blob: ce0993fecc837c20d817501d134c8af7faf35ada [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if defined(USE_X11)
#include <X11/Xlib.h>
#endif
#include "base/at_exit.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/i18n/icu_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string_split.h"
#include "base/time/time.h"
#include "cc/output/context_provider.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/aura/client/default_capture_client.h"
#include "ui/aura/env.h"
#include "ui/aura/test/test_focus_client.h"
#include "ui/aura/test/test_screen.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/debug_utils.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/compositor/test/in_process_context_factory.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/x/x11_connection.h"
#include "ui/gl/gl_surface.h"
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#include "third_party/khronos/GLES2/gl2ext.h"
using base::TimeTicks;
using ui::Compositor;
using ui::Layer;
using ui::LayerDelegate;
namespace {
class ColoredLayer : public Layer, public LayerDelegate {
public:
explicit ColoredLayer(SkColor color)
: Layer(ui::LAYER_TEXTURED),
color_(color),
draw_(true) {
set_delegate(this);
}
~ColoredLayer() override {}
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
if (draw_) {
ui::PaintRecorder recorder(context);
recorder.canvas()->DrawColor(color_);
}
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
void set_color(SkColor color) { color_ = color; }
void set_draw(bool draw) { draw_ = draw; }
private:
SkColor color_;
bool draw_;
DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
};
const int kFrames = 100;
// Benchmark base class, hooks up drawing callback and displaying FPS.
class BenchCompositorObserver : public ui::CompositorObserver {
public:
explicit BenchCompositorObserver(int max_frames)
: start_time_(),
frames_(0),
max_frames_(max_frames) {
}
virtual ~BenchCompositorObserver() {}
void OnCompositingDidCommit(ui::Compositor* compositor) override {}
void OnCompositingStarted(Compositor* compositor,
base::TimeTicks start_time) override {}
void OnCompositingEnded(Compositor* compositor) override {
if (start_time_.is_null()) {
start_time_ = TimeTicks::Now();
} else {
++frames_;
if (frames_ % kFrames == 0) {
TimeTicks now = TimeTicks::Now();
double ms = (now - start_time_).InMillisecondsF() / kFrames;
LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
start_time_ = now;
}
}
if (max_frames_ && frames_ == max_frames_) {
base::MessageLoop::current()->Quit();
} else {
Draw();
}
}
void OnCompositingAborted(Compositor* compositor) override {}
void OnCompositingLockStateChanged(Compositor* compositor) override {}
void OnCompositingShuttingDown(ui::Compositor* compositor) override {}
virtual void Draw() {}
int frames() const { return frames_; }
private:
TimeTicks start_time_;
int frames_;
int max_frames_;
DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
};
void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
GLuint texture,
GLuint sync_point,
bool is_lost) {
gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
gl->WaitSyncPointCHROMIUM(sync_point);
gl->DeleteTextures(1, &texture);
gl->ShallowFlushCHROMIUM();
}
// A benchmark that adds a texture layer that is updated every frame.
class WebGLBench : public BenchCompositorObserver {
public:
WebGLBench(ui::ContextFactory* context_factory,
Layer* parent,
Compositor* compositor,
int max_frames)
: BenchCompositorObserver(max_frames),
parent_(parent),
webgl_(ui::LAYER_SOLID_COLOR),
compositor_(compositor),
fbo_(0),
do_draw_(true) {
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
do_draw_ = !command_line->HasSwitch("disable-draw");
std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
int width = 0;
int height = 0;
if (!webgl_size.empty()) {
std::vector<std::string> split_size;
base::SplitString(webgl_size, 'x', &split_size);
if (split_size.size() == 2) {
width = atoi(split_size[0].c_str());
height = atoi(split_size[1].c_str());
}
}
if (!width || !height) {
width = 800;
height = 600;
}
gfx::Rect bounds(width, height);
webgl_.SetBounds(bounds);
parent_->Add(&webgl_);
context_provider_ = context_factory->SharedMainThreadContextProvider();
gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
GLuint texture = 0;
gl->GenTextures(1, &texture);
gl->BindTexture(GL_TEXTURE_2D, texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
width,
height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
NULL);
gpu::Mailbox mailbox;
gl->GenMailboxCHROMIUM(mailbox.name);
gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
gl->GenFramebuffers(1, &fbo_);
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
gl->FramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
gl->ClearColor(0.f, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
gl->Flush();
GLuint sync_point = gl->InsertSyncPointCHROMIUM();
webgl_.SetTextureMailbox(
cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
cc::SingleReleaseCallback::Create(
base::Bind(ReturnMailbox, context_provider_, texture)),
bounds.size());
compositor->AddObserver(this);
}
~WebGLBench() override {
webgl_.SetShowSolidColorContent();
gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
gl->DeleteFramebuffers(1, &fbo_);
compositor_->RemoveObserver(this);
}
void Draw() override {
if (do_draw_) {
gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
gl->Flush();
}
webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
compositor_->ScheduleDraw();
}
private:
Layer* parent_;
Layer webgl_;
Compositor* compositor_;
scoped_refptr<cc::ContextProvider> context_provider_;
// The FBO that is used to render to the texture.
unsigned int fbo_;
// Whether or not to draw to the texture every frame.
bool do_draw_;
DISALLOW_COPY_AND_ASSIGN(WebGLBench);
};
// A benchmark that paints (in software) all tiles every frame.
class SoftwareScrollBench : public BenchCompositorObserver {
public:
SoftwareScrollBench(ColoredLayer* layer,
Compositor* compositor,
int max_frames)
: BenchCompositorObserver(max_frames),
layer_(layer),
compositor_(compositor) {
compositor->AddObserver(this);
layer_->set_draw(
!base::CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
}
~SoftwareScrollBench() override { compositor_->RemoveObserver(this); }
void Draw() override {
layer_->set_color(
SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
}
private:
ColoredLayer* layer_;
Compositor* compositor_;
DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
};
} // namespace
int main(int argc, char** argv) {
base::CommandLine::Init(argc, argv);
base::AtExitManager exit_manager;
#if defined(USE_X11)
// This demo uses InProcessContextFactory which uses X on a separate Gpu
// thread.
gfx::InitializeThreadedX11();
#endif
gfx::GLSurface::InitializeOneOff();
// The ContextFactory must exist before any Compositors are created.
bool context_factory_for_test = false;
scoped_ptr<ui::InProcessContextFactory> context_factory(
new ui::InProcessContextFactory(context_factory_for_test, nullptr));
base::i18n::InitializeICU();
base::MessageLoopForUI message_loop;
aura::Env::CreateInstance(true);
aura::Env::GetInstance()->set_context_factory(context_factory.get());
scoped_ptr<aura::TestScreen> test_screen(
aura::TestScreen::CreateFullscreen());
gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
scoped_ptr<aura::WindowTreeHost> host(
test_screen->CreateHostForPrimaryDisplay());
aura::client::SetCaptureClient(
host->window(),
new aura::client::DefaultCaptureClient(host->window()));
scoped_ptr<aura::client::FocusClient> focus_client(
new aura::test::TestFocusClient);
aura::client::SetFocusClient(host->window(), focus_client.get());
// add layers
ColoredLayer background(SK_ColorRED);
background.SetBounds(host->window()->bounds());
host->window()->layer()->Add(&background);
ColoredLayer window(SK_ColorBLUE);
window.SetBounds(gfx::Rect(background.bounds().size()));
background.Add(&window);
Layer content_layer(ui::LAYER_NOT_DRAWN);
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
bool force = command_line->HasSwitch("force-render-surface");
content_layer.SetForceRenderSurface(force);
gfx::Rect bounds(window.bounds().size());
bounds.Inset(0, 30, 0, 0);
content_layer.SetBounds(bounds);
window.Add(&content_layer);
ColoredLayer page_background(SK_ColorWHITE);
page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
content_layer.Add(&page_background);
int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
scoped_ptr<BenchCompositorObserver> bench;
if (command_line->HasSwitch("bench-software-scroll")) {
bench.reset(new SoftwareScrollBench(&page_background,
host->compositor(),
frames));
} else {
bench.reset(new WebGLBench(context_factory.get(),
&page_background,
host->compositor(),
frames));
}
#ifndef NDEBUG
ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
#endif
host->Show();
base::MessageLoopForUI::current()->Run();
focus_client.reset();
host.reset();
return 0;
}