| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/gl_surface_egl_surface_control.h" |
| |
| #include <utility> |
| |
| #include "base/android/android_hardware_buffer_compat.h" |
| #include "base/android/build_info.h" |
| #include "base/android/scoped_hardware_buffer_fence_sync.h" |
| #include "base/bind.h" |
| #include "base/posix/eintr_wrapper.h" |
| #include "base/strings/strcat.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/trace_event/trace_event.h" |
| #include "cc/base/math_util.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/overlay_transform_utils.h" |
| #include "ui/gl/egl_util.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_fence_android_native_fence_sync.h" |
| #include "ui/gl/gl_image_ahardwarebuffer.h" |
| #include "ui/gl/gl_utils.h" |
| |
| namespace gl { |
| namespace { |
| |
| constexpr char kRootSurfaceName[] = "ChromeNativeWindowSurface"; |
| constexpr char kChildSurfaceName[] = "ChromeChildSurface"; |
| |
| gfx::Size GetBufferSize(const AHardwareBuffer* buffer) { |
| AHardwareBuffer_Desc desc; |
| base::AndroidHardwareBufferCompat::GetInstance().Describe(buffer, &desc); |
| return gfx::Size(desc.width, desc.height); |
| } |
| |
| std::string BuildSurfaceName(const char* suffix) { |
| return base::StrCat( |
| {base::android::BuildInfo::GetInstance()->package_name(), "/", suffix}); |
| } |
| |
| base::TimeTicks GetSignalTime(const base::ScopedFD& fence) { |
| if (!fence.is_valid()) |
| return base::TimeTicks(); |
| |
| base::TimeTicks signal_time; |
| auto status = gfx::GpuFence::GetStatusChangeTime(fence.get(), &signal_time); |
| if (status != gfx::GpuFence::kSignaled) |
| return base::TimeTicks(); |
| |
| return signal_time; |
| } |
| |
| } // namespace |
| |
| GLSurfaceEGLSurfaceControl::GLSurfaceEGLSurfaceControl( |
| ANativeWindow* window, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
| : root_surface_name_(BuildSurfaceName(kRootSurfaceName)), |
| child_surface_name_(BuildSurfaceName(kChildSurfaceName)), |
| window_rect_(0, |
| 0, |
| ANativeWindow_getWidth(window), |
| ANativeWindow_getHeight(window)), |
| root_surface_( |
| new gfx::SurfaceControl::Surface(window, root_surface_name_.c_str())), |
| transaction_ack_timeout_manager_(task_runner), |
| gpu_task_runner_(std::move(task_runner)), |
| using_on_commit_callback_(gfx::SurfaceControl::SupportsOnCommit()) {} |
| |
| GLSurfaceEGLSurfaceControl::~GLSurfaceEGLSurfaceControl() { |
| Destroy(); |
| } |
| |
| int GLSurfaceEGLSurfaceControl::GetBufferCount() const { |
| // Triple buffering to match framework's BufferQueue. |
| return 3; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::Initialize(GLSurfaceFormat format) { |
| if (!root_surface_->surface()) |
| return false; |
| |
| format_ = format; |
| |
| // Surfaceless is always disabled on Android so we create a 1x1 pbuffer |
| // surface. |
| if (!offscreen_surface_) { |
| EGLDisplay display = GetDisplay(); |
| if (!display) { |
| LOG(ERROR) << "Trying to create surface with invalid display."; |
| return false; |
| } |
| |
| EGLint pbuffer_attribs[] = { |
| EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, |
| }; |
| offscreen_surface_ = |
| eglCreatePbufferSurface(display, GetConfig(), pbuffer_attribs); |
| if (!offscreen_surface_) { |
| LOG(ERROR) << "eglCreatePbufferSurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void GLSurfaceEGLSurfaceControl::PrepareToDestroy(bool have_context) { |
| // Drop all transaction callbacks since its not possible to make the context |
| // current after this point. |
| weak_factory_.InvalidateWeakPtrs(); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::PreserveChildSurfaceControls() { |
| TRACE_EVENT_INSTANT0( |
| "gpu", "GLSurfaceEGLSurfaceControl::PreserveChildSurfaceControls", |
| TRACE_EVENT_SCOPE_THREAD); |
| preserve_children_ = true; |
| } |
| |
| void GLSurfaceEGLSurfaceControl::Destroy() { |
| TRACE_EVENT0("gpu", "GLSurfaceEGLSurfaceControl::Destroy"); |
| // Detach all child layers to prevent leaking unless browser asked us not too. |
| if (!preserve_children_) { |
| gfx::SurfaceControl::Transaction transaction; |
| for (auto& surface : surface_list_) { |
| transaction.SetParent(*surface.surface, nullptr); |
| } |
| transaction.Apply(); |
| } |
| |
| pending_transaction_.reset(); |
| surface_list_.clear(); |
| root_surface_.reset(); |
| |
| if (offscreen_surface_) { |
| if (!eglDestroySurface(GetDisplay(), offscreen_surface_)) { |
| LOG(ERROR) << "eglDestroySurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| } |
| offscreen_surface_ = nullptr; |
| } |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::Resize(const gfx::Size& size, |
| float scale_factor, |
| const gfx::ColorSpace& color_space, |
| bool has_alpha) { |
| // TODO(khushalsagar): Update GLSurfaceFormat using the |color_space| above? |
| // We don't do this for the NativeViewGLSurfaceEGL as well yet. |
| window_rect_ = gfx::Rect(size); |
| return true; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::IsOffscreen() { |
| return false; |
| } |
| |
| gfx::SwapResult GLSurfaceEGLSurfaceControl::SwapBuffers( |
| PresentationCallback callback) { |
| NOTREACHED(); |
| return gfx::SwapResult::SWAP_FAILED; |
| } |
| |
| gfx::SwapResult GLSurfaceEGLSurfaceControl::CommitOverlayPlanes( |
| PresentationCallback callback) { |
| NOTREACHED(); |
| return gfx::SwapResult::SWAP_FAILED; |
| } |
| |
| gfx::SwapResult GLSurfaceEGLSurfaceControl::PostSubBuffer( |
| int x, |
| int y, |
| int width, |
| int height, |
| PresentationCallback callback) { |
| NOTREACHED(); |
| return gfx::SwapResult::SWAP_FAILED; |
| } |
| |
| void GLSurfaceEGLSurfaceControl::SwapBuffersAsync( |
| SwapCompletionCallback completion_callback, |
| PresentationCallback presentation_callback) { |
| CommitPendingTransaction(window_rect_, std::move(completion_callback), |
| std::move(presentation_callback)); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::CommitOverlayPlanesAsync( |
| SwapCompletionCallback completion_callback, |
| PresentationCallback presentation_callback) { |
| CommitPendingTransaction(window_rect_, std::move(completion_callback), |
| std::move(presentation_callback)); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::PostSubBufferAsync( |
| int x, |
| int y, |
| int width, |
| int height, |
| SwapCompletionCallback completion_callback, |
| PresentationCallback presentation_callback) { |
| CommitPendingTransaction(gfx::Rect(x, y, width, height), |
| std::move(completion_callback), |
| std::move(presentation_callback)); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::CommitPendingTransaction( |
| const gfx::Rect& damage_rect, |
| SwapCompletionCallback completion_callback, |
| PresentationCallback present_callback) { |
| // The transaction is initialized on the first ScheduleOverlayPlane call. If |
| // we don't have a transaction at this point, it means the scheduling the |
| // overlay plane failed. Simply report a swap failure to lose the context and |
| // recreate the surface. |
| if (!pending_transaction_ || surface_lost_) { |
| LOG(ERROR) << "CommitPendingTransaction failed because surface is lost"; |
| |
| surface_lost_ = true; |
| std::move(completion_callback) |
| .Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_FAILED)); |
| std::move(present_callback).Run(gfx::PresentationFeedback::Failure()); |
| return; |
| } |
| |
| // This is to workaround an Android bug where not specifying a damage region |
| // is assumed to mean nothing is damaged. See crbug.com/993977. |
| for (size_t i = 0; i < pending_surfaces_count_; ++i) { |
| const auto& surface_state = surface_list_[i]; |
| if (!surface_state.hardware_buffer) |
| continue; |
| |
| pending_transaction_->SetDamageRect( |
| *surface_state.surface, |
| gfx::Rect(GetBufferSize(surface_state.hardware_buffer))); |
| } |
| |
| // Surfaces which are present in the current frame but not in the next frame |
| // need to be explicitly updated in order to get a release fence for them in |
| // the next transaction. |
| DCHECK_LE(pending_surfaces_count_, surface_list_.size()); |
| for (size_t i = pending_surfaces_count_; i < surface_list_.size(); ++i) { |
| auto& surface_state = surface_list_[i]; |
| if (surface_state.hardware_buffer) { |
| pending_transaction_->SetBuffer(*surface_state.surface, nullptr, |
| base::ScopedFD()); |
| surface_state.hardware_buffer = nullptr; |
| } |
| if (surface_state.visibility) { |
| pending_transaction_->SetVisibility(*surface_state.surface, false); |
| surface_state.visibility = false; |
| } |
| } |
| |
| // TODO(khushalsagar): Consider using the SetDamageRect API for partial |
| // invalidations. Note that the damage rect set should be in the space in |
| // which the content is rendered (including the pre-transform). See |
| // crbug.com/988857 for details. |
| |
| // Release resources for the current frame once the next frame is acked. |
| ResourceRefs resources_to_release; |
| resources_to_release.swap(current_frame_resources_); |
| current_frame_resources_.clear(); |
| |
| // Track resources to be owned by the framework after this transaction. |
| current_frame_resources_.swap(pending_frame_resources_); |
| pending_frame_resources_.clear(); |
| |
| gfx::SurfaceControl::Transaction::OnCompleteCb callback = base::BindOnce( |
| &GLSurfaceEGLSurfaceControl::OnTransactionAckOnGpuThread, |
| weak_factory_.GetWeakPtr(), std::move(completion_callback), |
| std::move(present_callback), std::move(resources_to_release), |
| std::move(primary_plane_fences_)); |
| primary_plane_fences_.reset(); |
| pending_transaction_->SetOnCompleteCb(std::move(callback), gpu_task_runner_); |
| |
| if (using_on_commit_callback_) { |
| gfx::SurfaceControl::Transaction::OnCommitCb callback = base::BindOnce( |
| &GLSurfaceEGLSurfaceControl::OnTransactionCommittedOnGpuThread, |
| weak_factory_.GetWeakPtr()); |
| pending_transaction_->SetOnCommitCb(std::move(callback), gpu_task_runner_); |
| } |
| |
| pending_surfaces_count_ = 0u; |
| frame_rate_update_pending_ = false; |
| |
| if (transaction_ack_pending_) { |
| pending_transaction_queue_.push(std::move(pending_transaction_).value()); |
| } else { |
| transaction_ack_pending_ = true; |
| pending_transaction_->Apply(); |
| transaction_ack_timeout_manager_.ScheduleHangDetection(); |
| } |
| |
| pending_transaction_.reset(); |
| } |
| |
| gfx::Size GLSurfaceEGLSurfaceControl::GetSize() { |
| return gfx::Size(0, 0); |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::OnMakeCurrent(GLContext* context) { |
| context_ = context; |
| return true; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::ScheduleOverlayPlane( |
| int z_order, |
| gfx::OverlayTransform transform, |
| GLImage* image, |
| const gfx::Rect& bounds_rect, |
| const gfx::RectF& crop_rect, |
| bool enable_blend, |
| const gfx::Rect& damage_rect, |
| std::unique_ptr<gfx::GpuFence> gpu_fence) { |
| if (surface_lost_) { |
| LOG(ERROR) << "ScheduleOverlayPlane failed because surface is lost"; |
| return false; |
| } |
| |
| const auto& image_color_space = GetNearestSupportedImageColorSpace(image); |
| if (!gfx::SurfaceControl::SupportsColorSpace(image_color_space)) { |
| LOG(ERROR) << "Not supported color space used with overlay : " |
| << image_color_space.ToString(); |
| } |
| |
| if (!pending_transaction_) |
| pending_transaction_.emplace(); |
| |
| bool uninitialized = false; |
| if (pending_surfaces_count_ == surface_list_.size()) { |
| uninitialized = true; |
| surface_list_.emplace_back(*root_surface_, child_surface_name_); |
| } |
| pending_surfaces_count_++; |
| auto& surface_state = surface_list_.at(pending_surfaces_count_ - 1); |
| |
| // Make the surface visible if its hidden or uninitialized.. |
| if (uninitialized || !surface_state.visibility) { |
| pending_transaction_->SetVisibility(*surface_state.surface, true); |
| surface_state.visibility = true; |
| } |
| |
| if (uninitialized || surface_state.z_order != z_order) { |
| surface_state.z_order = z_order; |
| pending_transaction_->SetZOrder(*surface_state.surface, z_order); |
| } |
| |
| AHardwareBuffer* hardware_buffer = nullptr; |
| base::ScopedFD fence_fd; |
| auto scoped_hardware_buffer = image->GetAHardwareBuffer(); |
| bool is_primary_plane = false; |
| if (scoped_hardware_buffer) { |
| hardware_buffer = scoped_hardware_buffer->buffer(); |
| fence_fd = scoped_hardware_buffer->TakeFence(); |
| |
| // We currently only promote the display compositor's buffer or a video |
| // buffer to an overlay. So if this buffer is not for video then it implies |
| // its the primary plane. |
| is_primary_plane = !scoped_hardware_buffer->is_video(); |
| DCHECK(!is_primary_plane || !primary_plane_fences_); |
| if (is_primary_plane) { |
| primary_plane_fences_.emplace(); |
| primary_plane_fences_->available_fence = |
| scoped_hardware_buffer->TakeAvailableFence(); |
| } |
| |
| auto* a_surface = surface_state.surface->surface(); |
| DCHECK_EQ(pending_frame_resources_.count(a_surface), 0u); |
| |
| auto& resource_ref = pending_frame_resources_[a_surface]; |
| resource_ref.surface = surface_state.surface; |
| resource_ref.scoped_buffer = std::move(scoped_hardware_buffer); |
| } |
| |
| surface_state.buffer_updated_in_pending_transaction = |
| uninitialized || surface_state.hardware_buffer != hardware_buffer; |
| if (surface_state.buffer_updated_in_pending_transaction) { |
| surface_state.hardware_buffer = hardware_buffer; |
| |
| if (gpu_fence && surface_state.hardware_buffer) { |
| auto fence_handle = gpu_fence->GetGpuFenceHandle().Clone(); |
| DCHECK(!fence_handle.is_null()); |
| fence_fd = |
| MergeFDs(std::move(fence_fd), std::move(fence_handle.owned_fd)); |
| } |
| |
| if (is_primary_plane) { |
| primary_plane_fences_->ready_fence = |
| base::ScopedFD(HANDLE_EINTR(dup(fence_fd.get()))); |
| } |
| |
| pending_transaction_->SetBuffer(*surface_state.surface, |
| surface_state.hardware_buffer, |
| std::move(fence_fd)); |
| } |
| |
| if (hardware_buffer) { |
| gfx::Size buffer_size = GetBufferSize(hardware_buffer); |
| gfx::RectF scaled_rect = |
| gfx::ScaleRect(crop_rect, buffer_size.width(), buffer_size.height()); |
| |
| gfx::Rect dst = bounds_rect; |
| gfx::Rect src = gfx::ToEnclosedRect(scaled_rect); |
| |
| // When the video is being scrolled offscreen DisplayCompositor will crop it |
| // to only visible portion and adjust crop_rect accordingly. When the video |
| // is smaller than the surface is can lead to the crop rect being less than |
| // a pixel in size. This adjusts the crop rect size to at least 1 pixel as |
| // we want to stretch last visible pixel line/column in this case. |
| // Note: We will do it even if crop_rect width/height is exact 0.0f. In |
| // reality this should never happen and there is no way to display video |
| // with empty crop rect, so display compositor should not request this. |
| |
| if (src.width() == 0) { |
| src.set_width(1); |
| if (src.right() > buffer_size.width()) |
| src.set_x(buffer_size.width() - 1); |
| } |
| if (src.height() == 0) { |
| src.set_height(1); |
| if (src.bottom() > buffer_size.height()) |
| src.set_y(buffer_size.height() - 1); |
| } |
| |
| // When display compositor rounds up destination rect to integer coordinates |
| // it becomes slightly bigger. After we adjust source rect accordingly, it |
| // can become larger then a buffer so we clip it here. See crbug.com/1083412 |
| src.Intersect(gfx::Rect(buffer_size)); |
| |
| if (uninitialized || surface_state.src != src || surface_state.dst != dst || |
| surface_state.transform != transform) { |
| surface_state.src = src; |
| surface_state.dst = dst; |
| surface_state.transform = transform; |
| pending_transaction_->SetGeometry(*surface_state.surface, src, dst, |
| transform); |
| } |
| } |
| |
| bool opaque = !enable_blend; |
| if (uninitialized || surface_state.opaque != opaque) { |
| surface_state.opaque = opaque; |
| pending_transaction_->SetOpaque(*surface_state.surface, opaque); |
| } |
| |
| if (uninitialized || surface_state.color_space != image_color_space) { |
| surface_state.color_space = image_color_space; |
| pending_transaction_->SetColorSpace(*surface_state.surface, |
| image_color_space); |
| } |
| |
| if (frame_rate_update_pending_) |
| pending_transaction_->SetFrameRate(*surface_state.surface, frame_rate_); |
| |
| return true; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::IsSurfaceless() const { |
| return true; |
| } |
| |
| void* GLSurfaceEGLSurfaceControl::GetHandle() { |
| return offscreen_surface_; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::SupportsPostSubBuffer() { |
| return true; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::SupportsAsyncSwap() { |
| return true; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::SupportsPlaneGpuFences() const { |
| return true; |
| } |
| |
| bool GLSurfaceEGLSurfaceControl::SupportsCommitOverlayPlanes() { |
| return true; |
| } |
| |
| void GLSurfaceEGLSurfaceControl::OnTransactionAckOnGpuThread( |
| SwapCompletionCallback completion_callback, |
| PresentationCallback presentation_callback, |
| ResourceRefs released_resources, |
| absl::optional<PrimaryPlaneFences> primary_plane_fences, |
| gfx::SurfaceControl::TransactionStats transaction_stats) { |
| TRACE_EVENT0("gpu", |
| "GLSurfaceEGLSurfaceControl::OnTransactionAckOnGpuThread"); |
| |
| DCHECK(gpu_task_runner_->BelongsToCurrentThread()); |
| transaction_ack_timeout_manager_.OnTransactionAck(); |
| |
| const bool has_context = context_->MakeCurrent(this); |
| for (auto& surface_stat : transaction_stats.surface_stats) { |
| auto it = released_resources.find(surface_stat.surface); |
| |
| // The transaction ack includes data for all surfaces updated in this |
| // transaction. So the following condition can occur if a new surface was |
| // added in this transaction with a buffer. It'll be included in the ack |
| // with no fence, since its not being released and so shouldn't be in |
| // |released_resources| either. |
| if (it == released_resources.end()) { |
| DCHECK(!surface_stat.fence.is_valid()); |
| continue; |
| } |
| |
| if (surface_stat.fence.is_valid()) { |
| it->second.scoped_buffer->SetReadFence(std::move(surface_stat.fence), |
| has_context); |
| } |
| } |
| |
| // Note that we may not see |surface_stats| for every resource above. This is |
| // because we take a ref on every buffer used in a frame, even if it is not |
| // updated in that frame. Since the transaction ack only includes surfaces |
| // which were updated in that transaction, the surfaces with no buffer updates |
| // won't be present in the ack. |
| released_resources.clear(); |
| |
| // The presentation feedback callback must run after swap completion. |
| std::move(completion_callback) |
| .Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_ACK)); |
| |
| PendingPresentationCallback pending_cb; |
| if (primary_plane_fences) { |
| pending_cb.available_time = |
| GetSignalTime(primary_plane_fences->available_fence); |
| pending_cb.ready_time = GetSignalTime(primary_plane_fences->ready_fence); |
| } |
| pending_cb.latch_time = transaction_stats.latch_time; |
| pending_cb.present_fence = std::move(transaction_stats.present_fence); |
| pending_cb.callback = std::move(presentation_callback); |
| pending_presentation_callback_queue_.push(std::move(pending_cb)); |
| |
| CheckPendingPresentationCallbacks(); |
| |
| // If we don't use OnCommit, we advance transaction queue after we received |
| // OnComplete. |
| if (!using_on_commit_callback_) |
| AdvanceTransactionQueue(); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::OnTransactionCommittedOnGpuThread() { |
| TRACE_EVENT0("gpu", |
| "GLSurfaceEGLSurfaceControl::OnTransactionCommittedOnGpuThread"); |
| DCHECK(using_on_commit_callback_); |
| AdvanceTransactionQueue(); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::AdvanceTransactionQueue() { |
| DCHECK(transaction_ack_pending_); |
| transaction_ack_pending_ = false; |
| |
| if (!pending_transaction_queue_.empty()) { |
| transaction_ack_pending_ = true; |
| pending_transaction_queue_.front().Apply(); |
| pending_transaction_queue_.pop(); |
| transaction_ack_timeout_manager_.ScheduleHangDetection(); |
| } |
| } |
| |
| void GLSurfaceEGLSurfaceControl::CheckPendingPresentationCallbacks() { |
| TRACE_EVENT0("gpu", |
| "GLSurfaceEGLSurfaceControl::CheckPendingPresentationCallbacks"); |
| check_pending_presentation_callback_queue_task_.Cancel(); |
| |
| while (!pending_presentation_callback_queue_.empty()) { |
| auto& pending_cb = pending_presentation_callback_queue_.front(); |
| |
| base::TimeTicks signal_time; |
| auto status = pending_cb.present_fence.is_valid() |
| ? gfx::GpuFence::GetStatusChangeTime( |
| pending_cb.present_fence.get(), &signal_time) |
| : gfx::GpuFence::kInvalid; |
| if (status == gfx::GpuFence::kNotSignaled) |
| break; |
| |
| auto flags = gfx::PresentationFeedback::kHWCompletion | |
| gfx::PresentationFeedback::kVSync; |
| if (status == gfx::GpuFence::kInvalid) { |
| signal_time = pending_cb.latch_time; |
| flags = 0u; |
| } |
| |
| TRACE_EVENT_INSTANT0( |
| "gpu", |
| "GLSurfaceEGLSurfaceControl::CheckPendingPresentationCallbacks - " |
| "presentation_feedback", |
| TRACE_EVENT_SCOPE_THREAD); |
| gfx::PresentationFeedback feedback(signal_time, base::TimeDelta(), flags); |
| feedback.available_timestamp = pending_cb.available_time; |
| feedback.ready_timestamp = pending_cb.ready_time; |
| feedback.latch_timestamp = pending_cb.latch_time; |
| |
| std::move(pending_cb.callback).Run(feedback); |
| pending_presentation_callback_queue_.pop(); |
| } |
| |
| // If there are unsignaled fences and we don't have any pending transactions, |
| // schedule a task to poll the fences again. If there is a pending transaction |
| // already, then we'll poll when that transaction is acked. |
| if (!pending_presentation_callback_queue_.empty() && |
| pending_transaction_queue_.empty()) { |
| check_pending_presentation_callback_queue_task_.Reset(base::BindOnce( |
| &GLSurfaceEGLSurfaceControl::CheckPendingPresentationCallbacks, |
| weak_factory_.GetWeakPtr())); |
| gpu_task_runner_->PostDelayedTask( |
| FROM_HERE, check_pending_presentation_callback_queue_task_.callback(), |
| base::TimeDelta::FromSeconds(1) / 60); |
| } |
| } |
| |
| void GLSurfaceEGLSurfaceControl::SetDisplayTransform( |
| gfx::OverlayTransform transform) { |
| display_transform_ = transform; |
| } |
| |
| gfx::SurfaceOrigin GLSurfaceEGLSurfaceControl::GetOrigin() const { |
| // GLSurfaceEGLSurfaceControl's y-axis is flipped compare to GL - (0,0) is at |
| // top left corner. |
| return gfx::SurfaceOrigin::kTopLeft; |
| } |
| |
| void GLSurfaceEGLSurfaceControl::SetFrameRate(float frame_rate) { |
| if (frame_rate_ == frame_rate) |
| return; |
| |
| frame_rate_ = frame_rate; |
| frame_rate_update_pending_ = true; |
| } |
| |
| gfx::Rect GLSurfaceEGLSurfaceControl::ApplyDisplayInverse( |
| const gfx::Rect& input) const { |
| gfx::Transform display_inverse = gfx::OverlayTransformToTransform( |
| gfx::InvertOverlayTransform(display_transform_), |
| gfx::SizeF(window_rect_.size())); |
| return cc::MathUtil::MapEnclosedRectWith2dAxisAlignedTransform( |
| display_inverse, input); |
| } |
| |
| const gfx::ColorSpace& |
| GLSurfaceEGLSurfaceControl::GetNearestSupportedImageColorSpace( |
| GLImage* image) const { |
| static constexpr gfx::ColorSpace kSRGB = gfx::ColorSpace::CreateSRGB(); |
| static constexpr gfx::ColorSpace kP3 = gfx::ColorSpace::CreateDisplayP3D65(); |
| |
| switch (format_.GetColorSpace()) { |
| case GLSurfaceFormat::COLOR_SPACE_UNSPECIFIED: |
| case GLSurfaceFormat::COLOR_SPACE_SRGB: |
| return kSRGB; |
| case GLSurfaceFormat::COLOR_SPACE_DISPLAY_P3: |
| return image->color_space() == kP3 ? kP3 : kSRGB; |
| } |
| |
| NOTREACHED(); |
| return kSRGB; |
| } |
| |
| GLSurfaceEGLSurfaceControl::SurfaceState::SurfaceState( |
| const gfx::SurfaceControl::Surface& parent, |
| const std::string& name) |
| : surface(new gfx::SurfaceControl::Surface(parent, name.c_str())) {} |
| |
| GLSurfaceEGLSurfaceControl::SurfaceState::SurfaceState() = default; |
| GLSurfaceEGLSurfaceControl::SurfaceState::SurfaceState(SurfaceState&& other) = |
| default; |
| GLSurfaceEGLSurfaceControl::SurfaceState& |
| GLSurfaceEGLSurfaceControl::SurfaceState::operator=(SurfaceState&& other) = |
| default; |
| |
| GLSurfaceEGLSurfaceControl::SurfaceState::~SurfaceState() = default; |
| |
| GLSurfaceEGLSurfaceControl::ResourceRef::ResourceRef() = default; |
| GLSurfaceEGLSurfaceControl::ResourceRef::~ResourceRef() = default; |
| GLSurfaceEGLSurfaceControl::ResourceRef::ResourceRef(ResourceRef&& other) = |
| default; |
| GLSurfaceEGLSurfaceControl::ResourceRef& |
| GLSurfaceEGLSurfaceControl::ResourceRef::operator=(ResourceRef&& other) = |
| default; |
| |
| GLSurfaceEGLSurfaceControl::PendingPresentationCallback:: |
| PendingPresentationCallback() = default; |
| GLSurfaceEGLSurfaceControl::PendingPresentationCallback:: |
| ~PendingPresentationCallback() = default; |
| GLSurfaceEGLSurfaceControl::PendingPresentationCallback:: |
| PendingPresentationCallback(PendingPresentationCallback&& other) = default; |
| GLSurfaceEGLSurfaceControl::PendingPresentationCallback& |
| GLSurfaceEGLSurfaceControl::PendingPresentationCallback::operator=( |
| PendingPresentationCallback&& other) = default; |
| |
| GLSurfaceEGLSurfaceControl::PrimaryPlaneFences::PrimaryPlaneFences() = default; |
| GLSurfaceEGLSurfaceControl::PrimaryPlaneFences::~PrimaryPlaneFences() = default; |
| GLSurfaceEGLSurfaceControl::PrimaryPlaneFences::PrimaryPlaneFences( |
| PrimaryPlaneFences&& other) = default; |
| GLSurfaceEGLSurfaceControl::PrimaryPlaneFences& |
| GLSurfaceEGLSurfaceControl::PrimaryPlaneFences::operator=( |
| PrimaryPlaneFences&& other) = default; |
| |
| GLSurfaceEGLSurfaceControl::TransactionAckTimeoutManager:: |
| TransactionAckTimeoutManager( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
| : gpu_task_runner_(std::move(task_runner)) {} |
| GLSurfaceEGLSurfaceControl::TransactionAckTimeoutManager:: |
| ~TransactionAckTimeoutManager() = default; |
| |
| void GLSurfaceEGLSurfaceControl::TransactionAckTimeoutManager:: |
| ScheduleHangDetection() { |
| DCHECK(gpu_task_runner_->BelongsToCurrentThread()); |
| |
| ++current_transaction_id_; |
| if (!hang_detection_cb_.IsCancelled()) |
| return; |
| |
| constexpr int kIdleDelaySeconds = 5; |
| hang_detection_cb_.Reset( |
| base::BindOnce(&GLSurfaceEGLSurfaceControl::TransactionAckTimeoutManager:: |
| OnTransactionTimeout, |
| base::Unretained(this), current_transaction_id_)); |
| gpu_task_runner_->PostDelayedTask( |
| FROM_HERE, hang_detection_cb_.callback(), |
| base::TimeDelta::FromSeconds(kIdleDelaySeconds)); |
| } |
| |
| void GLSurfaceEGLSurfaceControl::TransactionAckTimeoutManager:: |
| OnTransactionAck() { |
| // Since only one transaction is in flight at a time, an ack is for the latest |
| // transaction. |
| last_acked_transaction_id_ = current_transaction_id_; |
| } |
| |
| void GLSurfaceEGLSurfaceControl::TransactionAckTimeoutManager:: |
| OnTransactionTimeout(TransactionId transaction_id) { |
| hang_detection_cb_.Cancel(); |
| |
| // If the last transaction was already acked, we do not need to schedule |
| // any checks until a new transaction comes. |
| if (current_transaction_id_ == last_acked_transaction_id_) |
| return; |
| |
| // If more transactions have happened since the last task, schedule another |
| // hang detection check. |
| if (transaction_id < current_transaction_id_) { |
| // Decrement the |current_transaction_id_| since ScheduleHangDetection() |
| // will increment it again. |
| --current_transaction_id_; |
| ScheduleHangDetection(); |
| return; |
| } |
| |
| LOG(ERROR) << "Transaction id " << transaction_id |
| << " haven't received any ack from past 5 second which indicates " |
| "it hanged"; |
| } |
| |
| } // namespace gl |