|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ash/display/screen_position_controller.h" | 
|  |  | 
|  | #include "ash/common/shell_window_ids.h" | 
|  | #include "ash/common/wm/window_state.h" | 
|  | #include "ash/display/window_tree_host_manager.h" | 
|  | #include "ash/root_window_controller.h" | 
|  | #include "ash/shell.h" | 
|  | #include "ash/wm/system_modal_container_layout_manager.h" | 
|  | #include "ash/wm/window_properties.h" | 
|  | #include "ui/aura/client/capture_client.h" | 
|  | #include "ui/aura/client/focus_client.h" | 
|  | #include "ui/aura/window.h" | 
|  | #include "ui/aura/window_event_dispatcher.h" | 
|  | #include "ui/aura/window_tracker.h" | 
|  | #include "ui/aura/window_tree_host.h" | 
|  | #include "ui/compositor/dip_util.h" | 
|  | #include "ui/display/display.h" | 
|  | #include "ui/display/screen.h" | 
|  | #include "ui/wm/core/window_util.h" | 
|  | #include "ui/wm/public/activation_client.h" | 
|  |  | 
|  | namespace ash { | 
|  | namespace { | 
|  |  | 
|  | // Return true if the window or its ancestor has |kStayInSameRootWindowkey| | 
|  | // property. | 
|  | bool ShouldStayInSameRootWindow(const aura::Window* window) { | 
|  | return window && (window->GetProperty(kStayInSameRootWindowKey) || | 
|  | ShouldStayInSameRootWindow(window->parent())); | 
|  | } | 
|  |  | 
|  | // Move all transient children to |dst_root|, including the ones in | 
|  | // the child windows and transient children of the transient children. | 
|  | void MoveAllTransientChildrenToNewRoot(const display::Display& display, | 
|  | aura::Window* window) { | 
|  | aura::Window* dst_root = Shell::GetInstance() | 
|  | ->window_tree_host_manager() | 
|  | ->GetRootWindowForDisplayId(display.id()); | 
|  | aura::Window::Windows transient_children = ::wm::GetTransientChildren(window); | 
|  | for (aura::Window::Windows::iterator iter = transient_children.begin(); | 
|  | iter != transient_children.end(); ++iter) { | 
|  | aura::Window* transient_child = *iter; | 
|  | int container_id = transient_child->parent()->id(); | 
|  | DCHECK_GE(container_id, 0); | 
|  | aura::Window* container = Shell::GetContainer(dst_root, container_id); | 
|  | gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); | 
|  | container->AddChild(transient_child); | 
|  | transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); | 
|  |  | 
|  | // Transient children may have transient children. | 
|  | MoveAllTransientChildrenToNewRoot(display, transient_child); | 
|  | } | 
|  | // Move transient children of the child windows if any. | 
|  | aura::Window::Windows children = window->children(); | 
|  | for (aura::Window::Windows::iterator iter = children.begin(); | 
|  | iter != children.end(); ++iter) | 
|  | MoveAllTransientChildrenToNewRoot(display, *iter); | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | // static | 
|  | void ScreenPositionController::ConvertHostPointToRelativeToRootWindow( | 
|  | aura::Window* root_window, | 
|  | const aura::Window::Windows& root_windows, | 
|  | gfx::Point* point, | 
|  | aura::Window** target_root) { | 
|  | DCHECK(!root_window->parent()); | 
|  | gfx::Point point_in_root(*point); | 
|  | root_window->GetHost()->ConvertPointFromHost(&point_in_root); | 
|  |  | 
|  | #if defined(USE_X11) || defined(USE_OZONE) | 
|  | gfx::Rect host_bounds(root_window->GetHost()->GetBounds().size()); | 
|  | if (!host_bounds.Contains(*point)) { | 
|  | // This conversion is necessary to deal with X's passive input | 
|  | // grab while dragging window. For example, if we have two | 
|  | // displays, say 1000x1000 (primary) and 500x500 (extended one | 
|  | // on the right), and start dragging a window at (999, 123), and | 
|  | // then move the pointer to the right, the pointer suddenly | 
|  | // warps to the extended display. The destination is (0, 123) in | 
|  | // the secondary root window's coordinates, or (1000, 123) in | 
|  | // the screen coordinates. However, since the mouse is captured | 
|  | // by X during drag, a weird LocatedEvent, something like (0, 1123) | 
|  | // in the *primary* root window's coordinates, is sent to Chrome | 
|  | // (Remember that in the native X11 world, the two root windows | 
|  | // are always stacked vertically regardless of the display | 
|  | // layout in Ash). We need to figure out that (0, 1123) in the | 
|  | // primary root window's coordinates is actually (0, 123) in the | 
|  | // extended root window's coordinates. | 
|  | // | 
|  | // For now Ozone works in a similar manner as X11. Transitioning from one | 
|  | // display's coordinate system to anothers may cause events in the | 
|  | // primary's coordinate system which fall in the extended display. | 
|  |  | 
|  | gfx::Point location_in_native(point_in_root); | 
|  |  | 
|  | root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native); | 
|  |  | 
|  | for (size_t i = 0; i < root_windows.size(); ++i) { | 
|  | aura::WindowTreeHost* host = root_windows[i]->GetHost(); | 
|  | const gfx::Rect native_bounds = host->GetBounds(); | 
|  | if (native_bounds.Contains(location_in_native)) { | 
|  | *target_root = root_windows[i]; | 
|  | *point = location_in_native; | 
|  | host->ConvertPointFromNativeScreen(point); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  | #endif | 
|  | *target_root = root_window; | 
|  | *point = point_in_root; | 
|  | } | 
|  |  | 
|  | void ScreenPositionController::ConvertPointToScreen(const aura::Window* window, | 
|  | gfx::Point* point) { | 
|  | const aura::Window* root = window->GetRootWindow(); | 
|  | aura::Window::ConvertPointToTarget(window, root, point); | 
|  | const gfx::Point display_origin = | 
|  | display::Screen::GetScreen() | 
|  | ->GetDisplayNearestWindow(const_cast<aura::Window*>(root)) | 
|  | .bounds() | 
|  | .origin(); | 
|  | point->Offset(display_origin.x(), display_origin.y()); | 
|  | } | 
|  |  | 
|  | void ScreenPositionController::ConvertPointFromScreen( | 
|  | const aura::Window* window, | 
|  | gfx::Point* point) { | 
|  | const aura::Window* root = window->GetRootWindow(); | 
|  | const gfx::Point display_origin = | 
|  | display::Screen::GetScreen() | 
|  | ->GetDisplayNearestWindow(const_cast<aura::Window*>(root)) | 
|  | .bounds() | 
|  | .origin(); | 
|  | point->Offset(-display_origin.x(), -display_origin.y()); | 
|  | aura::Window::ConvertPointToTarget(root, window, point); | 
|  | } | 
|  |  | 
|  | void ScreenPositionController::ConvertHostPointToScreen( | 
|  | aura::Window* root_window, | 
|  | gfx::Point* point) { | 
|  | aura::Window* root = root_window->GetRootWindow(); | 
|  | aura::Window* target_root = nullptr; | 
|  | ConvertHostPointToRelativeToRootWindow(root, Shell::GetAllRootWindows(), | 
|  | point, &target_root); | 
|  | ConvertPointToScreen(target_root, point); | 
|  | } | 
|  |  | 
|  | void ScreenPositionController::SetBounds(aura::Window* window, | 
|  | const gfx::Rect& bounds, | 
|  | const display::Display& display) { | 
|  | DCHECK_NE(-1, display.id()); | 
|  | if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) { | 
|  | window->SetBounds(bounds); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Don't move a window to other root window if: | 
|  | // a) the window is a transient window. It moves when its | 
|  | //    transient_parent moves. | 
|  | // b) if the window or its ancestor has kStayInSameRootWindowkey. It's | 
|  | //    intentionally kept in the same root window even if the bounds is | 
|  | //    outside of the display. | 
|  | if (!::wm::GetTransientParent(window) && | 
|  | !ShouldStayInSameRootWindow(window)) { | 
|  | aura::Window* dst_root = Shell::GetInstance() | 
|  | ->window_tree_host_manager() | 
|  | ->GetRootWindowForDisplayId(display.id()); | 
|  | DCHECK(dst_root); | 
|  | aura::Window* dst_container = NULL; | 
|  | if (dst_root != window->GetRootWindow()) { | 
|  | int container_id = window->parent()->id(); | 
|  | // All containers that uses screen coordinates must have valid window ids. | 
|  | DCHECK_GE(container_id, 0); | 
|  | // Don't move modal background. | 
|  | if (!SystemModalContainerLayoutManager::IsModalBackground(window)) | 
|  | dst_container = Shell::GetContainer(dst_root, container_id); | 
|  | } | 
|  |  | 
|  | if (dst_container && window->parent() != dst_container) { | 
|  | aura::Window* focused = | 
|  | aura::client::GetFocusClient(window)->GetFocusedWindow(); | 
|  | aura::client::ActivationClient* activation_client = | 
|  | aura::client::GetActivationClient(window->GetRootWindow()); | 
|  | aura::Window* active = activation_client->GetActiveWindow(); | 
|  |  | 
|  | aura::WindowTracker tracker; | 
|  | if (focused) | 
|  | tracker.Add(focused); | 
|  | if (active && focused != active) | 
|  | tracker.Add(active); | 
|  |  | 
|  | // Set new bounds now so that the container's layout manager | 
|  | // can adjust the bounds if necessary. | 
|  | gfx::Point origin = bounds.origin(); | 
|  | const gfx::Point display_origin = display.bounds().origin(); | 
|  | origin.Offset(-display_origin.x(), -display_origin.y()); | 
|  | gfx::Rect new_bounds = gfx::Rect(origin, bounds.size()); | 
|  |  | 
|  | window->SetBounds(new_bounds); | 
|  |  | 
|  | dst_container->AddChild(window); | 
|  |  | 
|  | MoveAllTransientChildrenToNewRoot(display, window); | 
|  |  | 
|  | // Restore focused/active window. | 
|  | if (tracker.Contains(focused)) { | 
|  | aura::client::GetFocusClient(window)->FocusWindow(focused); | 
|  | // TODO(beng): replace with GetRootWindow(). | 
|  | ash::Shell::GetInstance()->set_target_root_window( | 
|  | focused->GetRootWindow()); | 
|  | } else if (tracker.Contains(active)) { | 
|  | activation_client->ActivateWindow(active); | 
|  | } | 
|  | // TODO(oshima): We should not have to update the bounds again | 
|  | // below in theory, but we currently do need as there is a code | 
|  | // that assumes that the bounds will never be overridden by the | 
|  | // layout mananger. We should have more explicit control how | 
|  | // constraints are applied by the layout manager. | 
|  | } | 
|  | } | 
|  | gfx::Point origin(bounds.origin()); | 
|  | const gfx::Point display_origin = display::Screen::GetScreen() | 
|  | ->GetDisplayNearestWindow(window) | 
|  | .bounds() | 
|  | .origin(); | 
|  | origin.Offset(-display_origin.x(), -display_origin.y()); | 
|  | window->SetBounds(gfx::Rect(origin, bounds.size())); | 
|  | } | 
|  |  | 
|  | }  // namespace ash |