| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/direct_composition_child_surface_win.h" |
| |
| #include <d3d11_1.h> |
| #include <dcomptypes.h> |
| |
| #include "base/debug/alias.h" |
| #include "base/debug/dump_without_crashing.h" |
| #include "base/macros.h" |
| #include "base/metrics/histogram_functions.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/process/process.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/trace_event/trace_event.h" |
| #include "base/trace_event/traced_value.h" |
| #include "base/win/windows_version.h" |
| #include "ui/gfx/color_space_win.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gl/direct_composition_surface_win.h" |
| #include "ui/gl/egl_util.h" |
| #include "ui/gl/gl_angle_util_win.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface_egl.h" |
| #include "ui/gl/gl_switches.h" |
| #include "ui/gl/gl_utils.h" |
| #include "ui/gl/scoped_make_current.h" |
| #include "ui/gl/vsync_thread_win.h" |
| |
| #ifndef EGL_ANGLE_flexible_surface_compatibility |
| #define EGL_ANGLE_flexible_surface_compatibility 1 |
| #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 |
| #endif /* EGL_ANGLE_flexible_surface_compatibility */ |
| |
| #ifndef EGL_ANGLE_d3d_texture_client_buffer |
| #define EGL_ANGLE_d3d_texture_client_buffer 1 |
| #define EGL_D3D_TEXTURE_ANGLE 0x33A3 |
| #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 |
| #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 |
| #endif /* EGL_ANGLE_d3d_texture_client_buffer */ |
| |
| namespace gl { |
| |
| namespace { |
| // Only one DirectComposition surface can be rendered into at a time. Track |
| // here which IDCompositionSurface is being rendered into. If another context |
| // is made current, then this surface will be suspended. |
| IDCompositionSurface* g_current_surface = nullptr; |
| |
| bool g_direct_composition_swap_chain_failed = false; |
| |
| // If damage_rect / full_chrome_rect >= kForceFullDamageThreshold, present |
| // the swap chain with full damage. |
| float kForceFullDamageThreshold = 0.6f; |
| |
| bool SupportsLowLatencyPresentation() { |
| return base::FeatureList::IsEnabled( |
| features::kDirectCompositionLowLatencyPresentation); |
| } |
| } // namespace |
| |
| DirectCompositionChildSurfaceWin::PendingFrame::PendingFrame( |
| Microsoft::WRL::ComPtr<ID3D11Query> query, |
| PresentationCallback callback) |
| : query(std::move(query)), callback(std::move(callback)) {} |
| DirectCompositionChildSurfaceWin::PendingFrame::PendingFrame( |
| PendingFrame&& other) = default; |
| DirectCompositionChildSurfaceWin::PendingFrame::~PendingFrame() = default; |
| DirectCompositionChildSurfaceWin::PendingFrame& |
| DirectCompositionChildSurfaceWin::PendingFrame::operator=( |
| PendingFrame&& other) = default; |
| |
| DirectCompositionChildSurfaceWin::DirectCompositionChildSurfaceWin( |
| VSyncCallback vsync_callback, |
| bool use_angle_texture_offset, |
| size_t max_pending_frames, |
| bool force_full_damage, |
| bool force_full_damage_always) |
| : vsync_callback_(std::move(vsync_callback)), |
| use_angle_texture_offset_(use_angle_texture_offset), |
| max_pending_frames_(max_pending_frames), |
| force_full_damage_(force_full_damage), |
| force_full_damage_always_(force_full_damage_always), |
| vsync_thread_(VSyncThreadWin::GetInstance()), |
| task_runner_(base::ThreadTaskRunnerHandle::Get()) {} |
| |
| DirectCompositionChildSurfaceWin::~DirectCompositionChildSurfaceWin() { |
| Destroy(); |
| } |
| |
| bool DirectCompositionChildSurfaceWin::Initialize(GLSurfaceFormat format) { |
| d3d11_device_ = QueryD3D11DeviceObjectFromANGLE(); |
| dcomp_device_ = QueryDirectCompositionDevice(d3d11_device_); |
| if (!dcomp_device_) |
| return false; |
| |
| EGLDisplay display = GetDisplay(); |
| |
| EGLint pbuffer_attribs[] = { |
| EGL_WIDTH, |
| 1, |
| EGL_HEIGHT, |
| 1, |
| EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, |
| EGL_TRUE, |
| EGL_NONE, |
| }; |
| |
| default_surface_ = |
| eglCreatePbufferSurface(display, GetConfig(), pbuffer_attribs); |
| if (!default_surface_) { |
| DLOG(ERROR) << "eglCreatePbufferSurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::ReleaseDrawTexture(bool will_discard) { |
| EGLSurface egl_surface = real_surface_; |
| real_surface_ = nullptr; |
| |
| // We make current with the same surface (could be the parent), but its |
| // handle has changed to |default_surface_|. |
| gl::GLContext* context = gl::GLContext::GetCurrent(); |
| DCHECK(context); |
| gl::GLSurface* surface = gl::GLSurface::GetCurrent(); |
| DCHECK(surface); |
| bool result = context->MakeCurrent(surface); |
| // If MakeCurrent fails (probably lost device), we'll want to return failure, |
| // but we still want to reset the rest of the state for consistency. |
| DLOG_IF(ERROR, !result) << "Failed to make current in ReleaseDrawTexture"; |
| |
| if (egl_surface) |
| eglDestroySurface(GetDisplay(), egl_surface); |
| |
| if (dcomp_surface_.Get() == g_current_surface) |
| g_current_surface = nullptr; |
| |
| HRESULT hr, device_removed_reason; |
| if (draw_texture_) { |
| draw_texture_.Reset(); |
| if (dcomp_surface_) { |
| TRACE_EVENT0("gpu", "DirectCompositionChildSurfaceWin::EndDraw"); |
| hr = dcomp_surface_->EndDraw(); |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "EndDraw failed with error " << std::hex << hr; |
| return false; |
| } |
| dcomp_surface_serial_++; |
| } else if (!will_discard) { |
| const bool use_swap_chain_tearing = |
| DirectCompositionSurfaceWin::AllowTearing(); |
| UINT interval = |
| first_swap_ || !vsync_enabled_ || use_swap_chain_tearing ? 0 : 1; |
| UINT flags = use_swap_chain_tearing ? DXGI_PRESENT_ALLOW_TEARING : 0; |
| |
| bool actually_force_full_damage = false; |
| if (force_full_damage_) { |
| if (force_full_damage_always_) { |
| actually_force_full_damage = true; |
| } else { |
| float percentage = swap_rect_.size().GetArea(); |
| percentage /= size_.GetArea(); |
| if (percentage >= kForceFullDamageThreshold) |
| actually_force_full_damage = true; |
| } |
| } |
| TRACE_EVENT2( |
| "gpu", "DirectCompositionChildSurfaceWin::PresentSwapChain", |
| "interval", interval, "dirty_rect", |
| actually_force_full_damage ? "full_damage" : swap_rect_.ToString()); |
| if (actually_force_full_damage) { |
| hr = swap_chain_->Present(interval, flags); |
| } else { |
| DXGI_PRESENT_PARAMETERS params = {}; |
| RECT dirty_rect = swap_rect_.ToRECT(); |
| params.DirtyRectsCount = 1; |
| params.pDirtyRects = &dirty_rect; |
| hr = swap_chain_->Present1(interval, flags, ¶ms); |
| } |
| // Ignore DXGI_STATUS_OCCLUDED since that's not an error but only |
| // indicates that the window is occluded and we can stop rendering. |
| if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) { |
| DLOG(ERROR) << "Present1 failed with error " << std::hex << hr; |
| return false; |
| } |
| |
| Microsoft::WRL::ComPtr<IDXGISwapChainMedia> swap_chain_media; |
| if (force_full_damage_ && SUCCEEDED(swap_chain_.As(&swap_chain_media))) { |
| DXGI_FRAME_STATISTICS_MEDIA stats = {}; |
| // GetFrameStatisticsMedia fails with |
| // DXGI_ERROR_FRAME_STATISTICS_DISJOINT sometimes, which means an |
| // event (such as power cycle) interrupted the gathering of |
| // presentation statistics. In this situation, calling the function |
| // again succeeds but returns with CompositionMode = NONE. |
| // Waiting for the DXGI adapter to finish presenting before calling |
| // the function doesn't get rid of the failure. |
| if (SUCCEEDED(swap_chain_media->GetFrameStatisticsMedia(&stats))) { |
| if (actually_force_full_damage) { |
| base::UmaHistogramSparse( |
| "GPU.DirectComposition.CompositionMode2.MainBuffer.FullDamage", |
| stats.CompositionMode); |
| } else { |
| base::UmaHistogramSparse( |
| "GPU.DirectComposition.CompositionMode2.MainBuffer." |
| "PartialDamage", |
| stats.CompositionMode); |
| } |
| } |
| } |
| |
| if (first_swap_) { |
| // Wait for the GPU to finish executing its commands before |
| // committing the DirectComposition tree, or else the swapchain |
| // may flicker black when it's first presented. |
| first_swap_ = false; |
| Microsoft::WRL::ComPtr<IDXGIDevice2> dxgi_device2; |
| d3d11_device_.As(&dxgi_device2); |
| DCHECK(dxgi_device2); |
| base::WaitableEvent event( |
| base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| base::WaitableEvent::InitialState::NOT_SIGNALED); |
| hr = dxgi_device2->EnqueueSetEvent(event.handle()); |
| if (SUCCEEDED(hr)) { |
| event.Wait(); |
| } else { |
| device_removed_reason = d3d11_device_->GetDeviceRemovedReason(); |
| base::debug::Alias(&hr); |
| base::debug::Alias(&device_removed_reason); |
| base::debug::DumpWithoutCrashing(); |
| } |
| } |
| } |
| } |
| return result; |
| } |
| |
| void DirectCompositionChildSurfaceWin::Destroy() { |
| for (auto& frame : pending_frames_) |
| std::move(frame.callback).Run(gfx::PresentationFeedback::Failure()); |
| pending_frames_.clear(); |
| |
| if (vsync_thread_started_) |
| vsync_thread_->RemoveObserver(this); |
| |
| if (default_surface_) { |
| if (!eglDestroySurface(GetDisplay(), default_surface_)) { |
| DLOG(ERROR) << "eglDestroySurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| } |
| default_surface_ = nullptr; |
| } |
| if (real_surface_) { |
| if (!eglDestroySurface(GetDisplay(), real_surface_)) { |
| DLOG(ERROR) << "eglDestroySurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| } |
| real_surface_ = nullptr; |
| } |
| if (dcomp_surface_ && (dcomp_surface_.Get() == g_current_surface)) { |
| HRESULT hr = dcomp_surface_->EndDraw(); |
| if (FAILED(hr)) |
| DLOG(ERROR) << "EndDraw failed with error " << std::hex << hr; |
| g_current_surface = nullptr; |
| } |
| draw_texture_.Reset(); |
| dcomp_surface_.Reset(); |
| } |
| |
| gfx::Size DirectCompositionChildSurfaceWin::GetSize() { |
| return size_; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::IsOffscreen() { |
| return false; |
| } |
| |
| void* DirectCompositionChildSurfaceWin::GetHandle() { |
| return real_surface_ ? real_surface_ : default_surface_; |
| } |
| |
| gfx::SwapResult DirectCompositionChildSurfaceWin::SwapBuffers( |
| PresentationCallback callback) { |
| TRACE_EVENT1("gpu", "DirectCompositionChildSurfaceWin::SwapBuffers", "size", |
| size_.ToString()); |
| |
| gfx::SwapResult swap_result = ReleaseDrawTexture(false /* will_discard */) |
| ? gfx::SwapResult::SWAP_ACK |
| : gfx::SwapResult::SWAP_FAILED; |
| EnqueuePendingFrame(std::move(callback)); |
| |
| // Reset swap_rect_ since SetDrawRectangle may not be called when the root |
| // damage rect is empty. |
| swap_rect_ = gfx::Rect(); |
| |
| return swap_result; |
| } |
| |
| gfx::SurfaceOrigin DirectCompositionChildSurfaceWin::GetOrigin() const { |
| return gfx::SurfaceOrigin::kTopLeft; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SupportsPostSubBuffer() { |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::OnMakeCurrent(GLContext* context) { |
| if (g_current_surface != dcomp_surface_.Get()) { |
| if (g_current_surface) { |
| HRESULT hr = g_current_surface->SuspendDraw(); |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "SuspendDraw failed with error " << std::hex << hr; |
| return false; |
| } |
| g_current_surface = nullptr; |
| } |
| // We're in the middle of |dcomp_surface_| draw only if |draw_texture_| is |
| // not null. |
| if (dcomp_surface_ && draw_texture_) { |
| HRESULT hr = dcomp_surface_->ResumeDraw(); |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "ResumeDraw failed with error " << std::hex << hr; |
| return false; |
| } |
| g_current_surface = dcomp_surface_.Get(); |
| } |
| } |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SupportsDCLayers() const { |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SetDrawRectangle( |
| const gfx::Rect& rectangle) { |
| if (!gfx::Rect(size_).Contains(rectangle)) { |
| DLOG(ERROR) << "Draw rectangle must be contained within size of surface"; |
| return false; |
| } |
| |
| if (draw_texture_) { |
| DLOG(ERROR) << "SetDrawRectangle must be called only once per swap buffers"; |
| return false; |
| } |
| DCHECK(!real_surface_); |
| DCHECK(!g_current_surface); |
| |
| if (gfx::Rect(size_) != rectangle && !swap_chain_ && !dcomp_surface_) { |
| DLOG(ERROR) << "First draw to surface must draw to everything"; |
| return false; |
| } |
| |
| gl::GLContext* context = gl::GLContext::GetCurrent(); |
| if (!context) { |
| DLOG(ERROR) << "gl::GLContext::GetCurrent() returned nullptr"; |
| return false; |
| } |
| gl::GLSurface* surface = gl::GLSurface::GetCurrent(); |
| if (!surface) { |
| DLOG(ERROR) << "gl::GLSurface::GetCurrent() returned nullptr"; |
| return false; |
| } |
| |
| DXGI_FORMAT dxgi_format = gfx::ColorSpaceWin::GetDXGIFormat(color_space_); |
| |
| // IDCompositionDevice2::CreateSurface does not support rgb10. In cases where |
| // dc overlays are to be used for rgb10, use swap chains instead. |
| if (!dcomp_surface_ && enable_dc_layers_ && |
| dxgi_format != DXGI_FORMAT::DXGI_FORMAT_R10G10B10A2_UNORM) { |
| TRACE_EVENT2("gpu", "DirectCompositionChildSurfaceWin::CreateSurface", |
| "width", size_.width(), "height", size_.height()); |
| swap_chain_.Reset(); |
| // Always treat as premultiplied, because an underlay could cause it to |
| // become transparent. |
| HRESULT hr = dcomp_device_->CreateSurface( |
| size_.width(), size_.height(), dxgi_format, |
| DXGI_ALPHA_MODE_PREMULTIPLIED, &dcomp_surface_); |
| base::UmaHistogramSparse("GPU.DirectComposition.DcompDeviceCreateSurface", |
| hr); |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "CreateSurface failed with error " << std::hex << hr; |
| // Disable direct composition because CreateSurface might fail again next |
| // time. |
| g_direct_composition_swap_chain_failed = true; |
| return false; |
| } |
| |
| // Use swap chains for rgb10 because dcomp surfaces cannot be created. |
| } else if (!swap_chain_ && |
| (!enable_dc_layers_ || |
| dxgi_format == DXGI_FORMAT::DXGI_FORMAT_R10G10B10A2_UNORM)) { |
| TRACE_EVENT2("gpu", "DirectCompositionChildSurfaceWin::CreateSwapChain", |
| "width", size_.width(), "height", size_.height()); |
| dcomp_surface_.Reset(); |
| |
| Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device; |
| d3d11_device_.As(&dxgi_device); |
| DCHECK(dxgi_device); |
| Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter; |
| dxgi_device->GetAdapter(&dxgi_adapter); |
| DCHECK(dxgi_adapter); |
| Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory; |
| dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory)); |
| DCHECK(dxgi_factory); |
| |
| DXGI_SWAP_CHAIN_DESC1 desc = {}; |
| desc.Width = size_.width(); |
| desc.Height = size_.height(); |
| desc.Format = dxgi_format; |
| desc.Stereo = FALSE; |
| desc.SampleDesc.Count = 1; |
| desc.BufferCount = gl::DirectCompositionRootSurfaceBufferCount(); |
| desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| desc.Scaling = DXGI_SCALING_STRETCH; |
| desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; |
| desc.AlphaMode = |
| has_alpha_ ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE; |
| desc.Flags = DirectCompositionSurfaceWin::AllowTearing() |
| ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING |
| : 0; |
| HRESULT hr = dxgi_factory->CreateSwapChainForComposition( |
| d3d11_device_.Get(), &desc, nullptr, &swap_chain_); |
| first_swap_ = true; |
| base::UmaHistogramSparse( |
| "GPU.DirectComposition.CreateSwapChainForComposition", hr); |
| |
| // If CreateSwapChainForComposition fails, we cannot draw to the |
| // browser window. Return false after disabling Direct Composition support |
| // and let the Renderer handle it. Either the GPU command buffer or the GPU |
| // process will be restarted. |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "CreateSwapChainForComposition failed with error " |
| << std::hex << hr; |
| // Disable direct composition because SwapChain creation might fail again |
| // next time. |
| g_direct_composition_swap_chain_failed = true; |
| return false; |
| } |
| |
| Microsoft::WRL::ComPtr<IDXGISwapChain3> swap_chain; |
| if (SUCCEEDED(swap_chain_.As(&swap_chain))) { |
| hr = swap_chain->SetColorSpace1( |
| gfx::ColorSpaceWin::GetDXGIColorSpace(color_space_)); |
| DCHECK(SUCCEEDED(hr)) |
| << "SetColorSpace1 failed with error " << std::hex << hr; |
| } |
| } |
| |
| swap_rect_ = rectangle; |
| draw_offset_ = gfx::Vector2d(); |
| |
| if (dcomp_surface_) { |
| TRACE_EVENT0("gpu", "DirectCompositionChildSurfaceWin::BeginDraw"); |
| POINT update_offset; |
| const RECT rect = rectangle.ToRECT(); |
| HRESULT hr = dcomp_surface_->BeginDraw(&rect, IID_PPV_ARGS(&draw_texture_), |
| &update_offset); |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "BeginDraw failed with error " << std::hex << hr; |
| return false; |
| } |
| draw_offset_ = gfx::Point(update_offset) - rectangle.origin(); |
| } else { |
| TRACE_EVENT0("gpu", "DirectCompositionChildSurfaceWin::GetBuffer"); |
| swap_chain_->GetBuffer(0, IID_PPV_ARGS(&draw_texture_)); |
| } |
| DCHECK(draw_texture_); |
| |
| g_current_surface = dcomp_surface_.Get(); |
| |
| std::vector<EGLint> pbuffer_attribs; |
| pbuffer_attribs.push_back(EGL_WIDTH); |
| pbuffer_attribs.push_back(size_.width()); |
| pbuffer_attribs.push_back(EGL_HEIGHT); |
| pbuffer_attribs.push_back(size_.height()); |
| pbuffer_attribs.push_back(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE); |
| pbuffer_attribs.push_back(EGL_TRUE); |
| if (use_angle_texture_offset_) { |
| pbuffer_attribs.push_back(EGL_TEXTURE_OFFSET_X_ANGLE); |
| pbuffer_attribs.push_back(draw_offset_.x()); |
| pbuffer_attribs.push_back(EGL_TEXTURE_OFFSET_Y_ANGLE); |
| pbuffer_attribs.push_back(draw_offset_.y()); |
| } |
| pbuffer_attribs.push_back(EGL_NONE); |
| |
| EGLClientBuffer buffer = |
| reinterpret_cast<EGLClientBuffer>(draw_texture_.Get()); |
| real_surface_ = eglCreatePbufferFromClientBuffer( |
| GetDisplay(), EGL_D3D_TEXTURE_ANGLE, buffer, GetConfig(), |
| pbuffer_attribs.data()); |
| if (!real_surface_) { |
| DLOG(ERROR) << "eglCreatePbufferFromClientBuffer failed with error " |
| << ui::GetLastEGLErrorString(); |
| return false; |
| } |
| |
| // We make current with the same surface (could be the parent), but its |
| // handle has changed to |real_surface_|. |
| if (!context->MakeCurrent(surface)) { |
| DLOG(ERROR) << "Failed to make current in SetDrawRectangle"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void DirectCompositionChildSurfaceWin::SetDCompSurfaceForTesting( |
| Microsoft::WRL::ComPtr<IDCompositionSurface> surface) { |
| dcomp_surface_ = std::move(surface); |
| } |
| |
| gfx::Vector2d DirectCompositionChildSurfaceWin::GetDrawOffset() const { |
| return use_angle_texture_offset_ ? gfx::Vector2d() : draw_offset_; |
| } |
| |
| void DirectCompositionChildSurfaceWin::SetVSyncEnabled(bool enabled) { |
| vsync_enabled_ = enabled; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::Resize( |
| const gfx::Size& size, |
| float scale_factor, |
| const gfx::ColorSpace& color_space, |
| bool has_alpha) { |
| if (size_ == size && has_alpha_ == has_alpha && color_space_ == color_space) |
| return true; |
| |
| // This will release indirect references to swap chain (|real_surface_|) by |
| // binding |default_surface_| as the default framebuffer. |
| if (!ReleaseDrawTexture(true /* will_discard */)) |
| return false; |
| |
| bool resize_only = has_alpha_ == has_alpha && color_space_ == color_space; |
| |
| size_ = size; |
| color_space_ = color_space; |
| has_alpha_ = has_alpha; |
| |
| // ResizeBuffers can't change alpha blending mode. |
| if (swap_chain_ && resize_only) { |
| UINT buffer_count = gl::DirectCompositionRootSurfaceBufferCount(); |
| DXGI_FORMAT format = gfx::ColorSpaceWin::GetDXGIFormat(color_space_); |
| UINT flags = DirectCompositionSurfaceWin::AllowTearing() |
| ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING |
| : 0; |
| HRESULT hr = swap_chain_->ResizeBuffers(buffer_count, size.width(), |
| size.height(), format, flags); |
| UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.SwapChainResizeResult", |
| SUCCEEDED(hr)); |
| if (SUCCEEDED(hr)) |
| return true; |
| DLOG(ERROR) << "ResizeBuffers failed with error 0x" << std::hex << hr; |
| } |
| // Next SetDrawRectangle call will recreate the swap chain or surface. |
| swap_chain_.Reset(); |
| dcomp_surface_.Reset(); |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SetEnableDCLayers(bool enable) { |
| if (enable_dc_layers_ == enable) |
| return true; |
| enable_dc_layers_ = enable; |
| if (!ReleaseDrawTexture(true /* will_discard */)) |
| return false; |
| // Next SetDrawRectangle call will recreate the swap chain or surface. |
| swap_chain_.Reset(); |
| dcomp_surface_.Reset(); |
| return true; |
| } |
| |
| gfx::VSyncProvider* DirectCompositionChildSurfaceWin::GetVSyncProvider() { |
| return vsync_thread_->vsync_provider(); |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SupportsGpuVSync() const { |
| return true; |
| } |
| |
| void DirectCompositionChildSurfaceWin::SetGpuVSyncEnabled(bool enabled) { |
| { |
| base::AutoLock auto_lock(vsync_callback_enabled_lock_); |
| vsync_callback_enabled_ = enabled; |
| } |
| StartOrStopVSyncThread(); |
| } |
| |
| void DirectCompositionChildSurfaceWin::OnVSync(base::TimeTicks vsync_time, |
| base::TimeDelta interval) { |
| // Main thread will run vsync callback in low latency presentation mode. |
| if (VSyncCallbackEnabled() && !SupportsLowLatencyPresentation()) { |
| DCHECK(vsync_callback_); |
| vsync_callback_.Run(vsync_time, interval); |
| } |
| |
| task_runner_->PostTask( |
| FROM_HERE, |
| base::BindOnce(&DirectCompositionChildSurfaceWin::HandleVSyncOnMainThread, |
| weak_factory_.GetWeakPtr(), vsync_time, interval)); |
| } |
| |
| void DirectCompositionChildSurfaceWin::HandleVSyncOnMainThread( |
| base::TimeTicks vsync_time, |
| base::TimeDelta interval) { |
| last_vsync_time_ = vsync_time; |
| last_vsync_interval_ = interval; |
| |
| CheckPendingFrames(); |
| |
| UMA_HISTOGRAM_COUNTS_100("GPU.DirectComposition.NumPendingFrames", |
| pending_frames_.size()); |
| |
| if (SupportsLowLatencyPresentation() && VSyncCallbackEnabled() && |
| pending_frames_.size() < max_pending_frames_) { |
| DCHECK(vsync_callback_); |
| vsync_callback_.Run(vsync_time, interval); |
| } |
| } |
| |
| void DirectCompositionChildSurfaceWin::StartOrStopVSyncThread() { |
| bool start_vsync_thread = VSyncCallbackEnabled() || !pending_frames_.empty(); |
| if (vsync_thread_started_ == start_vsync_thread) |
| return; |
| vsync_thread_started_ = start_vsync_thread; |
| if (start_vsync_thread) { |
| vsync_thread_->AddObserver(this); |
| } else { |
| vsync_thread_->RemoveObserver(this); |
| } |
| } |
| |
| bool DirectCompositionChildSurfaceWin::VSyncCallbackEnabled() const { |
| base::AutoLock auto_lock(vsync_callback_enabled_lock_); |
| return vsync_callback_enabled_; |
| } |
| |
| void DirectCompositionChildSurfaceWin::CheckPendingFrames() { |
| TRACE_EVENT1("gpu", "DirectCompositionChildSurfaceWin::CheckPendingFrames", |
| "num_pending_frames", pending_frames_.size()); |
| |
| if (pending_frames_.empty()) |
| return; |
| |
| Microsoft::WRL::ComPtr<ID3D11DeviceContext> context; |
| d3d11_device_->GetImmediateContext(&context); |
| while (!pending_frames_.empty()) { |
| auto& frame = pending_frames_.front(); |
| // Query isn't created if there was no damage for previous frame. |
| if (frame.query) { |
| HRESULT hr = context->GetData(frame.query.Get(), nullptr, 0, |
| D3D11_ASYNC_GETDATA_DONOTFLUSH); |
| // When the GPU completes execution past the event query, GetData() will |
| // return S_OK, and S_FALSE otherwise. Do not use SUCCEEDED() because |
| // S_FALSE is also a success code. |
| if (hr != S_OK) |
| break; |
| } |
| std::move(frame.callback) |
| .Run( |
| gfx::PresentationFeedback(last_vsync_time_, last_vsync_interval_, |
| gfx::PresentationFeedback::kVSync | |
| gfx::PresentationFeedback::kHWClock)); |
| pending_frames_.pop_front(); |
| } |
| |
| StartOrStopVSyncThread(); |
| } |
| |
| void DirectCompositionChildSurfaceWin::EnqueuePendingFrame( |
| PresentationCallback callback) { |
| Microsoft::WRL::ComPtr<ID3D11Query> query; |
| |
| // Do not create query for empty damage so that 3D engine is not used when |
| // only presenting video in overlay. Callback will be dequeued on next vsync. |
| if (!swap_rect_.IsEmpty()) { |
| D3D11_QUERY_DESC desc = {}; |
| desc.Query = D3D11_QUERY_EVENT; |
| HRESULT hr = d3d11_device_->CreateQuery(&desc, &query); |
| if (SUCCEEDED(hr)) { |
| Microsoft::WRL::ComPtr<ID3D11DeviceContext> context; |
| d3d11_device_->GetImmediateContext(&context); |
| context->End(query.Get()); |
| context->Flush(); |
| } else { |
| DLOG(ERROR) << "CreateQuery failed with error 0x" << std::hex << hr; |
| } |
| } |
| |
| pending_frames_.emplace_back(std::move(query), std::move(callback)); |
| |
| StartOrStopVSyncThread(); |
| } |
| |
| // static |
| bool DirectCompositionChildSurfaceWin::IsDirectCompositionSwapChainFailed() { |
| return g_direct_composition_swap_chain_failed; |
| } |
| |
| } // namespace gl |