFramebufferEXT, impl, context_support);
functions->fDrawArrays =
gles_bind(&GLES2Interface::DrawArrays, impl, context_support);
functions->fDrawArraysInstanced = gles_bind(
&GLES2Interface::DrawArraysInstancedANGLE, impl, context_support);
functions->fDrawBuffers =
gles_bind(&GLES2Interface::DrawBuffersEXT, impl, context_support);
functions->fDrawElements =
gles_bind(&GLES2Interface::DrawElements, impl, context_support);
functions->fDrawElementsInstanced = gles_bind(
&GLES2Interface::DrawElementsInstancedANGLE, impl, context_support);
functions->fDrawRangeElements =
gles_bind(&GLES2Interface::DrawRangeElements, impl, context_support);
functions->fEnable =
gles_bind(&GLES2Interface::Enable, impl, context_support);
functions->fEnableVertexAttribArray = gles_bind(
&GLES2Interface::EnableVertexAttribArray, impl, context_support);
functions->fEndQuery =
gles_bind(&GLES2Interface::EndQueryEXT, impl, context_support);
functions->fFenceSync =
gles_bind(&GLES2Interface::FenceSync, impl, context_support);
functions->fFinish =
gles_bind(&GLES2Interface::Finish, impl, context_support);
functions->fFlush = gles_bind(&GLES2Interface::Flush, impl, context_support);
functions->fFlushMappedBufferRange =
gles_bind(&GLES2Interface::FlushMappedBufferRange, impl, context_support);
functions->fFrontFace =
gles_bind(&GLES2Interface::FrontFace, impl, context_support);
functions->fGenBuffers =
gles_bind(&GLES2Interface::GenBuffers, impl, context_support);
functions->fGenSamplers =
gles_bind(&GLES2Interface::GenSamplers, impl, context_support);
functions->fGenTextures =
gles_bind(&GLES2Interface::GenTextures, impl, context_support);
functions->fGenVertexArrays =
gles_bind(&GLES2Interface::GenVertexArraysOES, impl, context_support);
functions->fGetBufferParameteriv =
gles_bind(&GLES2Interface::GetBufferParameteriv, impl, context_support);
functions->fGetError =
gles_bind(&GLES2Interface::GetError, impl, context_support);
functions->fGetFloatv =
gles_bind(&GLES2Interface::GetFloatv, impl, context_support);
functions->fGetIntegerv = get_integerv;
functions->fGetInternalformativ =
gles_bind(&GLES2Interface::GetInternalformativ, impl, context_support);
functions->fGetProgramInfoLog =
gles_bind(&GLES2Interface::GetProgramInfoLog, impl, context_support);
functions->fGetProgramiv =
gles_bind(&GLES2Interface::GetProgramiv, impl, context_support);
functions->fGetQueryiv =
gles_bind(&GLES2Interface::GetQueryivEXT, impl, context_support);
functions->fGetQueryObjectuiv =
gles_bind(&GLES2Interface::GetQueryObjectuivEXT, impl, context_support);
functions->fGetShaderInfoLog =
gles_bind(&GLES2Interface::GetShaderInfoLog, impl, context_support);
functions->fGetShaderiv =
gles_bind(&GLES2Interface::GetShaderiv, impl, context_support);
functions->fGetShaderPrecisionFormat = gles_bind(
&GLES2Interface::GetShaderPrecisionFormat, impl, context_support);
functions->fGetString = get_string;
functions->fGetStringi = get_stringi;
functions->fGetUniformLocation =
gles_bind(&GLES2Interface::GetUniformLocation, impl, context_support);
functions->fInsertEventMarker =
gles_bind(&GLES2Interface::InsertEventMarkerEXT, impl, context_support);
functions->fInvalidateFramebuffer =
gles_bind(&GLES2Interface::InvalidateFramebuffer, impl, context_support);
functions->fInvalidateSubFramebuffer = gles_bind(
&GLES2Interface::InvalidateSubFramebuffer, impl, context_support);
functions->fIsSync =
gles_bind(&GLES2Interface::IsSync, impl, context_support);
functions->fIsTexture =
gles_bind(&GLES2Interface::IsTexture, impl, context_support);
functions->fLineWidth =
gles_bind(&GLES2Interface::LineWidth, impl, context_support);
functions->fLinkProgram =
gles_bind(&GLES2Interface::LinkProgram, impl, context_support);
functions->fMapBufferRange =
gles_bind(&GLES2Interface::MapBufferRange, impl, context_support);
functions->fMapBufferSubData = gles_bind(
&GLES2Interface::MapBufferSubDataCHROMIUM, impl, context_support);
functions->fMapTexSubImage2D = gles_bind(
&GLES2Interface::MapTexSubImage2DCHROMIUM, impl, context_support);
functions->fPixelStorei =
gles_bind(&GLES2Interface::PixelStorei, impl, context_support);
functions->fPopGroupMarker =
gles_bind(&GLES2Interface::PopGroupMarkerEXT, impl, context_support);
functions->fPushGroupMarker =
gles_bind(&GLES2Interface::PushGroupMarkerEXT, impl, context_support);
functions->fReadBuffer =
gles_bind(&GLES2Interface::ReadBuffer, impl, context_support);
functions->fReadPixels =
gles_bind(&GLES2Interface::ReadPixels, impl, context_support);
functions->fSamplerParameterf =
gles_bind(&GLES2Interface::SamplerParameterf, impl, context_support);
functions->fSamplerParameteri =
gles_bind(&GLES2Interface::SamplerParameteri, impl, context_support);
functions->fSamplerParameteriv =
gles_bind(&GLES2Interface::SamplerParameteriv, impl, context_support);
functions->fScissor =
gles_bind(&GLES2Interface::Scissor, impl, context_support);
functions->fShaderSource =
gles_bind(&GLES2Interface::ShaderSource, impl, context_support);
functions->fStencilFunc =
gles_bind(&GLES2Interface::StencilFunc, impl, context_support);
functions->fStencilFuncSeparate =
gles_bind(&GLES2Interface::StencilFuncSeparate, impl, context_support);
functions->fStencilMask =
gles_bind(&GLES2Interface::StencilMask, impl, context_support);
functions->fStencilMaskSeparate =
gles_bind(&GLES2Interface::StencilMaskSeparate, impl, context_support);
functions->fStencilOp =
gles_bind(&GLES2Interface::StencilOp, impl, context_support);
functions->fStencilOpSeparate =
gles_bind(&GLES2Interface::StencilOpSeparate, impl, context_support);
functions->fTexImage2D =
gles_bind(&GLES2Interface::TexImage2D, impl, context_support);
functions->fTexParameterf =
gles_bind(&GLES2Interface::TexParameterf, impl, context_support);
functions->fTexParameterfv =
gles_bind(&GLES2Interface::TexParameterfv, impl, context_support);
functions->fTexParameteri =
gles_bind(&GLES2Interface::TexParameteri, impl, context_support);
functions->fTexParameteriv =
gles_bind(&GLES2Interface::TexParameteriv, impl, context_support);
functions->fTexStorage2D =
gles_bind(&GLES2Interface::TexStorage2DEXT, impl, context_support);
functions->fTexSubImage2D =
gles_bind(&GLES2Interface::TexSubImage2D, impl, context_support);
functions->fUniform1f =
gles_bind(&GLES2Interface::Uniform1f, impl, context_support);
functions->fUniform1i =
gles_bind(&GLES2Interface::Uniform1i, impl, context_support);
functions->fUniform1fv =
gles_bind(&GLES2Interface::Uniform1fv, impl, context_support);
functions->fUniform1iv =
gles_bind(&GLES2Interface::Uniform1iv, impl, context_support);
functions->fUniform2f =
gles_bind(&GLES2Interface::Uniform2f, impl, context_support);
functions->fUniform2i =
gles_bind(&GLES2Interface::Uniform2i, impl, context_support);
functions->fUniform2fv =
gles_bind(&GLES2Interface::Uniform2fv, impl, context_support);
functions->fUniform2iv =
gles_bind(&GLES2Interface::Uniform2iv, impl, context_support);
functions->fUniform3f =
gles_bind(&GLES2Interface::Uniform3f, impl, context_support);
functions->fUniform3i =
gles_bind(&GLES2Interface::Uniform3i, impl, context_support);
functions->fUniform3fv =
gles_bind(&GLES2Interface::Uniform3fv, impl, context_support);
functions->fUniform3iv =
gles_bind(&GLES2Interface::Uniform3iv, impl, context_support);
functions->fUniform4f =
gles_bind(&GLES2Interface::Uniform4f, impl, context_support);
functions->fUniform4i =
gles_bind(&GLES2Interface::Uniform4i, impl, context_support);
functions->fUniform4fv =
gles_bind(&GLES2Interface::Uniform4fv, impl, context_support);
functions->fUniform4iv =
gles_bind(&GLES2Interface::Uniform4iv, impl, context_support);
functions->fUniformMatrix2fv =
gles_bind(&GLES2Interface::UniformMatrix2fv, impl, context_support);
functions->fUniformMatrix3fv =
gles_bind(&GLES2Interface::UniformMatrix3fv, impl, context_support);
functions->fUniformMatrix4fv =
gles_bind(&GLES2Interface::UniformMatrix4fv, impl, context_support);
functions->fUnmapBufferSubData = gles_bind(
&GLES2Interface::UnmapBufferSubDataCHROMIUM, impl, context_support);
functions->fUnmapTexSubImage2D = gles_bind(
&GLES2Interface::UnmapTexSubImage2DCHROMIUM, impl, context_support);
functions->fUseProgram =
gles_bind(&GLES2Interface::UseProgram, impl, context_support);
functions->fVertexAttrib1f =
gles_bind(&GLES2Interface::VertexAttrib1f, impl, context_support);
functions->fVertexAttrib2fv =
gles_bind(&GLES2Interface::VertexAttrib2fv, impl, context_support);
functions->fVertexAttrib3fv =
gles_bind(&GLES2Interface::VertexAttrib3fv, impl, context_support);
functions->fVertexAttrib4fv =
gles_bind(&GLES2Interface::VertexAttrib4fv, impl, context_support);
functions->fVertexAttribDivisor = gles_bind(
&GLES2Interface::VertexAttribDivisorANGLE, impl, context_support);
functions->fVertexAttribPointer =
gles_bind(&GLES2Interface::VertexAttribPointer, impl, context_support);
functions->fVertexAttribIPointer =
gles_bind(&GLES2Interface::VertexAttribIPointer, impl, context_support);
functions->fViewport =
gles_bind(&GLES2Interface::Viewport, impl, context_support);
functions->fWaitSync =
gles_bind(&GLES2Interface::WaitSync, impl, context_support);
functions->fBindFramebuffer =
gles_bind(&GLES2Interface::BindFramebuffer, impl, context_support);
functions->fBeginQuery =
gles_bind(&GLES2Interface::BeginQueryEXT, impl, context_support);
functions->fBindRenderbuffer =
gles_bind(&GLES2Interface::BindRenderbuffer, impl, context_support);
functions->fCheckFramebufferStatus =
gles_bind(&GLES2Interface::CheckFramebufferStatus, impl, context_support);
functions->fDeleteFramebuffers =
gles_bind(&GLES2Interface::DeleteFramebuffers, impl, context_support);
functions->fDeleteQueries =
gles_bind(&GLES2Interface::DeleteQueriesEXT, impl, context_support);
functions->fDeleteRenderbuffers =
gles_bind(&GLES2Interface::DeleteRenderbuffers, impl, context_support);
functions->fFramebufferRenderbuffer = gles_bind(
&GLES2Interface::FramebufferRenderbuffer, impl, context_support);
functions->fFramebufferTexture2D =
gles_bind(&GLES2Interface::FramebufferTexture2D, impl, context_support);
functions->fFramebufferTexture2DMultisample =
gles_bind(&GLES2Interface::FramebufferTexture2DMultisampleEXT, impl,
context_support);
functions->fGenFramebuffers =
gles_bind(&GLES2Interface::GenFramebuffers, impl, context_support);
functions->fGenRenderbuffers =
gles_bind(&GLES2Interface::GenRenderbuffers, impl, context_support);
functions->fGetFramebufferAttachmentParameteriv =
gles_bind(&GLES2Interface::GetFramebufferAttachmentParameteriv, impl,
context_support);
functions->fGetRenderbufferParameteriv = gles_bind(
&GLES2Interface::GetRenderbufferParameteriv, impl, context_support);
functions->fGenQueries =
gles_bind(&GLES2Interface::GenQueriesEXT, impl, context_support);
functions->fRenderbufferStorage =
gles_bind(&GLES2Interface::RenderbufferStorage, impl, context_support);
functions->fRenderbufferStorageMultisample =
gles_bind(&GLES2Interface::RenderbufferStorageMultisampleCHROMIUM, impl,
context_support);
functions->fRenderbufferStorageMultisampleES2EXT =
gles_bind(&GLES2Interface::RenderbufferStorageMultisampleEXT, impl,
context_support);
functions->fBindFragDataLocation = gles_bind(
&GLES2Interface::BindFragDataLocationEXT, impl, context_support);
functions->fBindFragDataLocationIndexed = gles_bind(
&GLES2Interface::BindFragDataLocationIndexedEXT, impl, context_support);
functions->fBindUniformLocation = gles_bind(
&GLES2Interface::BindUniformLocationCHROMIUM, impl, context_support);
functions->fBlitFramebuffer = gles_bind(
&GLES2Interface::BlitFramebufferCHROMIUM, impl, context_support);
functions->fGenerateMipmap =
gles_bind(&GLES2Interface::GenerateMipmap, impl, context_support);
functions->fCoverageModulation = gles_bind(
&GLES2Interface::CoverageModulationCHROMIUM, impl, context_support);
functions->fWindowRectangles =
gles_bind(&GLES2Interface::WindowRectanglesEXT, impl, context_support);
// Skia should not use program binaries over the command buffer. Allowing
// clients to submit them would be unsafe, and we already cache program
// binaries internally anyway.
functions->fGetProgramBinary = [](GLuint, GLsizei, GLsizei*, GLenum*, void*) {
LOG(FATAL) << "Skia shouldn't use program binaries over the command buffer";
};
functions->fProgramBinary = [](GLuint, GLenum, const void*, GLsizei) {
LOG(FATAL) << "Skia shouldn't use program binaries over the command buffer";
};
functions->fProgramParameteri = [](GLuint, GLenum pname, GLint) {
// This method is only used for GL_PROGRAM_BINARY_RETRIEVABLE_HINT in ES3.
LOG(FATAL) << "Skia shouldn't use program binaries over the command buffer";
};
return interface;
}
} // namespace skia_bindings