Clean up LayoutSVGShape::NodeAtPoint

Since LayoutSVGShape::NodeAtPointInternal is now only called from
LayoutSVGShape::NodeAtPoint, we can make it private. Rename it to
something more helper-like - HitTestShape.

Move the check of 'visibility' to LayoutSVGShape::NodeAtPoint from
HitTestShape, to better match other similar methods.

Change-Id: If251b8b9258b754bfc94044739d6a8c41f1b04e7
Reviewed-on: https://chromium-review.googlesource.com/c/1352253
Reviewed-by: Philip Rogers <pdr@chromium.org>
Commit-Queue: Fredrik Söderquist <fs@opera.com>
Cr-Commit-Position: refs/heads/master@{#611618}
diff --git a/third_party/blink/renderer/core/layout/svg/layout_svg_shape.cc b/third_party/blink/renderer/core/layout/svg/layout_svg_shape.cc
index 41eede2..891762d 100644
--- a/third_party/blink/renderer/core/layout/svg/layout_svg_shape.cc
+++ b/third_party/blink/renderer/core/layout/svg/layout_svg_shape.cc
@@ -352,6 +352,12 @@
   // We only draw in the foreground phase, so we only hit-test then.
   if (hit_test_action != kHitTestForeground)
     return false;
+  const ComputedStyle& style = StyleRef();
+  const PointerEventsHitRules hit_rules(
+      PointerEventsHitRules::SVG_GEOMETRY_HITTESTING,
+      result.GetHitTestRequest(), style.PointerEvents());
+  if (hit_rules.require_visible && style.Visibility() != EVisibility::kVisible)
+    return false;
 
   TransformedHitTestLocation local_location(location_in_parent,
                                             LocalToSVGParentTransform());
@@ -360,11 +366,7 @@
   if (!SVGLayoutSupport::IntersectsClipPath(*this, *local_location))
     return false;
 
-  PointerEventsHitRules hit_rules(
-      PointerEventsHitRules::SVG_GEOMETRY_HITTESTING,
-      result.GetHitTestRequest(), StyleRef().PointerEvents());
-  if (NodeAtPointInternal(result.GetHitTestRequest(), *local_location,
-                          hit_rules)) {
+  if (HitTestShape(result.GetHitTestRequest(), *local_location, hit_rules)) {
     const LayoutPoint local_layout_point(local_location->TransformedPoint());
     UpdateHitTestResult(result, local_layout_point);
     if (result.AddNodeToListBasedTestResult(GetElement(), *local_location) ==
@@ -375,18 +377,15 @@
   return false;
 }
 
-bool LayoutSVGShape::NodeAtPointInternal(const HitTestRequest& request,
-                                         const HitTestLocation& local_location,
-                                         PointerEventsHitRules hit_rules) {
-  const ComputedStyle& style = StyleRef();
-  if (hit_rules.require_visible && style.Visibility() != EVisibility::kVisible)
-    return false;
+bool LayoutSVGShape::HitTestShape(const HitTestRequest& request,
+                                  const HitTestLocation& local_location,
+                                  PointerEventsHitRules hit_rules) {
   if (hit_rules.can_hit_bounding_box &&
       local_location.Intersects(ObjectBoundingBox()))
     return true;
 
   // TODO(chrishtr): support rect-based intersections in the cases below.
-  const SVGComputedStyle& svg_style = style.SvgStyle();
+  const SVGComputedStyle& svg_style = StyleRef().SvgStyle();
   if (hit_rules.can_hit_stroke &&
       (svg_style.HasStroke() || !hit_rules.require_stroke) &&
       StrokeContains(local_location, hit_rules.require_stroke))
diff --git a/third_party/blink/renderer/core/layout/svg/layout_svg_shape.h b/third_party/blink/renderer/core/layout/svg/layout_svg_shape.h
index 6aa1bf1..dc37505 100644
--- a/third_party/blink/renderer/core/layout/svg/layout_svg_shape.h
+++ b/third_party/blink/renderer/core/layout/svg/layout_svg_shape.h
@@ -63,10 +63,6 @@
   void SetNeedsBoundariesUpdate() final { needs_boundaries_update_ = true; }
   void SetNeedsTransformUpdate() final { needs_transform_update_ = true; }
 
-  bool NodeAtPointInternal(const HitTestRequest&,
-                           const HitTestLocation&,
-                           PointerEventsHitRules);
-
   Path& GetPath() const {
     DCHECK(path_);
     return *path_;
@@ -167,6 +163,9 @@
                    const HitTestLocation& location_in_parent,
                    const LayoutPoint& accumulated_offset,
                    HitTestAction) final;
+  bool HitTestShape(const HitTestRequest&,
+                    const HitTestLocation&,
+                    PointerEventsHitRules);
 
   FloatRect StrokeBoundingBox() const final { return stroke_bounding_box_; }